1 | /**************************************************************************** |
2 | ** |
3 | ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). |
4 | ** Copyright (C) 2016 The Qt Company Ltd and/or its subsidiary(-ies). |
5 | ** Contact: https://www.qt.io/licensing/ |
6 | ** |
7 | ** This file is part of the Qt3D module of the Qt Toolkit. |
8 | ** |
9 | ** $QT_BEGIN_LICENSE:LGPL$ |
10 | ** Commercial License Usage |
11 | ** Licensees holding valid commercial Qt licenses may use this file in |
12 | ** accordance with the commercial license agreement provided with the |
13 | ** Software or, alternatively, in accordance with the terms contained in |
14 | ** a written agreement between you and The Qt Company. For licensing terms |
15 | ** and conditions see https://www.qt.io/terms-conditions. For further |
16 | ** information use the contact form at https://www.qt.io/contact-us. |
17 | ** |
18 | ** GNU Lesser General Public License Usage |
19 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
20 | ** General Public License version 3 as published by the Free Software |
21 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
22 | ** packaging of this file. Please review the following information to |
23 | ** ensure the GNU Lesser General Public License version 3 requirements |
24 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
25 | ** |
26 | ** GNU General Public License Usage |
27 | ** Alternatively, this file may be used under the terms of the GNU |
28 | ** General Public License version 2.0 or (at your option) the GNU General |
29 | ** Public license version 3 or any later version approved by the KDE Free |
30 | ** Qt Foundation. The licenses are as published by the Free Software |
31 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
32 | ** included in the packaging of this file. Please review the following |
33 | ** information to ensure the GNU General Public License requirements will |
34 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and |
35 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
36 | ** |
37 | ** $QT_END_LICENSE$ |
38 | ** |
39 | ****************************************************************************/ |
40 | |
41 | #ifndef QT3DRENDER_RENDER_OPENGL_RENDERVIEW_H |
42 | #define QT3DRENDER_RENDER_OPENGL_RENDERVIEW_H |
43 | |
44 | // |
45 | // W A R N I N G |
46 | // ------------- |
47 | // |
48 | // This file is not part of the Qt API. It exists for the convenience |
49 | // of other Qt classes. This header file may change from version to |
50 | // version without notice, or even be removed. |
51 | // |
52 | // We mean it. |
53 | // |
54 | |
55 | #include <Qt3DRender/qparameter.h> |
56 | #include <Qt3DRender/qclearbuffers.h> |
57 | #include <Qt3DRender/qlayerfilter.h> |
58 | #include <Qt3DRender/private/clearbuffers_p.h> |
59 | #include <Qt3DRender/private/cameralens_p.h> |
60 | #include <Qt3DRender/private/attachmentpack_p.h> |
61 | #include <Qt3DRender/private/handle_types_p.h> |
62 | #include <Qt3DRender/private/qsortpolicy_p.h> |
63 | #include <Qt3DRender/private/lightsource_p.h> |
64 | #include <Qt3DRender/private/qmemorybarrier_p.h> |
65 | #include <Qt3DRender/private/qrendercapture_p.h> |
66 | #include <Qt3DRender/private/qblitframebuffer_p.h> |
