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| 2 | ** | 
| 3 | ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). | 
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| 26 | ** Alternatively, this file may be used under the terms of the GNU | 
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| 38 | ****************************************************************************/ | 
| 39 |  | 
| 40 | #include "qrenderpassfilter.h" | 
| 41 | #include "qrenderpassfilter_p.h" | 
| 42 |  | 
| 43 | #include <Qt3DRender/qfilterkey.h> | 
| 44 | #include <Qt3DRender/qparameter.h> | 
| 45 | #include <Qt3DRender/qframegraphnodecreatedchange.h> | 
| 46 |  | 
| 47 | QT_BEGIN_NAMESPACE | 
| 48 |  | 
| 49 | using namespace Qt3DCore; | 
| 50 |  | 
| 51 | namespace Qt3DRender { | 
| 52 |  | 
| 53 | /*! | 
| 54 |     \class Qt3DRender::QRenderPassFilter | 
| 55 |     \inmodule Qt3DRender | 
| 56 |     \since 5.7 | 
| 57 |     \brief Provides storage for vectors of Filter Keys and Parameters. | 
| 58 |  | 
| 59 |     A Qt3DRender::QRenderPassFilter FrameGraph node is used to select which | 
| 60 |     Qt3DRender::QRenderPass objects are selected for drawing. QRenderPassFilter | 
| 61 |     specifies a list of Qt3DRender::QFilterKey objects and Qt3DRender::QParameter objects. | 
| 62 |     When QRenderPassFilter is present in the FrameGraph, only the QRenderPass objects, | 
| 63 |     whose Qt3DRender::QFilterKey objects match the keys in QRenderPassFilter are | 
| 64 |     selected for rendering. If no QRenderPassFilter is present, then all QRenderPass | 
| 65 |     objects are selected for rendering. The parameters in the list can be used | 
| 66 |     to set values for shader parameters. The parameters in QRenderPassFilter | 
| 67 |     override parameters in QTechniqueFilter, QMaterial, QEffect, QTechnique and QRenderPass. | 
| 68 | */ | 
| 69 |  | 
| 70 | /*! | 
| 71 |     \qmltype RenderPassFilter | 
| 72 |     \inqmlmodule Qt3D.Render | 
| 73 |     \since 5.7 | 
| 74 |     \instantiates Qt3DRender::QRenderPassFilter | 
| 75 |     \inherits FrameGraphNode | 
| 76 |     \brief Provides storage for vectors of Filter Keys and Parameters. | 
| 77 |  | 
| 78 |     A RenderPassFilter FrameGraph node is used to select which RenderPass | 
| 79 |     objects are selected for drawing. When RenderPassFilter is present in the FrameGraph, | 
| 80 |     only the RenderPass objects, whose FilterKey objects match the keys | 
| 81 |     in RenderPassFilter are selected for rendering. If no RenderPassFilter is present, | 
| 82 |     then all RenderPass objects are selected for rendering. RenderPassFilter | 
| 83 |     specifies a list of Parameter objects. The parameters in the list can be used | 
| 84 |     to set values for shader parameters. The parameters in RenderPassFilter | 
| 85 |     override parameters in TechniqueFilter, Material, Effect, Technique and RenderPass. | 
| 86 | */ | 
| 87 |  | 
| 88 | /*! | 
| 89 |     \qmlproperty list<FilterKey> RenderPassFilter::matchAny | 
| 90 |     Holds the list of filterkeys used by the RenderPassFilter | 
| 91 | */ | 
| 92 | /*! | 
| 93 |     \qmlproperty list<Parameter> RenderPassFilter::parameters | 
| 94 |     Holds the list of parameters used by the RenderPassFilter | 
| 95 | */ | 
| 96 |  | 
| 97 |  | 
| 98 | /*! | 
| 99 |     The constructor creates an instance with the specified \a parent. | 
| 100 |  */ | 
| 101 | QRenderPassFilter::QRenderPassFilter(QNode *parent) | 
| 102 |     : QFrameGraphNode(*new QRenderPassFilterPrivate, parent) | 
| 103 | {} | 
| 104 |  | 
| 105 | /*! \internal */ | 
| 106 | QRenderPassFilter::~QRenderPassFilter() | 
| 107 | { | 
| 108 | } | 
| 109 |  | 
| 110 | /*! \internal */ | 
| 111 | QRenderPassFilter::QRenderPassFilter(QRenderPassFilterPrivate &dd, QNode *parent) | 
| 112 |     : QFrameGraphNode(dd, parent) | 
| 113 | { | 
| 114 | } | 
| 115 |  | 
| 116 | /*! | 
| 117 |     Returns a vector of the current keys for the filter. | 
| 118 |  */ | 
| 119 | QVector<QFilterKey *> QRenderPassFilter::matchAny() const | 
| 120 | { | 
| 121 |     Q_D(const QRenderPassFilter); | 
| 122 |     return d->m_matchList; | 
| 123 | } | 
| 124 |  | 
| 125 | /*! | 
| 126 |     Add the \a filterKey to the match vector. | 
| 127 |  */ | 
| 128 | void QRenderPassFilter::addMatch(QFilterKey *filterKey) | 
