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39 | |
40 | #ifndef QT3DRENDER_RENDER_SPHERE_H |
41 | #define QT3DRENDER_RENDER_SPHERE_H |
42 | |
43 | // |
44 | // W A R N I N G |
45 | // ------------- |
46 | // |
47 | // This file is not part of the Qt API. It exists for the convenience |
48 | // of other Qt classes. This header file may change from version to |
49 | // version without notice, or even be removed. |
50 | // |
51 | // We mean it. |
52 | // |
53 | |
54 | #include <Qt3DRender/private/qt3drender_global_p.h> |
55 | #include <Qt3DCore/qnodeid.h> |
56 | #include <Qt3DCore/private/matrix4x4_p.h> |
57 | #include <Qt3DRender/private/boundingsphere_p.h> |
58 | |
59 | QT_BEGIN_NAMESPACE |
60 | |
61 | namespace Qt3DRender { |
62 | |
63 | namespace Render { |
64 | |
65 | class Q_3DRENDERSHARED_PRIVATE_EXPORT Sphere : public RayCasting::BoundingSphere |
66 | { |
67 | public: |
68 | inline Sphere(Qt3DCore::QNodeId i = Qt3DCore::QNodeId()) |
69 | : m_center() |
70 | , m_radius(-1.0f) |
71 | , m_id(i) |
72 | {} |
73 | |
74 | inline Sphere(const Vector3D &c, float r, Qt3DCore::QNodeId i = Qt3DCore::QNodeId()) |
75 | : m_center(c) |
76 | , m_radius(r) |
77 | , m_id(i) |
78 | {} |
79 | |
80 | void setCenter(const Vector3D &c); |
81 | Vector3D center() const override; |
82 | |
83 | bool isNull() const { return m_center == Vector3D() && m_radius == -1.0f; } |
84 | |
85 | void setRadius(float r); |
86 | float radius() const override; |
87 | |
88 | void clear(); |
89 | void initializeFromPoints(const QVector<Vector3D> &points); |
90 | void expandToContain(const Vector3D &point); |
91 | inline void expandToContain(const QVector<Vector3D> &points) |
92 | { |
93 | for (const Vector3D &p : points) |
94 | expandToContain(point: p); |
95 | } |
96 | |
97 | void expandToContain(const Sphere &sphere); |
98 | |
99 | Sphere transformed(const Matrix4x4 &mat) const; |
100 | inline Sphere &transform(const Matrix4x4 &mat) |
101 | { |
102 | *this = transformed(mat); |
103 | return *this; |
104 | } |
105 | |
106 | Qt3DCore::QNodeId id() const final; |
107 | bool intersects(const RayCasting::QRay3D &ray, Vector3D *q, Vector3D *uvw = nullptr) const final; |
108 | Type type() const final; |
109 | |
110 | static Sphere fromPoints(const QVector<Vector3D> &points); |
111 | |
112 | private: |
113 | Vector3D m_center; |
114 | float m_radius; |
115 | Qt3DCore::QNodeId m_id; |
116 | |
117 | static const float ms_epsilon; |
118 | }; |
119 | |
120 | inline void Sphere::setCenter(const Vector3D &c) |
121 | { |
122 | m_center = c; |
123 | } |
124 | |
125 | inline Vector3D Sphere::center() const |
126 | { |
127 | return m_center; |
128 | } |
129 | |
130 | inline void Sphere::setRadius(float r) |
131 | { |
132 | Q_ASSERT(r >= 0.0f); |
133 | if (r >= 0.0f) |
134 | m_radius = r; |
135 | } |
136 | |
137 | inline float Sphere::radius() const |
138 | { |
139 | return m_radius; |
140 | } |
141 | |
142 | inline void Sphere::clear() |
143 | { |
144 | m_center = Vector3D(); |
145 | m_radius = -1.0f; |
146 | } |
147 | |
148 | inline bool intersects(const Sphere &a, const Sphere &b) |
149 | { |
150 | if (a.isNull() || b.isNull()) |
151 | return false; |
152 | |
153 | // Calculate squared distance between sphere centers |
154 | const Vector3D d = a.center() - b.center(); |
155 | const float distSq = Vector3D::dotProduct(a: d, b: d); |
156 | |
157 | // Spheres intersect if squared distance is less than squared |
158 | // sum of radii |
159 | const float sumRadii = a.radius() + b.radius(); |
160 | return distSq <= sumRadii * sumRadii; |
161 | } |
162 | |
163 | #ifndef QT_NO_DEBUG_STREAM |
164 | Q_3DRENDERSHARED_EXPORT QDebug operator<<(QDebug dbg, const Sphere &sphere); |
165 | #endif |
166 | |
167 | } // Render |
168 | |
169 | } // Qt3DRender |
170 | |
171 | QT_END_NAMESPACE |
172 | |
173 | Q_DECLARE_METATYPE(Qt3DRender::Render::Sphere) // LCOV_EXCL_LINE |
174 | |
175 | #endif // QT3DRENDER_RENDER_SPHERE_H |
176 | |