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| 39 | |
| 40 | #include "qrenderpassfilter.h" |
| 41 | #include "qrenderpassfilter_p.h" |
| 42 | |
| 43 | #include <Qt3DRender/qfilterkey.h> |
| 44 | #include <Qt3DRender/qparameter.h> |
| 45 | #include <Qt3DRender/qframegraphnodecreatedchange.h> |
| 46 | |
| 47 | QT_BEGIN_NAMESPACE |
| 48 | |
| 49 | using namespace Qt3DCore; |
| 50 | |
| 51 | namespace Qt3DRender { |
| 52 | |
| 53 | /*! |
| 54 | \class Qt3DRender::QRenderPassFilter |
| 55 | \inmodule Qt3DRender |
| 56 | \since 5.7 |
| 57 | \brief Provides storage for vectors of Filter Keys and Parameters. |
| 58 | |
| 59 | A Qt3DRender::QRenderPassFilter FrameGraph node is used to select which |
| 60 | Qt3DRender::QRenderPass objects are selected for drawing. QRenderPassFilter |
| 61 | specifies a list of Qt3DRender::QFilterKey objects and Qt3DRender::QParameter objects. |
| 62 | When QRenderPassFilter is present in the FrameGraph, only the QRenderPass objects, |
| 63 | whose Qt3DRender::QFilterKey objects match the keys in QRenderPassFilter are |
| 64 | selected for rendering. If no QRenderPassFilter is present, then all QRenderPass |
| 65 | objects are selected for rendering. The parameters in the list can be used |
| 66 | to set values for shader parameters. The parameters in QRenderPassFilter |
| 67 | override parameters in QTechniqueFilter, QMaterial, QEffect, QTechnique and QRenderPass. |
| 68 | */ |
| 69 | |
| 70 | /*! |
| 71 | \qmltype RenderPassFilter |
| 72 | \inqmlmodule Qt3D.Render |
| 73 | \since 5.7 |
| 74 | \instantiates Qt3DRender::QRenderPassFilter |
| 75 | \inherits FrameGraphNode |
| 76 | \brief Provides storage for vectors of Filter Keys and Parameters. |
| 77 | |
| 78 | A RenderPassFilter FrameGraph node is used to select which RenderPass |
| 79 | objects are selected for drawing. When RenderPassFilter is present in the FrameGraph, |
| 80 | only the RenderPass objects, whose FilterKey objects match the keys |
| 81 | in RenderPassFilter are selected for rendering. If no RenderPassFilter is present, |
| 82 | then all RenderPass objects are selected for rendering. RenderPassFilter |
| 83 | specifies a list of Parameter objects. The parameters in the list can be used |
| 84 | to set values for shader parameters. The parameters in RenderPassFilter |
| 85 | override parameters in TechniqueFilter, Material, Effect, Technique and RenderPass. |
| 86 | */ |
| 87 | |
| 88 | /*! |
| 89 | \qmlproperty list<FilterKey> RenderPassFilter::matchAny |
| 90 | Holds the list of filterkeys used by the RenderPassFilter |
| 91 | */ |
| 92 | /*! |
| 93 | \qmlproperty list<Parameter> RenderPassFilter::parameters |
| 94 | Holds the list of parameters used by the RenderPassFilter |
| 95 | */ |
| 96 | |
| 97 | |
| 98 | /*! |
| 99 | The constructor creates an instance with the specified \a parent. |
| 100 | */ |
| 101 | QRenderPassFilter::QRenderPassFilter(QNode *parent) |
| 102 | : QFrameGraphNode(*new QRenderPassFilterPrivate, parent) |
| 103 | {} |
| 104 | |
| 105 | /*! \internal */ |
| 106 | QRenderPassFilter::~QRenderPassFilter() |
| 107 | { |
| 108 | } |
| 109 | |
| 110 | /*! \internal */ |
| 111 | QRenderPassFilter::QRenderPassFilter(QRenderPassFilterPrivate &dd, QNode *parent) |
| 112 | : QFrameGraphNode(dd, parent) |
| 113 | { |
| 114 | } |
| 115 | |
| 116 | /*! |
| 117 | Returns a vector of the current keys for the filter. |
| 118 | */ |
| 119 | QVector<QFilterKey *> QRenderPassFilter::matchAny() const |
| 120 | { |
| 121 | Q_D(const QRenderPassFilter); |
| 122 | return d->m_matchList; |
| 123 | } |
| 124 | |
| 125 | /*! |
| 126 | Add the \a filterKey to the match vector. |
| 127 | */ |
| 128 | void QRenderPassFilter::addMatch(QFilterKey *filterKey) |
| 129 | { |
| 130 | Q_ASSERT(filterKey); |
| 131 | Q_D(QRenderPassFilter); |
