1 | /**************************************************************************** |
2 | ** |
3 | ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). |
4 | ** Contact: https://www.qt.io/licensing/ |
5 | ** |
6 | ** This file is part of the Qt3D module of the Qt Toolkit. |
7 | ** |
8 | ** $QT_BEGIN_LICENSE:LGPL$ |
9 | ** Commercial License Usage |
10 | ** Licensees holding valid commercial Qt licenses may use this file in |
11 | ** accordance with the commercial license agreement provided with the |
12 | ** Software or, alternatively, in accordance with the terms contained in |
13 | ** a written agreement between you and The Qt Company. For licensing terms |
14 | ** and conditions see https://www.qt.io/terms-conditions. For further |
15 | ** information use the contact form at https://www.qt.io/contact-us. |
16 | ** |
17 | ** GNU Lesser General Public License Usage |
18 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
19 | ** General Public License version 3 as published by the Free Software |
20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
21 | ** packaging of this file. Please review the following information to |
22 | ** ensure the GNU Lesser General Public License version 3 requirements |
23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
24 | ** |
25 | ** GNU General Public License Usage |
26 | ** Alternatively, this file may be used under the terms of the GNU |
27 | ** General Public License version 2.0 or (at your option) the GNU General |
28 | ** Public license version 3 or any later version approved by the KDE Free |
29 | ** Qt Foundation. The licenses are as published by the Free Software |
30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
31 | ** included in the packaging of this file. Please review the following |
32 | ** information to ensure the GNU General Public License requirements will |
33 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and |
34 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
35 | ** |
36 | ** $QT_END_LICENSE$ |
37 | ** |
38 | ****************************************************************************/ |
39 | |
40 | #include "qrenderpassfilter.h" |
41 | #include "qrenderpassfilter_p.h" |
42 | |
43 | #include <Qt3DRender/qfilterkey.h> |
44 | #include <Qt3DRender/qparameter.h> |
45 | #include <Qt3DRender/qframegraphnodecreatedchange.h> |
46 | |
47 | QT_BEGIN_NAMESPACE |
48 | |
49 | using namespace Qt3DCore; |
50 | |
51 | namespace Qt3DRender { |
52 | |
53 | /*! |
54 | \class Qt3DRender::QRenderPassFilter |
55 | \inmodule Qt3DRender |
56 | \since 5.7 |
57 | \brief Provides storage for vectors of Filter Keys and Parameters. |
58 | |
59 | A Qt3DRender::QRenderPassFilter FrameGraph node is used to select which |
60 | Qt3DRender::QRenderPass objects are selected for drawing. QRenderPassFilter |
61 | specifies a list of Qt3DRender::QFilterKey objects and Qt3DRender::QParameter objects. |
62 | When QRenderPassFilter is present in the FrameGraph, only the QRenderPass objects, |
63 | whose Qt3DRender::QFilterKey objects match the keys in QRenderPassFilter are |
64 | selected for rendering. If no QRenderPassFilter is present, then all QRenderPass |
65 | objects are selected for rendering. The parameters in the list can be used |
66 | to set values for shader parameters. The parameters in QRenderPassFilter |
67 | override parameters in QTechniqueFilter, QMaterial, QEffect, QTechnique and QRenderPass. |
68 | */ |
69 | |
70 | /*! |
71 | \qmltype RenderPassFilter |
72 | \inqmlmodule Qt3D.Render |
73 | \since 5.7 |
74 | \instantiates Qt3DRender::QRenderPassFilter |
75 | \inherits FrameGraphNode |
76 | \brief Provides storage for vectors of Filter Keys and Parameters. |
77 | |
78 | A RenderPassFilter FrameGraph node is used to select which RenderPass |
79 | objects are selected for drawing. When RenderPassFilter is present in the FrameGraph, |
80 | only the RenderPass objects, whose FilterKey objects match the keys |
81 | in RenderPassFilter are selected for rendering. If no RenderPassFilter is present, |
82 | then all RenderPass objects are selected for rendering. RenderPassFilter |
83 | specifies a list of Parameter objects. The parameters in the list can be used |
84 | to set values for shader parameters. The parameters in RenderPassFilter |
85 | override parameters in TechniqueFilter, Material, Effect, Technique and RenderPass. |
86 | */ |
87 | |
88 | /*! |
89 | \qmlproperty list<FilterKey> RenderPassFilter::matchAny |
90 | Holds the list of filterkeys used by the RenderPassFilter |
91 | */ |
92 | /*! |
93 | \qmlproperty list<Parameter> RenderPassFilter::parameters |
