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39 | |
40 | #ifndef QT3DRENDER_RENDER_UNIFORM_P_H |
41 | #define QT3DRENDER_RENDER_UNIFORM_P_H |
42 | |
43 | // |
44 | // W A R N I N G |
45 | // ------------- |
46 | // |
47 | // This file is not part of the Qt API. It exists for the convenience |
48 | // of other Qt classes. This header file may change from version to |
49 | // version without notice, or even be removed. |
50 | // |
51 | // We mean it. |
52 | // |
53 | |
54 | #include <qt3drender_global.h> |
55 | #include <Qt3DCore/qnodeid.h> |
56 | #include <Qt3DCore/private/matrix4x4_p.h> |
57 | #include <Qt3DCore/private/vector3d_p.h> |
58 | #include <Qt3DCore/private/vector4d_p.h> |
59 | #include <Qt3DRender/private/qt3drender_global_p.h> |
60 | #include <QMatrix4x4> |
61 | #include <QVector2D> |
62 | #include <QVector3D> |
63 | #include <QColor> |
64 | |
65 | #include <QDebug> |
66 | #include <string.h> |
67 | |
68 | QT_BEGIN_NAMESPACE |
69 | |
70 | namespace Qt3DRender { |
71 | namespace Render { |
72 | |
73 | enum UniformType { |
74 | Float = 0, |
75 | Vec2, |
76 | Vec3, |
77 | Vec4, |
78 | Double, |
79 | DVec2, |
80 | DVec3, |
81 | DVec4, |
82 | Int, |
83 | IVec2, |
84 | IVec3, |
85 | IVec4, |
86 | UInt, |
87 | UIVec2, |
88 | UIVec3, |
89 | UIVec4, |
90 | Bool, |
91 | BVec2, |
92 | BVec3, |
93 | BVec4, |
94 | Mat2, |
95 | Mat3, |
96 | Mat4, |
97 | Mat2x3, |
98 | Mat3x2, |
99 | Mat2x4, |
100 | Mat4x2, |
101 | Mat3x4, |
102 | Mat4x3, |
103 | Sampler, |
104 | Image, |
105 | Unknown |
106 | }; |
107 | |
108 | class Q_3DRENDERSHARED_PRIVATE_EXPORT UniformValue |
109 | { |
110 | public: |
111 | enum ValueType { |
112 | ScalarValue, |
113 | NodeId, |
114 | TextureValue, |
115 | BufferValue, |
116 | ShaderImageValue |
117 | }; |
118 | |
119 | // UniformValue implicitely converts doubles to floats to ensure |
120 | // correct rendering behavior for the cases where Qt3D parameters created from |
121 | // a double or QVariant(double) are used to fill uniform values that in reality |
122 | // should be floats. This occur especially with QML where qreal might be double |
123 | // and not float. Otherwise, at when filling the uniforms, calling constData<float> |
124 | // on something that contains a double will result in wrong values |
125 | |
126 | UniformValue() |
127 | : m_data(4) |
128 | { |
129 | memset(s: m_data.data(), c: 0, n: m_data.size() * sizeof(float)); |
130 | } |
131 | |
132 | UniformValue(int i) : UniformValue() { data<int>()[0] = i; } |
133 | UniformValue(uint i) : UniformValue() { data<uint>()[0] = i; } |
134 | UniformValue(float f) : UniformValue() { data<float>()[0] = f; } |
135 | UniformValue(double d) : UniformValue() { data<float>()[0] = d; } // Double to float conversion |
136 | UniformValue(bool b) : UniformValue() { data<bool>()[0] = b; } |
137 | UniformValue(const QVector2D &vec2) : UniformValue() { memcpy(dest: m_data.data(), src: &vec2, n: sizeof(QVector2D)); } |
138 | UniformValue(const Vector3D &vec3) : UniformValue() { memcpy(dest: m_data.data(), src: &vec3, n: sizeof(Vector3D)); } |
139 | UniformValue(const Vector4D &vec4) : m_data(sizeof(Vector4D) / sizeof(float)) { memcpy(dest: m_data.data(), src: &vec4, n: sizeof(Vector4D)); } |
140 | |
141 | UniformValue(const QMatrix3x3 &mat33) |
142 | : m_data(9) |
143 | { |
144 | // Use constData because we want column-major layout |
145 | memcpy(dest: m_data.data(), src: mat33.constData(), n: 9 * sizeof(float)); |
