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39 | |
40 | #include "transform_p.h" |
41 | |
42 | #include <Qt3DCore/private/qchangearbiter_p.h> |
43 | #include <Qt3DCore/qtransform.h> |
44 | #include <Qt3DCore/private/qtransform_p.h> |
45 | |
46 | QT_BEGIN_NAMESPACE |
47 | |
48 | using namespace Qt3DCore; |
49 | |
50 | namespace Qt3DRender { |
51 | namespace Render { |
52 | |
53 | Transform::Transform() |
54 | : BackendNode(ReadWrite) |
55 | , m_rotation() |
56 | , m_scale(1.0f, 1.0f, 1.0f) |
57 | , m_translation() |
58 | { |
59 | } |
60 | |
61 | void Transform::cleanup() |
62 | { |
63 | m_rotation = QQuaternion(); |
64 | m_scale = QVector3D(); |
65 | m_translation = QVector3D(); |
66 | m_transformMatrix = Matrix4x4(); |
67 | QBackendNode::setEnabled(false); |
68 | } |
69 | |
70 | Matrix4x4 Transform::transformMatrix() const |
71 | { |
72 | return m_transformMatrix; |
73 | } |
74 | |
75 | QVector3D Transform::scale() const |
76 | { |
77 | return m_scale; |
78 | } |
79 | |
80 | QQuaternion Transform::rotation() const |
81 | { |
82 | return m_rotation; |
83 | } |
84 | |
85 | QVector3D Transform::translation() const |
86 | { |
87 | return m_translation; |
88 | } |
89 | |
90 | void Transform::syncFromFrontEnd(const QNode *frontEnd, bool firstTime) |
91 | { |
92 | const Qt3DCore::QTransform *transform = qobject_cast<const Qt3DCore::QTransform *>(object: frontEnd); |
93 | if (!transform) |
94 | return; |
95 | |
96 | bool dirty = m_rotation != transform->rotation(); |
97 | m_rotation = transform->rotation(); |
98 | dirty |= m_scale != transform->scale3D(); |
99 | m_scale = transform->scale3D(); |
100 | dirty |= m_translation != transform->translation(); |
101 | m_translation = transform->translation(); |
102 | |
103 | if (dirty || firstTime) { |
104 | updateMatrix(); |
105 | markDirty(changes: AbstractRenderer::TransformDirty); |
106 | } |
107 | |
108 | if (transform->isEnabled() != isEnabled()) |
109 | markDirty(changes: AbstractRenderer::TransformDirty); |
110 | |
111 | BackendNode::syncFromFrontEnd(frontEnd, firstTime); |
112 | } |
113 | |
114 | void Transform::updateMatrix() |
115 | { |
116 | QMatrix4x4 m; |
117 | m.translate(vector: m_translation); |
118 | m.rotate(quaternion: m_rotation); |
119 | m.scale(vector: m_scale); |
120 | m_transformMatrix = Matrix4x4(m); |
121 | } |
122 | |
123 | } // namespace Render |
124 | } // namespace Qt3DRender |
125 | |
126 | QT_END_NAMESPACE |
127 | |