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39
40#include <Qt3DRender/private/rendertargetoutput_p.h>
41#include <Qt3DRender/qtexture.h>
42#include <Qt3DRender/private/qrendertargetoutput_p.h>
43#include <QVariant>
44
45QT_BEGIN_NAMESPACE
46
47using namespace Qt3DCore;
48
49namespace Qt3DRender {
50namespace Render {
51
52RenderTargetOutput::RenderTargetOutput()
53 : BackendNode()
54{
55}
56
57void RenderTargetOutput::syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime)
58{
59 const QRenderTargetOutput *node = qobject_cast<const QRenderTargetOutput *>(object: frontEnd);
60 if (!node)
61 return;
62
63 const bool oldEnabled = isEnabled();
64 BackendNode::syncFromFrontEnd(frontEnd, firstTime);
65
66 if (node->attachmentPoint() != m_attachmentData.m_point) {
67 m_attachmentData.m_point = node->attachmentPoint();
68 markDirty(changes: AbstractRenderer::AllDirty);
69 }
70 if (node->mipLevel() != m_attachmentData.m_mipLevel) {
71 m_attachmentData.m_mipLevel = node->mipLevel();
72 markDirty(changes: AbstractRenderer::AllDirty);
73 }
74 if (node->layer() != m_attachmentData.m_layer) {
75 m_attachmentData.m_layer = node->layer();
76 markDirty(changes: AbstractRenderer::AllDirty);
77 }
78 if (node->face() != m_attachmentData.m_face) {
79 m_attachmentData.m_face = node->face();
80 markDirty(changes: AbstractRenderer::AllDirty);
81 }
82 const auto textureId = Qt3DCore::qIdForNode(node: node->texture());
83 if (textureId != m_attachmentData.m_textureUuid) {
84 m_attachmentData.m_textureUuid = textureId;
85 markDirty(changes: AbstractRenderer::AllDirty);
86 }
87
88 if (oldEnabled != isEnabled())
89 markDirty(changes: AbstractRenderer::AllDirty);
90}
91
92Qt3DCore::QNodeId RenderTargetOutput::textureUuid() const
93{
94 return m_attachmentData.m_textureUuid;
95}
96
97int RenderTargetOutput::mipLevel() const
98{
99 return m_attachmentData.m_mipLevel;
100}
101
102int RenderTargetOutput::layer() const
103{
104 return m_attachmentData.m_layer;
105}
106
107QString RenderTargetOutput::name() const
108{
109 return m_attachmentData.m_name;
110}
111
112QAbstractTexture::CubeMapFace RenderTargetOutput::face() const
113{
114 return m_attachmentData.m_face;
115}
116
117QRenderTargetOutput::AttachmentPoint RenderTargetOutput::point() const
118{
119 return m_attachmentData.m_point;
120}
121
122Qt3DRender::Render::Attachment *RenderTargetOutput::attachment()
123{
124 return &m_attachmentData;
125}
126
127const Attachment *RenderTargetOutput::attachment() const
128{
129 return &m_attachmentData;
130}
131
132} // namespace Render
133} // namespace Qt3DRender
134
135QT_END_NAMESPACE
136

source code of qt3d/src/render/backend/rendertargetoutput.cpp