1 | /**************************************************************************** |
2 | ** |
3 | ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). |
4 | ** Copyright (C) 2016 The Qt Company Ltd and/or its subsidiary(-ies). |
5 | ** Contact: https://www.qt.io/licensing/ |
6 | ** |
7 | ** This file is part of the Qt3D module of the Qt Toolkit. |
8 | ** |
9 | ** $QT_BEGIN_LICENSE:LGPL$ |
10 | ** Commercial License Usage |
11 | ** Licensees holding valid commercial Qt licenses may use this file in |
12 | ** accordance with the commercial license agreement provided with the |
13 | ** Software or, alternatively, in accordance with the terms contained in |
14 | ** a written agreement between you and The Qt Company. For licensing terms |
15 | ** and conditions see https://www.qt.io/terms-conditions. For further |
16 | ** information use the contact form at https://www.qt.io/contact-us. |
17 | ** |
18 | ** GNU Lesser General Public License Usage |
19 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
20 | ** General Public License version 3 as published by the Free Software |
21 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
22 | ** packaging of this file. Please review the following information to |
23 | ** ensure the GNU Lesser General Public License version 3 requirements |
24 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
25 | ** |
26 | ** GNU General Public License Usage |
27 | ** Alternatively, this file may be used under the terms of the GNU |
28 | ** General Public License version 2.0 or (at your option) the GNU General |
29 | ** Public license version 3 or any later version approved by the KDE Free |
30 | ** Qt Foundation. The licenses are as published by the Free Software |
31 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
32 | ** included in the packaging of this file. Please review the following |
33 | ** information to ensure the GNU General Public License requirements will |
34 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and |
35 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
36 | ** |
37 | ** $QT_END_LICENSE$ |
38 | ** |
39 | ****************************************************************************/ |
40 | |
41 | #ifndef QT3DRENDER_RENDER_OPENGL_RENDERER_H |
42 | #define QT3DRENDER_RENDER_OPENGL_RENDERER_H |
43 | |
44 | // |
45 | // W A R N I N G |
46 | // ------------- |
47 | // |
48 | // This file is not part of the Qt API. It exists for the convenience |
49 | // of other Qt classes. This header file may change from version to |
50 | // version without notice, or even be removed. |
51 | // |
52 | // We mean it. |
53 | // |
54 | |
55 | #include <Qt3DRender/qrenderaspect.h> |
56 | #include <Qt3DRender/qtechnique.h> |
57 | #include <Qt3DRender/private/handle_types_p.h> |
58 | #include <Qt3DRender/private/abstractrenderer_p.h> |
59 | #include <Qt3DCore/qaspectjob.h> |
60 | #include <Qt3DRender/private/qt3drender_global_p.h> |
61 | #include <Qt3DRender/private/rendersettings_p.h> |
62 | #include <Qt3DRender/private/updateshaderdatatransformjob_p.h> |
63 | #include <Qt3DRender/private/framecleanupjob_p.h> |
64 | #include <Qt3DRender/private/platformsurfacefilter_p.h> |
65 | #include <Qt3DRender/private/sendbuffercapturejob_p.h> |
66 | #include <Qt3DRender/private/genericlambdajob_p.h> |
67 | #include <Qt3DRender/private/shaderbuilder_p.h> |
68 | #include <Qt3DRender/private/lightgatherer_p.h> |
69 | #include <Qt3DRender/private/texture_p.h> |
70 | #include <Qt3DRender/private/filterentitybycomponentjob_p.h> |
