| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2018 Klaralvdalens Datakonsult AB (KDAB). |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ |
| 9 | ** Commercial License Usage |
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| 15 | ** information use the contact form at https://www.qt.io/contact-us. |
| 16 | ** |
| 17 | ** GNU Lesser General Public License Usage |
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
| 19 | ** General Public License version 3 as published by the Free Software |
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| 21 | ** packaging of this file. Please review the following information to |
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements |
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
| 24 | ** |
| 25 | ** GNU General Public License Usage |
| 26 | ** Alternatively, this file may be used under the terms of the GNU |
| 27 | ** General Public License version 2.0 or (at your option) the GNU General |
| 28 | ** Public license version 3 or any later version approved by the KDE Free |
| 29 | ** Qt Foundation. The licenses are as published by the Free Software |
| 30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
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| 32 | ** information to ensure the GNU General Public License requirements will |
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| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
| 35 | ** |
| 36 | ** $QT_END_LICENSE$ |
| 37 | ** |
| 38 | ****************************************************************************/ |
| 39 | |
| 40 | #include <Qt3DQuickRender/private/quick3draycaster_p.h> |
| 41 | #include <Qt3DQuickRender/private/quick3draycaster_p_p.h> |
| 42 | #include <Qt3DCore/private/qscene_p.h> |
| 43 | |
| 44 | #include <Qt3DCore/QEntity> |
| 45 | |
| 46 | #include <QQmlEngine> |
| 47 | #include <QJSValue> |
| 48 | |
| 49 | QT_BEGIN_NAMESPACE |
| 50 | |
| 51 | namespace Qt3DRender { |
| 52 | namespace Render { |
| 53 | namespace Quick { |
| 54 | |
| 55 | void Quick3DRayCasterPrivate::dispatchHits(const QAbstractRayCaster::Hits &hits) |
| 56 | { |
| 57 | m_hits = hits; |
| 58 | updateHitEntites(hits&: m_hits, scene: m_scene); |
| 59 | |
| 60 | Q_Q(Quick3DRayCaster); |
| 61 | if (!m_engine) |
| 62 | m_engine = qmlEngine(q->parent()); |
| 63 | |
| 64 | m_jsHits = convertHits(hits: m_hits, engine: m_engine); |
| 65 | |
| 66 | bool v = q->blockNotifications(block: true); |
| 67 | emit q->hitsChanged(hits: m_jsHits); |
| 68 | q->blockNotifications(block: v); |
| 69 | } |
| 70 | |
| 71 | QJSValue Quick3DRayCasterPrivate::convertHits(const QAbstractRayCaster::Hits &hits, QQmlEngine *engine) |
| 72 | { |
| 73 | auto jsHits = engine->newArray(length: hits.length()); |
| 74 | for (int i=0; i<hits.size(); i++) { |
| 75 | QJSValue v = engine->newObject(); |
| 76 | v.setProperty(name: QLatin1String("type" ), value: hits[i].type()); |
| 77 | v.setProperty(name: QLatin1String("entity" ), value: engine->newQObject(object: hits[i].entity())); |
| 78 | v.setProperty(name: QLatin1String("distance" ), value: hits[i].distance()); |
| 79 | { |
| 80 | QJSValue p = engine->newObject(); |
| 81 | p.setProperty(name: QLatin1String("x" ), value: hits[i].localIntersection().x()); |
| 82 | p.setProperty(name: QLatin1String("y" ), value: hits[i].localIntersection().y()); |
| 83 | p.setProperty(name: QLatin1String("z" ), value: hits[i].localIntersection().z()); |
| 84 | v.setProperty(name: QLatin1String("localIntersection" ), value: p); |
| 85 | } |
| 86 | { |
| 87 | QJSValue p = engine->newObject(); |
| 88 | p.setProperty(name: QLatin1String("x" ), value: hits[i].worldIntersection().x()); |
