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36 | |
37 | #include "qt3dquick3dscene2d_p.h" |
38 | #include <Qt3DCore/qentity.h> |
39 | |
40 | QT_BEGIN_NAMESPACE |
41 | |
42 | namespace Qt3DRender { |
43 | namespace Render { |
44 | namespace Quick { |
45 | |
46 | QQuick3DScene2D::QQuick3DScene2D(QObject *parent) |
47 | : QObject(parent) |
48 | { |
49 | } |
50 | |
51 | QQmlListProperty<Qt3DCore::QEntity> QQuick3DScene2D::entities() |
52 | { |
53 | return QQmlListProperty<Qt3DCore::QEntity>(this, 0, |
54 | &QQuick3DScene2D::appendEntity, |
55 | &QQuick3DScene2D::entityCount, |
56 | &QQuick3DScene2D::entityAt, |
57 | &QQuick3DScene2D::clearEntities); |
58 | } |
59 | |
60 | void QQuick3DScene2D::appendEntity(QQmlListProperty<Qt3DCore::QEntity> *list, |
61 | Qt3DCore::QEntity *entity) |
62 | { |
63 | QQuick3DScene2D *scene2d = qobject_cast<QQuick3DScene2D *>(object: list->object); |
64 | if (scene2d) |
65 | scene2d->parentScene2D()->addEntity(entity); |
66 | } |
67 | |
68 | int QQuick3DScene2D::entityCount(QQmlListProperty<Qt3DCore::QEntity> *list) |
69 | { |
70 | QQuick3DScene2D *scene2d = qobject_cast<QQuick3DScene2D *>(object: list->object); |
71 | if (scene2d) |
72 | return scene2d->parentScene2D()->entities().count(); |
73 | return 0; |
74 | } |
75 | |
76 | Qt3DCore::QEntity *QQuick3DScene2D::entityAt(QQmlListProperty<Qt3DCore::QEntity> *list, int index) |
77 | { |
78 | QQuick3DScene2D *scene2d = qobject_cast<QQuick3DScene2D *>(object: list->object); |
79 | if (scene2d) { |
80 | return qobject_cast<Qt3DCore::QEntity *>( |
81 | object: scene2d->parentScene2D()->entities().at(i: index)); |
82 | } |
83 | return nullptr; |
84 | } |
85 | |
86 | void QQuick3DScene2D::clearEntities(QQmlListProperty<Qt3DCore::QEntity> *list) |
87 | { |
88 | QQuick3DScene2D *scene2d = qobject_cast<QQuick3DScene2D *>(object: list->object); |
89 | if (scene2d) { |
90 | QVector<Qt3DCore::QEntity*> entities = scene2d->parentScene2D()->entities(); |
91 | for (Qt3DCore::QEntity *e : entities) |
92 | scene2d->parentScene2D()->removeEntity(entity: e); |
93 | } |
94 | } |
95 | |
96 | } // namespace Quick |
97 | } // namespace Render |
98 | } // namespace Qt3DRender |
99 | |
100 | QT_END_NAMESPACE |
101 | |