71 | #include <shaderparameterpack_p.h> |
72 | #include <renderviewinitializerjob_p.h> |
73 | #include <filtercompatibletechniquejob_p.h> |
74 | #include <renderercache_p.h> |
75 | #include <logging_p.h> |
76 | #include <gl_handle_types_p.h> |
77 | #include <glfence_p.h> |
78 | #include <renderercache_p.h> |
79 | |
80 | #include <QHash> |
81 | #include <QMatrix4x4> |
82 | #include <QObject> |
83 | |
84 | #include <QOpenGLShaderProgram> |
85 | #include <QOpenGLVertexArrayObject> |
86 | #include <QOpenGLBuffer> |
87 | #include <QMutex> |
88 | #include <QWaitCondition> |
89 | #include <QAtomicInt> |
90 | #include <QScopedPointer> |
91 | #include <QSemaphore> |
92 | |
93 | #include <functional> |
94 | |
95 | #if defined(QT_BUILD_INTERNAL) |
96 | class tst_Renderer; |
97 | #endif |
98 | |
99 | QT_BEGIN_NAMESPACE |
100 | |
101 | class QSurface; |
102 | class QMouseEvent; |
103 | class QScreen; |
104 | |
105 | namespace Qt3DCore { |
106 | class QEntity; |
107 | class QFrameAllocator; |
108 | class QEventFilterService; |
109 | } |
110 | |
111 | namespace Qt3DRender { |
112 | |
113 | class QCamera; |
114 | class QMaterial; |
115 | class QShaderProgram; |
116 | class QMesh; |
117 | class QRenderPass; |
118 | class QAbstractShapeMesh; |
119 | struct GraphicsApiFilterData; |
120 | class QSceneImporter; |
121 | |
122 | namespace Debug { |
123 | class CommandExecuter; |
124 | } |
125 | |
126 | namespace Render { |
127 | |
128 | namespace Profiling { |
129 | class FrameProfiler; |
130 | } |
131 | |
132 | class CameraLens; |
133 | class FrameGraphNode; |
134 | class Material; |
135 | class Technique; |
136 | class Shader; |
137 | class Entity; |
138 | class Effect; |
139 | class RenderPass; |
140 | class RenderThread; |
141 | class RenderStateSet; |
142 | class VSyncFrameAdvanceService; |
143 | class NodeManagers; |
144 | class ResourceAccessor; |
145 | |
146 | using ComputableEntityFilter = FilterEntityByComponentJob<Render::ComputeCommand, Render::Material>; |
147 | using ComputableEntityFilterPtr = QSharedPointer<ComputableEntityFilter>; |
148 | using RenderableEntityFilter = FilterEntityByComponentJob<Render::GeometryRenderer, Render::Material>; |
149 | using RenderableEntityFilterPtr = QSharedPointer<RenderableEntityFilter>; |
150 | |
151 | using SynchronizerJobPtr = GenericLambdaJobPtr<std::function<void()>>; |
152 | using SynchronizerPostFramePtr = GenericLambdaJobAndPostFramePtr<std::function<void ()>, std::function<void (Qt3DCore::QAspectManager *)>>; |
153 | #define CreateSynchronizerPostFramePtr(lambda, postlambda, type) \ |
154 | SynchronizerPostFramePtr::create(lambda, postlambda, type, #type) |
155 | |
156 | namespace Debug { |
157 | class ImGuiRenderer; |
158 | } |
159 | |
160 | namespace OpenGL { |
161 | |
162 | class CommandThread; |
163 | class SubmissionContext; |
164 | class RenderCommand; |
165 | class RenderQueue; |
166 | class RenderView; |
167 | class GLShader; |
168 | class GLResourceManagers; |
169 | |
170 | class Q_AUTOTEST_EXPORT Renderer : public AbstractRenderer |
171 | { |
172 | public: |
173 | explicit Renderer(QRenderAspect::RenderType type); |
174 | ~Renderer(); |
175 | |
176 | void dumpInfo() const override; |
177 | API api() const override { return Qt3DRender::API::OpenGL; } |
178 | |
179 | qint64 time() const override; |
180 | void setTime(qint64 time) override; |
181 | void setJobsInLastFrame(int jobsInLastFrame) override; |
182 | |
183 | void setAspect(QRenderAspect *aspect) override; |
