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| 39 | |
| 40 | #include "qlayerfilter.h" |
| 41 | #include "qlayerfilter_p.h" |
| 42 | #include "qlayer.h" |
| 43 | #include <Qt3DRender/qframegraphnodecreatedchange.h> |
| 44 | |
| 45 | QT_BEGIN_NAMESPACE |
| 46 | |
| 47 | namespace Qt3DRender { |
| 48 | |
| 49 | QLayerFilterPrivate::QLayerFilterPrivate() |
| 50 | : QFrameGraphNodePrivate() |
| 51 | , m_filterMode(QLayerFilter::AcceptAnyMatchingLayers) |
| 52 | { |
| 53 | } |
| 54 | |
| 55 | /*! |
| 56 | \class Qt3DRender::QLayerFilter |
| 57 | \inmodule Qt3DRender |
| 58 | \since 5.5 |
| 59 | \brief Controls layers drawn in a frame graph branch. |
| 60 | |
| 61 | A Qt3DRender::QLayerFilter can be used to instruct the renderer as to |
| 62 | which layer(s) to draw in that branch of the frame graph. QLayerFilter |
| 63 | selects which entities to draw based on the QLayer instance(s) added to |
| 64 | the QLayerFilter and as components to Qt3DCore::QEntity. |
| 65 | |
| 66 | QLayerFilter can be configured to select or discard entities with a |
| 67 | specific \l QLayer depending on the filterMode property. By default, |
| 68 | entities referencing one of the \l QLayer objects that are also being |
| 69 | referenced by the \l QLayerFilter are selected (AcceptAnyMatchingLayers). |
| 70 | |
| 71 | Within the FrameGraph tree, multiple \l QLayerFilter nodes can be nested |
| 72 | within a branch going from root to a leaf. In that case the filtering will |
| 73 | first operate on all entities of the scene using the filtering method |
| 74 | specified by the first declared \l QLayerFilter. Then the filtered subset |
| 75 | of entities will be filtered again based on the filtering method set on the |
| 76 | second \l QLayerFilter declared. This is then repeated until all \l |
| 77 | QLayerFilter nodes of the branch have been consumed. |
| 78 | */ |
| 79 | |
| 80 | /*! |
| 81 | \enum QLayerFilter::FilterMode |
| 82 | |
| 83 | Specifies the rules for selecting entities to draw. |
| 84 | |
| 85 | \value AcceptAnyMatchingLayers |
| 86 | Accept entities that reference one or more \l QLayer objects added to this |
| 87 | QLayerFilter. This is the default |
| 88 | |
| 89 | \value AcceptAllMatchingLayers |
| 90 | Accept entities that reference all the \l QLayer objects added to this |
| 91 | QLayerFilter |
| 92 | |
| 93 | \value DiscardAnyMatchingLayers |
| 94 | Discard entities that reference one or more \l QLayer objects added to this |
| 95 | QLayerFilter |
| 96 | |
| 97 | \value DiscardAllMatchingLayers |
| 98 | Discard entities that reference all \l QLayer objects added to this |
| 99 | QLayerFilter |
| 100 | */ |
| 101 | |
| 102 | /*! |
| 103 | \property Qt3DRender::QLayerFilter::filterMode |
| 104 | |
| 105 | Holds the filter mode specifying the entities to select for drawing. |
| 106 | |
| 107 | The default value is AcceptMatchingLayers. |
| 108 | */ |
| 109 | |
| 110 | /*! |
| 111 | \qmltype LayerFilter |
| 112 | \instantiates Qt3DRender::QLayerFilter |
| 113 | \inherits FrameGraphNode |
| 114 | \inqmlmodule Qt3D.Render |
| 115 | \since 5.5 |
| 116 | \brief Controls layers drawn in a frame graph branch. |
| 117 | |
| 118 | A LayerFilter can be used to instruct the renderer as to which layer(s) |
| 119 | to draw in that branch of the frame graph. The LayerFilter selects which |
| 120 | entities to draw based on the \l Layer instances added to the LayerFilter |
| 121 | and as components to the \l Entity. |
| 122 | |
| 123 | The LayerFilter can be configured to select or discard entities with a |
| 124 | specific \l Layer depending on the filterMode property. By default, |
| 125 | entities referencing one of the \l Layer objects that are also being |
| 126 | referenced by the \l LayerFilter are selected (AcceptAnyMatchingLayers). |
| 127 | |
| 128 | Within the FrameGraph tree, multiple \l LayerFilter nodes can be nested |
| 129 | within a branch going from root to a leaf. In that case the filtering will |
| 130 | first operate on all entities of the scene using the filtering method |
| 131 | specified by the first declared \l LayerFilter. Then the filtered subset of |
| 132 | entities will be filtered again based on the filtering method set on the |
| 133 | second \l LayerFilter declared. This is then repeated until all \l |
| 134 | LayerFilter nodes of the branch have been consumed. |
| 135 | */ |
| 136 | |
