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39 | |
40 | #ifndef QT3DRENDER_RENDER_SHADERBUILDER_H |
41 | #define QT3DRENDER_RENDER_SHADERBUILDER_H |
42 | |
43 | // |
44 | // W A R N I N G |
45 | // ------------- |
46 | // |
47 | // This file is not part of the Qt API. It exists for the convenience |
48 | // of other Qt classes. This header file may change from version to |
49 | // version without notice, or even be removed. |
50 | // |
51 | // We mean it. |
52 | // |
53 | |
54 | #include <Qt3DRender/qshaderprogram.h> |
55 | #include <Qt3DRender/private/backendnode_p.h> |
56 | #include <Qt3DRender/private/qgraphicsapifilter_p.h> |
57 | |
58 | QT_BEGIN_NAMESPACE |
59 | |
60 | namespace Qt3DRender { |
61 | |
62 | namespace Render { |
63 | |
64 | struct ShaderBuilderUpdate |
65 | { |
66 | Qt3DCore::QNodeId builderId; |
67 | Qt3DRender::QShaderProgram::ShaderType shaderType; |
68 | QByteArray shaderCode; |
69 | }; |
70 | |
71 | class Q_3DRENDERSHARED_PRIVATE_EXPORT ShaderBuilder : public BackendNode |
72 | { |
73 | public: |
74 | static QString getPrototypesFile(); |
75 | static void setPrototypesFile(const QString &file); |
76 | static QStringList getPrototypeNames(); |
77 | |
78 | ShaderBuilder(); |
79 | ~ShaderBuilder(); |
80 | void cleanup(); |
81 | |
82 | Qt3DCore::QNodeId shaderProgramId() const; |
83 | QStringList enabledLayers() const; |
84 | |
85 | GraphicsApiFilterData graphicsApi() const; |
86 | void setGraphicsApi(const GraphicsApiFilterData &graphicsApi); |
87 | |
88 | QUrl shaderGraph(QShaderProgram::ShaderType type) const; |
89 | void setShaderGraph(QShaderProgram::ShaderType type, const QUrl &url); |
90 | |
91 | QByteArray shaderCode(QShaderProgram::ShaderType type) const; |
92 | bool isShaderCodeDirty(QShaderProgram::ShaderType type) const; |
93 | |
94 | void generateCode(QShaderProgram::ShaderType type); |
95 | |
96 | void syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime) override; |
97 | |
98 | QVector<ShaderBuilderUpdate> takePendingUpdates() { return std::move(m_pendingUpdates); } |
99 | |
100 | QByteArray hashKeyForShaderGraph(QShaderProgram::ShaderType type) const; |
101 | |
102 | private: |
103 | void setEnabledLayers(const QStringList &layers); |
104 | |
105 | GraphicsApiFilterData m_graphicsApi; |
106 | Qt3DCore::QNodeId m_shaderProgramId; |
107 | QStringList m_enabledLayers; |
108 | QHash<QShaderProgram::ShaderType, QUrl> m_graphs; |
109 | QHash<QShaderProgram::ShaderType, QByteArray> m_codes; |
110 | QSet<QShaderProgram::ShaderType> m_dirtyTypes; |
111 | QVector<ShaderBuilderUpdate> m_pendingUpdates; |
112 | }; |
113 | |
114 | } // namespace Render |
115 | } // namespace Qt3DRender |
116 | |
117 | QT_END_NAMESPACE |
118 | |
119 | #endif // QT3DRENDER_RENDER_SHADERBUILDER_H |
120 |