| 1 | /**************************************************************************** | 
| 2 | ** | 
| 3 | ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). | 
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| 36 | ** $QT_END_LICENSE$ | 
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| 38 | ****************************************************************************/ | 
| 39 |  | 
| 40 | #include "qlayerfilter.h" | 
| 41 | #include "qlayerfilter_p.h" | 
| 42 | #include "qlayer.h" | 
| 43 | #include <Qt3DRender/qframegraphnodecreatedchange.h> | 
| 44 |  | 
| 45 | QT_BEGIN_NAMESPACE | 
| 46 |  | 
| 47 | namespace Qt3DRender { | 
| 48 |  | 
| 49 | QLayerFilterPrivate::QLayerFilterPrivate() | 
| 50 |     : QFrameGraphNodePrivate() | 
| 51 |     , m_filterMode(QLayerFilter::AcceptAnyMatchingLayers) | 
| 52 | { | 
| 53 | } | 
| 54 |  | 
| 55 | /*! | 
| 56 |     \class Qt3DRender::QLayerFilter | 
| 57 |     \inmodule Qt3DRender | 
| 58 |     \since 5.5 | 
| 59 |     \brief Controls layers drawn in a frame graph branch. | 
| 60 |  | 
| 61 |     A Qt3DRender::QLayerFilter can be used to instruct the renderer as to | 
| 62 |     which layer(s) to draw in that branch of the frame graph. QLayerFilter | 
| 63 |     selects which entities to draw based on the QLayer instance(s) added to | 
| 64 |     the QLayerFilter and as components to Qt3DCore::QEntity. | 
| 65 |  | 
| 66 |     QLayerFilter can be configured to select or discard entities with a | 
| 67 |     specific \l QLayer depending on the filterMode property. By default, | 
| 68 |     entities referencing one of the \l QLayer objects that are also being | 
| 69 |     referenced by the \l QLayerFilter are selected (AcceptAnyMatchingLayers). | 
| 70 |  | 
| 71 |     Within the FrameGraph tree, multiple \l QLayerFilter nodes can be nested | 
| 72 |     within a branch going from root to a leaf. In that case the filtering will | 
| 73 |     first operate on all entities of the scene using the filtering method | 
| 74 |     specified by the first declared \l QLayerFilter. Then the filtered subset | 
| 75 |     of entities will be filtered again based on the filtering method set on the | 
| 76 |     second \l QLayerFilter declared. This is then repeated until all \l | 
| 77 |     QLayerFilter nodes of the branch have been consumed. | 
| 78 | */ | 
| 79 |  | 
| 80 | /*! | 
| 81 |     \enum QLayerFilter::FilterMode | 
| 82 |  | 
| 83 |     Specifies the rules for selecting entities to draw. | 
| 84 |  | 
| 85 |     \value AcceptAnyMatchingLayers | 
| 86 |     Accept entities that reference one or more \l QLayer objects added to this | 
| 87 |     QLayerFilter. This is the default | 
| 88 |  | 
| 89 |     \value AcceptAllMatchingLayers | 
| 90 |     Accept entities that reference all the \l QLayer objects added to this | 
| 91 |     QLayerFilter | 
| 92 |  | 
| 93 |     \value DiscardAnyMatchingLayers | 
| 94 |     Discard entities that reference one or more \l QLayer objects added to this | 
| 95 |     QLayerFilter | 
| 96 |  | 
| 97 |     \value DiscardAllMatchingLayers | 
| 98 |     Discard entities that reference all \l QLayer objects added to this | 
| 99 |     QLayerFilter | 
| 100 | */ | 
| 101 |  | 
| 102 | /*! | 
| 103 |     \property Qt3DRender::QLayerFilter::filterMode | 
| 104 |  | 
