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| 39 | |
| 40 | #ifndef QT3DRENDER_RENDER_UNIFORM_P_H |
| 41 | #define QT3DRENDER_RENDER_UNIFORM_P_H |
| 42 | |
| 43 | // |
| 44 | // W A R N I N G |
| 45 | // ------------- |
| 46 | // |
| 47 | // This file is not part of the Qt API. It exists for the convenience |
| 48 | // of other Qt classes. This header file may change from version to |
| 49 | // version without notice, or even be removed. |
| 50 | // |
| 51 | // We mean it. |
| 52 | // |
| 53 | |
| 54 | #include <qt3drender_global.h> |
| 55 | #include <Qt3DCore/qnodeid.h> |
| 56 | #include <Qt3DCore/private/matrix4x4_p.h> |
| 57 | #include <Qt3DCore/private/vector3d_p.h> |
| 58 | #include <Qt3DCore/private/vector4d_p.h> |
| 59 | #include <Qt3DRender/private/qt3drender_global_p.h> |
| 60 | #include <QMatrix4x4> |
| 61 | #include <QVector2D> |
| 62 | #include <QVector3D> |
| 63 | #include <QColor> |
| 64 | |
| 65 | #include <QDebug> |
| 66 | #include <string.h> |
| 67 | |
| 68 | QT_BEGIN_NAMESPACE |
| 69 | |
| 70 | namespace Qt3DRender { |
| 71 | namespace Render { |
| 72 | |
| 73 | enum UniformType { |
| 74 | Float = 0, |
| 75 | Vec2, |
| 76 | Vec3, |
| 77 | Vec4, |
| 78 | Double, |
| 79 | DVec2, |
| 80 | DVec3, |
| 81 | DVec4, |
| 82 | Int, |
| 83 | IVec2, |
| 84 | IVec3, |
| 85 | IVec4, |
| 86 | UInt, |
| 87 | UIVec2, |
| 88 | UIVec3, |
| 89 | UIVec4, |
| 90 | Bool, |
| 91 | BVec2, |
| 92 | BVec3, |
| 93 | BVec4, |
| 94 | Mat2, |
| 95 | Mat3, |
| 96 | Mat4, |
| 97 | Mat2x3, |
| 98 | Mat3x2, |
| 99 | Mat2x4, |
| 100 | Mat4x2, |
| 101 | Mat3x4, |
| 102 | Mat4x3, |
| 103 | Sampler, |
| 104 | Image, |
| 105 | Unknown |
| 106 | }; |
| 107 | |
| 108 | class Q_3DRENDERSHARED_PRIVATE_EXPORT UniformValue |
| 109 | { |
| 110 | public: |
| 111 | enum ValueType { |
| 112 | ScalarValue, |
| 113 | NodeId, |
| 114 | TextureValue, |
| 115 | BufferValue, |
| 116 | ShaderImageValue |
| 117 | }; |
| 118 | |
| 119 | // UniformValue implicitely converts doubles to floats to ensure |
| 120 | // correct rendering behavior for the cases where Qt3D parameters created from |
| 121 | // a double or QVariant(double) are used to fill uniform values that in reality |
| 122 | // should be floats. This occur especially with QML where qreal might be double |
| 123 | // and not float. Otherwise, at when filling the uniforms, calling constData<float> |
| 124 | // on something that contains a double will result in wrong values |
| 125 | |
| 126 | UniformValue() |
| 127 | : m_data(4) |
| 128 | { |
| 129 | memset(s: m_data.data(), c: 0, n: m_data.size() * sizeof(float)); |
| 130 | } |
| 131 | |
| 132 | UniformValue(int i) : UniformValue() { data<int>()[0] = i; } |
| 133 | UniformValue(uint i) : UniformValue() { data<uint>()[0] = i; } |
| 134 | UniformValue(float f) : UniformValue() { data<float>()[0] = f; } |
| 135 | UniformValue(double d) : UniformValue() { data<float>()[0] = d; } // Double to float conversion |
| 136 | UniformValue(bool b) : UniformValue() { data<bool>()[0] = b; } |
| 137 | UniformValue(const QVector2D &vec2) : UniformValue() { memcpy(dest: m_data.data(), src: &vec2, n: sizeof(QVector2D)); } |
| 138 | UniformValue(const Vector3D &vec3) : UniformValue() { memcpy(dest: m_data.data(), src: &vec3, n: sizeof(Vector3D)); } |
| 139 | UniformValue(const Vector4D &vec4) : m_data(sizeof(Vector4D) / sizeof(float)) { memcpy(dest: m_data.data(), src: &vec4, n: sizeof(Vector4D)); } |
| 140 | |
| 141 | UniformValue(const QMatrix3x3 &mat33) |
| 142 | : m_data(9) |
| 143 | { |
| 144 | // Use constData because we want column-major layout |
| 145 | memcpy(dest: m_data.data(), src: mat33.constData(), n: 9 * sizeof(float)); |