67 | #include <Qt3DRender/private/qwaitfence_p.h> |
68 | |
69 | #include <Qt3DCore/private/qframeallocator_p.h> |
70 | #include <Qt3DRender/private/aligned_malloc_p.h> |
71 | |
72 | #include <renderer_p.h> |
73 | // TODO: Move out once this is all refactored |
74 | #include <renderviewjobutils_p.h> |
75 | |
76 | #include <QVector> |
77 | #include <QSurface> |
78 | #include <QMutex> |
79 | #include <QColor> |
80 | |
81 | QT_BEGIN_NAMESPACE |
82 | |
83 | namespace Qt3DRender { |
84 | |
85 | class QRenderPass; |
86 | |
87 | namespace Render { |
88 | |
89 | class NodeManagers; |
90 | class RenderPassFilter; |
91 | class TechniqueFilter; |
92 | class ViewportNode; |
93 | class Effect; |
94 | class RenderPass; |
95 | |
96 | namespace OpenGL { |
97 | |
98 | class Renderer; |
99 | class RenderCommand; |
100 | |
101 | typedef QPair<ShaderUniform, QVariant> ActivePropertyContent; |
102 | typedef QPair<QString, ActivePropertyContent > ActiveProperty; |
103 | |
104 | struct Q_AUTOTEST_EXPORT ClearBufferInfo |
105 | { |
106 | int drawBufferIndex = 0; |
107 | QRenderTargetOutput::AttachmentPoint attchmentPoint = QRenderTargetOutput::Color0; |
108 | QVector4D clearColor; |
109 | }; |
110 | |
111 | struct Q_AUTOTEST_EXPORT BlitFramebufferInfo |
112 | { |
113 | Qt3DCore::QNodeId sourceRenderTargetId; |
114 | Qt3DCore::QNodeId destinationRenderTargetId; |
115 | QRect sourceRect; |
116 | QRect destinationRect; |
117 | Qt3DRender::QRenderTargetOutput::AttachmentPoint sourceAttachmentPoint; |
118 | Qt3DRender::QRenderTargetOutput::AttachmentPoint destinationAttachmentPoint; |
119 | QBlitFramebuffer::InterpolationMethod interpolationMethod; |
120 | }; |
121 | |
122 | // This class is kind of analogous to RenderBin but I want to avoid trampling |
123 | // on that until we get this working |
124 | |
125 | class Q_AUTOTEST_EXPORT RenderView |
126 | { |
127 | public: |
128 | RenderView(); |
129 | ~RenderView(); |
130 | |
131 | QT3D_ALIGNED_MALLOC_AND_FREE() |
132 | |
133 | // TODO: Add a way to specify a sort predicate for the RenderCommands |
134 | void sort(); |
135 | |
136 | void setRenderer(Renderer *renderer); |
137 | inline void setSurfaceSize(const QSize &size) Q_DECL_NOTHROW { m_surfaceSize = size; } |
138 | inline Renderer *renderer() const Q_DECL_NOTHROW { return m_renderer; } |
139 | inline NodeManagers *nodeManagers() const Q_DECL_NOTHROW { return m_manager; } |
140 | inline const QSize &surfaceSize() const Q_DECL_NOTHROW { return m_surfaceSize; } |
141 | inline void setDevicePixelRatio(qreal r) Q_DECL_NOTHROW { m_devicePixelRatio = r; } |
142 | inline qreal devicePixelRatio() const Q_DECL_NOTHROW { return m_devicePixelRatio; } |
143 | |
144 | inline void setRenderCameraLens(CameraLens *renderCameraLens) Q_DECL_NOTHROW { m_renderCameraLens = renderCameraLens; } |
145 | inline CameraLens *renderCameraLens() const Q_DECL_NOTHROW { return m_renderCameraLens; } |
146 | |
147 | inline void setRenderCameraEntity(Entity *renderCameraNode) Q_DECL_NOTHROW { m_renderCameraNode = renderCameraNode; } |
148 | inline Entity *renderCameraEntity() const Q_DECL_NOTHROW { return m_renderCameraNode; } |
149 | |
150 | inline void setViewMatrix(const Matrix4x4 &viewMatrix) Q_DECL_NOTHROW { m_viewMatrix = viewMatrix; } |
