| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). |
| 4 | ** Copyright (C) 2016 The Qt Company Ltd and/or its subsidiary(-ies). |
| 5 | ** Contact: https://www.qt.io/licensing/ |
| 6 | ** |
| 7 | ** This file is part of the Qt3D module of the Qt Toolkit. |
| 8 | ** |
| 9 | ** $QT_BEGIN_LICENSE:LGPL$ |
| 10 | ** Commercial License Usage |
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| 13 | ** Software or, alternatively, in accordance with the terms contained in |
| 14 | ** a written agreement between you and The Qt Company. For licensing terms |
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| 16 | ** information use the contact form at https://www.qt.io/contact-us. |
| 17 | ** |
| 18 | ** GNU Lesser General Public License Usage |
| 19 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
| 20 | ** General Public License version 3 as published by the Free Software |
| 21 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
| 22 | ** packaging of this file. Please review the following information to |
| 23 | ** ensure the GNU Lesser General Public License version 3 requirements |
| 24 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
| 25 | ** |
| 26 | ** GNU General Public License Usage |
| 27 | ** Alternatively, this file may be used under the terms of the GNU |
| 28 | ** General Public License version 2.0 or (at your option) the GNU General |
| 29 | ** Public license version 3 or any later version approved by the KDE Free |
| 30 | ** Qt Foundation. The licenses are as published by the Free Software |
| 31 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
| 32 | ** included in the packaging of this file. Please review the following |
| 33 | ** information to ensure the GNU General Public License requirements will |
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| 35 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
| 36 | ** |
| 37 | ** $QT_END_LICENSE$ |
| 38 | ** |
| 39 | ****************************************************************************/ |
| 40 | |
| 41 | #ifndef QT3DRENDER_RENDER_OPENGL_RENDERVIEW_H |
| 42 | #define QT3DRENDER_RENDER_OPENGL_RENDERVIEW_H |
| 43 | |
| 44 | // |
| 45 | // W A R N I N G |
| 46 | // ------------- |
| 47 | // |
| 48 | // This file is not part of the Qt API. It exists for the convenience |
| 49 | // of other Qt classes. This header file may change from version to |
| 50 | // version without notice, or even be removed. |
| 51 | // |
| 52 | // We mean it. |
| 53 | // |
| 54 | |
| 55 | #include <Qt3DRender/qparameter.h> |
| 56 | #include <Qt3DRender/qclearbuffers.h> |
| 57 | #include <Qt3DRender/qlayerfilter.h> |
| 58 | #include <Qt3DRender/private/clearbuffers_p.h> |
| 59 | #include <Qt3DRender/private/cameralens_p.h> |
| 60 | #include <Qt3DRender/private/attachmentpack_p.h> |
| 61 | #include <Qt3DRender/private/handle_types_p.h> |
| 62 | #include <Qt3DRender/private/qsortpolicy_p.h> |
| 63 | #include <Qt3DRender/private/lightsource_p.h> |
| 64 | #include <Qt3DRender/private/qmemorybarrier_p.h> |
| 65 | #include <Qt3DRender/private/qrendercapture_p.h> |
| 66 | #include <Qt3DRender/private/qblitframebuffer_p.h> |
| 67 | #include <Qt3DRender/private/qwaitfence_p.h> |
| 68 | |
| 69 | #include <Qt3DCore/private/qframeallocator_p.h> |
| 70 | #include <Qt3DRender/private/aligned_malloc_p.h> |
| 71 | |