94 | Holds the list of parameters used by the RenderPassFilter |
95 | */ |
96 | |
97 | |
98 | /*! |
99 | The constructor creates an instance with the specified \a parent. |
100 | */ |
101 | QRenderPassFilter::QRenderPassFilter(QNode *parent) |
102 | : QFrameGraphNode(*new QRenderPassFilterPrivate, parent) |
103 | {} |
104 | |
105 | /*! \internal */ |
106 | QRenderPassFilter::~QRenderPassFilter() |
107 | { |
108 | } |
109 | |
110 | /*! \internal */ |
111 | QRenderPassFilter::QRenderPassFilter(QRenderPassFilterPrivate &dd, QNode *parent) |
112 | : QFrameGraphNode(dd, parent) |
113 | { |
114 | } |
115 | |
116 | /*! |
117 | Returns a vector of the current keys for the filter. |
118 | */ |
119 | QVector<QFilterKey *> QRenderPassFilter::matchAny() const |
120 | { |
121 | Q_D(const QRenderPassFilter); |
122 | return d->m_matchList; |
123 | } |
124 | |
125 | /*! |
126 | Add the \a filterKey to the match vector. |
127 | */ |
128 | void QRenderPassFilter::addMatch(QFilterKey *filterKey) |
129 | { |
130 | Q_ASSERT(filterKey); |
131 | Q_D(QRenderPassFilter); |
132 | if (!d->m_matchList.contains(t: filterKey)) { |
133 | d->m_matchList.append(t: filterKey); |
134 | |
135 | // Ensures proper bookkeeping |
136 | d->registerDestructionHelper(node: filterKey, func: &QRenderPassFilter::removeMatch, d->m_matchList); |
137 | |
138 | // We need to add it as a child of the current node if it has been declared inline |
139 | // Or not previously added as a child of the current node so that |
140 | // 1) The backend gets notified about it's creation |
141 | // 2) When the current node is destroyed, it gets destroyed as well |
142 | if (!filterKey->parent()) |
143 | filterKey->setParent(this); |
144 | |
145 | d->updateNode(node: filterKey, property: "match" , change: Qt3DCore::PropertyValueAdded); |
146 | } |
147 | } |
148 | |
149 | /*! |
150 | Remove the \a filterKey from the match vector. |
151 | */ |
152 | void QRenderPassFilter::removeMatch(QFilterKey *filterKey) |
153 | { |
154 | Q_ASSERT(filterKey); |
155 | Q_D(QRenderPassFilter); |
156 | |
157 | if (!d->m_matchList.removeOne(t: filterKey)) |
158 | return; |
159 | d->updateNode(node: filterKey, property: "match" , change: Qt3DCore::PropertyValueRemoved); |
160 | // Remove bookkeeping connection |
161 | d->unregisterDestructionHelper(node: filterKey); |
162 | } |
163 | |
164 | /*! |
165 | Add the given \a parameter to the parameter vector. |
166 | */ |
167 | void QRenderPassFilter::addParameter(QParameter *parameter) |
168 | { |
169 | Q_ASSERT(parameter); |
170 | Q_D(QRenderPassFilter); |
171 | if (!d->m_parameters.contains(t: parameter)) { |
172 | d->m_parameters.append(t: parameter); |
173 | |
174 | // Ensures proper bookkeeping |
175 | d->registerDestructionHelper(node: parameter, func: &QRenderPassFilter::removeParameter, d->m_parameters); |
176 | |
177 | // We need to add it as a child of the current node if it has been declared inline |
178 | // Or not previously added as a child of the current node so that |
179 | // 1) The backend gets notified about it's creation |
180 | // 2) When the current node is destroyed, the child parameters get destroyed as well |
181 | if (!parameter->parent()) |
182 | parameter->setParent(this); |
183 | |
184 | d->updateNode(node: parameter, property: "parameter" , change: Qt3DCore::PropertyValueAdded); |
185 | } |
186 | } |
187 | |
188 | /*! |
189 | Remove the given \a parameter from the parameter vector. |
190 | */ |
191 | void QRenderPassFilter::removeParameter(QParameter *parameter) |
192 | { |
193 | Q_ASSERT(parameter); |
194 | Q_D(QRenderPassFilter); |
195 | |
196 | if (!d->m_parameters.removeOne(t: parameter)) |
197 | return; |
198 | d->updateNode(node: parameter, property: "parameter" , change: Qt3DCore::PropertyValueRemoved); |
199 | // Remove bookkeeping connection |
200 | d->unregisterDestructionHelper(node: parameter); |
201 | } |
202 | |
203 | /*! |
204 | Returns the current vector of parameters. |
205 | */ |
206 | QVector<QParameter *> QRenderPassFilter::parameters() const |
207 | { |
208 | Q_D(const QRenderPassFilter); |
209 | return d->m_parameters; |
210 | } |
211 | |
212 | Qt3DCore::QNodeCreatedChangeBasePtr QRenderPassFilter::createNodeCreationChange() const |
213 | { |
214 | auto creationChange = QFrameGraphNodeCreatedChangePtr<QRenderPassFilterData>::create(arguments: this); |
215 | auto &data = creationChange->data; |
216 | Q_D(const QRenderPassFilter); |
217 | data.matchIds = qIdsForNodes(nodes: d->m_matchList); |
218 | data.parameterIds = qIdsForNodes(nodes: d->m_parameters); |
219 | return creationChange; |
220 | } |
221 | |
222 | } // namespace Qt3DRender |
223 | |
224 | QT_END_NAMESPACE |
225 | |