| 1 | /**************************************************************************** | 
| 2 | ** | 
| 3 | ** Copyright (C) 2017 The Qt Company Ltd. | 
| 4 | ** Contact: http://www.qt.io/licensing/ | 
| 5 | ** | 
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. | 
| 7 | ** | 
| 8 | ** $QT_BEGIN_LICENSE:LGPL3$ | 
| 9 | ** Commercial License Usage | 
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in | 
| 11 | ** accordance with the commercial license agreement provided with the | 
| 12 | ** Software or, alternatively, in accordance with the terms contained in | 
| 13 | ** a written agreement between you and The Qt Company. For licensing terms | 
| 14 | ** and conditions see http://www.qt.io/terms-conditions. For further | 
| 15 | ** information use the contact form at http://www.qt.io/contact-us. | 
| 16 | ** | 
| 17 | ** GNU Lesser General Public License Usage | 
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser | 
| 19 | ** General Public License version 3 as published by the Free Software | 
| 20 | ** Foundation and appearing in the file LICENSE.LGPLv3 included in the | 
| 21 | ** packaging of this file. Please review the following information to | 
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements | 
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl.html. | 
| 24 | ** | 
| 25 | ** GNU General Public License Usage | 
| 26 | ** Alternatively, this file may be used under the terms of the GNU | 
| 27 | ** General Public License version 2.0 or later as published by the Free | 
| 28 | ** Software Foundation and appearing in the file LICENSE.GPL included in | 
| 29 | ** the packaging of this file. Please review the following information to | 
| 30 | ** ensure the GNU General Public License version 2.0 requirements will be | 
| 31 | ** met: http://www.gnu.org/licenses/gpl-2.0.html. | 
| 32 | ** | 
| 33 | ** $QT_END_LICENSE$ | 
| 34 | ** | 
| 35 | ****************************************************************************/ | 
| 36 |  | 
| 37 | #include "qt3dquick3dscene2d_p.h" | 
| 38 | #include <Qt3DCore/qentity.h> | 
| 39 |  | 
| 40 | QT_BEGIN_NAMESPACE | 
| 41 |  | 
| 42 | namespace Qt3DRender { | 
| 43 | namespace Render { | 
| 44 | namespace Quick { | 
| 45 |  | 
| 46 | QQuick3DScene2D::QQuick3DScene2D(QObject *parent) | 
| 47 |     : QObject(parent) | 
| 48 | { | 
| 49 | } | 
| 50 |  | 
| 51 | QQmlListProperty<Qt3DCore::QEntity> QQuick3DScene2D::entities() | 
| 52 | { | 
| 53 |     return QQmlListProperty<Qt3DCore::QEntity>(this, 0, | 
| 54 |                                                &QQuick3DScene2D::appendEntity, | 
| 55 |                                                &QQuick3DScene2D::entityCount, | 
| 56 |                                                &QQuick3DScene2D::entityAt, | 
| 57 |                                                &QQuick3DScene2D::clearEntities); | 
| 58 | } | 
| 59 |  | 
| 60 | void QQuick3DScene2D::appendEntity(QQmlListProperty<Qt3DCore::QEntity> *list, | 
| 61 |                                    Qt3DCore::QEntity *entity) | 
| 62 | { | 
| 63 |     QQuick3DScene2D *scene2d = qobject_cast<QQuick3DScene2D *>(object: list->object); | 
| 64 |     if (scene2d) | 
| 65 |         scene2d->parentScene2D()->addEntity(entity); | 
| 66 | } | 
| 67 |  | 
| 68 | int QQuick3DScene2D::entityCount(QQmlListProperty<Qt3DCore::QEntity> *list) | 
| 69 | { | 
| 70 |     QQuick3DScene2D *scene2d = qobject_cast<QQuick3DScene2D *>(object: list->object); | 
| 71 |     if (scene2d) | 
| 72 |         return scene2d->parentScene2D()->entities().count(); | 
| 73 |     return 0; | 
| 74 | } | 
| 75 |  | 
| 76 | Qt3DCore::QEntity *QQuick3DScene2D::entityAt(QQmlListProperty<Qt3DCore::QEntity> *list, int index) | 
| 77 | { | 
| 78 |     QQuick3DScene2D *scene2d = qobject_cast<QQuick3DScene2D *>(object: list->object); | 
| 79 |     if (scene2d) { | 
| 80 |         return qobject_cast<Qt3DCore::QEntity *>( | 
| 81 |                     object: scene2d->parentScene2D()->entities().at(i: index)); | 
| 82 |     } | 
| 83 |     return nullptr; | 
| 84 | } | 
| 85 |  | 
| 86 | void QQuick3DScene2D::clearEntities(QQmlListProperty<Qt3DCore::QEntity> *list) | 
| 87 | { | 
| 88 |     QQuick3DScene2D *scene2d = qobject_cast<QQuick3DScene2D *>(object: list->object); | 
| 89 |     if (scene2d) { | 
| 90 |         QVector<Qt3DCore::QEntity*> entities = scene2d->parentScene2D()->entities(); | 
| 91 |         for (Qt3DCore::QEntity *e : entities) | 
| 92 |             scene2d->parentScene2D()->removeEntity(entity: e); | 
| 93 |     } | 
| 94 | } | 
| 95 |  | 
| 96 | } // namespace Quick | 
| 97 | } // namespace Render | 
| 98 | } // namespace Qt3DRender | 
| 99 |  | 
| 100 | QT_END_NAMESPACE | 
| 101 |  |