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39 | |
40 | #include "proximityfilter_p.h" |
41 | #include <Qt3DRender/private/qproximityfilter_p.h> |
42 | |
43 | QT_BEGIN_NAMESPACE |
44 | |
45 | namespace Qt3DRender { |
46 | |
47 | namespace Render { |
48 | |
49 | ProximityFilter::ProximityFilter() |
50 | : FrameGraphNode(FrameGraphNode::ProximityFilter) |
51 | , m_distanceThreshold(0.0f) |
52 | { |
53 | } |
54 | |
55 | void ProximityFilter::syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime) |
56 | { |
57 | const QProximityFilter *node = qobject_cast<const QProximityFilter *>(object: frontEnd); |
58 | if (!node) |
59 | return; |
60 | |
61 | FrameGraphNode::syncFromFrontEnd(frontEnd, firstTime); |
62 | |
63 | const auto entityId = Qt3DCore::qIdForNode(node: node->entity()); |
64 | if (entityId != m_entityId) { |
65 | m_entityId = entityId; |
66 | markDirty(changes: AbstractRenderer::FrameGraphDirty); |
67 | } |
68 | |
69 | if (node->distanceThreshold() != m_distanceThreshold) { |
70 | m_distanceThreshold = node->distanceThreshold(); |
71 | markDirty(changes: AbstractRenderer::FrameGraphDirty); |
72 | } |
73 | } |
74 | |
75 | } // namespace Render |
76 | } // namespace Qt3DRender |
77 | |
78 | QT_END_NAMESPACE |
79 |