| 132 | if (!d->m_matchList.contains(t: filterKey)) { |
| 133 | d->m_matchList.append(t: filterKey); |
| 134 | |
| 135 | // Ensures proper bookkeeping |
| 136 | d->registerDestructionHelper(node: filterKey, func: &QRenderPassFilter::removeMatch, d->m_matchList); |
| 137 | |
| 138 | // We need to add it as a child of the current node if it has been declared inline |
| 139 | // Or not previously added as a child of the current node so that |
| 140 | // 1) The backend gets notified about it's creation |
| 141 | // 2) When the current node is destroyed, it gets destroyed as well |
| 142 | if (!filterKey->parent()) |
| 143 | filterKey->setParent(this); |
| 144 | |
| 145 | d->updateNode(node: filterKey, property: "match" , change: Qt3DCore::PropertyValueAdded); |
| 146 | } |
| 147 | } |
| 148 | |
| 149 | /*! |
| 150 | Remove the \a filterKey from the match vector. |
| 151 | */ |
| 152 | void QRenderPassFilter::removeMatch(QFilterKey *filterKey) |
| 153 | { |
| 154 | Q_ASSERT(filterKey); |
| 155 | Q_D(QRenderPassFilter); |
| 156 | |
| 157 | if (!d->m_matchList.removeOne(t: filterKey)) |
| 158 | return; |
| 159 | d->updateNode(node: filterKey, property: "match" , change: Qt3DCore::PropertyValueRemoved); |
| 160 | // Remove bookkeeping connection |
| 161 | d->unregisterDestructionHelper(node: filterKey); |
| 162 | } |
| 163 | |
| 164 | /*! |
| 165 | Add the given \a parameter to the parameter vector. |
| 166 | */ |
| 167 | void QRenderPassFilter::addParameter(QParameter *parameter) |
| 168 | { |
| 169 | Q_ASSERT(parameter); |
| 170 | Q_D(QRenderPassFilter); |
| 171 | if (!d->m_parameters.contains(t: parameter)) { |
| 172 | d->m_parameters.append(t: parameter); |
| 173 | |
| 174 | // Ensures proper bookkeeping |
| 175 | d->registerDestructionHelper(node: parameter, func: &QRenderPassFilter::removeParameter, d->m_parameters); |
| 176 | |
| 177 | // We need to add it as a child of the current node if it has been declared inline |
| 178 | // Or not previously added as a child of the current node so that |
| 179 | // 1) The backend gets notified about it's creation |
| 180 | // 2) When the current node is destroyed, the child parameters get destroyed as well |
| 181 | if (!parameter->parent()) |
| 182 | parameter->setParent(this); |
| 183 | |
| 184 | d->updateNode(node: parameter, property: "parameter" , change: Qt3DCore::PropertyValueAdded); |
| 185 | } |
| 186 | } |
| 187 | |
| 188 | /*! |
| 189 | Remove the given \a parameter from the parameter vector. |
| 190 | */ |
| 191 | void QRenderPassFilter::removeParameter(QParameter *parameter) |
| 192 | { |
| 193 | Q_ASSERT(parameter); |
| 194 | Q_D(QRenderPassFilter); |
| 195 | |
| 196 | if (!d->m_parameters.removeOne(t: parameter)) |
| 197 | return; |
| 198 | d->updateNode(node: parameter, property: "parameter" , change: Qt3DCore::PropertyValueRemoved); |
| 199 | // Remove bookkeeping connection |
| 200 | d->unregisterDestructionHelper(node: parameter); |
| 201 | } |
| 202 | |
| 203 | /*! |
| 204 | Returns the current vector of parameters. |
| 205 | */ |
| 206 | QVector<QParameter *> QRenderPassFilter::parameters() const |
| 207 | { |
| 208 | Q_D(const QRenderPassFilter); |
| 209 | return d->m_parameters; |
| 210 | } |
| 211 | |
| 212 | Qt3DCore::QNodeCreatedChangeBasePtr QRenderPassFilter::createNodeCreationChange() const |
| 213 | { |
| 214 | auto creationChange = QFrameGraphNodeCreatedChangePtr<QRenderPassFilterData>::create(arguments: this); |
| 215 | auto &data = creationChange->data; |
| 216 | Q_D(const QRenderPassFilter); |
| 217 | data.matchIds = qIdsForNodes(nodes: d->m_matchList); |
| 218 | data.parameterIds = qIdsForNodes(nodes: d->m_parameters); |
| 219 | return creationChange; |
| 220 | } |
| 221 | |
| 222 | } // namespace Qt3DRender |
| 223 | |
| 224 | QT_END_NAMESPACE |
| 225 | |