| 89 | p.setProperty(name: QLatin1String("y" ), value: hits[i].worldIntersection().y()); |
| 90 | p.setProperty(name: QLatin1String("z" ), value: hits[i].worldIntersection().z()); |
| 91 | v.setProperty(name: QLatin1String("worldIntersection" ), value: p); |
| 92 | } |
| 93 | |
| 94 | switch (hits[i].type()) { |
| 95 | case Qt3DRender::QRayCasterHit::TriangleHit: |
| 96 | v.setProperty(name: QLatin1String("primitiveIndex" ), value: hits[i].primitiveIndex()); |
| 97 | v.setProperty(name: QLatin1String("vertex1Index" ), value: hits[i].vertex1Index()); |
| 98 | v.setProperty(name: QLatin1String("vertex2Index" ), value: hits[i].vertex2Index()); |
| 99 | v.setProperty(name: QLatin1String("vertex3Index" ), value: hits[i].vertex3Index()); |
| 100 | break; |
| 101 | case Qt3DRender::QRayCasterHit::LineHit: |
| 102 | v.setProperty(name: QLatin1String("primitiveIndex" ), value: hits[i].primitiveIndex()); |
| 103 | v.setProperty(name: QLatin1String("vertex1Index" ), value: hits[i].vertex1Index()); |
| 104 | v.setProperty(name: QLatin1String("vertex2Index" ), value: hits[i].vertex2Index()); |
| 105 | break; |
| 106 | case Qt3DRender::QRayCasterHit::PointHit: |
| 107 | v.setProperty(name: QLatin1String("primitiveIndex" ), value: hits[i].primitiveIndex()); |
| 108 | break; |
| 109 | default: break; |
| 110 | } |
| 111 | |
| 112 | jsHits.setProperty(arrayIndex: i, value: v); |
| 113 | } |
| 114 | |
| 115 | return jsHits; |
| 116 | } |
| 117 | |
| 118 | void Quick3DRayCasterPrivate::appendLayer(QQmlListProperty<QLayer> *list, QLayer *layer) |
| 119 | { |
| 120 | QAbstractRayCaster *filter = qobject_cast<QAbstractRayCaster *>(object: list->object); |
| 121 | if (filter) |
| 122 | filter->addLayer(layer); |
| 123 | } |
| 124 | |
| 125 | QLayer *Quick3DRayCasterPrivate::layerAt(QQmlListProperty<QLayer> *list, int index) |
| 126 | { |
| 127 | QAbstractRayCaster *filter = qobject_cast<QAbstractRayCaster *>(object: list->object); |
| 128 | if (filter) |
| 129 | return filter->layers().at(i: index); |
| 130 | return nullptr; |
| 131 | } |
| 132 | |
| 133 | int Quick3DRayCasterPrivate::layerCount(QQmlListProperty<QLayer> *list) |
| 134 | { |
| 135 | QAbstractRayCaster *filter = qobject_cast<QAbstractRayCaster *>(object: list->object); |
| 136 | if (filter) |
| 137 | return filter->layers().count(); |
| 138 | return 0; |
| 139 | } |
| 140 | |
| 141 | void Quick3DRayCasterPrivate::clearLayers(QQmlListProperty<QLayer> *list) |
| 142 | { |
| 143 | QAbstractRayCaster *filter = qobject_cast<QAbstractRayCaster *>(object: list->object); |
| 144 | if (filter) { |
| 145 | const auto layers = filter->layers(); |
| 146 | for (QLayer *layer : layers) |
| 147 | filter->removeLayer(layer); |
| 148 | } |
| 149 | } |
| 150 | |
| 151 | Quick3DRayCaster::Quick3DRayCaster(QObject *parent) |
| 152 | : QRayCaster(*new Quick3DRayCasterPrivate(), qobject_cast<Qt3DCore::QNode *>(object: parent)) |
| 153 | { |
| 154 | } |
| 155 | |
| 156 | QJSValue Quick3DRayCaster::hits() const |
| 157 | { |
| 158 | Q_D(const Quick3DRayCaster); |
| 159 | return d->m_jsHits; |
| 160 | } |
| 161 | |
| 162 | QQmlListProperty<Qt3DRender::QLayer> Qt3DRender::Render::Quick::Quick3DRayCaster::qmlLayers() |
| 163 | { |
| 164 | return QQmlListProperty<QLayer>(this, 0, |
| 165 | &Quick3DRayCasterPrivate::appendLayer, |
| 166 | &Quick3DRayCasterPrivate::layerCount, |
| 167 | &Quick3DRayCasterPrivate::layerAt, |
| 168 | &Quick3DRayCasterPrivate::clearLayers); |
| 169 | } |
| 170 | |
| 171 | } // namespace Quick |
| 172 | } // namespace Render |
| 173 | } // namespace Qt3DRender |
| 174 | |
| 175 | QT_END_NAMESPACE |
| 176 | |