| 146 | } |
| 147 | |
| 148 | // We don t want the QMatrix4x4 builder to use sizeof since QMatrix4x4 contains a type flag |
| 149 | #if defined(__SSE2__) || defined(__AVX2__) |
| 150 | UniformValue(const Matrix4x4 &mat44) |
| 151 | : m_data(sizeof(Matrix4x4) / sizeof(float)) |
| 152 | { |
| 153 | // Use constData because we want column-major layout |
| 154 | memcpy(dest: m_data.data(), src: &mat44, n: sizeof(Matrix4x4)); |
| 155 | } |
| 156 | #else |
| 157 | UniformValue(const QMatrix4x4 &mat44) |
| 158 | : m_data(16) |
| 159 | { |
| 160 | // Use constData because we want column-major layout |
| 161 | memcpy(m_data.data(), mat44.constData(), 16 * sizeof(float)); |
| 162 | } |
| 163 | #endif |
| 164 | |
| 165 | UniformValue(const QVector<QMatrix4x4> &v) |
| 166 | : m_data(16 * v.size()) |
| 167 | { |
| 168 | int offset = 0; |
| 169 | const int byteSize = 16 * sizeof(float); |
| 170 | float *data = m_data.data(); |
| 171 | for (const auto &m : v) { |
| 172 | memcpy(dest: data + offset, src: m.constData(), n: byteSize); |
| 173 | offset += 16; |
| 174 | } |
| 175 | } |
| 176 | |
| 177 | // Reserve data to be filled in later |
| 178 | UniformValue(int byteSize, ValueType valueType) |
| 179 | : m_data(byteSize / sizeof(float)) |
| 180 | , m_valueType(valueType) |
| 181 | { |
| 182 | } |
| 183 | |
| 184 | // For nodes which will later be replaced by a Texture or Buffer |
| 185 | UniformValue(Qt3DCore::QNodeId id) |
| 186 | : m_data(sizeof(Qt3DCore::QNodeId) / sizeof(float)) |
| 187 | { |
| 188 | m_valueType = NodeId; |
| 189 | memcpy(dest: m_data.data(), src: &id, n: sizeof(Qt3DCore::QNodeId)); |
| 190 | } |
| 191 | |
| 192 | ValueType valueType() const { return m_valueType; } |
| 193 | UniformType storedType() const { return m_storedType; } |
| 194 | |
| 195 | template<typename T> |
| 196 | void setData(const QVector<T> &v) |
| 197 | { |
| 198 | m_data.resize(size: v.size() * sizeof(T) / sizeof(float)); |
| 199 | m_valueType = ScalarValue; |
| 200 | float *data = m_data.data(); |
| 201 | memcpy(data, v.constData(), v.size() * sizeof(T)); |
| 202 | } |
| 203 | |
| 204 | static UniformValue fromVariant(const QVariant &variant); |
| 205 | |
| 206 | int byteSize() const { return m_data.size() * sizeof(float); } |
| 207 | |
| 208 | template<typename T> |
| 209 | const T *constData() const |
| 210 | { |
| 211 | return reinterpret_cast<const T *>(m_data.constData()); |
| 212 | } |
| 213 | |
| 214 | template<typename T> |
| 215 | T *data() |
| 216 | { |
| 217 | return reinterpret_cast<T *>(m_data.data()); |
| 218 | } |
| 219 | |
| 220 | bool operator==(const UniformValue &other) const |
| 221 | { |
| 222 | return other.m_data == m_data; |
| 223 | } |
| 224 | |
| 225 | bool operator!=(const UniformValue &other) const |
| 226 | { |
| 227 | return !(*this == other); |
| 228 | } |
| 229 | private: |
| 230 | // Allocate 16 floats on stack |
| 231 | // For larger elements, heap allocation will be used |
| 232 | QVarLengthArray<float, 16> m_data; |
| 233 | |
| 234 | ValueType m_valueType = ScalarValue; |
| 235 | |
| 236 | // TODO: Replace this hack see QTBUG-57510 |
| 237 | UniformType m_storedType = Unknown; |
| 238 | }; |
| 239 | |
| 240 | template<> |
| 241 | Q_3DRENDERSHARED_PRIVATE_EXPORT void UniformValue::setData<QMatrix4x4>(const QVector<QMatrix4x4> &v); |
| 242 | |
| 243 | } // namespace Render |
| 244 | } // namespace Qt3DRender |
| 245 | |
| 246 | QT_END_NAMESPACE |
| 247 | |
| 248 | Q_DECLARE_METATYPE(Qt3DRender::Render::UniformType) // LCOV_EXCL_LINE |
| 249 | |
| 250 | #endif // QT3DRENDER_RENDER_UNIFORM_P_H |
| 251 | |