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39 | |
40 | #ifndef QT3DRENDER_RENDER_SHADER_H |
41 | #define QT3DRENDER_RENDER_SHADER_H |
42 | |
43 | // |
44 | // W A R N I N G |
45 | // ------------- |
46 | // |
47 | // This file is not part of the Qt API. It exists for the convenience |
48 | // of other Qt classes. This header file may change from version to |
49 | // version without notice, or even be removed. |
50 | // |
51 | // We mean it. |
52 | // |
53 | |
54 | #include <Qt3DRender/private/backendnode_p.h> |
55 | #include <Qt3DRender/qshaderprogram.h> |
56 | #include <QVector> |
57 | |
58 | QT_BEGIN_NAMESPACE |
59 | |
60 | class QOpenGLShaderProgram; |
61 | |
62 | namespace Qt3DRender { |
63 | |
64 | namespace Render { |
65 | |
66 | class ShaderManager; |
67 | class AttachmentPack; |
68 | |
69 | class Q_3DRENDERSHARED_PRIVATE_EXPORT Shader : public BackendNode |
70 | { |
71 | public: |
72 | static const int modelMatrixNameId; |
73 | static const int viewMatrixNameId; |
74 | static const int projectionMatrixNameId; |
75 | static const int modelViewMatrixNameId; |
76 | static const int viewProjectionMatrixNameId; |
77 | static const int modelViewProjectionNameId; |
78 | static const int mvpNameId; |
79 | static const int inverseModelMatrixNameId; |
80 | static const int inverseViewMatrixNameId; |
81 | static const int inverseProjectionMatrixNameId; |
82 | static const int inverseModelViewNameId; |
83 | static const int inverseViewProjectionMatrixNameId; |
84 | static const int inverseModelViewProjectionNameId; |
85 | static const int modelNormalMatrixNameId; |
86 | static const int modelViewNormalNameId; |
87 | static const int viewportMatrixNameId; |
88 | static const int inverseViewportMatrixNameId; |
89 | static const int textureTransformMatrixNameId; |
90 | static const int aspectRatioNameId; |
91 | static const int exposureNameId; |
92 | static const int gammaNameId; |
93 | static const int timeNameId; |
94 | static const int eyePositionNameId; |
95 | static const int skinningPaletteNameId; |
96 | |
97 | Shader(); |
98 | ~Shader(); |
99 | |
100 | void cleanup(); |
101 | |
102 | QVector<QByteArray> shaderCode() const; |
103 | void setShaderCode(QShaderProgram::ShaderType type, const QByteArray &code); |
104 | |
105 | void syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime) override; |
106 | |
107 | inline QString log() const { return m_log; } |
108 | inline QShaderProgram::Status status() const { return m_status; } |
109 | |
110 | void setFormat(QShaderProgram::Format format); |
111 | QShaderProgram::Format format() const { return m_format; } |
112 | bool isDirty() const { return m_dirty; } |
113 | void unsetDirty() { m_dirty = false; } |
114 | |
115 | inline bool requiresFrontendSync() const { return m_requiresFrontendSync; } |
116 | inline void unsetRequiresFrontendSync() { m_requiresFrontendSync = false; } |
117 | |
118 | // Set by Renderer plugin |
119 | void setLog(const QString &log); |
120 | void setStatus(QShaderProgram::Status status); |
121 | void initializeFromReference(const Shader &other); |
122 | |
123 | void requestCacheRebuild(); |
124 | |
125 | private: |
126 | QVector<QByteArray> m_shaderCode; |
127 | |
128 | QString m_log; |
129 | bool m_requiresFrontendSync; |
130 | QShaderProgram::Status m_status; |
131 | QShaderProgram::Format m_format; |
132 | bool m_dirty; |
133 | |
134 | }; |
135 | |
136 | #ifndef QT_NO_DEBUG_STREAM |
137 | inline QDebug operator<<(QDebug dbg, const Shader &shader) |
138 | { |
139 | QDebugStateSaver saver(dbg); |
140 | dbg << "QNodeId =" << shader.peerId() << Qt::endl; |
141 | return dbg; |
142 | } |
143 | #endif |
144 | |
145 | class Q_AUTOTEST_EXPORT ShaderFunctor : public Qt3DCore::QBackendNodeMapper |
146 | { |
147 | public: |
148 | explicit ShaderFunctor(AbstractRenderer *renderer, |
149 | ShaderManager *manager); |
150 | Qt3DCore::QBackendNode *create(const Qt3DCore::QNodeCreatedChangeBasePtr &change) const final; |
151 | Qt3DCore::QBackendNode *get(Qt3DCore::QNodeId id) const final; |
152 | void destroy(Qt3DCore::QNodeId id) const final; |
153 | |
154 | private: |
155 | AbstractRenderer *m_renderer; |
156 | ShaderManager *m_shaderManager; |
157 | }; |
158 | |
159 | } // namespace Render |
160 | } // namespace Qt3DRender |
161 | |
162 | QT_END_NAMESPACE |
163 | |
164 | #endif // QT3DRENDER_RENDER_SHADER_H |
165 | |