| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ |
| 9 | ** Commercial License Usage |
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in |
| 11 | ** accordance with the commercial license agreement provided with the |
| 12 | ** Software or, alternatively, in accordance with the terms contained in |
| 13 | ** a written agreement between you and The Qt Company. For licensing terms |
| 14 | ** and conditions see https://www.qt.io/terms-conditions. For further |
| 15 | ** information use the contact form at https://www.qt.io/contact-us. |
| 16 | ** |
| 17 | ** GNU Lesser General Public License Usage |
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
| 19 | ** General Public License version 3 as published by the Free Software |
| 20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
| 21 | ** packaging of this file. Please review the following information to |
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements |
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
| 24 | ** |
| 25 | ** GNU General Public License Usage |
| 26 | ** Alternatively, this file may be used under the terms of the GNU |
| 27 | ** General Public License version 2.0 or (at your option) the GNU General |
| 28 | ** Public license version 3 or any later version approved by the KDE Free |
| 29 | ** Qt Foundation. The licenses are as published by the Free Software |
| 30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
| 31 | ** included in the packaging of this file. Please review the following |
| 32 | ** information to ensure the GNU General Public License requirements will |
| 33 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and |
| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
| 35 | ** |
| 36 | ** $QT_END_LICENSE$ |
| 37 | ** |
| 38 | ****************************************************************************/ |
| 39 | |
| 40 | #include "uniform_p.h" |
| 41 | #include "qabstracttexture.h" |
| 42 | |
| 43 | QT_BEGIN_NAMESPACE |
| 44 | |
| 45 | namespace Qt3DRender { |
| 46 | namespace Render { |
| 47 | |
| 48 | namespace { |
| 49 | |
| 50 | const int qNodeIdTypeId = qMetaTypeId<Qt3DCore::QNodeId>(); |
| 51 | const int qVector3DTypeId = qMetaTypeId<Vector3D>(); |
| 52 | const int qVector4DTypeId = qMetaTypeId<Vector4D>(); |
| 53 | const int qMatrix4x4TypeId = qMetaTypeId<Matrix4x4>(); |
| 54 | |
| 55 | // glUniform*fv/glUniform*iv/glUniform*uiv -> only handles sizeof(float)/sizeof(int) |
| 56 | int byteSizeForMetaType(int type) |
| 57 | { |
| 58 | if (type == qMatrix4x4TypeId) |
| 59 | return sizeof(Matrix4x4); |
| 60 | if (type == qVector3DTypeId) |
| 61 | return sizeof(Vector3D); |
| 62 | if (type == qVector4DTypeId) |
| 63 | return sizeof(Vector4D); |
| 64 | if (type == qNodeIdTypeId) |
| 65 | return sizeof(Qt3DCore::QNodeId); |
| 66 | |
| 67 | switch (type) { |
| 68 | case QMetaType::Bool: |
| 69 | case QMetaType::Int: |
| 70 | case QMetaType::UInt: |
| 71 | case QMetaType::ULongLong: |
| 72 | case QMetaType::LongLong: |
| 73 | case QMetaType::Long: |
| 74 | case QMetaType::ULong: |
| 75 | case QMetaType::Short: |
| 76 | case QMetaType::UShort: |
| 77 | case QMetaType::Char: |
| 78 | case QMetaType::UChar: |
| 79 | return sizeof(int); |
| 80 | |
| 81 | case QMetaType::Float: |
| 82 | case QMetaType::Double: // Assumes conversion to float |
| 83 | return sizeof(float); |
| 84 | |
| 85 | case QMetaType::QPoint: |
| 86 | case QMetaType::QSize: |
| 87 | return 2 * sizeof(int); |
| 88 | |