184 | void setNodeManagers(NodeManagers *managers) override; |
185 | void setServices(Qt3DCore::QServiceLocator *services) override; |
186 | void setSurfaceExposed(bool exposed) override; |
187 | |
188 | QRenderAspect *aspect() const override; |
189 | NodeManagers *nodeManagers() const override; |
190 | Qt3DCore::QServiceLocator *services() const override { return m_services; } |
191 | |
192 | void initialize() override; |
193 | void shutdown() override; |
194 | void releaseGraphicsResources() override; |
195 | |
196 | void render() override; |
197 | void doRender(bool swapBuffers = true) override; |
198 | void cleanGraphicsResources() override; |
199 | |
200 | bool isRunning() const override { return m_running.loadRelaxed(); } |
201 | |
202 | void setSceneRoot(Entity *sgRoot) override; |
203 | Entity *sceneRoot() const override { return m_renderSceneRoot; } |
204 | |
205 | FrameGraphNode *frameGraphRoot() const override; |
206 | RenderQueue *renderQueue() const { return m_renderQueue; } |
207 | |
208 | void markDirty(BackendNodeDirtySet changes, BackendNode *node) override; |
209 | BackendNodeDirtySet dirtyBits() override; |
210 | |
211 | #if defined(QT_BUILD_INTERNAL) |
212 | void clearDirtyBits(BackendNodeDirtySet changes) override; |
213 | #endif |
214 | bool shouldRender() const override; |
215 | void skipNextFrame() override; |
216 | void jobsDone(Qt3DCore::QAspectManager *manager) override; |
217 | |
218 | void setPendingEvents(const QList<QPair<QObject *, QMouseEvent>> &mouseEvents, const QList<QKeyEvent> &keyEvents) override; |
219 | |
220 | QVector<Qt3DCore::QAspectJobPtr> preRenderingJobs() override; |
221 | QVector<Qt3DCore::QAspectJobPtr> renderBinJobs() override; |
222 | |
223 | inline FrameCleanupJobPtr frameCleanupJob() const { return m_cleanupJob; } |
224 | inline UpdateShaderDataTransformJobPtr updateShaderDataTransformJob() const { return m_updateShaderDataTransformJob; } |
225 | inline FilterCompatibleTechniqueJobPtr filterCompatibleTechniqueJob() const { return m_filterCompatibleTechniqueJob; } |
226 | inline SynchronizerPostFramePtr introspectShadersJob() const { return m_introspectShaderJob; } |
227 | inline Qt3DCore::QAspectJobPtr bufferGathererJob() const { return m_bufferGathererJob; } |
228 | inline Qt3DCore::QAspectJobPtr textureGathererJob() const { return m_textureGathererJob; } |
229 | inline LightGathererPtr lightGathererJob() const { return m_lightGathererJob; } |
230 | inline RenderableEntityFilterPtr renderableEntityFilterJob() const { return m_renderableEntityFilterJob; } |
231 | inline ComputableEntityFilterPtr computableEntityFilterJob() const { return m_computableEntityFilterJob; } |
232 | |
233 | Qt3DCore::QAbstractFrameAdvanceService *frameAdvanceService() const override; |
234 | |
235 | void setSettings(RenderSettings *settings) override; |
236 | RenderSettings *settings() const override; |
237 | QOpenGLContext *shareContext() const override; |
238 | |
239 | inline GLResourceManagers *glResourceManagers() const { return m_glResourceManagers; } |
240 | |
241 | // Executed in secondary GL thread |
242 | void loadShader(Shader *shader, Qt3DRender::Render::HShader shaderHandle) override; |
243 | |
244 | |
245 | void updateGLResources(); |
246 | void updateTexture(Texture *texture); |
247 | void cleanupTexture(Qt3DCore::QNodeId cleanedUpTextureId); |
248 | void cleanupShader(const Shader *shader); |
249 | void downloadGLBuffers(); |
250 | void blitFramebuffer(Qt3DCore::QNodeId inputRenderTargetId, |
251 | Qt3DCore::QNodeId outputRenderTargetId, |
