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39 | |
40 | #include <Qt3DQuickRender/private/quick3dshaderdataarray_p.h> |
41 | #include <Qt3DRender/private/qshaderdata_p.h> |
42 | |
43 | QT_BEGIN_NAMESPACE |
44 | |
45 | namespace Qt3DRender { |
46 | namespace Render { |
47 | namespace Quick { |
48 | |
49 | class Quick3DShaderDataArrayPrivate : public Qt3DCore::QNodePrivate |
50 | { |
51 | public: |
52 | Quick3DShaderDataArrayPrivate() |
53 | : QNodePrivate() |
54 | {} |
55 | |
56 | QVector<QShaderData *> m_values; |
57 | }; |
58 | |
59 | Quick3DShaderDataArray::Quick3DShaderDataArray(QNode *parent) |
60 | : QNode(*new Quick3DShaderDataArrayPrivate, parent) |
61 | { |
62 | } |
63 | |
64 | QQmlListProperty<QShaderData> Quick3DShaderDataArray::valuesList() |
65 | { |
66 | return QQmlListProperty<QShaderData>(this, 0, |
67 | &Quick3DShaderDataArray::appendValue, |
68 | &Quick3DShaderDataArray::valueCount, |
69 | &Quick3DShaderDataArray::valueAt, |
70 | &Quick3DShaderDataArray::clearValues); |
71 | } |
72 | |
73 | QVector<QShaderData *> Quick3DShaderDataArray::values() const |
74 | { |
75 | Q_D(const Quick3DShaderDataArray); |
76 | return d->m_values; |
77 | } |
78 | |
79 | // TODO: Avoid cloning here |
80 | //void Quick3DShaderDataArray::copy(const QNode *ref) |
81 | //{ |
82 | // QNode::copy(ref); |
83 | // const Quick3DShaderDataArray *dataArray = static_cast<const Quick3DShaderDataArray *>(ref); |
84 | // Q_FOREACH (QShaderData *v, dataArray->d_func()->m_values) |
85 | // d_func()->m_values.append(static_cast<QShaderData *>(QNode::clone(v))); |
86 | //} |
87 | |
88 | void Quick3DShaderDataArray::appendValue(QQmlListProperty<QShaderData> *list, QShaderData *bar) |
89 | { |
90 | Quick3DShaderDataArray *self = static_cast<Quick3DShaderDataArray *>(list->object); |
91 | static_cast<Quick3DShaderDataArrayPrivate *>(Quick3DShaderDataArrayPrivate::get(q: self))->m_values.append(t: bar); |
92 | } |
93 | |
94 | QShaderData *Quick3DShaderDataArray::valueAt(QQmlListProperty<QShaderData> *list, int index) |
95 | { |
96 | Quick3DShaderDataArray *self = static_cast<Quick3DShaderDataArray *>(list->object); |
97 | return static_cast<Quick3DShaderDataArrayPrivate *>(Quick3DShaderDataArrayPrivate::get(q: self))->m_values.at(i: index); |
98 | } |
99 | |
100 | int Quick3DShaderDataArray::valueCount(QQmlListProperty<QShaderData> *list) |
101 | { |
102 | Quick3DShaderDataArray *self = static_cast<Quick3DShaderDataArray *>(list->object); |
103 | return static_cast<Quick3DShaderDataArrayPrivate *>(Quick3DShaderDataArrayPrivate::get(q: self))->m_values.count(); |
104 | } |
105 | |
106 | void Quick3DShaderDataArray::clearValues(QQmlListProperty<QShaderData> *list) |
107 | { |
108 | Quick3DShaderDataArray *self = static_cast<Quick3DShaderDataArray *>(list->object); |
109 | static_cast<Quick3DShaderDataArrayPrivate *>(Quick3DShaderDataArrayPrivate::get(q: self))->m_values.clear(); |
110 | } |
111 | |
112 | } // namespace Quick |
113 | } // namespace Render |
114 | } // namespace Qt3DRender |
115 | |
116 | QT_END_NAMESPACE |
117 | |