| 72 | #include <renderer_p.h> |
| 73 | // TODO: Move out once this is all refactored |
| 74 | #include <renderviewjobutils_p.h> |
| 75 | |
| 76 | #include <QVector> |
| 77 | #include <QSurface> |
| 78 | #include <QMutex> |
| 79 | #include <QColor> |
| 80 | |
| 81 | QT_BEGIN_NAMESPACE |
| 82 | |
| 83 | namespace Qt3DRender { |
| 84 | |
| 85 | class QRenderPass; |
| 86 | |
| 87 | namespace Render { |
| 88 | |
| 89 | class NodeManagers; |
| 90 | class RenderPassFilter; |
| 91 | class TechniqueFilter; |
| 92 | class ViewportNode; |
| 93 | class Effect; |
| 94 | class RenderPass; |
| 95 | |
| 96 | namespace OpenGL { |
| 97 | |
| 98 | class Renderer; |
| 99 | class RenderCommand; |
| 100 | |
| 101 | typedef QPair<ShaderUniform, QVariant> ActivePropertyContent; |
| 102 | typedef QPair<QString, ActivePropertyContent > ActiveProperty; |
| 103 | |
| 104 | struct Q_AUTOTEST_EXPORT ClearBufferInfo |
| 105 | { |
| 106 | int drawBufferIndex = 0; |
| 107 | QRenderTargetOutput::AttachmentPoint attchmentPoint = QRenderTargetOutput::Color0; |
| 108 | QVector4D clearColor; |
| 109 | }; |
| 110 | |
| 111 | struct Q_AUTOTEST_EXPORT BlitFramebufferInfo |
| 112 | { |
| 113 | Qt3DCore::QNodeId sourceRenderTargetId; |
| 114 | Qt3DCore::QNodeId destinationRenderTargetId; |
| 115 | QRect sourceRect; |
| 116 | QRect destinationRect; |
| 117 | Qt3DRender::QRenderTargetOutput::AttachmentPoint sourceAttachmentPoint; |
| 118 | Qt3DRender::QRenderTargetOutput::AttachmentPoint destinationAttachmentPoint; |
| 119 | QBlitFramebuffer::InterpolationMethod interpolationMethod; |
| 120 | }; |
| 121 | |
| 122 | // This class is kind of analogous to RenderBin but I want to avoid trampling |
| 123 | // on that until we get this working |
| 124 | |
| 125 | class Q_AUTOTEST_EXPORT RenderView |
| 126 | { |
| 127 | public: |
| 128 | RenderView(); |
| 129 | ~RenderView(); |
| 130 | |
| 131 | QT3D_ALIGNED_MALLOC_AND_FREE() |
| 132 | |
| 133 | // TODO: Add a way to specify a sort predicate for the RenderCommands |
| 134 | void sort(); |
| 135 | |
| 136 | void setRenderer(Renderer *renderer); |
| 137 | inline void setSurfaceSize(const QSize &size) Q_DECL_NOTHROW { m_surfaceSize = size; } |
| 138 | inline Renderer *renderer() const Q_DECL_NOTHROW { return m_renderer; } |
| 139 | inline NodeManagers *nodeManagers() const Q_DECL_NOTHROW { return m_manager; } |
| 140 | inline const QSize &surfaceSize() const Q_DECL_NOTHROW { return m_surfaceSize; } |
| 141 | inline void setDevicePixelRatio(qreal r) Q_DECL_NOTHROW { m_devicePixelRatio = r; } |
| 142 | inline qreal devicePixelRatio() const Q_DECL_NOTHROW { return m_devicePixelRatio; } |
| 143 | |
| 144 | inline void setRenderCameraLens(CameraLens *renderCameraLens) Q_DECL_NOTHROW { m_renderCameraLens = renderCameraLens; } |
| 145 | inline CameraLens *renderCameraLens() const Q_DECL_NOTHROW { return m_renderCameraLens; } |
| 146 | |
| 147 | inline void setRenderCameraEntity(Entity *renderCameraNode) Q_DECL_NOTHROW { m_renderCameraNode = renderCameraNode; } |
| 148 | inline Entity *renderCameraEntity() const Q_DECL_NOTHROW { return m_renderCameraNode; } |
| 149 | |
| 150 | inline void setViewMatrix(const Matrix4x4 &viewMatrix) Q_DECL_NOTHROW { m_viewMatrix = viewMatrix; } |
| 151 | inline Matrix4x4 viewMatrix() const Q_DECL_NOTHROW { return m_viewMatrix; } |
| 152 | |