| 105 |     Holds the filter mode specifying the entities to select for drawing. | 
| 106 |  | 
| 107 |     The default value is AcceptMatchingLayers. | 
| 108 | */ | 
| 109 |  | 
| 110 | /*! | 
| 111 |     \qmltype LayerFilter | 
| 112 |     \instantiates Qt3DRender::QLayerFilter | 
| 113 |     \inherits FrameGraphNode | 
| 114 |     \inqmlmodule Qt3D.Render | 
| 115 |     \since 5.5 | 
| 116 |     \brief Controls layers drawn in a frame graph branch. | 
| 117 |  | 
| 118 |     A LayerFilter can be used to instruct the renderer as to which layer(s) | 
| 119 |     to draw in that branch of the frame graph. The LayerFilter selects which | 
| 120 |     entities to draw based on the \l Layer instances added to the LayerFilter | 
| 121 |     and as components to the \l Entity. | 
| 122 |  | 
| 123 |     The LayerFilter can be configured to select or discard entities with a | 
| 124 |     specific \l Layer depending on the filterMode property. By default, | 
| 125 |     entities referencing one of the \l Layer objects that are also being | 
| 126 |     referenced by the \l LayerFilter are selected (AcceptAnyMatchingLayers). | 
| 127 |  | 
| 128 |     Within the FrameGraph tree, multiple \l LayerFilter nodes can be nested | 
| 129 |     within a branch going from root to a leaf. In that case the filtering will | 
| 130 |     first operate on all entities of the scene using the filtering method | 
| 131 |     specified by the first declared \l LayerFilter. Then the filtered subset of | 
| 132 |     entities will be filtered again based on the filtering method set on the | 
| 133 |     second \l LayerFilter declared. This is then repeated until all \l | 
| 134 |     LayerFilter nodes of the branch have been consumed. | 
| 135 | */ | 
| 136 |  | 
| 137 | /*! | 
| 138 |     \qmlproperty list<Layer> Qt3D.Render::LayerFilter::layers | 
| 139 |     Holds a list of layers specifying the layers to select for drawing. | 
| 140 |     \readonly | 
| 141 |  */ | 
| 142 |  | 
| 143 | /*! | 
| 144 |     \qmlproperty enumeration Qt3DRender::LayerFilter::filterMode | 
| 145 |  | 
| 146 |     Holds the filter mode specifying the entities to select for drawing. | 
| 147 |  | 
| 148 |     The default value is \c {LayerFilter.AcceptMatchingLayers}. | 
| 149 |  | 
| 150 |     \value LayerFilter.AcceptAnyMatchingLayers | 
| 151 |     Accept entities that reference one or more \l Layer objects added to this | 
| 152 |     LayerFilter. This is the default | 
| 153 |  | 
| 154 |     \value LayerFilter.AcceptAllMatchingLayers | 
| 155 |     Accept entities that reference all the \l Layer objects added to this | 
| 156 |     LayerFilter | 
| 157 |  | 
| 158 |     \value LayerFilter.DiscardAnyMatchingLayers | 
| 159 |     Discard entities that reference one or more \l Layer objects added to this | 
| 160 |     LayerFilter | 
| 161 |  | 
| 162 |     \value LayerFilter.DiscardAllMatchingLayers | 
| 163 |     Discard entities that reference all \l Layer objects added to this | 
| 164 |     LayerFilter | 
| 165 | */ | 
| 166 |  | 
| 167 | /*! | 
| 168 |     The constructor creates an instance with the specified \a parent. | 
| 169 |  */ | 
| 170 | QLayerFilter::QLayerFilter(QNode *parent) | 
| 171 |     : QFrameGraphNode(*new QLayerFilterPrivate, parent) | 
| 172 | { | 
