1/****************************************************************************
2**
3** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
4** Contact: https://www.qt.io/licensing/
5**
6** This file is part of the Qt3D module of the Qt Toolkit.
7**
8** $QT_BEGIN_LICENSE:LGPL$
9** Commercial License Usage
10** Licensees holding valid commercial Qt licenses may use this file in
11** accordance with the commercial license agreement provided with the
12** Software or, alternatively, in accordance with the terms contained in
13** a written agreement between you and The Qt Company. For licensing terms
14** and conditions see https://www.qt.io/terms-conditions. For further
15** information use the contact form at https://www.qt.io/contact-us.
16**
17** GNU Lesser General Public License Usage
18** Alternatively, this file may be used under the terms of the GNU Lesser
19** General Public License version 3 as published by the Free Software
20** Foundation and appearing in the file LICENSE.LGPL3 included in the
21** packaging of this file. Please review the following information to
22** ensure the GNU Lesser General Public License version 3 requirements
23** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
24**
25** GNU General Public License Usage
26** Alternatively, this file may be used under the terms of the GNU
27** General Public License version 2.0 or (at your option) the GNU General
28** Public license version 3 or any later version approved by the KDE Free
29** Qt Foundation. The licenses are as published by the Free Software
30** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
31** included in the packaging of this file. Please review the following
32** information to ensure the GNU General Public License requirements will
33** be met: https://www.gnu.org/licenses/gpl-2.0.html and
34** https://www.gnu.org/licenses/gpl-3.0.html.
35**
36** $QT_END_LICENSE$
37**
38****************************************************************************/
39
40#include "layerfilternode_p.h"
41#include "qlayerfilter.h"
42#include <Qt3DRender/private/qlayerfilter_p.h>
43#include <algorithm>
44
45QT_BEGIN_NAMESPACE
46
47using namespace Qt3DCore;
48
49namespace Qt3DRender {
50namespace Render {
51
52LayerFilterNode::LayerFilterNode()
53 : FrameGraphNode(FrameGraphNode::LayerFilter)
54 , m_filterMode(QLayerFilter::AcceptAnyMatchingLayers)
55{
56}
57
58void LayerFilterNode::syncFromFrontEnd(const QNode *frontEnd, bool firstTime)
59{
60 const QLayerFilter *node = qobject_cast<const QLayerFilter *>(object: frontEnd);
61 if (!node)
62 return;
63
64 FrameGraphNode::syncFromFrontEnd(frontEnd, firstTime);
65
66 if (m_filterMode != node->filterMode()) {
67 m_filterMode = node->filterMode();
68 markDirty(changes: AbstractRenderer::FrameGraphDirty|AbstractRenderer::LayersDirty);
69 }
70
71 auto layerIds = qIdsForNodes(nodes: node->layers());
72 std::sort(first: std::begin(cont&: layerIds), last: std::end(cont&: layerIds));
73 if (m_layerIds != layerIds) {
74 m_layerIds = layerIds;
75 markDirty(changes: AbstractRenderer::FrameGraphDirty|AbstractRenderer::LayersDirty);
76 }
77}
78
79QNodeIdVector LayerFilterNode::layerIds() const
80{
81 return m_layerIds;
82}
83
84void LayerFilterNode::setLayerIds(const QNodeIdVector &list)
85{
86 m_layerIds = list;
87}
88
89QLayerFilter::FilterMode LayerFilterNode::filterMode() const
90{
91 return m_filterMode;
92}
93
94} // namespace Render
95} // namespace Qt3DRender
96
97QT_END_NAMESPACE
98

source code of qt3d/src/render/framegraph/layerfilternode.cpp