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| 2 | ** | 
| 3 | ** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). | 
| 4 | ** Contact: https://www.qt.io/licensing/ | 
| 5 | ** | 
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. | 
| 7 | ** | 
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| 17 | ** GNU Lesser General Public License Usage | 
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| 25 | ** GNU General Public License Usage | 
| 26 | ** Alternatively, this file may be used under the terms of the GNU | 
| 27 | ** General Public License version 2.0 or (at your option) the GNU General | 
| 28 | ** Public license version 3 or any later version approved by the KDE Free | 
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| 35 | ** | 
| 36 | ** $QT_END_LICENSE$ | 
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| 38 | ****************************************************************************/ | 
| 39 |  | 
| 40 | #ifndef QT3DRENDER_RENDER_APISHADERMANAGER_H | 
| 41 | #define QT3DRENDER_RENDER_APISHADERMANAGER_H | 
| 42 |  | 
| 43 |  | 
| 44 | // | 
| 45 | //  W A R N I N G | 
| 46 | //  ------------- | 
| 47 | // | 
| 48 | // This file is not part of the Qt API.  It exists for the convenience | 
| 49 | // of other Qt classes.  This header file may change from version to | 
| 50 | // version without notice, or even be removed. | 
| 51 | // | 
| 52 | // We mean it. | 
| 53 | // | 
| 54 |  | 
| 55 | #include <Qt3DCore/qnodeid.h> | 
| 56 | #include <Qt3DRender/private/shader_p.h> | 
| 57 | #include <QtCore/QReadLocker> | 
| 58 |  | 
| 59 | QT_BEGIN_NAMESPACE | 
| 60 |  | 
| 61 | namespace Qt3DRender { | 
| 62 |  | 
| 63 | namespace Render { | 
| 64 |  | 
| 65 | class Shader; | 
| 66 |  | 
| 67 | template<class APIShader> | 
| 68 | class APIShaderManager | 
| 69 | { | 
| 70 | public: | 
| 71 |     explicit APIShaderManager() | 
| 72 |     { | 
| 73 |     } | 
| 74 |  | 
| 75 |     ~APIShaderManager() | 
| 76 |     { | 
| 77 |     } | 
| 78 |  | 
| 79 |     QVector<APIShader *> takeActiveResources() const | 
| 80 |     { | 
| 81 |         QReadLocker lock(&m_readWriteLock); | 
| 82 |         return m_apiShaders.keys().toVector() + m_abandonedShaders; | 
| 83 |     } | 
| 84 |  | 
| 85 |     APIShader *lookupResource(Qt3DCore::QNodeId shaderId) | 
| 86 |     { | 
| 87 |         QReadLocker lock(&m_readWriteLock); | 
| 88 |         return m_nodeIdToAPIShader.value(shaderId); | 
| 89 |     } | 
| 90 |  | 
| 91 |     // Note: automatically adopts the Shader if it needs to be created | 
| 92 |     APIShader *createOrAdoptExisting(const Shader *shader) | 
| 93 |     { | 
| 94 |         // Try to find if an APIShader that matches shader | 
| 95 |         // already exists | 
| 96 |  | 
| 97 |         { | 
| 98 |             QReadLocker readLock(&m_readWriteLock); | 
| 99 |             { | 
| 100 |                 const auto end = m_apiShaders.cend(); | 
| 101 |                 for (auto it = m_apiShaders.cbegin(); it != end; ++it) | 
| 102 |                     if (isSameShader(apiShader: it.key(), shaderNode: shader)) { | 
| 103 |                         APIShader *apiShader = it.key(); | 
| 104 |                         // Adopt if needed | 
| 105 |                         readLock.unlock(); | 
| 106 |                         adopt(apiShader, shader); | 
| 107 |                         return apiShader; | 
| 108 |                     } | 
| 109 |             } | 
| 110 |  | 
| 111 |             // Try to find if one of the scheduled for deletion APIShader | 
| 112 |             // could be reused | 
| 113 |             { | 
| 114 |                 const auto end = m_abandonedShaders.end(); | 
| 115 |                 for (auto it = m_abandonedShaders.begin(); it != end; ++it) | 
| 116 |                     if (isSameShader(apiShader: *it, shaderNode: shader)) { | 
| 117 |                         APIShader *apiShader = *it; | 
| 118 |                         // Adopt if needed | 
| 119 |                         readLock.unlock(); | 
| 120 |                         // Remove from list of shaders scheduled for relase | 