| 173 | } | 
| 174 |  | 
| 175 | /*! \internal */ | 
| 176 | QLayerFilter::QLayerFilter(QLayerFilterPrivate &dd, QNode *parent) | 
| 177 |     : QFrameGraphNode(dd, parent) | 
| 178 | { | 
| 179 | } | 
| 180 |  | 
| 181 | /*! \internal */ | 
| 182 | QLayerFilter::~QLayerFilter() | 
| 183 | { | 
| 184 | } | 
| 185 |  | 
| 186 | /*! | 
| 187 |     Add \a layer to the current list of layers | 
| 188 |  */ | 
| 189 | void QLayerFilter::addLayer(QLayer *layer) | 
| 190 | { | 
| 191 |     Q_ASSERT(layer); | 
| 192 |     Q_D(QLayerFilter); | 
| 193 |     if (!d->m_layers.contains(t: layer)) { | 
| 194 |         d->m_layers.append(t: layer); | 
| 195 |  | 
| 196 |         // Ensures proper bookkeeping | 
| 197 |         d->registerDestructionHelper(node: layer, func: &QLayerFilter::removeLayer, d->m_layers); | 
| 198 |  | 
| 199 |         // We need to add it as a child of the current node if it has been declared inline | 
| 200 |         // Or not previously added as a child of the current node so that | 
| 201 |         // 1) The backend gets notified about it's creation | 
| 202 |         // 2) When the current node is destroyed, it gets destroyed as well | 
| 203 |         if (!layer->parent()) | 
| 204 |             layer->setParent(this); | 
| 205 |  | 
| 206 |         d->updateNode(node: layer, property: "layer" , change: Qt3DCore::PropertyValueAdded); | 
| 207 |     } | 
| 208 | } | 
| 209 |  | 
| 210 | /*! | 
| 211 |     Remove \a layer from the current list of layers | 
| 212 |  */ | 
| 213 | void QLayerFilter::removeLayer(QLayer *layer) | 
| 214 | { | 
| 215 |     Q_ASSERT(layer); | 
| 216 |     Q_D(QLayerFilter); | 
| 217 |     if (!d->m_layers.removeOne(t: layer)) | 
| 218 |         return; | 
| 219 |     d->updateNode(node: layer, property: "layer" , change: Qt3DCore::PropertyValueRemoved); | 
| 220 |     // Remove bookkeeping connection | 
| 221 |     d->unregisterDestructionHelper(node: layer); | 
| 222 | } | 
| 223 |  | 
| 224 | /*! | 
| 225 |     \return the current list of layers | 
| 226 |  */ | 
| 227 | QVector<QLayer *> QLayerFilter::layers() const | 
| 228 | { | 
| 229 |     Q_D(const QLayerFilter); | 
| 230 |     return d->m_layers; | 
| 231 | } | 
| 232 |  | 
| 233 | QLayerFilter::FilterMode QLayerFilter::filterMode() const | 
| 234 | { | 
| 235 |     Q_D(const QLayerFilter); | 
| 236 |     return d->m_filterMode; | 
| 237 | } | 
| 238 |  | 
| 239 | void QLayerFilter::setFilterMode(QLayerFilter::FilterMode filterMode) | 
| 240 | { | 
| 241 |     Q_D(QLayerFilter); | 
| 242 |     if (d->m_filterMode != filterMode) { | 
| 243 |         d->m_filterMode = filterMode; | 
| 244 |         emit filterModeChanged(filterMode); | 
| 245 |     } | 
| 246 | } | 
| 247 |  | 
| 248 | Qt3DCore::QNodeCreatedChangeBasePtr QLayerFilter::createNodeCreationChange() const | 
| 249 | { | 
| 250 |     auto creationChange = QFrameGraphNodeCreatedChangePtr<QLayerFilterData>::create(arguments: this); | 
| 251 |     auto &data = creationChange->data; | 
| 252 |     Q_D(const QLayerFilter); | 
| 253 |     data.layerIds = qIdsForNodes(nodes: d->m_layers); | 
| 254 |     data.filterMode = d->m_filterMode; | 
| 255 |     return creationChange; | 
| 256 | } | 
| 257 |  | 
| 258 | } // namespace Qt3DRender | 
| 259 |  | 
| 260 | QT_END_NAMESPACE | 
| 261 |  |