| 137 | /*! |
| 138 | \qmlproperty list<Layer> Qt3D.Render::LayerFilter::layers |
| 139 | Holds a list of layers specifying the layers to select for drawing. |
| 140 | \readonly |
| 141 | */ |
| 142 | |
| 143 | /*! |
| 144 | \qmlproperty enumeration Qt3DRender::LayerFilter::filterMode |
| 145 | |
| 146 | Holds the filter mode specifying the entities to select for drawing. |
| 147 | |
| 148 | The default value is \c {LayerFilter.AcceptMatchingLayers}. |
| 149 | |
| 150 | \value LayerFilter.AcceptAnyMatchingLayers |
| 151 | Accept entities that reference one or more \l Layer objects added to this |
| 152 | LayerFilter. This is the default |
| 153 | |
| 154 | \value LayerFilter.AcceptAllMatchingLayers |
| 155 | Accept entities that reference all the \l Layer objects added to this |
| 156 | LayerFilter |
| 157 | |
| 158 | \value LayerFilter.DiscardAnyMatchingLayers |
| 159 | Discard entities that reference one or more \l Layer objects added to this |
| 160 | LayerFilter |
| 161 | |
| 162 | \value LayerFilter.DiscardAllMatchingLayers |
| 163 | Discard entities that reference all \l Layer objects added to this |
| 164 | LayerFilter |
| 165 | */ |
| 166 | |
| 167 | /*! |
| 168 | The constructor creates an instance with the specified \a parent. |
| 169 | */ |
| 170 | QLayerFilter::QLayerFilter(QNode *parent) |
| 171 | : QFrameGraphNode(*new QLayerFilterPrivate, parent) |
| 172 | { |
| 173 | } |
| 174 | |
| 175 | /*! \internal */ |
| 176 | QLayerFilter::QLayerFilter(QLayerFilterPrivate &dd, QNode *parent) |
| 177 | : QFrameGraphNode(dd, parent) |
| 178 | { |
| 179 | } |
| 180 | |
| 181 | /*! \internal */ |
| 182 | QLayerFilter::~QLayerFilter() |
| 183 | { |
| 184 | } |
| 185 | |
| 186 | /*! |
| 187 | Add \a layer to the current list of layers |
| 188 | */ |
| 189 | void QLayerFilter::addLayer(QLayer *layer) |
| 190 | { |
| 191 | Q_ASSERT(layer); |
| 192 | Q_D(QLayerFilter); |
| 193 | if (!d->m_layers.contains(t: layer)) { |
| 194 | d->m_layers.append(t: layer); |
| 195 | |
| 196 | // Ensures proper bookkeeping |
| 197 | d->registerDestructionHelper(node: layer, func: &QLayerFilter::removeLayer, d->m_layers); |
| 198 | |
| 199 | // We need to add it as a child of the current node if it has been declared inline |
| 200 | // Or not previously added as a child of the current node so that |
| 201 | // 1) The backend gets notified about it's creation |
| 202 | // 2) When the current node is destroyed, it gets destroyed as well |
| 203 | if (!layer->parent()) |
| 204 | layer->setParent(this); |
| 205 | |
| 206 | d->updateNode(node: layer, property: "layer" , change: Qt3DCore::PropertyValueAdded); |
| 207 | } |
| 208 | } |
| 209 | |
| 210 | /*! |
| 211 | Remove \a layer from the current list of layers |
| 212 | */ |
| 213 | void QLayerFilter::removeLayer(QLayer *layer) |
| 214 | { |
| 215 | Q_ASSERT(layer); |
| 216 | Q_D(QLayerFilter); |
| 217 | if (!d->m_layers.removeOne(t: layer)) |
| 218 | return; |
| 219 | d->updateNode(node: layer, property: "layer" , change: Qt3DCore::PropertyValueRemoved); |
| 220 | // Remove bookkeeping connection |
| 221 | d->unregisterDestructionHelper(node: layer); |
| 222 | } |
| 223 | |
| 224 | /*! |
| 225 | \return the current list of layers |
| 226 | */ |
| 227 | QVector<QLayer *> QLayerFilter::layers() const |
| 228 | { |
| 229 | Q_D(const QLayerFilter); |
| 230 | return d->m_layers; |
| 231 | } |
| 232 | |
| 233 | QLayerFilter::FilterMode QLayerFilter::filterMode() const |
| 234 | { |
| 235 | Q_D(const QLayerFilter); |
| 236 | return d->m_filterMode; |
| 237 | } |
| 238 | |
| 239 | void QLayerFilter::setFilterMode(QLayerFilter::FilterMode filterMode) |
| 240 | { |
| 241 | Q_D(QLayerFilter); |
| 242 | if (d->m_filterMode != filterMode) { |
| 243 | d->m_filterMode = filterMode; |
| 244 | emit filterModeChanged(filterMode); |
| 245 | } |
| 246 | } |
| 247 | |
| 248 | Qt3DCore::QNodeCreatedChangeBasePtr QLayerFilter::createNodeCreationChange() const |
| 249 | { |
| 250 | auto creationChange = QFrameGraphNodeCreatedChangePtr<QLayerFilterData>::create(arguments: this); |
| 251 | auto &data = creationChange->data; |
| 252 | Q_D(const QLayerFilter); |
| 253 | data.layerIds = qIdsForNodes(nodes: d->m_layers); |
| 254 | data.filterMode = d->m_filterMode; |
| 255 | return creationChange; |
| 256 | } |
| 257 | |
| 258 | } // namespace Qt3DRender |
| 259 | |
| 260 | QT_END_NAMESPACE |
| 261 | |