252 | QRect inputRect, |
253 | QRect outputRect, |
254 | GLuint defaultFramebuffer); |
255 | |
256 | void prepareCommandsSubmission(const QVector<RenderView *> &renderViews); |
257 | bool executeCommandsSubmission(RenderView *rv); |
258 | bool updateVAOWithAttributes(Geometry *geometry, |
259 | const RenderCommand *command, |
260 | GLShader *shader, |
261 | bool forceUpdate); |
262 | |
263 | bool requiresVAOAttributeUpdate(Geometry *geometry, |
264 | const RenderCommand *command) const; |
265 | |
266 | // For Scene2D rendering |
267 | void setOpenGLContext(QOpenGLContext *context) override; |
268 | bool accessOpenGLTexture(Qt3DCore::QNodeId nodeId, |
269 | QOpenGLTexture **texture, |
270 | QMutex **lock, |
271 | bool readonly) override; |
272 | QSharedPointer<RenderBackendResourceAccessor> resourceAccessor() const override; |
273 | |
274 | |
275 | const GraphicsApiFilterData *contextInfo() const override; |
276 | SubmissionContext *submissionContext() const; |
277 | |
278 | inline RenderStateSet *defaultRenderState() const { return m_defaultRenderStateSet; } |
279 | |
280 | void enqueueRenderView(RenderView *renderView, int submitOrder); |
281 | bool isReadyToSubmit(); |
282 | |
283 | QVariant executeCommand(const QStringList &args) override; |
284 | void setOffscreenSurfaceHelper(OffscreenSurfaceHelper *helper) override; |
285 | QSurfaceFormat format() override; |
286 | |
287 | struct ViewSubmissionResultData |
288 | { |
289 | ViewSubmissionResultData() |
290 | : lastBoundFBOId(0) |
291 | , surface(nullptr) |
292 | {} |
293 | |
294 | uint lastBoundFBOId; |
295 | QSurface *surface; |
296 | }; |
297 | |
298 | ViewSubmissionResultData submitRenderViews(const QVector<RenderView *> &renderViews); |
299 | |
300 | RendererCache *cache() { return &m_cache; } |
301 | void setScreen(QScreen *scr) override; |
302 | QScreen *screen() const override; |
303 | |
304 | #ifdef QT3D_RENDER_UNIT_TESTS |
305 | public: |
306 | #else |
307 | |
308 | private: |
309 | #endif |
310 | bool canRender() const; |
311 | Profiling::FrameProfiler *activeProfiler() const; |
312 | |
313 | Qt3DCore::QServiceLocator *m_services; |
314 | QRenderAspect *m_aspect; |
315 | NodeManagers *m_nodesManager; |
316 | |
317 | // Frame graph root |
318 | Qt3DCore::QNodeId m_frameGraphRootUuid; |
319 | |
320 | Entity *m_renderSceneRoot; |
321 | |
322 | // Fail safe values that we can use if a RenderCommand |
323 | // is missing a shader |
324 | RenderStateSet *m_defaultRenderStateSet; |
325 | ShaderParameterPack m_defaultUniformPack; |
326 | |
327 | QScopedPointer<SubmissionContext> m_submissionContext; |
328 | QSurfaceFormat m_format; |
329 | |
330 | RenderQueue *m_renderQueue; |
331 | QScopedPointer<RenderThread> m_renderThread; |
332 | QScopedPointer<VSyncFrameAdvanceService> m_vsyncFrameAdvanceService; |
333 | |
334 | QSemaphore m_submitRenderViewsSemaphore; |
335 | QSemaphore m_waitForInitializationToBeCompleted; |
336 | QMutex m_hasBeenInitializedMutex; |
337 | |
338 | QAtomicInt m_running; |
339 | |
340 | QVector<Attribute *> m_dirtyAttributes; |
341 | QVector<Geometry *> m_dirtyGeometry; |
342 | QAtomicInt m_exposed; |
343 | |
344 | struct DirtyBits { |
345 | BackendNodeDirtySet marked; // marked dirty since last job build |
346 | BackendNodeDirtySet remaining; // remaining dirty after jobs have finished |
347 | }; |
348 | DirtyBits m_dirtyBits; |
349 | |
350 | QAtomicInt m_lastFrameCorrect; |
351 | QOpenGLContext *m_glContext; |
352 | QOpenGLContext *m_shareContext; |