| 129 | { | 
| 130 |     Q_ASSERT(filterKey); | 
| 131 |     Q_D(QRenderPassFilter); | 
| 132 |     if (!d->m_matchList.contains(t: filterKey)) { | 
| 133 |         d->m_matchList.append(t: filterKey); | 
| 134 |  | 
| 135 |         // Ensures proper bookkeeping | 
| 136 |         d->registerDestructionHelper(node: filterKey, func: &QRenderPassFilter::removeMatch, d->m_matchList); | 
| 137 |  | 
| 138 |         // We need to add it as a child of the current node if it has been declared inline | 
| 139 |         // Or not previously added as a child of the current node so that | 
| 140 |         // 1) The backend gets notified about it's creation | 
| 141 |         // 2) When the current node is destroyed, it gets destroyed as well | 
| 142 |         if (!filterKey->parent()) | 
| 143 |             filterKey->setParent(this); | 
| 144 |  | 
| 145 |         d->updateNode(node: filterKey, property: "match" , change: Qt3DCore::PropertyValueAdded); | 
| 146 |     } | 
| 147 | } | 
| 148 |  | 
| 149 | /*! | 
| 150 |     Remove the \a filterKey from the match vector. | 
| 151 |  */ | 
| 152 | void QRenderPassFilter::removeMatch(QFilterKey *filterKey) | 
| 153 | { | 
| 154 |     Q_ASSERT(filterKey); | 
| 155 |     Q_D(QRenderPassFilter); | 
| 156 |  | 
| 157 |     if (!d->m_matchList.removeOne(t: filterKey)) | 
| 158 |         return; | 
| 159 |     d->updateNode(node: filterKey, property: "match" , change: Qt3DCore::PropertyValueRemoved); | 
| 160 |     // Remove bookkeeping connection | 
| 161 |     d->unregisterDestructionHelper(node: filterKey); | 
| 162 | } | 
| 163 |  | 
| 164 | /*! | 
| 165 |     Add the given \a parameter to the parameter vector. | 
| 166 |  */ | 
| 167 | void QRenderPassFilter::addParameter(QParameter *parameter) | 
| 168 | { | 
| 169 |     Q_ASSERT(parameter); | 
| 170 |     Q_D(QRenderPassFilter); | 
| 171 |     if (!d->m_parameters.contains(t: parameter)) { | 
| 172 |         d->m_parameters.append(t: parameter); | 
| 173 |  | 
| 174 |         // Ensures proper bookkeeping | 
| 175 |         d->registerDestructionHelper(node: parameter, func: &QRenderPassFilter::removeParameter, d->m_parameters); | 
| 176 |  | 
| 177 |         // We need to add it as a child of the current node if it has been declared inline | 
| 178 |         // Or not previously added as a child of the current node so that | 
| 179 |         // 1) The backend gets notified about it's creation | 
| 180 |         // 2) When the current node is destroyed, the child parameters get destroyed as well | 
| 181 |         if (!parameter->parent()) | 
| 182 |             parameter->setParent(this); | 
| 183 |  | 
| 184 |         d->updateNode(node: parameter, property: "parameter" , change: Qt3DCore::PropertyValueAdded); | 
| 185 |     } | 
| 186 | } | 
| 187 |  | 
| 188 | /*! | 
| 189 |     Remove the given \a parameter from the parameter vector. | 
| 190 |  */ | 
| 191 | void QRenderPassFilter::removeParameter(QParameter *parameter) | 
| 192 | { | 
| 193 |     Q_ASSERT(parameter); | 
| 194 |     Q_D(QRenderPassFilter); | 
| 195 |  | 
| 196 |     if (!d->m_parameters.removeOne(t: parameter)) | 
| 197 |         return; | 
| 198 |     d->updateNode(node: parameter, property: "parameter" , change: Qt3DCore::PropertyValueRemoved); | 
| 199 |     // Remove bookkeeping connection | 
| 200 |     d->unregisterDestructionHelper(node: parameter); | 
| 201 | } | 
| 202 |  | 
| 203 | /*! | 
| 204 |     Returns the current vector of parameters. | 
| 205 |  */ | 
| 206 | QVector<QParameter *> QRenderPassFilter::parameters() const | 
| 207 | { | 
| 208 |     Q_D(const QRenderPassFilter); | 
| 209 |     return d->m_parameters; | 
| 210 | } | 
| 211 |  | 
| 212 | Qt3DCore::QNodeCreatedChangeBasePtr QRenderPassFilter::createNodeCreationChange() const | 
| 213 | { | 
| 214 |     auto creationChange = QFrameGraphNodeCreatedChangePtr<QRenderPassFilterData>::create(arguments: this); | 
| 215 |     auto &data = creationChange->data; | 
| 216 |     Q_D(const QRenderPassFilter); | 
| 217 |     data.matchIds = qIdsForNodes(nodes: d->m_matchList); | 
| 218 |     data.parameterIds = qIdsForNodes(nodes: d->m_parameters); | 
| 219 |     return creationChange; | 
| 220 | } | 
| 221 |  | 
| 222 | } // namespace Qt3DRender | 
| 223 |  | 
| 224 | QT_END_NAMESPACE | 
| 225 |  |