| 153 | inline void setViewProjectionMatrix(const Matrix4x4 &viewProjectionMatrix) Q_DECL_NOTHROW { m_viewProjectionMatrix = viewProjectionMatrix; } |
| 154 | inline Matrix4x4 viewProjectionMatrix() const Q_DECL_NOTHROW { return m_viewProjectionMatrix; } |
| 155 | |
| 156 | inline void setEyePosition(const Vector3D &eyePos) Q_DECL_NOTHROW { m_eyePos = eyePos; } |
| 157 | inline Vector3D eyePosition() const Q_DECL_NOTHROW { return m_eyePos; } |
| 158 | |
| 159 | inline void setEyeViewDirection(const Vector3D &dir) Q_DECL_NOTHROW { m_eyeViewDir = dir; } |
| 160 | inline Vector3D eyeViewDirection() const Q_DECL_NOTHROW { return m_eyeViewDir; } |
| 161 | |
| 162 | inline void appendLayerFilter(const Qt3DCore::QNodeId layerFilterId) Q_DECL_NOTHROW { m_layerFilterIds.push_back(t: layerFilterId); } |
| 163 | inline Qt3DCore::QNodeIdVector layerFilters() const Q_DECL_NOTHROW { return m_layerFilterIds; } |
| 164 | |
| 165 | inline void appendProximityFilterId(const Qt3DCore::QNodeId proximityFilterId) { m_proximityFilterIds.push_back(t: proximityFilterId); } |
| 166 | inline Qt3DCore::QNodeIdVector proximityFilterIds() const { return m_proximityFilterIds; } |
| 167 | |
| 168 | inline void appendInsertFenceId(const Qt3DCore::QNodeId setFenceId) { m_insertFenceIds.push_back(t: setFenceId); } |
| 169 | // We prefix with get to avoid confusion when it is called |
| 170 | inline Qt3DCore::QNodeIdVector insertFenceIds() const { return m_insertFenceIds; } |
| 171 | |
| 172 | inline void appendWaitFence(const QWaitFenceData &data) { m_waitFences.push_back(t: data); } |
| 173 | inline QVector<QWaitFenceData> waitFences() const { return m_waitFences; } |
| 174 | |
| 175 | inline void setRenderPassFilter(const RenderPassFilter *rpFilter) Q_DECL_NOTHROW { m_passFilter = rpFilter; } |
| 176 | inline const RenderPassFilter *renderPassFilter() const Q_DECL_NOTHROW { return m_passFilter; } |
| 177 | |
| 178 | inline void setTechniqueFilter(const TechniqueFilter *filter) Q_DECL_NOTHROW { m_techniqueFilter = filter; } |
| 179 | inline const TechniqueFilter *techniqueFilter() const Q_DECL_NOTHROW { return m_techniqueFilter; } |
| 180 | |
| 181 | inline void setRenderCommandDataView(const EntityRenderCommandDataViewPtr &renderCommandDataView) Q_DECL_NOTHROW { m_renderCommandDataView = renderCommandDataView; } |
| 182 | inline EntityRenderCommandDataViewPtr renderCommandDataView() const Q_DECL_NOTHROW { return m_renderCommandDataView; } |
| 183 | |
| 184 | RenderStateSet *getOrCreateStateSet(); |
| 185 | RenderStateSet *stateSet() const Q_DECL_NOTHROW { return m_stateSet.data(); } |
| 186 | |
| 187 | inline bool noDraw() const Q_DECL_NOTHROW { return m_noDraw; } |
| 188 | void setNoDraw(bool noDraw) Q_DECL_NOTHROW { m_noDraw = noDraw; } |
| 189 | |
| 190 | inline bool isCompute() const Q_DECL_NOTHROW { return m_compute; } |
| 191 | void setCompute(bool compute) Q_DECL_NOTHROW { m_compute = compute; } |
| 192 | |
| 193 | void setComputeWorkgroups(int x, int y, int z) Q_DECL_NOTHROW { m_workGroups[0] = x; m_workGroups[1] = y; m_workGroups[2] = z; } |
| 194 | const int *computeWorkGroups() const Q_DECL_NOTHROW { return m_workGroups; } |
| 195 | inline bool frustumCulling() const Q_DECL_NOTHROW { return m_frustumCulling; } |
| 196 | void setFrustumCulling(bool frustumCulling) Q_DECL_NOTHROW { m_frustumCulling = frustumCulling; } |