146 | } |
147 | |
148 | // We don t want the QMatrix4x4 builder to use sizeof since QMatrix4x4 contains a type flag |
149 | #if defined(__SSE2__) || defined(__AVX2__) |
150 | UniformValue(const Matrix4x4 &mat44) |
151 | : m_data(sizeof(Matrix4x4) / sizeof(float)) |
152 | { |
153 | // Use constData because we want column-major layout |
154 | memcpy(dest: m_data.data(), src: &mat44, n: sizeof(Matrix4x4)); |
155 | } |
156 | #else |
157 | UniformValue(const QMatrix4x4 &mat44) |
158 | : m_data(16) |
159 | { |
160 | // Use constData because we want column-major layout |
161 | memcpy(m_data.data(), mat44.constData(), 16 * sizeof(float)); |
162 | } |
163 | #endif |
164 | |
165 | UniformValue(const QVector<QMatrix4x4> &v) |
166 | : m_data(16 * v.size()) |
167 | { |
168 | int offset = 0; |
169 | const int byteSize = 16 * sizeof(float); |
170 | float *data = m_data.data(); |
171 | for (const auto &m : v) { |
172 | memcpy(dest: data + offset, src: m.constData(), n: byteSize); |
173 | offset += 16; |
174 | } |
175 | } |
176 | |
177 | // Reserve data to be filled in later |
178 | UniformValue(int byteSize, ValueType valueType) |
179 | : m_data(byteSize / sizeof(float)) |
180 | , m_valueType(valueType) |
181 | { |
182 | } |
183 | |
184 | // For nodes which will later be replaced by a Texture or Buffer |
185 | UniformValue(Qt3DCore::QNodeId id) |
186 | : m_data(sizeof(Qt3DCore::QNodeId) / sizeof(float)) |
187 | { |
188 | m_valueType = NodeId; |
189 | memcpy(dest: m_data.data(), src: &id, n: sizeof(Qt3DCore::QNodeId)); |
190 | } |
191 | |
192 | ValueType valueType() const { return m_valueType; } |
193 | UniformType storedType() const { return m_storedType; } |
194 | |
195 | template<typename T> |
196 | void setData(const QVector<T> &v) |
197 | { |
198 | m_data.resize(asize: v.size() * sizeof(T) / sizeof(float)); |
199 | m_valueType = ScalarValue; |
200 | float *data = m_data.data(); |
201 | memcpy(data, v.constData(), v.size() * sizeof(T)); |
202 | } |
203 | |
204 | static UniformValue fromVariant(const QVariant &variant); |
205 | |
206 | int byteSize() const { return m_data.size() * sizeof(float); } |
207 | |
208 | template<typename T> |
209 | const T *constData() const |
210 | { |
211 | return reinterpret_cast<const T *>(m_data.constData()); |
212 | } |
213 | |
214 | template<typename T> |
215 | T *data() |
216 | { |
217 | return reinterpret_cast<T *>(m_data.data()); |
218 | } |
219 | |
220 | bool operator==(const UniformValue &other) const |
221 | { |
222 | return other.m_data == m_data; |
223 | } |
224 | |
225 | bool operator!=(const UniformValue &other) const |
226 | { |
227 | return !(*this == other); |
228 | } |
229 | private: |
230 | // Allocate 16 floats on stack |
231 | // For larger elements, heap allocation will be used |
232 | QVarLengthArray<float, 16> m_data; |
233 | |
234 | ValueType m_valueType = ScalarValue; |
235 | |
236 | // TODO: Replace this hack see QTBUG-57510 |
237 | UniformType m_storedType = Unknown; |
238 | }; |
239 | |
240 | template<> |
241 | Q_3DRENDERSHARED_PRIVATE_EXPORT void UniformValue::setData<QMatrix4x4>(const QVector<QMatrix4x4> &v); |
242 | |
243 | } // namespace Render |
244 | } // namespace Qt3DRender |
245 | |
246 | QT_END_NAMESPACE |
247 | |
248 | Q_DECLARE_METATYPE(Qt3DRender::Render::UniformType) // LCOV_EXCL_LINE |
249 | |
250 | #endif // QT3DRENDER_RENDER_UNIFORM_P_H |
251 | |