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39
40#include "dispatchcompute_p.h"
41#include <Qt3DRender/private/qdispatchcompute_p.h>
42
43QT_BEGIN_NAMESPACE
44
45namespace Qt3DRender {
46
47namespace Render {
48
49DispatchCompute::DispatchCompute()
50 : FrameGraphNode(FrameGraphNode::ComputeDispatch)
51{
52 m_workGroups[0] = 1;
53 m_workGroups[1] = 1;
54 m_workGroups[2] = 1;
55}
56
57DispatchCompute::~DispatchCompute()
58{
59}
60
61void DispatchCompute::cleanup()
62{
63 m_workGroups[0] = 1;
64 m_workGroups[1] = 1;
65 m_workGroups[2] = 1;
66}
67
68void DispatchCompute::syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime)
69{
70 const QDispatchCompute *node = qobject_cast<const QDispatchCompute *>(object: frontEnd);
71 if (!node)
72 return;
73
74 FrameGraphNode::syncFromFrontEnd(frontEnd, firstTime);
75
76 if (m_workGroups[0] != node->workGroupX()) {
77 m_workGroups[0] = node->workGroupX();
78 markDirty(changes: AbstractRenderer::FrameGraphDirty|AbstractRenderer::ComputeDirty);
79 }
80 if (m_workGroups[1] != node->workGroupY()) {
81 m_workGroups[1] = node->workGroupY();
82 markDirty(changes: AbstractRenderer::FrameGraphDirty|AbstractRenderer::ComputeDirty);
83 }
84 if (m_workGroups[2] != node->workGroupZ()) {
85 m_workGroups[2] = node->workGroupZ();
86 markDirty(changes: AbstractRenderer::FrameGraphDirty|AbstractRenderer::ComputeDirty);
87 }
88}
89
90} // Render
91
92} // Qt3DRender
93
94QT_END_NAMESPACE
95

source code of qt3d/src/render/framegraph/dispatchcompute.cpp