| 197 | bool showDebugOverlay() const Q_DECL_NOTHROW { return m_showDebugOverlay; } |
| 198 | void setShowDebugOverlay(bool showDebugOverlay) Q_DECL_NOTHROW { m_showDebugOverlay = showDebugOverlay; } |
| 199 | |
| 200 | inline void setMaterialParameterTable(const MaterialParameterGathererData ¶meters) Q_DECL_NOTHROW { m_parameters = parameters; } |
| 201 | |
| 202 | // TODO: Get rid of this overly complex memory management by splitting out the |
| 203 | // InnerData as a RenderViewConfig struct. This can be created by setRenderViewConfigFromFrameGraphLeafNode |
| 204 | // and passed along with the RenderView to the functions that populate the renderview |
| 205 | inline void setViewport(const QRectF &vp) Q_DECL_NOTHROW { m_viewport = vp; } |
| 206 | inline QRectF viewport() const Q_DECL_NOTHROW { return m_viewport; } |
| 207 | |
| 208 | inline float gamma() const Q_DECL_NOTHROW { return m_gamma; } |
| 209 | inline void setGamma(float gamma) Q_DECL_NOTHROW { m_gamma = gamma; } |
| 210 | |
| 211 | // depth and stencil ClearBuffers are cached locally |
| 212 | // color ClearBuffers are collected, as there may be multiple |
| 213 | // color buffers to be cleared. we need to apply all these at rendering |
| 214 | void addClearBuffers(const ClearBuffers *cb); |
| 215 | inline QVector<ClearBufferInfo> specificClearColorBufferInfo() const { return m_specificClearColorBuffers; } |
| 216 | inline QVector<ClearBufferInfo> &specificClearColorBufferInfo() { return m_specificClearColorBuffers; } |
| 217 | inline ClearBufferInfo globalClearColorBufferInfo() const { return m_globalClearColorBuffer; } |
| 218 | |
| 219 | inline QClearBuffers::BufferTypeFlags clearTypes() const { return m_clearBuffer; } |
| 220 | inline float clearDepthValue() const { return m_clearDepthValue; } |
| 221 | inline int clearStencilValue() const { return m_clearStencilValue; } |
| 222 | |
| 223 | RenderPassList passesAndParameters(ParameterInfoList *parameter, Entity *node, bool useDefaultMaterials = true); |
| 224 | |
| 225 | EntityRenderCommandData buildDrawRenderCommands(const QVector<Entity *> &entities, |
| 226 | int offset, int count) const; |
| 227 | EntityRenderCommandData buildComputeRenderCommands(const QVector<Entity *> &entities, |
| 228 | int offset, int count) const; |
| 229 | |
| 230 | void updateRenderCommand(const EntityRenderCommandDataSubView &subView); |
| 231 | |
| 232 | void setAttachmentPack(const AttachmentPack &pack) { m_attachmentPack = pack; } |
| 233 | const AttachmentPack &attachmentPack() const { return m_attachmentPack; } |
| 234 | |
| 235 | void setRenderTargetId(Qt3DCore::QNodeId renderTargetId) Q_DECL_NOTHROW { m_renderTarget = renderTargetId; } |
| 236 | Qt3DCore::QNodeId renderTargetId() const Q_DECL_NOTHROW { return m_renderTarget; } |
| 237 | |
| 238 | void addSortType(const QVector<Qt3DRender::QSortPolicy::SortType> &sortTypes) { m_sortingTypes.append(l: sortTypes); } |
| 239 | |
| 240 | void setSurface(QSurface *surface) { m_surface = surface; } |
| 241 | QSurface *surface() const { return m_surface; } |
| 242 | |
| 243 | void setLightSources(const QVector<LightSource> &lightSources) Q_DECL_NOTHROW { m_lightSources = lightSources; } |
| 244 | void setEnvironmentLight(EnvironmentLight *environmentLight) Q_DECL_NOTHROW { m_environmentLight = environmentLight; } |