353 | mutable QMutex m_shareContextMutex; |
354 | |
355 | qint64 m_time; |
356 | |
357 | RenderSettings *m_settings; |
358 | |
359 | UpdateShaderDataTransformJobPtr m_updateShaderDataTransformJob; |
360 | FrameCleanupJobPtr m_cleanupJob; |
361 | SendBufferCaptureJobPtr m_sendBufferCaptureJob; |
362 | FilterCompatibleTechniqueJobPtr m_filterCompatibleTechniqueJob; |
363 | LightGathererPtr m_lightGathererJob; |
364 | RenderableEntityFilterPtr m_renderableEntityFilterJob; |
365 | ComputableEntityFilterPtr m_computableEntityFilterJob; |
366 | |
367 | QVector<Qt3DCore::QNodeId> m_pendingRenderCaptureSendRequests; |
368 | |
369 | void performDraw(const RenderCommand *command); |
370 | void performCompute(const RenderView *rv, RenderCommand *command); |
371 | void createOrUpdateVAO(RenderCommand *command, |
372 | HVao *previousVAOHandle, |
373 | OpenGLVertexArrayObject **vao); |
374 | |
375 | SynchronizerJobPtr m_bufferGathererJob; |
376 | SynchronizerJobPtr m_vaoGathererJob; |
377 | SynchronizerJobPtr m_textureGathererJob; |
378 | SynchronizerJobPtr m_sendSetFenceHandlesToFrontendJob; |
379 | SynchronizerPostFramePtr m_introspectShaderJob; |
380 | |
381 | void lookForAbandonedVaos(); |
382 | void lookForDirtyBuffers(); |
383 | void lookForDownloadableBuffers(); |
384 | void lookForDirtyTextures(); |
385 | void reloadDirtyShaders(); |
386 | void sendShaderChangesToFrontend(Qt3DCore::QAspectManager *manager); |
387 | void sendTextureChangesToFrontend(Qt3DCore::QAspectManager *manager); |
388 | void sendSetFenceHandlesToFrontend(); |
389 | void sendDisablesToFrontend(Qt3DCore::QAspectManager *manager); |
390 | |
391 | QMutex m_abandonedVaosMutex; |
392 | QVector<HVao> m_abandonedVaos; |
393 | |
394 | QVector<HBuffer> m_dirtyBuffers; |
395 | QVector<Qt3DCore::QNodeId> m_downloadableBuffers; |
396 | QVector<HShader> m_dirtyShaders; |
397 | QVector<HTexture> m_dirtyTextures; |
398 | QVector<QPair<Texture::TextureUpdateInfo, Qt3DCore::QNodeIdVector>> m_updatedTextureProperties; |
399 | QVector<QPair<Qt3DCore::QNodeId, GLFence>> m_updatedSetFences; |
400 | QVector<Qt3DCore::QNodeId> m_updatedDisableSubtreeEnablers; |
401 | Qt3DCore::QNodeIdVector m_textureIdsToCleanup; |
402 | QVector<ShaderBuilderUpdate> m_shaderBuilderUpdates; |
403 | Qt3DCore::QNodeIdVector m_lastLoadedShaderIds; |
404 | |
405 | bool m_ownedContext; |
406 | |
407 | OffscreenSurfaceHelper *m_offscreenHelper; |
408 | GLResourceManagers *m_glResourceManagers; |
409 | QMutex m_offscreenSurfaceMutex; |
410 | |
411 | QScopedPointer<Qt3DRender::Debug::CommandExecuter> m_commandExecuter; |
412 | |
413 | mutable QScopedPointer<Qt3DRender::Render::Profiling::FrameProfiler> m_frameProfiler; |
414 | |
415 | #ifdef QT_BUILD_INTERNAL |
416 | friend class ::tst_Renderer; |
417 | #endif |
418 | |
419 | QMetaObject::Connection m_contextConnection; |
420 | RendererCache m_cache; |
421 | bool m_shouldSwapBuffers; |
422 | |
423 | QVector<FrameGraphNode *> m_frameGraphLeaves; |
424 | QScreen *m_screen = nullptr; |
425 | QSharedPointer<ResourceAccessor> m_scene2DResourceAccessor; |
426 | |
427 | Debug::ImGuiRenderer *m_imGuiRenderer; |
428 | QList<QPair<QObject *, QMouseEvent>> m_frameMouseEvents; |
429 | QList<QKeyEvent> m_frameKeyEvents; |
430 | QMutex m_frameEventsMutex; |
431 | int m_jobsInLastFrame; |
432 | }; |
433 | |
434 | } // namespace OpenGL |
435 | } // namespace Render |
436 | } // namespace Qt3DRender |
437 | |
438 | QT_END_NAMESPACE |
439 | |
440 | #endif // QT3DRENDER_RENDER_OPENGL_RENDERER_H |
441 | |