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39 | |
40 | #ifndef QT3DRENDER_RENDER_OPENGL_SHADERPARAMETERPACK_P_H |
41 | #define QT3DRENDER_RENDER_OPENGL_SHADERPARAMETERPACK_P_H |
42 | |
43 | // |
44 | // W A R N I N G |
45 | // ------------- |
46 | // |
47 | // This file is not part of the Qt API. It exists for the convenience |
48 | // of other Qt classes. This header file may change from version to |
49 | // version without notice, or even be removed. |
50 | // |
51 | // We mean it. |
52 | // |
53 | |
54 | #include <QVariant> |
55 | #include <QByteArray> |
56 | #include <QVector> |
57 | #include <QOpenGLShaderProgram> |
58 | #include <Qt3DCore/qnodeid.h> |
59 | #include <Qt3DRender/private/renderlogging_p.h> |
60 | #include <Qt3DRender/private/uniform_p.h> |
61 | #include <shadervariables_p.h> |
62 | |
63 | QT_BEGIN_NAMESPACE |
64 | |
65 | class QOpenGLShaderProgram; |
66 | |
67 | namespace Qt3DCore { |
68 | class QFrameAllocator; |
69 | } |
70 | |
71 | namespace Qt3DRender { |
72 | namespace Render { |
73 | namespace OpenGL { |
74 | |
75 | class GraphicsContext; |
76 | |
77 | struct BlockToUBO { |
78 | int m_blockIndex; |
79 | Qt3DCore::QNodeId m_bufferID; |
80 | bool m_needsUpdate; |
81 | QHash<QString, QVariant> m_updatedProperties; |
82 | }; |
83 | QT3D_DECLARE_TYPEINFO_3(Qt3DRender, Render, OpenGL, BlockToUBO, Q_MOVABLE_TYPE) |
84 | |
85 | struct BlockToSSBO { |
86 | int m_blockIndex; |
87 | int m_bindingIndex; |
88 | Qt3DCore::QNodeId m_bufferID; |
89 | }; |
90 | QT3D_DECLARE_TYPEINFO_3(Qt3DRender, Render, OpenGL, BlockToSSBO, Q_PRIMITIVE_TYPE) |
91 | |
92 | |
93 | struct PackUniformHash |
94 | { |
95 | std::vector<int> keys; |
96 | std::vector<UniformValue> values; |
97 | |
98 | PackUniformHash() |
99 | { |
100 | } |
101 | |
102 | void reserve(int count) |
103 | { |
104 | keys.reserve(n: count); |
105 | values.reserve(n: count); |
106 | } |
107 | |
108 | size_t size() const |
109 | { |
110 | return keys.size(); |
111 | } |
112 | |
113 | inline int indexForKey(int key) const |
114 | { |
115 | const auto b = keys.cbegin(); |
116 | const auto e = keys.cend(); |
117 | const auto it = std::find(first: b, last: e, val: key); |
118 | if (it == e) |
119 | return -1; |
120 | return std::distance(first: b, last: it); |
121 | } |
122 | |
123 | void insert(int key, const UniformValue &value) |
124 | { |
125 | const int idx = indexForKey(key); |
126 | if (idx != -1) { |
127 | values[idx] = value; |
128 | } else { |
129 | keys.push_back(x: key); |
130 | values.push_back(x: value); |
131 | } |
132 | } |
133 | |
134 | void insert(int key, UniformValue &&value) |
135 | { |
136 | const int idx = indexForKey(key); |
137 | if (idx != -1) { |
138 | values[idx] = std::move(value); |
139 | } else { |
140 | keys.push_back(x: key); |
141 | values.push_back(x: std::move(value)); |
142 | } |
143 | } |
144 | |
145 | UniformValue value(int key) const noexcept |
146 | { |
147 | const int idx = indexForKey(key); |
148 | if (idx != -1) |
149 | return values.at(n: idx); |
150 | return UniformValue(); |
151 | } |
152 | |
153 | UniformValue& value(int key) |
154 | { |
155 | const int idx = indexForKey(key); |
156 | if (idx != -1) |
157 | return values[idx]; |
158 | insert(key, value: UniformValue()); |
159 | return value(key); |
160 | } |
161 | |
162 | template<typename F> |
163 | void apply(int key, F func) const noexcept |
164 | { |
165 | const int idx = indexForKey(key); |
166 | if (idx != -1) |