151 | inline Matrix4x4 viewMatrix() const Q_DECL_NOTHROW { return m_viewMatrix; } |
152 | |
153 | inline void setViewProjectionMatrix(const Matrix4x4 &viewProjectionMatrix) Q_DECL_NOTHROW { m_viewProjectionMatrix = viewProjectionMatrix; } |
154 | inline Matrix4x4 viewProjectionMatrix() const Q_DECL_NOTHROW { return m_viewProjectionMatrix; } |
155 | |
156 | inline void setEyePosition(const Vector3D &eyePos) Q_DECL_NOTHROW { m_eyePos = eyePos; } |
157 | inline Vector3D eyePosition() const Q_DECL_NOTHROW { return m_eyePos; } |
158 | |
159 | inline void setEyeViewDirection(const Vector3D &dir) Q_DECL_NOTHROW { m_eyeViewDir = dir; } |
160 | inline Vector3D eyeViewDirection() const Q_DECL_NOTHROW { return m_eyeViewDir; } |
161 | |
162 | inline void appendLayerFilter(const Qt3DCore::QNodeId layerFilterId) Q_DECL_NOTHROW { m_layerFilterIds.push_back(t: layerFilterId); } |
163 | inline Qt3DCore::QNodeIdVector layerFilters() const Q_DECL_NOTHROW { return m_layerFilterIds; } |
164 | |
165 | inline void appendProximityFilterId(const Qt3DCore::QNodeId proximityFilterId) { m_proximityFilterIds.push_back(t: proximityFilterId); } |
166 | inline Qt3DCore::QNodeIdVector proximityFilterIds() const { return m_proximityFilterIds; } |
167 | |
168 | inline void appendInsertFenceId(const Qt3DCore::QNodeId setFenceId) { m_insertFenceIds.push_back(t: setFenceId); } |
169 | // We prefix with get to avoid confusion when it is called |
170 | inline Qt3DCore::QNodeIdVector insertFenceIds() const { return m_insertFenceIds; } |
171 | |
172 | inline void appendWaitFence(const QWaitFenceData &data) { m_waitFences.push_back(t: data); } |
173 | inline QVector<QWaitFenceData> waitFences() const { return m_waitFences; } |
174 | |
175 | inline void setRenderPassFilter(const RenderPassFilter *rpFilter) Q_DECL_NOTHROW { m_passFilter = rpFilter; } |
176 | inline const RenderPassFilter *renderPassFilter() const Q_DECL_NOTHROW { return m_passFilter; } |
177 | |
178 | inline void setTechniqueFilter(const TechniqueFilter *filter) Q_DECL_NOTHROW { m_techniqueFilter = filter; } |
179 | inline const TechniqueFilter *techniqueFilter() const Q_DECL_NOTHROW { return m_techniqueFilter; } |
180 | |
181 | inline void setRenderCommandDataView(const EntityRenderCommandDataViewPtr &renderCommandDataView) Q_DECL_NOTHROW { m_renderCommandDataView = renderCommandDataView; } |
182 | inline EntityRenderCommandDataViewPtr renderCommandDataView() const Q_DECL_NOTHROW { return m_renderCommandDataView; } |
183 | |
184 | RenderStateSet *getOrCreateStateSet(); |
185 | RenderStateSet *stateSet() const Q_DECL_NOTHROW { return m_stateSet.data(); } |
186 | |
187 | inline bool noDraw() const Q_DECL_NOTHROW { return m_noDraw; } |
188 | void setNoDraw(bool noDraw) Q_DECL_NOTHROW { m_noDraw = noDraw; } |
189 | |
190 | inline bool isCompute() const Q_DECL_NOTHROW { return m_compute; } |
191 | void setCompute(bool compute) Q_DECL_NOTHROW { m_compute = compute; } |
192 | |
193 | void setComputeWorkgroups(int x, int y, int z) Q_DECL_NOTHROW { m_workGroups[0] = x; m_workGroups[1] = y; m_workGroups[2] = z; } |
194 | const int *computeWorkGroups() const Q_DECL_NOTHROW { return m_workGroups; } |
195 | inline bool frustumCulling() const Q_DECL_NOTHROW { return m_frustumCulling; } |
