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| 3 | ** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). | 
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| 38 | ****************************************************************************/ | 
| 39 |  | 
| 40 | #include "qmemorybarrier.h" | 
| 41 | #include "qmemorybarrier_p.h" | 
| 42 | #include <Qt3DRender/qframegraphnodecreatedchange.h> | 
| 43 |  | 
| 44 | QT_BEGIN_NAMESPACE | 
| 45 |  | 
| 46 | namespace Qt3DRender { | 
| 47 |  | 
| 48 | /*! | 
| 49 |     \class Qt3DRender::QMemoryBarrier | 
| 50 |     \inmodule Qt3DRender | 
| 51 |     \since 5.9 | 
| 52 |     \ingroup framegraph | 
| 53 |     \brief Class to emplace a memory barrier. | 
| 54 |  | 
| 55 |     A Qt3DRender::QMemoryBarrier FrameGraph node is used to emplace a specific | 
| 56 |     memory barrier at a specific time of the rendering. This is required to | 
| 57 |     properly synchronize drawing and compute commands on the GPU. | 
| 58 |  | 
| 59 |     The barrier defines the ordering of memory operations issued by a prior | 
| 60 |     command. This means that if command1 is manipulating a buffer that is to be | 
| 61 |     used as a vertex attribute buffer in a following command2, then the memory | 
| 62 |     barrier should be placed after command1 and setting the appropriate barrier | 
| 63 |     type for vertex attribute buffer. | 
| 64 |  | 
| 65 |     When a QMemoryBarrier node is found in a FrameGraph branch, the barrier | 
| 66 |     will be enforced prior to any draw or compute command even if these are | 
| 67 |     defined deeper in the branch. | 
| 68 |  | 
| 69 |     For OpenGL rendering, this page gives more info about the | 
| 70 |     \l {https://www.opengl.org/wiki/Memory_Model}{Memory Model} | 
| 71 |  */ | 
| 72 |  | 
| 73 | /*! | 
| 74 |     \qmltype MemoryBarrier | 
| 75 |     \inqmlmodule Qt3D.Render | 
| 76 |     \instantiates Qt3DRender::QMemoryBarrier | 
| 77 |     \inherits FrameGraphNode | 
| 78 |     \since 5.9 | 
| 79 |     \brief Class to place a memory barrier. | 
| 80 |  | 
| 81 |     A MemoryBarrier FrameGraph node is used to emplace a specific | 
| 82 |     memory barrier at a specific time of the rendering. This is required to | 
| 83 |     properly synchronize drawing and compute commands on the GPU. | 
| 84 |  | 
| 85 |     The barrier defines the ordering of memory operations issued by a prior | 
| 86 |     command. This means that if command1 is manipulating a buffer that is to be | 
| 87 |     used as a vertex attribute buffer in a following command2, then the memory | 
| 88 |     barrier should be placed after command1 and setting the appropriate barrier | 
| 89 |     type for vertex attribute buffer. | 
| 90 |  | 
| 91 |     When a QMemoryBarrier node is found in a FrameGraph branch, the barrier | 
| 92 |     will be enforced prior to any draw or compute command even if these are | 
| 93 |     defined deeper in the branch. | 
| 94 |  | 
| 95 |     For OpenGL rendering, this page gives more info about the | 
| 96 |     \l {https://www.opengl.org/wiki/Memory_Model}{Memory Model} | 
| 97 | */ | 
| 98 |  | 
| 99 | /*! | 
| 100 |     \enum QMemoryBarrier::Operation | 
| 101 |  | 
| 102 |     This enum type describes types of buffer to be cleared. | 
| 103 |     \value None | 
| 104 |     \value ElementArray | 
| 105 |     \value Uniform | 
| 106 |     \value TextureFetch | 
| 107 |     \value ShaderImageAccess | 
| 108 |     \value Command | 
| 109 |     \value PixelBuffer | 
| 110 |     \value TextureUpdate | 
| 111 |     \value BufferUpdate | 
| 112 |     \value FrameBuffer | 
| 113 |     \value TransformFeedback | 
| 114 |     \value AtomicCounter | 
| 115 |     \value ShaderStorage | 
| 116 |     \value QueryBuffer | 
| 117 |     \value VertexAttributeArray | 
| 118 |     \value All | 
| 119 | */ | 
| 120 |  | 
| 121 |  | 
| 122 | QMemoryBarrierPrivate::QMemoryBarrierPrivate() | 
| 123 |     : QFrameGraphNodePrivate() | 
| 124 |     , m_waitOperations(QMemoryBarrier::None) | 
| 125 | { | 
| 126 | } | 
| 127 |  | 
| 128 | QMemoryBarrier::QMemoryBarrier(Qt3DCore::QNode *parent) | 
| 129 |     : QFrameGraphNode(*new QMemoryBarrierPrivate(), parent) | 
| 130 | { | 
| 131 | } | 
| 132 |  | 
| 133 | QMemoryBarrier::~QMemoryBarrier() | 
| 134 | { | 
| 135 | } | 
| 136 |  | 
| 137 | void QMemoryBarrier::setWaitOperations(QMemoryBarrier::Operations waitOperations) | 
| 138 | { | 
| 139 |     Q_D(QMemoryBarrier); | 
| 140 |     if (waitOperations != d->m_waitOperations) { | 
| 141 |         d->m_waitOperations = waitOperations; | 
| 142 |         emit waitOperationsChanged(barrierTypes: waitOperations); | 
| 143 |         d->notifyPropertyChange(name: "waitOperations" , value: QVariant::fromValue(value: waitOperations));  // TODOSYNC | 
| 144 |     } | 
| 145 | } | 
| 146 |  | 
| 147 | QMemoryBarrier::Operations QMemoryBarrier::waitOperations() const | 
| 148 | { | 
| 149 |     Q_D(const QMemoryBarrier); | 
| 150 |     return d->m_waitOperations; | 
| 151 | } | 
| 152 |  | 
| 153 | QMemoryBarrier::QMemoryBarrier(QMemoryBarrierPrivate &dd, Qt3DCore::QNode *parent) | 
| 154 |     : QFrameGraphNode(dd, parent) | 
| 155 | { | 
| 156 | } | 
| 157 |  | 
| 158 | Qt3DCore::QNodeCreatedChangeBasePtr QMemoryBarrier::createNodeCreationChange() const | 
| 159 | { | 
| 160 |     auto creationChange = QFrameGraphNodeCreatedChangePtr<QMemoryBarrierData>::create(arguments: this); | 
| 161 |     QMemoryBarrierData &data = creationChange->data; | 
| 162 |     Q_D(const QMemoryBarrier); | 
| 163 |     data.waitOperations = d->m_waitOperations; | 
| 164 |     return creationChange; | 
| 165 | } | 
| 166 |  | 
| 167 |  | 
| 168 | } // Qt3DRender | 
| 169 |  | 
| 170 | QT_END_NAMESPACE | 
| 171 |  |