167 | func(values[idx]); |
168 | } |
169 | |
170 | void erase(int idx) |
171 | { |
172 | keys.erase(position: keys.begin() + idx); |
173 | values.erase(position: values.begin() + idx); |
174 | } |
175 | |
176 | bool contains(int key) const noexcept |
177 | { |
178 | const auto b = keys.cbegin(); |
179 | const auto e = keys.cend(); |
180 | return std::find(first: b, last: e, val: key) != e; |
181 | } |
182 | }; |
183 | |
184 | class Q_AUTOTEST_EXPORT ShaderParameterPack |
185 | { |
186 | public: |
187 | ~ShaderParameterPack(); |
188 | |
189 | void reserve(int uniformCount); |
190 | void setUniform(const int glslNameId, const UniformValue &val); |
191 | void setTexture(const int glslNameId, int uniformArrayIndex, Qt3DCore::QNodeId id); |
192 | void setImage(const int glslNameId, int uniformArrayIndex, Qt3DCore::QNodeId id); |
193 | |
194 | void setUniformBuffer(BlockToUBO blockToUBO); |
195 | void setShaderStorageBuffer(BlockToSSBO blockToSSBO); |
196 | void setSubmissionUniformIndex(const int shaderUniformIndex); |
197 | |
198 | inline PackUniformHash &uniforms() { return m_uniforms; } |
199 | inline const PackUniformHash &uniforms() const { return m_uniforms; } |
200 | UniformValue uniform(const int glslNameId) const { return m_uniforms.value(key: glslNameId); } |
201 | |
202 | |
203 | struct NamedResource |
204 | { |
205 | enum Type { |
206 | Texture = 0, |
207 | Image |
208 | }; |
209 | |
210 | NamedResource() {} |
211 | NamedResource(const int glslNameId, Qt3DCore::QNodeId texId, |
212 | int uniformArrayIndex, Type type) |
213 | : glslNameId(glslNameId) |
214 | , nodeId(texId) |
215 | , uniformArrayIndex(uniformArrayIndex) |
216 | , type(type) |
217 | { } |
218 | |
219 | int glslNameId; |
220 | Qt3DCore::QNodeId nodeId; |
221 | int uniformArrayIndex; |
222 | Type type; |
223 | |
224 | bool operator==(const NamedResource &other) const |
225 | { |
226 | return glslNameId == other.glslNameId && |
227 | nodeId == other.nodeId && |
228 | uniformArrayIndex == other.uniformArrayIndex && |
229 | type == other.type; |
230 | } |
231 | |
232 | bool operator!=(const NamedResource &other) const |
233 | { |
234 | return !(*this == other); |
235 | } |
236 | }; |
237 | |
238 | inline const std::vector<NamedResource> &textures() const { return m_textures; } |
239 | inline const std::vector<NamedResource> &images() const { return m_images; } |
240 | inline const std::vector<BlockToUBO> &uniformBuffers() const { return m_uniformBuffers; } |
241 | inline const std::vector<BlockToSSBO> &shaderStorageBuffers() const { return m_shaderStorageBuffers; } |
242 | inline const std::vector<int> &submissionUniformIndices() const { return m_submissionUniformIndices; } |
243 | private: |
244 | PackUniformHash m_uniforms; |
245 | |
246 | std::vector<NamedResource> m_textures; |
247 | std::vector<NamedResource> m_images; |
248 | std::vector<BlockToUBO> m_uniformBuffers; |
249 | std::vector<BlockToSSBO> m_shaderStorageBuffers; |
250 | std::vector<int> m_submissionUniformIndices; |
251 | |
252 | friend class RenderView; |
253 | }; |
254 | QT3D_DECLARE_TYPEINFO_3(Qt3DRender, Render, OpenGL, ShaderParameterPack::NamedResource, Q_PRIMITIVE_TYPE) |
255 | |
256 | } // namespace OpenGL |
257 | } // namespace Render |
258 | } // namespace Qt3DRender |
259 | |
260 | QT_END_NAMESPACE |
261 | |
262 | Q_DECLARE_METATYPE(Qt3DRender::Render::OpenGL::ShaderParameterPack) |
263 | |
264 | #endif // QT3DRENDER_RENDER_OPENGL_SHADERPARAMETERPACK_P_H |
265 | |