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39 | |
40 | #include "qrenderstateset.h" |
41 | #include "qrenderstateset_p.h" |
42 | |
43 | #include <Qt3DRender/qrenderstate.h> |
44 | #include <Qt3DRender/qframegraphnodecreatedchange.h> |
45 | |
46 | QT_BEGIN_NAMESPACE |
47 | |
48 | using namespace Qt3DCore; |
49 | |
50 | namespace Qt3DRender { |
51 | |
52 | QRenderStateSetPrivate::QRenderStateSetPrivate() |
53 | : QFrameGraphNodePrivate() |
54 | { |
55 | } |
56 | |
57 | /*! |
58 | \class Qt3DRender::QRenderStateSet |
59 | \inmodule Qt3DRender |
60 | \since 5.5 |
61 | \brief The QRenderStateSet \l {QFrameGraphNode}{FrameGraph} node offers a way of |
62 | specifying a set of QRenderState objects to be applied during the execution |
63 | of a framegraph branch. |
64 | |
65 | States set on a QRenderStateSet are set globally, contrary to the per-material |
66 | states that can be set on a QRenderPass. By default, an empty |
67 | QRenderStateSet will result in all render states being disabled when |
68 | executed. Adding a QRenderState state explicitly enables that render |
69 | state at runtime. |
70 | |
71 | The RenderStateSet is enabled when added to the active frame graph: |
72 | |
73 | \code |
74 | // using namespace Qt3DRender; |
75 | |
76 | Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity(); |
77 | |
78 | QRenderSettings *renderSettings = new QRenderSettings(); |
79 | |
80 | QViewport *viewport = new QViewport(); |
81 | QCameraSelector *cameraSelector = new QCameraSelector(viewport); |
82 | |
83 | QClearBuffers *clearBuffers = new QClearBuffers(cameraSelector); |
84 | clearBuffers->setBuffers(QClearBuffers::ColorDepthBuffer); |
85 | |
86 | QRenderStateSet *renderStateSet = new QRenderStateSet(cameraSelector); |
87 | QCullFace *cullFace = new QCullFace(renderStateSet); |
88 | cullFace->setMode(QCullFace::Front); |
89 | renderStateSet->addRenderState(cullFace); |
90 | |
91 | renderSettings->setActiveFrameGraph(viewport); |
92 | |
93 | rootEntity->addComponent(renderSettings); |
94 | \endcode |
95 | |
96 | \sa QRenderState, QRenderPass |
97 | */ |
98 | |
99 | /*! |
100 | \qmltype RenderStateSet |
101 | \inqmlmodule Qt3D.Render |
102 | \since 5.5 |
103 | \inherits FrameGraphNode |
104 | \instantiates Qt3DRender::QRenderStateSet |
105 | \brief The RenderStateSet \l {FrameGraphNode}{FrameGraph} node offers a way of |
106 | specifying a set of RenderState objects to be applied during the execution |
107 | of a framegraph branch. |
108 | |
109 | States set on a RenderStateSet are set globally, contrary to the per-material |
110 | states that can be set on a RenderPass. By default, an empty |
111 | RenderStateSet will result in all render states being disabled when |
112 | executed. Adding a RenderState state explicitly enables that render |
113 | state at runtime. |
114 | |
115 | The RenderStateSet is enabled when added to the active frame graph: |
116 | |
117 | \qml |
118 | import Qt3D.Core 2.0 |
119 | import Qt3D.Render 2.0 |
120 | import Qt3D.Extras 2.0 |
121 | |
122 | Entity { |
123 | id: rootNode |
124 | components: [ |
125 | RenderSettings { |
126 | activeFrameGraph: RenderSurfaceSelector { |
127 | ClearBuffers { |
128 | buffers : ClearBuffers.ColorDepthBuffer |
129 | |
130 | CameraSelector { |
131 | camera: Camera { |
132 | position: Qt.vector3d(10, 0, 0) |
133 | viewCenter: Qt.vector3d(0, 0, 0) |
134 | } |
135 | RenderStateSet { |
136 | renderStates: [ |
137 | CullFace { mode: CullFace.Back } |
138 | ] |
139 | } |
140 | } |
141 | } |
142 | } |
143 | } |
144 | ] |
145 | |
146 | Entity { |
147 | id: sphereEntity |
148 | components: [ |
149 | SphereMesh {}, |
150 | PhongMaterial {} |
151 | ] |
152 | } |
153 | } |
154 | \endqml |
155 | |
156 | \sa RenderState, RenderPass |
157 | */ |
158 | |
159 | /*! |
160 | \qmlproperty list<RenderState> RenderStateSet::renderStates |
161 | Holds the list of RenderState objects used by the RenderStateSet. |
162 | */ |
163 | |
164 | QRenderStateSet::QRenderStateSet(QNode *parent) |
165 | : QFrameGraphNode(*new QRenderStateSetPrivate, parent) |
166 | { |
167 | } |
168 | |
169 | /*! \internal */ |
170 | QRenderStateSet::~QRenderStateSet() |
171 | { |
172 | } |
173 | |
174 | /*! |
175 | Adds a new QRenderState \a state to the QRenderStateSet instance. |
176 | |
177 | \note Not setting any QRenderState state on a QRenderStateSet instance |
178 | implies all the render states will be disabled at render time. |
179 | */ |
180 | void QRenderStateSet::addRenderState(QRenderState *state) |
181 | { |
182 | Q_ASSERT(state); |
183 | Q_D(QRenderStateSet); |
184 | |
185 | if (!d->m_renderStates.contains(t: state)) { |
186 | d->m_renderStates.append(t: state); |
187 | |
188 | // Ensures proper bookkeeping |
189 | d->registerDestructionHelper(node: state, func: &QRenderStateSet::removeRenderState, d->m_renderStates); |
190 | |
191 | if (!state->parent()) |
192 | state->setParent(this); |
193 | |
194 | d->updateNode(node: state, property: "renderState" , change: Qt3DCore::PropertyValueAdded); |
195 | } |
196 | } |
197 | |
198 | /*! |
199 | Removes the QRenderState \a state from the QRenderStateSet instance. |
200 | */ |
201 | void QRenderStateSet::removeRenderState(QRenderState *state) |
202 | { |
203 | Q_ASSERT(state); |
204 | Q_D(QRenderStateSet); |
205 | |
206 | if (!d->m_renderStates.removeOne(t: state)) |
207 | return; |
208 | d->updateNode(node: state, property: "renderState" , change: Qt3DCore::PropertyValueRemoved); |
209 | // Remove bookkeeping connection |
210 | d->unregisterDestructionHelper(node: state); |
211 | } |
212 | |
213 | /*! |
214 | Returns the list of QRenderState objects that compose the QRenderStateSet instance. |
215 | */ |
216 | QVector<QRenderState *> QRenderStateSet::renderStates() const |
217 | { |
218 | Q_D(const QRenderStateSet); |
219 | return d->m_renderStates; |
220 | } |
221 | |
222 | Qt3DCore::QNodeCreatedChangeBasePtr QRenderStateSet::createNodeCreationChange() const |
223 | { |
224 | auto creationChange = QFrameGraphNodeCreatedChangePtr<QRenderStateSetData>::create(arguments: this); |
225 | auto &data = creationChange->data; |
226 | Q_D(const QRenderStateSet); |
227 | data.renderStateIds = qIdsForNodes(nodes: d->m_renderStates); |
228 | return creationChange; |
229 | } |
230 | |
231 | } // namespace Qt3DRender |
232 | |
233 | QT_END_NAMESPACE |
234 | |