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39 | |
40 | #include "cameraselectornode_p.h" |
41 | #include <Qt3DRender/private/qcameraselector_p.h> |
42 | #include <Qt3DRender/private/abstractrenderer_p.h> |
43 | #include <Qt3DCore/private/qchangearbiter_p.h> |
44 | #include <Qt3DCore/qentity.h> |
45 | #include <Qt3DRender/private/renderlogging_p.h> |
46 | |
47 | QT_BEGIN_NAMESPACE |
48 | |
49 | using namespace Qt3DCore; |
50 | |
51 | namespace Qt3DRender { |
52 | namespace Render { |
53 | |
54 | CameraSelector::CameraSelector() |
55 | : FrameGraphNode(FrameGraphNode::CameraSelector) |
56 | { |
57 | } |
58 | |
59 | void CameraSelector::syncFromFrontEnd(const QNode *frontEnd, bool firstTime) |
60 | { |
61 | const QCameraSelector *node = qobject_cast<const QCameraSelector *>(object: frontEnd); |
62 | if (!node) |
63 | return; |
64 | |
65 | FrameGraphNode::syncFromFrontEnd(frontEnd, firstTime); |
66 | |
67 | const QNodeId cameraId = qIdForNode(node: node->camera()); |
68 | if (m_cameraUuid != cameraId) { |
69 | m_cameraUuid = cameraId; |
70 | markDirty(changes: AbstractRenderer::FrameGraphDirty); |
71 | } |
72 | } |
73 | |
74 | QNodeId CameraSelector::cameraUuid() const |
75 | { |
76 | return m_cameraUuid; |
77 | } |
78 | |
79 | } // namespace Render |
80 | } // namespace Qt3DRender |
81 | |
82 | QT_END_NAMESPACE |
83 |