| 245 | |
| 246 | void updateMatrices(); |
| 247 | |
| 248 | inline void setRenderCaptureNodeId(const Qt3DCore::QNodeId nodeId) Q_DECL_NOTHROW { m_renderCaptureNodeId = nodeId; } |
| 249 | inline const Qt3DCore::QNodeId renderCaptureNodeId() const Q_DECL_NOTHROW { return m_renderCaptureNodeId; } |
| 250 | inline void setRenderCaptureRequest(const QRenderCaptureRequest& request) Q_DECL_NOTHROW { m_renderCaptureRequest = request; } |
| 251 | inline const QRenderCaptureRequest renderCaptureRequest() const Q_DECL_NOTHROW { return m_renderCaptureRequest; } |
| 252 | |
| 253 | void setMemoryBarrier(QMemoryBarrier::Operations barrier) Q_DECL_NOTHROW { m_memoryBarrier = barrier; } |
| 254 | QMemoryBarrier::Operations memoryBarrier() const Q_DECL_NOTHROW { return m_memoryBarrier; } |
| 255 | |
| 256 | bool isDownloadBuffersEnable() const; |
| 257 | void setIsDownloadBuffersEnable(bool isDownloadBuffersEnable); |
| 258 | |
| 259 | BlitFramebufferInfo blitFrameBufferInfo() const; |
| 260 | void setBlitFrameBufferInfo(const BlitFramebufferInfo &blitFrameBufferInfo); |
| 261 | |
| 262 | bool hasBlitFramebufferInfo() const; |
| 263 | void setHasBlitFramebufferInfo(bool hasBlitFramebufferInfo); |
| 264 | |
| 265 | bool shouldSkipSubmission() const; |
| 266 | |
| 267 | template<typename F> |
| 268 | inline void forEachCommand(F func) const |
| 269 | { |
| 270 | if (!m_renderCommandDataView) |
| 271 | return; |
| 272 | m_renderCommandDataView->forEachCommand(func); |
| 273 | } |
| 274 | |
| 275 | template<typename F> |
| 276 | inline void forEachCommand(F func) |
| 277 | { |
| 278 | if (!m_renderCommandDataView) |
| 279 | return; |
| 280 | m_renderCommandDataView->forEachCommand(func); |
| 281 | } |
| 282 | |
| 283 | inline int commandCount() const { return m_renderCommandDataView ? m_renderCommandDataView->size() : 0; } |
| 284 | |
| 285 | private: |
| 286 | void setShaderAndUniforms(RenderCommand *command, |
| 287 | const ParameterInfoList ¶meters, |
| 288 | const Entity *entity) const; |
| 289 | |
| 290 | void updateLightUniforms(RenderCommand *command, |
| 291 | const Entity *entity) const; |
| 292 | |
| 293 | mutable QThreadStorage<UniformBlockValueBuilder*> m_localData; |
| 294 | |
| 295 | Renderer *m_renderer = nullptr; |
| 296 | NodeManagers *m_manager = nullptr; |
| 297 | EntityRenderCommandDataViewPtr m_renderCommandDataView; |
| 298 | |
| 299 | QSize m_surfaceSize; |
| 300 | float m_devicePixelRatio = 1.0f; |
| 301 | QRectF m_viewport = QRectF(0.0f, 0.0f, 1.0f, 1.0f); |
| 302 | float m_gamma = 2.2f; |
| 303 | |
| 304 | Qt3DCore::QNodeId m_renderCaptureNodeId; |
| 305 | QRenderCaptureRequest m_renderCaptureRequest; |
| 306 | bool m_isDownloadBuffersEnable = false; |
| 307 | |
| 308 | bool m_hasBlitFramebufferInfo = false; |
| 309 | BlitFramebufferInfo m_blitFrameBufferInfo; |
| 310 | |
| 311 | QSurface *m_surface = nullptr; |
| 312 | Qt3DCore::QNodeId m_renderTarget; |
| 313 | AttachmentPack m_attachmentPack; |
| 314 | QClearBuffers::BufferTypeFlags m_clearBuffer = QClearBuffers::None; |
| 315 | float m_clearDepthValue = 1.0f; |
| 316 | int m_clearStencilValue = 0; |
| 317 | ClearBufferInfo m_globalClearColorBuffer; // global ClearColor |
| 318 | QVector<ClearBufferInfo> m_specificClearColorBuffers; // different draw buffers with distinct colors |
| 319 | |
