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39 | |
40 | #ifndef QT3DRENDER_RENDER_SHADERDATA_P_H |
41 | #define QT3DRENDER_RENDER_SHADERDATA_P_H |
42 | |
43 | // |
44 | // W A R N I N G |
45 | // ------------- |
46 | // |
47 | // This file is not part of the Qt API. It exists for the convenience |
48 | // of other Qt classes. This header file may change from version to |
49 | // version without notice, or even be removed. |
50 | // |
51 | // We mean it. |
52 | // |
53 | |
54 | #include <Qt3DRender/private/backendnode_p.h> |
55 | #include <Qt3DRender/qshaderdata.h> |
56 | #include <QMutex> |
57 | #include <Qt3DCore/private/matrix4x4_p.h> |
58 | |
59 | QT_BEGIN_NAMESPACE |
60 | |
61 | namespace Qt3DRender { |
62 | |
63 | namespace Render { |
64 | |
65 | class GraphicsContext; |
66 | class GLBuffer; |
67 | class NodeManagers; |
68 | |
69 | class Q_3DRENDERSHARED_PRIVATE_EXPORT ShaderData : public BackendNode |
70 | { |
71 | public: |
72 | enum TransformType { |
73 | NoTransform = -1, |
74 | ModelToEye = 0, |
75 | ModelToWorld, |
76 | ModelToWorldDirection |
77 | }; |
78 | struct PropertyValue { |
79 | QVariant value; |
80 | bool isNested; |
81 | bool isTransformed; |
82 | }; |
83 | |
84 | ShaderData(); |
85 | ~ShaderData(); |
86 | |
87 | QHash<QString, PropertyValue> properties() const { return m_originalProperties; } |
88 | |
89 | // Called by FramePreparationJob |
90 | void updateWorldTransform(const Matrix4x4 &worldMatrix); |
91 | |
92 | QVariant getTransformedProperty(const QString &name, const Matrix4x4 &viewMatrix) const noexcept; |
93 | |
94 | // Unit tests purposes only |
95 | TransformType propertyTransformType(const QString &name) const; |
96 | |
97 | void setManagers(NodeManagers *managers); |
98 | |
99 | void syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime) override; |
100 | |
101 | #ifdef Q_OS_WIN |
102 | // To get MSVC to compile even though we don't need any cleanup |
103 | void cleanup() {} |
104 | #endif |
105 | |
106 | protected: |
107 | PropertyReaderInterfacePtr m_propertyReader; |
108 | |
109 | |
110 | // 1 to 1 match with frontend properties |
111 | QHash<QString, PropertyValue> m_originalProperties; |
112 | |
113 | Matrix4x4 m_worldMatrix; |
114 | NodeManagers *m_managers; |
115 | |
116 | static ShaderData *lookupResource(NodeManagers *managers, Qt3DCore::QNodeId id); |
117 | ShaderData *lookupResource(Qt3DCore::QNodeId id); |
118 | |
119 | friend class RenderShaderDataFunctor; |
120 | }; |
121 | |
122 | class RenderShaderDataFunctor : public Qt3DCore::QBackendNodeMapper |
123 | { |
124 | public: |
125 | explicit RenderShaderDataFunctor(AbstractRenderer *renderer, NodeManagers *managers); |
126 | |
127 | Qt3DCore::QBackendNode *create(const Qt3DCore::QNodeCreatedChangeBasePtr &change) const final; |
128 | Qt3DCore::QBackendNode *get(Qt3DCore::QNodeId id) const final; |
129 | void destroy(Qt3DCore::QNodeId id) const final; |
130 | |
131 | private: |
132 | NodeManagers *m_managers; |
133 | AbstractRenderer *m_renderer; |
134 | }; |
135 | |
136 | } // namespace Render |
137 | |
138 | } // namespace Qt3DRender |
139 | |
140 | QT_END_NAMESPACE |
141 | |
142 | Q_DECLARE_METATYPE(Qt3DRender::Render::ShaderData*) // LCOV_EXCL_LINE |
143 | |
144 | #endif // QT3DRENDER_RENDER_SHADERDATA_P_H |
145 | |