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39
40#ifndef SCENE3DSGMATERIAL_H
41#define SCENE3DSGMATERIAL_H
42
43//
44// W A R N I N G
45// -------------
46//
47// This file is not part of the Qt API. It exists purely as an
48// implementation detail. This header file may change from version to
49// version without notice, or even be removed.
50//
51// We mean it.
52//
53
54#include <QtQuick/QSGMaterial>
55#include <QtQuick/qsgtexture.h>
56
57#include <scene3dsgmaterialshader_p.h>
58
59QT_BEGIN_NAMESPACE
60
61namespace Qt3DRender {
62
63class Scene3DSGMaterial : public QSGMaterial
64{
65public:
66 Scene3DSGMaterial();
67
68 void setTexture(QSGTexture *texture)
69 {
70 m_texture = texture;
71 setFlag(flags: Blending, on: m_texture ? m_texture->hasAlphaChannel() : false);
72 }
73
74 QSGTexture *texture() const Q_DECL_NOTHROW { return m_texture; }
75 QSGMaterialType *type() const final { return &Scene3DSGMaterialShader::type; }
76 QSGMaterialShader *createShader() const final { return new Scene3DSGMaterialShader(); }
77
78 void show() { m_visible = true; }
79 bool visible() const { return m_visible; }
80
81private:
82 QSGTexture *m_texture;
83 bool m_visible;
84};
85
86} // namespace Qt3DRender
87
88QT_END_NAMESPACE
89
90#endif // SCENE3DSGMATERIAL_H
91

source code of qt3d/src/quick3d/imports/scene3d/scene3dsgmaterial_p.h