| 1 | /**************************************************************************** | 
| 2 | ** | 
| 3 | ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). | 
| 4 | ** Contact: https://www.qt.io/licensing/ | 
| 5 | ** | 
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. | 
| 7 | ** | 
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ | 
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| 17 | ** GNU Lesser General Public License Usage | 
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| 25 | ** GNU General Public License Usage | 
| 26 | ** Alternatively, this file may be used under the terms of the GNU | 
| 27 | ** General Public License version 2.0 or (at your option) the GNU General | 
| 28 | ** Public license version 3 or any later version approved by the KDE Free | 
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| 35 | ** | 
| 36 | ** $QT_END_LICENSE$ | 
| 37 | ** | 
| 38 | ****************************************************************************/ | 
| 39 |  | 
| 40 | #ifndef QT3DRENDER_RENDER_SPHERE_H | 
| 41 | #define QT3DRENDER_RENDER_SPHERE_H | 
| 42 |  | 
| 43 | // | 
| 44 | //  W A R N I N G | 
| 45 | //  ------------- | 
| 46 | // | 
| 47 | // This file is not part of the Qt API.  It exists for the convenience | 
| 48 | // of other Qt classes.  This header file may change from version to | 
| 49 | // version without notice, or even be removed. | 
| 50 | // | 
| 51 | // We mean it. | 
| 52 | // | 
| 53 |  | 
| 54 | #include <Qt3DRender/private/qt3drender_global_p.h> | 
| 55 | #include <Qt3DCore/qnodeid.h> | 
| 56 | #include <Qt3DCore/private/matrix4x4_p.h> | 
| 57 | #include <Qt3DRender/private/boundingsphere_p.h> | 
| 58 |  | 
| 59 | QT_BEGIN_NAMESPACE | 
| 60 |  | 
| 61 | namespace Qt3DRender { | 
| 62 |  | 
| 63 | namespace Render { | 
| 64 |  | 
| 65 | class Q_3DRENDERSHARED_PRIVATE_EXPORT Sphere : public RayCasting::BoundingSphere | 
| 66 | { | 
| 67 | public: | 
| 68 |     inline Sphere(Qt3DCore::QNodeId i = Qt3DCore::QNodeId()) | 
| 69 |         : m_center() | 
| 70 |         , m_radius(-1.0f) | 
| 71 |         , m_id(i) | 
| 72 |     {} | 
| 73 |  | 
| 74 |     inline Sphere(const Vector3D &c, float r, Qt3DCore::QNodeId i = Qt3DCore::QNodeId()) | 
| 75 |         : m_center(c) | 
| 76 |         , m_radius(r) | 
| 77 |         , m_id(i) | 
| 78 |     {} | 
| 79 |  | 
| 80 |     void setCenter(const Vector3D &c); | 
| 81 |     Vector3D center() const override; | 
| 82 |  | 
| 83 |     bool isNull() const { return m_center == Vector3D() && m_radius == -1.0f; } | 
| 84 |  | 
| 85 |     void setRadius(float r); | 
| 86 |     float radius() const override; | 
| 87 |  | 
| 88 |     void clear(); | 
| 89 |     void initializeFromPoints(const QVector<Vector3D> &points); | 
| 90 |     void expandToContain(const Vector3D &point); | 
| 91 |     inline void expandToContain(const QVector<Vector3D> &points) | 
| 92 |     { | 
| 93 |         for (const Vector3D &p : points) | 
| 94 |             expandToContain(point: p); | 
| 95 |     } | 
| 96 |  | 
| 97 |     void expandToContain(const Sphere &sphere); | 
| 98 |  | 
| 99 |     Sphere transformed(const Matrix4x4 &mat) const; | 
| 100 |     inline Sphere &transform(const Matrix4x4 &mat) | 
| 101 |     { | 
| 102 |         *this = transformed(mat); | 
| 103 |         return *this; | 
| 104 |     } | 
| 105 |  | 
| 106 |     Qt3DCore::QNodeId id() const final; | 
| 107 |     bool intersects(const RayCasting::QRay3D &ray, Vector3D *q, Vector3D *uvw = nullptr) const final; | 
| 108 |     Type type() const final; | 
| 109 |  | 
| 110 |     static Sphere fromPoints(const QVector<Vector3D> &points); | 
| 111 |  | 
| 112 | private: | 
| 113 |     Vector3D m_center; | 
| 114 |     float m_radius; | 
| 115 |     Qt3DCore::QNodeId m_id; | 
| 116 |  | 
| 117 |     static const float ms_epsilon; | 
| 118 | }; | 
| 119 |  | 
| 120 | inline void Sphere::setCenter(const Vector3D &c) | 
| 121 | { | 
| 122 |     m_center = c; | 
| 123 | } | 
| 124 |  | 
| 125 | inline Vector3D Sphere::center() const | 
| 126 | { | 
| 127 |     return m_center; | 
| 128 | } | 
| 129 |  | 
| 130 | inline void Sphere::setRadius(float r) | 
| 131 | { | 
| 132 |     Q_ASSERT(r >= 0.0f); | 
| 133 |     if (r >= 0.0f) | 
| 134 |         m_radius = r; | 
| 135 | } | 
| 136 |  | 
| 137 | inline float Sphere::radius() const | 
| 138 | { | 
| 139 |     return m_radius; | 
| 140 | } | 
| 141 |  | 
| 142 | inline void Sphere::clear() | 
| 143 | { | 
| 144 |     m_center = Vector3D(); | 
| 145 |     m_radius = -1.0f; | 
| 146 | } | 
| 147 |  | 
| 148 | inline bool intersects(const Sphere &a, const Sphere &b) | 
| 149 | { | 
| 150 |     if (a.isNull() || b.isNull()) | 
| 151 |         return false; | 
| 152 |  | 
| 153 |     // Calculate squared distance between sphere centers | 
| 154 |     const Vector3D d = a.center() - b.center(); | 
| 155 |     const float distSq = Vector3D::dotProduct(a: d, b: d); | 
| 156 |  | 
| 157 |     // Spheres intersect if squared distance is less than squared | 
| 158 |     // sum of radii | 
| 159 |     const float sumRadii = a.radius() + b.radius(); | 
| 160 |     return distSq <= sumRadii * sumRadii; | 
| 161 | } | 
| 162 |  | 
| 163 | #ifndef QT_NO_DEBUG_STREAM | 
| 164 | Q_3DRENDERSHARED_EXPORT QDebug operator<<(QDebug dbg, const Sphere &sphere); | 
| 165 | #endif | 
| 166 |  | 
| 167 | } // Render | 
| 168 |  | 
| 169 | } // Qt3DRender | 
| 170 |  | 
| 171 | QT_END_NAMESPACE | 
| 172 |  | 
| 173 | Q_DECLARE_METATYPE(Qt3DRender::Render::Sphere) // LCOV_EXCL_LINE | 
| 174 |  | 
| 175 | #endif // QT3DRENDER_RENDER_SPHERE_H | 
| 176 |  |