| 1 | /**************************************************************************** | 
| 2 | ** | 
| 3 | ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). | 
| 4 | ** Contact: https://www.qt.io/licensing/ | 
| 5 | ** | 
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. | 
| 7 | ** | 
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ | 
| 9 | ** Commercial License Usage | 
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| 15 | ** information use the contact form at https://www.qt.io/contact-us. | 
| 16 | ** | 
| 17 | ** GNU Lesser General Public License Usage | 
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser | 
| 19 | ** General Public License version 3 as published by the Free Software | 
| 20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the | 
| 21 | ** packaging of this file. Please review the following information to | 
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements | 
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. | 
| 24 | ** | 
| 25 | ** GNU General Public License Usage | 
| 26 | ** Alternatively, this file may be used under the terms of the GNU | 
| 27 | ** General Public License version 2.0 or (at your option) the GNU General | 
| 28 | ** Public license version 3 or any later version approved by the KDE Free | 
| 29 | ** Qt Foundation. The licenses are as published by the Free Software | 
| 30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 | 
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| 32 | ** information to ensure the GNU General Public License requirements will | 
| 33 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and | 
| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. | 
| 35 | ** | 
| 36 | ** $QT_END_LICENSE$ | 
| 37 | ** | 
| 38 | ****************************************************************************/ | 
| 39 |  | 
| 40 | #include "transform_p.h" | 
| 41 |  | 
| 42 | #include <Qt3DCore/private/qchangearbiter_p.h> | 
| 43 | #include <Qt3DCore/qtransform.h> | 
| 44 | #include <Qt3DCore/private/qtransform_p.h> | 
| 45 |  | 
| 46 | QT_BEGIN_NAMESPACE | 
| 47 |  | 
| 48 | using namespace Qt3DCore; | 
| 49 |  | 
| 50 | namespace Qt3DRender { | 
| 51 | namespace Render { | 
| 52 |  | 
| 53 | Transform::Transform() | 
| 54 |     : BackendNode(ReadWrite) | 
| 55 |     , m_rotation() | 
| 56 |     , m_scale(1.0f, 1.0f, 1.0f) | 
| 57 |     , m_translation() | 
| 58 | { | 
| 59 | } | 
| 60 |  | 
| 61 | void Transform::cleanup() | 
| 62 | { | 
| 63 |     m_rotation = QQuaternion(); | 
| 64 |     m_scale = QVector3D(); | 
| 65 |     m_translation = QVector3D(); | 
| 66 |     m_transformMatrix = Matrix4x4(); | 
| 67 |     QBackendNode::setEnabled(false); | 
| 68 | } | 
| 69 |  | 
| 70 | Matrix4x4 Transform::transformMatrix() const | 
| 71 | { | 
| 72 |     return m_transformMatrix; | 
| 73 | } | 
| 74 |  | 
| 75 | QVector3D Transform::scale() const | 
| 76 | { | 
| 77 |     return m_scale; | 
| 78 | } | 
| 79 |  | 
| 80 | QQuaternion Transform::rotation() const | 
| 81 | { | 
| 82 |     return m_rotation; | 
| 83 | } | 
| 84 |  | 
| 85 | QVector3D Transform::translation() const | 
| 86 | { | 
| 87 |     return m_translation; | 
| 88 | } | 
| 89 |  | 
| 90 | void Transform::syncFromFrontEnd(const QNode *frontEnd, bool firstTime) | 
| 91 | { | 
| 92 |     const Qt3DCore::QTransform *transform = qobject_cast<const Qt3DCore::QTransform *>(object: frontEnd); | 
| 93 |     if (!transform) | 
| 94 |         return; | 
| 95 |  | 
| 96 |     bool dirty = m_rotation != transform->rotation(); | 
| 97 |     m_rotation = transform->rotation(); | 
| 98 |     dirty |= m_scale != transform->scale3D(); | 
| 99 |     m_scale = transform->scale3D(); | 
| 100 |     dirty |= m_translation != transform->translation(); | 
| 101 |     m_translation = transform->translation(); | 
| 102 |  | 
| 103 |     if (dirty || firstTime) { | 
| 104 |         updateMatrix(); | 
| 105 |         markDirty(changes: AbstractRenderer::TransformDirty); | 
| 106 |     } | 
| 107 |  | 
| 108 |     if (transform->isEnabled() != isEnabled()) | 
| 109 |         markDirty(changes: AbstractRenderer::TransformDirty); | 
| 110 |  | 
| 111 |     BackendNode::syncFromFrontEnd(frontEnd, firstTime); | 
| 112 | } | 
| 113 |  | 
| 114 | void Transform::updateMatrix() | 
| 115 | { | 
| 116 |     QMatrix4x4 m; | 
| 117 |     m.translate(vector: m_translation); | 
| 118 |     m.rotate(quaternion: m_rotation); | 
| 119 |     m.scale(vector: m_scale); | 
| 120 |     m_transformMatrix = Matrix4x4(m); | 
| 121 | } | 
| 122 |  | 
| 123 | } // namespace Render | 
| 124 | } // namespace Qt3DRender | 
| 125 |  | 
| 126 | QT_END_NAMESPACE | 
| 127 |  |