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39 | |
40 | #ifndef QT3DRENDER_SCENE3DSGNODE_P_H |
41 | #define QT3DRENDER_SCENE3DSGNODE_P_H |
42 | |
43 | // |
44 | // W A R N I N G |
45 | // ------------- |
46 | // |
47 | // This file is not part of the Qt API. It exists purely as an |
48 | // implementation detail. This header file may change from version to |
49 | // version without notice, or even be removed. |
50 | // |
51 | // We mean it. |
52 | // |
53 | |
54 | #include <QtQuick/QSGGeometryNode> |
55 | |
56 | #include <scene3dsgmaterial_p.h> |
57 | |
58 | QT_BEGIN_NAMESPACE |
59 | |
60 | class QSGTexture; |
61 | |
62 | namespace Qt3DRender { |
63 | |
64 | class Scene3DSGNode : public QSGGeometryNode |
65 | { |
66 | public: |
67 | Scene3DSGNode(); |
68 | ~Scene3DSGNode(); |
69 | |
70 | void setTexture(QSGTexture *texture) Q_DECL_NOTHROW |
71 | { |
72 | m_material.setTexture(texture); |
73 | m_opaqueMaterial.setTexture(texture); |
74 | markDirty(bits: DirtyMaterial); |
75 | } |
76 | QSGTexture *texture() const Q_DECL_NOTHROW { return m_material.texture(); } |
77 | |
78 | void setRect(const QRectF &rect, const QRectF textureRect = QRectF(0.0f, 1.0f, 1.0f, -1.0f)); |
79 | QRectF rect() const Q_DECL_NOTHROW { return m_rect; } |
80 | |
81 | void show(); |
82 | |
83 | private: |
84 | Scene3DSGMaterial m_material; |
85 | Scene3DSGMaterial m_opaqueMaterial; |
86 | QSGGeometry m_geometry; |
87 | QRectF m_rect; |
88 | }; |
89 | |
90 | } // namespace Qt3DRender |
91 | |
92 | QT_END_NAMESPACE |
93 | |
94 | #endif // QT3DRENDER_SCENE3DSGNODE_P_H |
95 | |