| 89 | case QMetaType::QRect: |
| 90 | return 4 * sizeof(int); |
| 91 | |
| 92 | case QMetaType::QPointF: |
| 93 | case QMetaType::QSizeF: |
| 94 | case QMetaType::QVector2D: |
| 95 | return 2 * sizeof(float); |
| 96 | |
| 97 | case QMetaType::QVector3D: |
| 98 | return 3 * sizeof(float); |
| 99 | |
| 100 | case QMetaType::QRectF: |
| 101 | case QMetaType::QVector4D: |
| 102 | case QMetaType::QColor: |
| 103 | return 4 * sizeof(float); |
| 104 | case QMetaType::QMatrix4x4: |
| 105 | return 16 * sizeof(float); |
| 106 | |
| 107 | default: |
| 108 | Q_UNREACHABLE(); |
| 109 | return -1; |
| 110 | } |
| 111 | } |
| 112 | |
| 113 | } // anonymous |
| 114 | |
| 115 | UniformValue UniformValue::fromVariant(const QVariant &variant) |
| 116 | { |
| 117 | // Texture/Buffer case |
| 118 | const int type = variant.userType(); |
| 119 | |
| 120 | if (type == qNodeIdTypeId) |
| 121 | return UniformValue(variant.value<Qt3DCore::QNodeId>()); |
| 122 | |
| 123 | if (type == qMatrix4x4TypeId) |
| 124 | return UniformValue(variant.value<Matrix4x4>()); |
| 125 | |
| 126 | if (type == qVector3DTypeId) |
| 127 | return UniformValue(variant.value<Vector3D>()); |
| 128 | |
| 129 | if (type == qVector4DTypeId) |
| 130 | return UniformValue(variant.value<Vector4D>()); |
| 131 | |
| 132 | UniformValue v; |
| 133 | switch (type) { |
| 134 | case QMetaType::Bool: |
| 135 | v.data<bool>()[0] = variant.toBool(); |
| 136 | break; |
| 137 | case QMetaType::Int: |
| 138 | case QMetaType::UInt: |
| 139 | case QMetaType::Long: |
| 140 | case QMetaType::LongLong: |
| 141 | case QMetaType::Short: |
| 142 | case QMetaType::ULong: |
| 143 | case QMetaType::ULongLong: |
| 144 | case QMetaType::UShort: |
| 145 | case QMetaType::Char: |
| 146 | case QMetaType::UChar: |
| 147 | v.data<int>()[0] = variant.toInt(); |
| 148 | v.m_storedType = Int; |
| 149 | break; |
| 150 | case QMetaType::Float: |
| 151 | case QMetaType::Double: // Convert double to floats |
| 152 | v.m_data[0] = variant.toFloat(); |
| 153 | break; |
| 154 | case QMetaType::QPoint: { |
| 155 | const QPoint p = variant.toPoint(); |
| 156 | v.data<int>()[0] = p.x(); |
| 157 | v.data<int>()[1] = p.y(); |
| 158 | break; |
| 159 | } |
| 160 | case QMetaType::QSize: { |
| 161 | const QSize s = variant.toSize(); |
| 162 | v.data<int>()[0] = s.width(); |
| 163 | v.data<int>()[1] = s.height(); |
| 164 | break; |
| 165 | } |
| 166 | case QMetaType::QRect: { |
| 167 | const QRect r = variant.toRect(); |
| 168 | v.data<int>()[0] = r.x(); |
| 169 | v.data<int>()[1] = r.y(); |
| 170 | v.data<int>()[2] = r.width(); |
| 171 | v.data<int>()[3] = r.height(); |
| 172 | break; |
| 173 | } |
| 174 | case QMetaType::QSizeF: { |
| 175 | const QSizeF s = variant.toSize(); |
| 176 | v.m_data[0] = s.width(); |
| 177 | v.m_data[1] = s.height(); |
| 178 | break; |
| 179 | } |
| 180 | case QMetaType::QPointF: { |
| 181 | const QPointF p = variant.toPointF(); |
| 182 | v.m_data[0] = p.x(); |
| 183 | v.m_data[1] = p.y(); |
| 184 | break; |
| 185 | } |
| 186 | case QMetaType::QRectF: { |
| 187 | const QRectF r = variant.toRect(); |
| 188 | v.m_data[0] = r.x(); |
| 189 | v.m_data[1] = r.y(); |
| 190 | v.m_data[2] = r.width(); |
| 191 | v.m_data[3] = r.height(); |
| 192 | break; |
| 193 | } |
| 194 | case QMetaType::QVector2D: { |
| 195 | const QVector2D vec2 = variant.value<QVector2D>(); |
| 196 | v.m_data[0] = vec2.x(); |
| 197 | v.m_data[1] = vec2.y(); |
| 198 | break; |
| 199 | } |
| 200 | case QMetaType::QVector3D: { |
