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2 | ** |
3 | ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). |
4 | ** Contact: https://www.qt.io/licensing/ |
5 | ** |
6 | ** This file is part of the Qt3D module of the Qt Toolkit. |
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24 | ** |
25 | ** GNU General Public License Usage |
26 | ** Alternatively, this file may be used under the terms of the GNU |
27 | ** General Public License version 2.0 or (at your option) the GNU General |
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38 | ****************************************************************************/ |
39 | |
40 | #include "renderqueue_p.h" |
41 | #include <renderview_p.h> |
42 | #include <QThread> |
43 | |
44 | QT_BEGIN_NAMESPACE |
45 | |
46 | namespace Qt3DRender { |
47 | |
48 | namespace Render { |
49 | |
50 | namespace OpenGL { |
51 | |
52 | RenderQueue::RenderQueue() |
53 | : m_noRender(false) |
54 | , m_wasReset(true) |
55 | , m_targetRenderViewCount(0) |
56 | , m_currentRenderViewCount(0) |
57 | , m_currentWorkQueue(1) |
58 | { |
59 | } |
60 | |
61 | int RenderQueue::currentRenderViewCount() const |
62 | { |
63 | return m_currentRenderViewCount; |
64 | } |
65 | |
66 | /* |
67 | * In case the framegraph changed or when the current number of render queue |
68 | * needs to be reset. |
69 | */ |
70 | void RenderQueue::reset() |
71 | { |
72 | m_currentRenderViewCount = 0; |
73 | m_targetRenderViewCount = 0; |
74 | m_currentWorkQueue.clear(); |
75 | m_noRender = false; |
76 | m_wasReset = true; |
77 | } |
78 | |
79 | void RenderQueue::setNoRender() |
80 | { |
81 | Q_ASSERT(m_targetRenderViewCount == 0); |
82 | m_noRender = true; |
83 | } |
84 | |
85 | /* |
86 | * Queue up a RenderView for the frame being built. |
87 | * Thread safe as this is called from the renderer which is locked. |
88 | * Returns true if the renderView is complete |
89 | */ |
90 | bool RenderQueue::queueRenderView(RenderView *renderView, uint submissionOrderIndex) |
91 | { |
92 | Q_ASSERT(!m_noRender); |
93 | m_currentWorkQueue[submissionOrderIndex] = renderView; |
94 | ++m_currentRenderViewCount; |
95 | Q_ASSERT(m_currentRenderViewCount <= m_targetRenderViewCount); |
96 | return isFrameQueueComplete(); |
97 | } |
98 | |
99 | /* |
100 | * Called by the Rendering Thread to retrieve the a frame queue to render. |
101 | * A call to reset is required after rendering of the frame. Otherwise under some |
102 | * conditions the current but then invalidated frame queue could be reused. |
103 | */ |
104 | QVector<RenderView *> RenderQueue::nextFrameQueue() |
105 | { |
106 | return m_currentWorkQueue; |
107 | } |
108 | |
109 | /* |
110 | * Sets the number \a targetRenderViewCount of RenderView objects that make up a frame. |
111 | */ |
112 | void RenderQueue::setTargetRenderViewCount(int targetRenderViewCount) |
113 | { |
114 | Q_ASSERT(!m_noRender); |
115 | m_targetRenderViewCount = targetRenderViewCount; |
116 | m_currentWorkQueue.resize(asize: targetRenderViewCount); |
117 | m_wasReset = false; |
118 | } |
119 | |
120 | /* |
121 | * Returns true if all the RenderView objects making up the current frame have been queued. |
122 | * Returns false otherwise. |
123 | * \note a frameQueue or size 0 is considered incomplete. |
124 | */ |
125 | bool RenderQueue::isFrameQueueComplete() const |
126 | { |
127 | return (m_noRender |
128 | || (m_targetRenderViewCount > 0 && m_targetRenderViewCount == m_currentRenderViewCount)); |
129 | } |
130 | |
131 | } // namespace OpenGL |
132 | |
133 | } // namespace Render |
134 | |
135 | } // namespace Qt3DRender |
136 | |
137 | QT_END_NAMESPACE |
138 |