196 | void setFrustumCulling(bool frustumCulling) Q_DECL_NOTHROW { m_frustumCulling = frustumCulling; } |
197 | bool showDebugOverlay() const Q_DECL_NOTHROW { return m_showDebugOverlay; } |
198 | void setShowDebugOverlay(bool showDebugOverlay) Q_DECL_NOTHROW { m_showDebugOverlay = showDebugOverlay; } |
199 | |
200 | inline void setMaterialParameterTable(const MaterialParameterGathererData ¶meters) Q_DECL_NOTHROW { m_parameters = parameters; } |
201 | |
202 | // TODO: Get rid of this overly complex memory management by splitting out the |
203 | // InnerData as a RenderViewConfig struct. This can be created by setRenderViewConfigFromFrameGraphLeafNode |
204 | // and passed along with the RenderView to the functions that populate the renderview |
205 | inline void setViewport(const QRectF &vp) Q_DECL_NOTHROW { m_viewport = vp; } |
206 | inline QRectF viewport() const Q_DECL_NOTHROW { return m_viewport; } |
207 | |
208 | inline float gamma() const Q_DECL_NOTHROW { return m_gamma; } |
209 | inline void setGamma(float gamma) Q_DECL_NOTHROW { m_gamma = gamma; } |
210 | |
211 | // depth and stencil ClearBuffers are cached locally |
212 | // color ClearBuffers are collected, as there may be multiple |
213 | // color buffers to be cleared. we need to apply all these at rendering |
214 | void addClearBuffers(const ClearBuffers *cb); |
215 | inline QVector<ClearBufferInfo> specificClearColorBufferInfo() const { return m_specificClearColorBuffers; } |
216 | inline QVector<ClearBufferInfo> &specificClearColorBufferInfo() { return m_specificClearColorBuffers; } |
217 | inline ClearBufferInfo globalClearColorBufferInfo() const { return m_globalClearColorBuffer; } |
218 | |
219 | inline QClearBuffers::BufferTypeFlags clearTypes() const { return m_clearBuffer; } |
220 | inline float clearDepthValue() const { return m_clearDepthValue; } |
221 | inline int clearStencilValue() const { return m_clearStencilValue; } |
222 | |
223 | RenderPassList passesAndParameters(ParameterInfoList *parameter, Entity *node, bool useDefaultMaterials = true); |
224 | |
225 | EntityRenderCommandData buildDrawRenderCommands(const QVector<Entity *> &entities, |
226 | int offset, int count) const; |
227 | EntityRenderCommandData buildComputeRenderCommands(const QVector<Entity *> &entities, |
228 | int offset, int count) const; |
229 | |
230 | void updateRenderCommand(const EntityRenderCommandDataSubView &subView); |
231 | |
232 | void setAttachmentPack(const AttachmentPack &pack) { m_attachmentPack = pack; } |
233 | const AttachmentPack &attachmentPack() const { return m_attachmentPack; } |
234 | |
235 | void setRenderTargetId(Qt3DCore::QNodeId renderTargetId) Q_DECL_NOTHROW { m_renderTarget = renderTargetId; } |
236 | Qt3DCore::QNodeId renderTargetId() const Q_DECL_NOTHROW { return m_renderTarget; } |
237 | |
238 | void addSortType(const QVector<Qt3DRender::QSortPolicy::SortType> &sortTypes) { m_sortingTypes.append(l: sortTypes); } |
239 | |
240 | void setSurface(QSurface *surface) { m_surface = surface; } |
241 | QSurface *surface() const { return m_surface; } |
242 | |
243 | void setLightSources(const QVector<LightSource> &lightSources) Q_DECL_NOTHROW { m_lightSources = lightSources; } |
