| 1 | /**************************************************************************** | 
| 2 | ** | 
| 3 | ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). | 
| 4 | ** Contact: https://www.qt.io/licensing/ | 
| 5 | ** | 
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. | 
| 7 | ** | 
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ | 
| 9 | ** Commercial License Usage | 
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| 16 | ** | 
| 17 | ** GNU Lesser General Public License Usage | 
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser | 
| 19 | ** General Public License version 3 as published by the Free Software | 
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| 21 | ** packaging of this file. Please review the following information to | 
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements | 
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. | 
| 24 | ** | 
| 25 | ** GNU General Public License Usage | 
| 26 | ** Alternatively, this file may be used under the terms of the GNU | 
| 27 | ** General Public License version 2.0 or (at your option) the GNU General | 
| 28 | ** Public license version 3 or any later version approved by the KDE Free | 
| 29 | ** Qt Foundation. The licenses are as published by the Free Software | 
| 30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 | 
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| 32 | ** information to ensure the GNU General Public License requirements will | 
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| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. | 
| 35 | ** | 
| 36 | ** $QT_END_LICENSE$ | 
| 37 | ** | 
| 38 | ****************************************************************************/ | 
| 39 |  | 
| 40 | #include <Qt3DQuickRender/private/quick3dshaderdataarray_p.h> | 
| 41 | #include <Qt3DRender/private/qshaderdata_p.h> | 
| 42 |  | 
| 43 | QT_BEGIN_NAMESPACE | 
| 44 |  | 
| 45 | namespace Qt3DRender { | 
| 46 | namespace Render { | 
| 47 | namespace Quick { | 
| 48 |  | 
| 49 | class Quick3DShaderDataArrayPrivate : public Qt3DCore::QNodePrivate | 
| 50 | { | 
| 51 | public: | 
| 52 |     Quick3DShaderDataArrayPrivate() | 
| 53 |         : QNodePrivate() | 
| 54 |     {} | 
| 55 |  | 
| 56 |     QVector<QShaderData *> m_values; | 
| 57 | }; | 
| 58 |  | 
| 59 | Quick3DShaderDataArray::Quick3DShaderDataArray(QNode *parent) | 
| 60 |     : QNode(*new Quick3DShaderDataArrayPrivate, parent) | 
| 61 | { | 
| 62 | } | 
| 63 |  | 
| 64 | QQmlListProperty<QShaderData> Quick3DShaderDataArray::valuesList() | 
| 65 | { | 
| 66 |     return QQmlListProperty<QShaderData>(this, 0, | 
| 67 |                                          &Quick3DShaderDataArray::appendValue, | 
| 68 |                                          &Quick3DShaderDataArray::valueCount, | 
| 69 |                                          &Quick3DShaderDataArray::valueAt, | 
| 70 |                                          &Quick3DShaderDataArray::clearValues); | 
| 71 | } | 
| 72 |  | 
| 73 | QVector<QShaderData *> Quick3DShaderDataArray::values() const | 
| 74 | { | 
| 75 |     Q_D(const Quick3DShaderDataArray); | 
| 76 |     return d->m_values; | 
| 77 | } | 
| 78 |  | 
| 79 | // TODO: Avoid cloning here | 
| 80 | //void Quick3DShaderDataArray::copy(const QNode *ref) | 
| 81 | //{ | 
| 82 | //    QNode::copy(ref); | 
| 83 | //    const Quick3DShaderDataArray *dataArray = static_cast<const Quick3DShaderDataArray *>(ref); | 
| 84 | //    Q_FOREACH (QShaderData *v, dataArray->d_func()->m_values) | 
| 85 | //        d_func()->m_values.append(static_cast<QShaderData *>(QNode::clone(v))); | 
| 86 | //} | 
| 87 |  | 
| 88 | void Quick3DShaderDataArray::appendValue(QQmlListProperty<QShaderData> *list, QShaderData *bar) | 
| 89 | { | 
| 90 |     Quick3DShaderDataArray *self = static_cast<Quick3DShaderDataArray *>(list->object); | 
| 91 |     static_cast<Quick3DShaderDataArrayPrivate *>(Quick3DShaderDataArrayPrivate::get(q: self))->m_values.append(t: bar); | 
| 92 | } | 
| 93 |  | 
| 94 | QShaderData *Quick3DShaderDataArray::valueAt(QQmlListProperty<QShaderData> *list, int index) | 
| 95 | { | 
| 96 |     Quick3DShaderDataArray *self = static_cast<Quick3DShaderDataArray *>(list->object); | 
| 97 |     return static_cast<Quick3DShaderDataArrayPrivate *>(Quick3DShaderDataArrayPrivate::get(q: self))->m_values.at(i: index); | 
| 98 | } | 
| 99 |  | 
| 100 | int Quick3DShaderDataArray::valueCount(QQmlListProperty<QShaderData> *list) | 
| 101 | { | 
| 102 |     Quick3DShaderDataArray *self = static_cast<Quick3DShaderDataArray *>(list->object); | 
| 103 |     return static_cast<Quick3DShaderDataArrayPrivate *>(Quick3DShaderDataArrayPrivate::get(q: self))->m_values.count(); | 
| 104 | } | 
| 105 |  | 
| 106 | void Quick3DShaderDataArray::clearValues(QQmlListProperty<QShaderData> *list) | 
| 107 | { | 
| 108 |     Quick3DShaderDataArray *self = static_cast<Quick3DShaderDataArray *>(list->object); | 
| 109 |     static_cast<Quick3DShaderDataArrayPrivate *>(Quick3DShaderDataArrayPrivate::get(q: self))->m_values.clear(); | 
| 110 | } | 
| 111 |  | 
| 112 | } // namespace Quick | 
| 113 | } // namespace Render | 
| 114 | } // namespace Qt3DRender | 
| 115 |  | 
| 116 | QT_END_NAMESPACE | 
| 117 |  |