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39 | |
40 | #ifndef QT3DRENDER_RENDER_CLEARBUFFERS_P_H |
41 | #define QT3DRENDER_RENDER_CLEARBUFFERS_P_H |
42 | |
43 | // |
44 | // W A R N I N G |
45 | // ------------- |
46 | // |
47 | // This file is not part of the Qt API. It exists for the convenience |
48 | // of other Qt classes. This header file may change from version to |
49 | // version without notice, or even be removed. |
50 | // |
51 | // We mean it. |
52 | // |
53 | |
54 | #include <Qt3DRender/private/framegraphnode_p.h> |
55 | #include <Qt3DRender/qclearbuffers.h> |
56 | |
57 | QT_BEGIN_NAMESPACE |
58 | |
59 | namespace Qt3DRender { |
60 | |
61 | namespace Render { |
62 | |
63 | class FrameGraphManager; |
64 | |
65 | class Q_3DRENDERSHARED_PRIVATE_EXPORT ClearBuffers : public FrameGraphNode |
66 | { |
67 | public: |
68 | ClearBuffers(); |
69 | |
70 | QClearBuffers::BufferType type() const; |
71 | float clearDepthValue() const; |
72 | int clearStencilValue() const; |
73 | Qt3DCore::QNodeId bufferId() const; |
74 | |
75 | // in the backend we store this as a QVector4D, as the clearBuffer |
76 | // functions do support all float values (also those not clamped to [0,1]) |
77 | // (for non-clamped float or int buffer types) |
78 | // we don't support this in the frontend yet, but let's keep our options for now |
79 | // and avoid QColor->QVector4D conversion every frame. |
80 | QVector4D clearColor() const; |
81 | |
82 | // some clear operations only accept clamped values |
83 | QColor clearColorAsColor() const; |
84 | |
85 | bool clearsAllColorBuffers() const; |
86 | void syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime) override; |
87 | |
88 | private: |
89 | QClearBuffers::BufferType m_type; |
90 | QColor m_clearColorAsColor; |
91 | QVector4D m_clearColor; |
92 | float m_clearDepthValue; |
93 | int m_clearStencilValue; |
94 | Qt3DCore::QNodeId m_colorBufferId; |
95 | }; |
96 | |
97 | } // namespace Render |
98 | |
99 | } // namespace Qt3DRender |
100 | |
101 | QT_END_NAMESPACE |
102 | |
103 | #endif // QT3DRENDER_RENDER_CLEARBUFFERS_P_H |
104 | |