| 201 | const QVector3D vec3 = variant.value<QVector3D>(); |
| 202 | v.m_data[0] = vec3.x(); |
| 203 | v.m_data[1] = vec3.y(); |
| 204 | v.m_data[2] = vec3.z(); |
| 205 | break; |
| 206 | } |
| 207 | case QMetaType::QVector4D: { |
| 208 | const QVector4D vec4 = variant.value<QVector4D>(); |
| 209 | v.m_data[0] = vec4.x(); |
| 210 | v.m_data[1] = vec4.y(); |
| 211 | v.m_data[2] = vec4.z(); |
| 212 | v.m_data[3] = vec4.w(); |
| 213 | break; |
| 214 | } |
| 215 | case QMetaType::QColor: { |
| 216 | const QColor col = variant.value<QColor>(); |
| 217 | v.m_data[0] = col.redF(); |
| 218 | v.m_data[1] = col.greenF(); |
| 219 | v.m_data[2] = col.blueF(); |
| 220 | v.m_data[3] = col.alphaF(); |
| 221 | break; |
| 222 | } |
| 223 | case QMetaType::QMatrix4x4: { |
| 224 | const QMatrix4x4 mat44 = variant.value<QMatrix4x4>(); |
| 225 | // Use constData because we want column-major layout |
| 226 | v.m_data.resize(asize: 16); |
| 227 | memcpy(dest: v.data<float>(), src: mat44.constData(), n: 16 * sizeof(float)); |
| 228 | break; |
| 229 | } |
| 230 | case QMetaType::QVariantList: { |
| 231 | const QVariantList variants = variant.toList(); |
| 232 | if (variants.size() < 1) |
| 233 | break; |
| 234 | |
| 235 | const int listEntryType = variants.first().userType(); |
| 236 | |
| 237 | // array of textures |
| 238 | if (listEntryType == qNodeIdTypeId) |
| 239 | v.m_valueType = NodeId; |
| 240 | |
| 241 | const int stride = byteSizeForMetaType(type: listEntryType) / sizeof(float); |
| 242 | // Resize v.m_data |
| 243 | v.m_data.resize(asize: stride * variants.size()); |
| 244 | |
| 245 | int idx = 0; |
| 246 | for (const QVariant &variant : variants) { |
| 247 | Q_ASSERT_X(variant.userType() == listEntryType, |
| 248 | Q_FUNC_INFO, |
| 249 | "Uniform array doesn't contain elements of the same type" ); |
| 250 | UniformValue vi = UniformValue::fromVariant(variant); |
| 251 | memcpy(dest: v.data<float>() + idx, src: vi.data<float>(), n: stride * sizeof(float)); |
| 252 | idx += stride; |
| 253 | } |
| 254 | break; |
| 255 | } |
| 256 | |
| 257 | default: { |
| 258 | if (variant.userType() == qMetaTypeId<QMatrix3x3>()) { |
| 259 | const QMatrix3x3 mat33 = variant.value<QMatrix3x3>(); |
| 260 | // Use constData because we want column-major layout |
| 261 | v.m_data.resize(asize: 9); |
| 262 | memcpy(dest: v.data<float>(), src: mat33.constData(), n: 9 * sizeof(float)); |
| 263 | break; |
| 264 | } |
| 265 | if (variant.userType() == qMetaTypeId<Qt3DRender::QAbstractTexture *>()) { |
| 266 | // silently ignore null texture pointers as they are common while textures are loading |
| 267 | if (variant.value<Qt3DRender::QAbstractTexture *>() == nullptr) |
| 268 | break; |
| 269 | } |
| 270 | qWarning() << "Unknown uniform type or value:" << variant << "Please check your QParameters" ; |
| 271 | } |
| 272 | } |
| 273 | return v; |
| 274 | } |
| 275 | |
| 276 | template<> |
| 277 | void UniformValue::setData<QMatrix4x4>(const QVector<QMatrix4x4> &v) |
| 278 | { |
| 279 | m_data.resize(asize: 16 * v.size()); |
| 280 | m_valueType = ScalarValue; |
| 281 | int offset = 0; |
| 282 | const int byteSize = 16 * sizeof(float); |
| 283 | float *data = m_data.data(); |
| 284 | for (const auto &m : v) { |
| 285 | memcpy(dest: data + offset, src: m.constData(), n: byteSize); |
| 286 | offset += 16; |
| 287 | } |
| 288 | } |
| 289 | |
| 290 | } // namespace Render |
| 291 | } // namespace Qt3DRender |
| 292 | |
| 293 | QT_END_NAMESPACE |
| 294 | |