244 | void setEnvironmentLight(EnvironmentLight *environmentLight) Q_DECL_NOTHROW { m_environmentLight = environmentLight; } |
245 | |
246 | void updateMatrices(); |
247 | |
248 | inline void setRenderCaptureNodeId(const Qt3DCore::QNodeId nodeId) Q_DECL_NOTHROW { m_renderCaptureNodeId = nodeId; } |
249 | inline const Qt3DCore::QNodeId renderCaptureNodeId() const Q_DECL_NOTHROW { return m_renderCaptureNodeId; } |
250 | inline void setRenderCaptureRequest(const QRenderCaptureRequest& request) Q_DECL_NOTHROW { m_renderCaptureRequest = request; } |
251 | inline const QRenderCaptureRequest renderCaptureRequest() const Q_DECL_NOTHROW { return m_renderCaptureRequest; } |
252 | |
253 | void setMemoryBarrier(QMemoryBarrier::Operations barrier) Q_DECL_NOTHROW { m_memoryBarrier = barrier; } |
254 | QMemoryBarrier::Operations memoryBarrier() const Q_DECL_NOTHROW { return m_memoryBarrier; } |
255 | |
256 | bool isDownloadBuffersEnable() const; |
257 | void setIsDownloadBuffersEnable(bool isDownloadBuffersEnable); |
258 | |
259 | BlitFramebufferInfo blitFrameBufferInfo() const; |
260 | void setBlitFrameBufferInfo(const BlitFramebufferInfo &blitFrameBufferInfo); |
261 | |
262 | bool hasBlitFramebufferInfo() const; |
263 | void setHasBlitFramebufferInfo(bool hasBlitFramebufferInfo); |
264 | |
265 | bool shouldSkipSubmission() const; |
266 | |
267 | template<typename F> |
268 | inline void forEachCommand(F func) const |
269 | { |
270 | if (!m_renderCommandDataView) |
271 | return; |
272 | m_renderCommandDataView->forEachCommand(func); |
273 | } |
274 | |
275 | template<typename F> |
276 | inline void forEachCommand(F func) |
277 | { |
278 | if (!m_renderCommandDataView) |
279 | return; |
280 | m_renderCommandDataView->forEachCommand(func); |
281 | } |
282 | |
283 | inline int commandCount() const { return m_renderCommandDataView ? m_renderCommandDataView->size() : 0; } |
284 | |
285 | private: |
286 | void setShaderAndUniforms(RenderCommand *command, |
287 | const ParameterInfoList ¶meters, |
288 | const Entity *entity) const; |
289 | |
290 | void updateLightUniforms(RenderCommand *command, |
291 | const Entity *entity) const; |
292 | |
293 | mutable QThreadStorage<UniformBlockValueBuilder*> m_localData; |
294 | |
295 | Renderer *m_renderer = nullptr; |
296 | NodeManagers *m_manager = nullptr; |
297 | EntityRenderCommandDataViewPtr m_renderCommandDataView; |
298 | |
299 | QSize m_surfaceSize; |
300 | float m_devicePixelRatio = 1.0f; |
301 | QRectF m_viewport = QRectF(0.0f, 0.0f, 1.0f, 1.0f); |
302 | float m_gamma = 2.2f; |
303 | |
304 | Qt3DCore::QNodeId m_renderCaptureNodeId; |
305 | QRenderCaptureRequest m_renderCaptureRequest; |
306 | bool m_isDownloadBuffersEnable = false; |
307 | |
308 | bool m_hasBlitFramebufferInfo = false; |
309 | BlitFramebufferInfo m_blitFrameBufferInfo; |
310 | |
311 | QSurface *m_surface = nullptr; |
312 | Qt3DCore::QNodeId m_renderTarget; |
313 | AttachmentPack m_attachmentPack; |
314 | QClearBuffers::BufferTypeFlags m_clearBuffer = QClearBuffers::None; |
315 | float m_clearDepthValue = 1.0f; |
316 | int m_clearStencilValue = 0; |
317 | ClearBufferInfo m_globalClearColorBuffer; // global ClearColor |
318 | QVector<ClearBufferInfo> m_specificClearColorBuffers; // different draw buffers with distinct colors |
