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36 | |
37 | #ifndef QT3DRENDER_RENDER_SKELETON_H |
38 | #define QT3DRENDER_RENDER_SKELETON_H |
39 | |
40 | // |
41 | // W A R N I N G |
42 | // ------------- |
43 | // |
44 | // This file is not part of the Qt API. It exists for the convenience |
45 | // of other Qt classes. This header file may change from version to |
46 | // version without notice, or even be removed. |
47 | // |
48 | // We mean it. |
49 | // |
50 | |
51 | #include <Qt3DRender/private/backendnode_p.h> |
52 | #include <Qt3DRender/private/skeletondata_p.h> |
53 | #include <Qt3DRender/private/handle_types_p.h> |
54 | #include <Qt3DCore/qskeletonloader.h> |
55 | |
56 | #include <QtGui/qmatrix4x4.h> |
57 | #include <QDebug> |
58 | |
59 | #if defined(QT_BUILD_INTERNAL) |
60 | class tst_Skeleton; |
61 | #endif |
62 | |
63 | QT_BEGIN_NAMESPACE |
64 | |
65 | namespace Qt3DCore { |
66 | class QJoint; |
67 | } |
68 | |
69 | namespace Qt3DRender { |
70 | namespace Render { |
71 | |
72 | class JointManager; |
73 | class SkeletonManager; |
74 | |
75 | class Q_3DRENDERSHARED_PRIVATE_EXPORT Skeleton : public BackendNode |
76 | { |
77 | public: |
78 | enum SkeletonDataType { |
79 | Unknown, |
80 | File, |
81 | Data |
82 | }; |
83 | |
84 | Skeleton(); |
85 | |
86 | void setSkeletonManager(SkeletonManager *skeletonManager) { m_skeletonManager = skeletonManager; } |
87 | SkeletonManager *skeletonManager() const { return m_skeletonManager; } |
88 | |
89 | void setJointManager(JointManager *jointManager) { m_jointManager = jointManager; } |
90 | JointManager *jointManager() const { return m_jointManager; } |
91 | |
92 | void cleanup(); |
93 | void syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime) override; |
94 | void setStatus(Qt3DCore::QSkeletonLoader::Status status); |
95 | Qt3DCore::QSkeletonLoader::Status status() const { return m_status; } |
96 | |
97 | QUrl source() const { return m_source; } |
98 | SkeletonDataType dataType() const { return m_dataType; } |
99 | bool createJoints() const { return m_createJoints; } |
100 | |
101 | void setName(const QString &name) { m_name = name; } |
102 | QString name() const { return m_name; } |
103 | |
104 | int jointCount() const { return m_skeletonData.joints.size(); } |
105 | QVector<JointInfo> joints() const { return m_skeletonData.joints; } |
106 | QVector<QString> jointNames() const { return m_skeletonData.jointNames; } |
107 | QVector<Qt3DCore::Sqt> localPoses() const { return m_skeletonData.localPoses; } |
108 | |
109 | Qt3DCore::QNodeId rootJointId() const { return m_rootJointId; } |
110 | |
111 | // Called from jobs |
112 | void setLocalPose(HJoint jointHandle, const Qt3DCore::Sqt &localPose); |
113 | QVector<QMatrix4x4> calculateSkinningMatrixPalette(); |
114 | |
115 | void clearData(); |
116 | void setSkeletonData(const SkeletonData &data); |
117 | const SkeletonData &skeletonData() const { return m_skeletonData; } |
118 | SkeletonData skeletonData() { return m_skeletonData; } |
119 | |
120 | // Allow unit tests to set the data type |
121 | #if defined(QT_BUILD_INTERNAL) |
122 | public: |
123 | void setDataType(SkeletonDataType dataType) { m_dataType = dataType; } |
124 | #endif |
125 | |
126 | private: |
127 | QVector<QMatrix4x4> m_skinningPalette; |
128 | |
129 | // QSkeletonLoader Properties |
130 | QUrl m_source; |
131 | Qt3DCore::QSkeletonLoader::Status m_status; |
132 | bool m_createJoints; |
133 | |
134 | // QSkeleton properties |
135 | Qt3DCore::QNodeId m_rootJointId; |
136 | |
137 | SkeletonDataType m_dataType; |
138 | |
139 | QString m_name; |
140 | SkeletonData m_skeletonData; |
141 | SkeletonManager *m_skeletonManager; |
142 | JointManager *m_jointManager; |
143 | HSkeleton m_skeletonHandle; // Our own handle to set on joints |
144 | |
145 | #if defined(QT_BUILD_INTERNAL) |
146 | friend class ::tst_Skeleton; |
147 | #endif |
148 | }; |
149 | |
150 | #ifndef QT_NO_DEBUG_STREAM |
151 | inline QDebug operator<<(QDebug dbg, const Skeleton &skeleton) |
152 | { |
153 | QDebugStateSaver saver(dbg); |
154 | dbg << "QNodeId =" << skeleton.peerId() << Qt::endl |
155 | << "Name =" << skeleton.name() << Qt::endl; |
156 | return dbg; |
157 | } |
158 | #endif |
159 | |
160 | class SkeletonFunctor : public Qt3DCore::QBackendNodeMapper |
161 | { |
162 | public: |
163 | explicit SkeletonFunctor(AbstractRenderer *renderer, |
164 | SkeletonManager *skeletonManager, |
165 | JointManager *jointManager); |
166 | Qt3DCore::QBackendNode *create(const Qt3DCore::QNodeCreatedChangeBasePtr &change) const final; |
167 | Qt3DCore::QBackendNode *get(Qt3DCore::QNodeId id) const final; |
168 | void destroy(Qt3DCore::QNodeId id) const final; |
169 | |
170 | private: |
171 | AbstractRenderer *m_renderer; |
172 | SkeletonManager *m_skeletonManager; |
173 | JointManager *m_jointManager; |
174 | }; |
175 | |
176 | } // namespace Render |
177 | } // namespace Qt3DRender |
178 | |
179 | |
180 | QT_END_NAMESPACE |
181 | |
182 | #endif // QT3DRENDER_RENDER_SKELETON_H |
183 | |