| 1 | /**************************************************************************** | 
|---|---|
| 2 | ** | 
| 3 | ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). | 
| 4 | ** Contact: https://www.qt.io/licensing/ | 
| 5 | ** | 
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. | 
| 7 | ** | 
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ | 
| 9 | ** Commercial License Usage | 
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in | 
| 11 | ** accordance with the commercial license agreement provided with the | 
| 12 | ** Software or, alternatively, in accordance with the terms contained in | 
| 13 | ** a written agreement between you and The Qt Company. For licensing terms | 
| 14 | ** and conditions see https://www.qt.io/terms-conditions. For further | 
| 15 | ** information use the contact form at https://www.qt.io/contact-us. | 
| 16 | ** | 
| 17 | ** GNU Lesser General Public License Usage | 
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser | 
| 19 | ** General Public License version 3 as published by the Free Software | 
| 20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the | 
| 21 | ** packaging of this file. Please review the following information to | 
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements | 
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. | 
| 24 | ** | 
| 25 | ** GNU General Public License Usage | 
| 26 | ** Alternatively, this file may be used under the terms of the GNU | 
| 27 | ** General Public License version 2.0 or (at your option) the GNU General | 
| 28 | ** Public license version 3 or any later version approved by the KDE Free | 
| 29 | ** Qt Foundation. The licenses are as published by the Free Software | 
| 30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 | 
| 31 | ** included in the packaging of this file. Please review the following | 
| 32 | ** information to ensure the GNU General Public License requirements will | 
| 33 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and | 
| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. | 
| 35 | ** | 
| 36 | ** $QT_END_LICENSE$ | 
| 37 | ** | 
| 38 | ****************************************************************************/ | 
| 39 | |
| 40 | #include "renderqueue_p.h" | 
| 41 | #include <renderview_p.h> | 
| 42 | #include <QThread> | 
| 43 | |
| 44 | QT_BEGIN_NAMESPACE | 
| 45 | |
| 46 | namespace Qt3DRender { | 
| 47 | |
| 48 | namespace Render { | 
| 49 | |
| 50 | namespace OpenGL { | 
| 51 | |
| 52 | RenderQueue::RenderQueue() | 
| 53 | : m_noRender(false) | 
| 54 | , m_wasReset(true) | 
| 55 | , m_targetRenderViewCount(0) | 
| 56 | , m_currentRenderViewCount(0) | 
| 57 | , m_currentWorkQueue(1) | 
| 58 | { | 
| 59 | } | 
| 60 | |
| 61 | int RenderQueue::currentRenderViewCount() const | 
| 62 | { | 
| 63 | return m_currentRenderViewCount; | 
| 64 | } | 
| 65 | |
| 66 | /* | 
| 67 | * In case the framegraph changed or when the current number of render queue | 
| 68 | * needs to be reset. | 
| 69 | */ | 
| 70 | void RenderQueue::reset() | 
| 71 | { | 
| 72 | m_currentRenderViewCount = 0; | 
| 73 | m_targetRenderViewCount = 0; | 
| 74 | m_currentWorkQueue.clear(); | 
| 75 | m_noRender = false; | 
| 76 | m_wasReset = true; | 
| 77 | } | 
| 78 | |
| 79 | void RenderQueue::setNoRender() | 
| 80 | { | 
| 81 | Q_ASSERT(m_targetRenderViewCount == 0); | 
| 82 | m_noRender = true; | 
| 83 | } | 
| 84 | |
| 85 | /* | 
| 86 | * Queue up a RenderView for the frame being built. | 
| 87 | * Thread safe as this is called from the renderer which is locked. | 
| 88 | * Returns true if the renderView is complete | 
| 89 | */ | 
| 90 | bool RenderQueue::queueRenderView(RenderView *renderView, uint submissionOrderIndex) | 
| 91 | { | 
| 92 | Q_ASSERT(!m_noRender); | 
| 93 | m_currentWorkQueue[submissionOrderIndex] = renderView; | 
| 94 | ++m_currentRenderViewCount; | 
| 95 | Q_ASSERT(m_currentRenderViewCount <= m_targetRenderViewCount); | 
| 96 | return isFrameQueueComplete(); | 
| 97 | } | 
| 98 | |
| 99 | /* | 
| 100 | * Called by the Rendering Thread to retrieve the a frame queue to render. | 
| 101 | * A call to reset is required after rendering of the frame. Otherwise under some | 
| 102 | * conditions the current but then invalidated frame queue could be reused. | 
| 103 | */ | 
| 104 | QVector<RenderView *> RenderQueue::nextFrameQueue() | 
| 105 | { | 
| 106 | return m_currentWorkQueue; | 
| 107 | } | 
| 108 | |
| 109 | /* | 
| 110 | * Sets the number \a targetRenderViewCount of RenderView objects that make up a frame. | 
| 111 | */ | 
| 112 | void RenderQueue::setTargetRenderViewCount(int targetRenderViewCount) | 
| 113 | { | 
| 114 | Q_ASSERT(!m_noRender); | 
| 115 | m_targetRenderViewCount = targetRenderViewCount; | 
| 116 | m_currentWorkQueue.resize(asize: targetRenderViewCount); | 
| 117 | m_wasReset = false; | 
| 118 | } | 
| 119 | |
| 120 | /* | 
| 121 | * Returns true if all the RenderView objects making up the current frame have been queued. | 
| 122 | * Returns false otherwise. | 
| 123 | * \note a frameQueue or size 0 is considered incomplete. | 
| 124 | */ | 
| 125 | bool RenderQueue::isFrameQueueComplete() const | 
| 126 | { | 
| 127 | return (m_noRender | 
| 128 | || (m_targetRenderViewCount > 0 && m_targetRenderViewCount == m_currentRenderViewCount)); | 
| 129 | } | 
| 130 | |
| 131 | } // namespace OpenGL | 
| 132 | |
| 133 | } // namespace Render | 
| 134 | |
| 135 | } // namespace Qt3DRender | 
| 136 | |
| 137 | QT_END_NAMESPACE | 
| 138 | 