| 121 |                         m_abandonedShaders.erase(it); | 
| 122 |                         adopt(apiShader, shader); | 
| 123 |                         return apiShader; | 
| 124 |                     } | 
| 125 |             } | 
| 126 |         } | 
| 127 |  | 
| 128 |         // If not create one | 
| 129 |         APIShader *apiShader = create(); | 
| 130 |         adopt(apiShader, shader); | 
| 131 |         return apiShader; | 
| 132 |     } | 
| 133 |  | 
| 134 |     // Should never be called from outside code | 
| 135 |     // but left public to maintain adopt/abandon symmetry | 
| 136 |     void adopt(APIShader *apiShader, const Shader *shader) | 
| 137 |     { | 
| 138 |         QWriteLocker lock(&m_readWriteLock); | 
| 139 |         if (!m_apiShaders[apiShader].contains(shader->peerId())) { | 
| 140 |             m_apiShaders[apiShader].push_back(shader->peerId()); | 
| 141 |             m_nodeIdToAPIShader.insert(shader->peerId(), apiShader); | 
| 142 |         } | 
| 143 |     } | 
| 144 |  | 
| 145 |     void abandon(APIShader *apiShader, const Shader *shader) | 
| 146 |     { | 
| 147 |         QWriteLocker lock(&m_readWriteLock); | 
| 148 |         APIShader *storedApiShader = m_nodeIdToAPIShader.take(shader->peerId()); | 
| 149 |         Q_ASSERT(apiShader != nullptr && apiShader == storedApiShader); | 
| 150 |  | 
| 151 |         QVector<Qt3DCore::QNodeId> &referencedShaderNodes = m_apiShaders[apiShader]; | 
| 152 |         referencedShaderNodes.removeAll(t: shader->peerId()); | 
| 153 |  | 
| 154 |         if (referencedShaderNodes.empty()) { | 
| 155 |             m_abandonedShaders.push_back(apiShader); | 
| 156 |             m_apiShaders.remove(apiShader); | 
| 157 |         } | 
| 158 |     } | 
| 159 |  | 
| 160 |     QVector<APIShader *> takeAbandonned() | 
| 161 |     { | 
| 162 |         QWriteLocker lock(&m_readWriteLock); | 
| 163 |         return std::move(m_abandonedShaders); | 
| 164 |     } | 
| 165 |  | 
| 166 |     QVector<APIShader *> takeUpdated() | 
| 167 |     { | 
| 168 |         QWriteLocker lock(&m_readWriteLock); | 
| 169 |         return std::move(m_updatedShaders); | 
| 170 |     } | 
| 171 |  | 
| 172 |     QVector<Qt3DCore::QNodeId> shaderIdsForProgram(APIShader *glShader) const | 
| 173 |     { | 
| 174 |         QReadLocker lock(&m_readWriteLock); | 
| 175 |         return m_apiShaders.value(glShader); | 
| 176 |     } | 
| 177 |  | 
| 178 |     void purge() | 
| 179 |     { | 
| 180 |         qDeleteAll(takeAbandonned()); | 
| 181 |     } | 
| 182 |  | 
| 183 | private: | 
| 184 |  | 
| 185 |     bool isSameShader(const APIShader *apiShader, const Shader *shaderNode) | 
| 186 |     { | 
| 187 |         const QVector<QByteArray> nodeShaderCode = shaderNode->shaderCode(); | 
| 188 |         const QVector<QByteArray> apiShaderCode = apiShader->shaderCode(); | 
| 189 |  | 
| 190 |         const int s = nodeShaderCode.size(); | 
| 191 |  | 
| 192 |         Q_ASSERT(s == apiShaderCode.size()); | 
| 193 |  | 
| 194 |         for (int i = 0; i < s; ++i) | 
| 195 |             if (nodeShaderCode.at(i) != apiShaderCode.at(i)) | 
| 196 |                 return false; | 
| 197 |  | 
| 198 |         return true; | 
| 199 |     } | 
| 200 |  | 
| 201 |     APIShader *create() | 
| 202 |     { | 
| 203 |         APIShader *apiShader = new APIShader(); | 
| 204 |         m_updatedShaders.push_back(apiShader); | 
| 205 |         return apiShader; | 
| 206 |     } | 
| 207 |  | 
| 208 |  | 
| 209 |     QHash<Qt3DCore::QNodeId, APIShader *> m_nodeIdToAPIShader; | 
| 210 |     QHash<APIShader *, QVector<Qt3DCore::QNodeId>> m_apiShaders; | 
| 211 |  | 
| 212 |     QVector<APIShader *> m_abandonedShaders; | 
| 213 |     QVector<APIShader *> m_updatedShaders; | 
| 214 |  | 
| 215 |     mutable QReadWriteLock m_readWriteLock; | 
| 216 | }; | 
| 217 |  | 
| 218 | } // Render | 
| 219 |  | 
| 220 | } // Qt3DRender | 
| 221 |  | 
| 222 | QT_END_NAMESPACE | 
| 223 |  | 
| 224 | #endif // QT3DRENDER_RENDER_APISHADERMANAGER_H | 
| 225 |  |