| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2017 The Qt Company Ltd. |
| 4 | ** Contact: http://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:LGPL3$ |
| 9 | ** Commercial License Usage |
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| 15 | ** information use the contact form at http://www.qt.io/contact-us. |
| 16 | ** |
| 17 | ** GNU Lesser General Public License Usage |
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
| 19 | ** General Public License version 3 as published by the Free Software |
| 20 | ** Foundation and appearing in the file LICENSE.LGPLv3 included in the |
| 21 | ** packaging of this file. Please review the following information to |
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements |
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl.html. |
| 24 | ** |
| 25 | ** GNU General Public License Usage |
| 26 | ** Alternatively, this file may be used under the terms of the GNU |
| 27 | ** General Public License version 2.0 or later as published by the Free |
| 28 | ** Software Foundation and appearing in the file LICENSE.GPL included in |
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| 30 | ** ensure the GNU General Public License version 2.0 requirements will be |
| 31 | ** met: http://www.gnu.org/licenses/gpl-2.0.html. |
| 32 | ** |
| 33 | ** $QT_END_LICENSE$ |
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| 35 | ****************************************************************************/ |
| 36 | |
| 37 | #include "qt3dquick3dscene2d_p.h" |
| 38 | #include <Qt3DCore/qentity.h> |
| 39 | |
| 40 | QT_BEGIN_NAMESPACE |
| 41 | |
| 42 | namespace Qt3DRender { |
| 43 | namespace Render { |
| 44 | namespace Quick { |
| 45 | |
| 46 | QQuick3DScene2D::QQuick3DScene2D(QObject *parent) |
| 47 | : QObject(parent) |
| 48 | { |
| 49 | } |
| 50 | |
| 51 | QQmlListProperty<Qt3DCore::QEntity> QQuick3DScene2D::entities() |
| 52 | { |
| 53 | return QQmlListProperty<Qt3DCore::QEntity>(this, 0, |
| 54 | &QQuick3DScene2D::appendEntity, |
| 55 | &QQuick3DScene2D::entityCount, |
| 56 | &QQuick3DScene2D::entityAt, |
| 57 | &QQuick3DScene2D::clearEntities); |
| 58 | } |
| 59 | |
| 60 | void QQuick3DScene2D::appendEntity(QQmlListProperty<Qt3DCore::QEntity> *list, |
| 61 | Qt3DCore::QEntity *entity) |
| 62 | { |
| 63 | QQuick3DScene2D *scene2d = qobject_cast<QQuick3DScene2D *>(object: list->object); |
| 64 | if (scene2d) |
| 65 | scene2d->parentScene2D()->addEntity(entity); |
| 66 | } |
| 67 | |
| 68 | int QQuick3DScene2D::entityCount(QQmlListProperty<Qt3DCore::QEntity> *list) |
| 69 | { |
| 70 | QQuick3DScene2D *scene2d = qobject_cast<QQuick3DScene2D *>(object: list->object); |
| 71 | if (scene2d) |
| 72 | return scene2d->parentScene2D()->entities().count(); |
| 73 | return 0; |
| 74 | } |
| 75 | |
| 76 | Qt3DCore::QEntity *QQuick3DScene2D::entityAt(QQmlListProperty<Qt3DCore::QEntity> *list, int index) |
| 77 | { |
| 78 | QQuick3DScene2D *scene2d = qobject_cast<QQuick3DScene2D *>(object: list->object); |
| 79 | if (scene2d) { |
| 80 | return qobject_cast<Qt3DCore::QEntity *>( |
| 81 | object: scene2d->parentScene2D()->entities().at(i: index)); |
| 82 | } |
| 83 | return nullptr; |
| 84 | } |
| 85 | |
| 86 | void QQuick3DScene2D::clearEntities(QQmlListProperty<Qt3DCore::QEntity> *list) |
| 87 | { |
| 88 | QQuick3DScene2D *scene2d = qobject_cast<QQuick3DScene2D *>(object: list->object); |
| 89 | if (scene2d) { |
| 90 | QVector<Qt3DCore::QEntity*> entities = scene2d->parentScene2D()->entities(); |
| 91 | for (Qt3DCore::QEntity *e : entities) |
| 92 | scene2d->parentScene2D()->removeEntity(entity: e); |
| 93 | } |
| 94 | } |
| 95 | |
| 96 | } // namespace Quick |
| 97 | } // namespace Render |
| 98 | } // namespace Qt3DRender |
| 99 | |
| 100 | QT_END_NAMESPACE |
| 101 | |