319 | |
320 | QScopedPointer<RenderStateSet> m_stateSet; |
321 | CameraLens *m_renderCameraLens = nullptr; |
322 | Entity *m_renderCameraNode = nullptr; |
323 | const TechniqueFilter *m_techniqueFilter = nullptr; |
324 | const RenderPassFilter *m_passFilter = nullptr; |
325 | bool m_noDraw = false; |
326 | bool m_compute = false; |
327 | bool m_frustumCulling = false; |
328 | bool m_showDebugOverlay = false; |
329 | int m_workGroups[3] = { 1, 1, 1}; |
330 | QMemoryBarrier::Operations m_memoryBarrier = QMemoryBarrier::None; |
331 | QVector<Qt3DCore::QNodeId> m_insertFenceIds; |
332 | QVector<QWaitFenceData> m_waitFences; |
333 | QVector<Qt3DRender::QSortPolicy::SortType> m_sortingTypes; |
334 | Qt3DCore::QNodeIdVector m_proximityFilterIds; |
335 | Qt3DCore::QNodeIdVector m_layerFilterIds; |
336 | Matrix4x4 m_viewMatrix; |
337 | Matrix4x4 m_viewProjectionMatrix; |
338 | Vector3D m_eyePos; |
339 | Vector3D m_eyeViewDir; |
340 | |
341 | MaterialParameterGathererData m_parameters; |
342 | mutable QVector<LightSource> m_lightSources; |
343 | EnvironmentLight *m_environmentLight = nullptr; |
344 | |
345 | enum StandardUniform |
346 | { |
347 | ModelMatrix, |
348 | ViewMatrix, |
349 | ProjectionMatrix, |
350 | ModelViewMatrix, |
351 | ViewProjectionMatrix, |
352 | ModelViewProjectionMatrix, |
353 | InverseModelMatrix, |
354 | InverseViewMatrix, |
355 | InverseProjectionMatrix, |
356 | InverseModelViewMatrix, |
357 | InverseViewProjectionMatrix, |
358 | InverseModelViewProjectionMatrix, |
359 | ModelNormalMatrix, |
360 | ModelViewNormalMatrix, |
361 | ViewportMatrix, |
362 | InverseViewportMatrix, |
363 | AspectRatio, |
364 | Time, |
365 | Exposure, |
366 | Gamma, |
367 | EyePosition, |
368 | SkinningPalette |
369 | }; |
370 | |
371 | typedef QHash<int, StandardUniform> StandardUniformsNameToTypeHash; |
372 | static StandardUniformsNameToTypeHash ms_standardUniformSetters; |
373 | static StandardUniformsNameToTypeHash initializeStandardUniformSetters(); |
374 | |
375 | UniformValue standardUniformValue(StandardUniform standardUniformType, |
376 | const Entity *entity) const; |
377 | |
378 | void setUniformValue(ShaderParameterPack &uniformPack, int nameId, const UniformValue &value) const; |
379 | void setStandardUniformValue(ShaderParameterPack &uniformPack, |
380 | int nameId, |
381 | const Entity *entity) const; |
382 | void setUniformBlockValue(ShaderParameterPack &uniformPack, |
383 | const ShaderUniformBlock &block, |
384 | const UniformValue &value) const; |
385 | void setShaderStorageValue(ShaderParameterPack &uniformPack, |
386 | const ShaderStorageBlock &block, |
387 | const UniformValue &value) const; |
388 | void setDefaultUniformBlockShaderDataValue(ShaderParameterPack &uniformPack, |
389 | const GLShader *shader, |
390 | const ShaderData *shaderData, |
391 | const QString &structName) const; |
392 | void applyParameter(const Parameter *param, |
393 | RenderCommand *command, |
394 | const GLShader *shader) const noexcept; |
395 | }; |
396 | |
397 | } // namespace OpenGL |
398 | } // namespace Render |
399 | } // namespace Qt3DRender |
400 | |
401 | QT_END_NAMESPACE |
402 | |
403 | #endif // QT3DRENDER_RENDER_OPENGL_ENDERVIEW_H |
404 | |