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39
40#include <private/backendnode_p.h>
41#include <private/abstractrenderer_p.h>
42#include <private/resourceaccessor_p.h>
43#include <private/nodemanagers_p.h>
44#include <Qt3DCore/private/qbackendnode_p.h>
45#include <Qt3DCore/qnode.h>
46
47QT_BEGIN_NAMESPACE
48
49using namespace Qt3DCore;
50
51namespace Qt3DRender {
52namespace Render {
53
54BackendNode::BackendNode(Mode mode)
55 : QBackendNode(mode)
56 , m_renderer(nullptr)
57{
58}
59
60BackendNode::BackendNode(Qt3DCore::QBackendNodePrivate &dd)
61 : QBackendNode(dd)
62 , m_renderer(nullptr)
63{
64}
65
66BackendNode::~BackendNode()
67{
68}
69
70void BackendNode::setRenderer(AbstractRenderer *renderer)
71{
72 m_renderer = renderer;
73}
74
75AbstractRenderer *BackendNode::renderer() const
76{
77 return m_renderer;
78}
79
80void BackendNode::markDirty(AbstractRenderer::BackendNodeDirtySet changes)
81{
82 Q_ASSERT(m_renderer);
83 m_renderer->markDirty(changes, node: this);
84}
85
86QSharedPointer<RenderBackendResourceAccessor> BackendNode::resourceAccessor() const
87{
88 return m_renderer->resourceAccessor();
89}
90
91void BackendNode::syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime)
92{
93 Q_UNUSED(firstTime);
94
95 d_ptr->setEnabled(frontEnd->isEnabled());
96}
97
98} // namespace Render
99} // namespace Qt3DRender
100
101QT_END_NAMESPACE
102

source code of qt3d/src/render/backend/backendnode.cpp