| 320 | QScopedPointer<RenderStateSet> m_stateSet; |
| 321 | CameraLens *m_renderCameraLens = nullptr; |
| 322 | Entity *m_renderCameraNode = nullptr; |
| 323 | const TechniqueFilter *m_techniqueFilter = nullptr; |
| 324 | const RenderPassFilter *m_passFilter = nullptr; |
| 325 | bool m_noDraw = false; |
| 326 | bool m_compute = false; |
| 327 | bool m_frustumCulling = false; |
| 328 | bool m_showDebugOverlay = false; |
| 329 | int m_workGroups[3] = { 1, 1, 1}; |
| 330 | QMemoryBarrier::Operations m_memoryBarrier = QMemoryBarrier::None; |
| 331 | QVector<Qt3DCore::QNodeId> m_insertFenceIds; |
| 332 | QVector<QWaitFenceData> m_waitFences; |
| 333 | QVector<Qt3DRender::QSortPolicy::SortType> m_sortingTypes; |
| 334 | Qt3DCore::QNodeIdVector m_proximityFilterIds; |
| 335 | Qt3DCore::QNodeIdVector m_layerFilterIds; |
| 336 | Matrix4x4 m_viewMatrix; |
| 337 | Matrix4x4 m_viewProjectionMatrix; |
| 338 | Vector3D m_eyePos; |
| 339 | Vector3D m_eyeViewDir; |
| 340 | |
| 341 | MaterialParameterGathererData m_parameters; |
| 342 | mutable QVector<LightSource> m_lightSources; |
| 343 | EnvironmentLight *m_environmentLight = nullptr; |
| 344 | |
| 345 | enum StandardUniform |
| 346 | { |
| 347 | ModelMatrix, |
| 348 | ViewMatrix, |
| 349 | ProjectionMatrix, |
| 350 | ModelViewMatrix, |
| 351 | ViewProjectionMatrix, |
| 352 | ModelViewProjectionMatrix, |
| 353 | InverseModelMatrix, |
| 354 | InverseViewMatrix, |
| 355 | InverseProjectionMatrix, |
| 356 | InverseModelViewMatrix, |
| 357 | InverseViewProjectionMatrix, |
| 358 | InverseModelViewProjectionMatrix, |
| 359 | ModelNormalMatrix, |
| 360 | ModelViewNormalMatrix, |
| 361 | ViewportMatrix, |
| 362 | InverseViewportMatrix, |
| 363 | AspectRatio, |
| 364 | Time, |
| 365 | Exposure, |
| 366 | Gamma, |
| 367 | EyePosition, |
| 368 | SkinningPalette |
| 369 | }; |
| 370 | |
| 371 | typedef QHash<int, StandardUniform> StandardUniformsNameToTypeHash; |
| 372 | static StandardUniformsNameToTypeHash ms_standardUniformSetters; |
| 373 | static StandardUniformsNameToTypeHash initializeStandardUniformSetters(); |
| 374 | |
| 375 | UniformValue standardUniformValue(StandardUniform standardUniformType, |
| 376 | const Entity *entity) const; |
| 377 | |
| 378 | void setUniformValue(ShaderParameterPack &uniformPack, int nameId, const UniformValue &value) const; |
| 379 | void setStandardUniformValue(ShaderParameterPack &uniformPack, |
| 380 | int nameId, |
| 381 | const Entity *entity) const; |
| 382 | void setUniformBlockValue(ShaderParameterPack &uniformPack, |
| 383 | const ShaderUniformBlock &block, |
| 384 | const UniformValue &value) const; |
| 385 | void setShaderStorageValue(ShaderParameterPack &uniformPack, |
| 386 | const ShaderStorageBlock &block, |
| 387 | const UniformValue &value) const; |
| 388 | void setDefaultUniformBlockShaderDataValue(ShaderParameterPack &uniformPack, |
| 389 | const GLShader *shader, |
| 390 | const ShaderData *shaderData, |
| 391 | const QString &structName) const; |
| 392 | void applyParameter(const Parameter *param, |
| 393 | RenderCommand *command, |
| 394 | const GLShader *shader) const noexcept; |
| 395 | }; |
| 396 | |
| 397 | } // namespace OpenGL |
| 398 | } // namespace Render |
| 399 | } // namespace Qt3DRender |
| 400 | |
| 401 | QT_END_NAMESPACE |
| 402 | |
| 403 | #endif // QT3DRENDER_RENDER_OPENGL_ENDERVIEW_H |
| 404 | |