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| 2 | ** |
| 3 | ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). |
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| 25 | ** GNU General Public License Usage |
| 26 | ** Alternatively, this file may be used under the terms of the GNU |
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| 39 | |
| 40 | #include "qrenderstateset.h" |
| 41 | #include "qrenderstateset_p.h" |
| 42 | |
| 43 | #include <Qt3DRender/qrenderstate.h> |
| 44 | #include <Qt3DRender/qframegraphnodecreatedchange.h> |
| 45 | |
| 46 | QT_BEGIN_NAMESPACE |
| 47 | |
| 48 | using namespace Qt3DCore; |
| 49 | |
| 50 | namespace Qt3DRender { |
| 51 | |
| 52 | QRenderStateSetPrivate::QRenderStateSetPrivate() |
| 53 | : QFrameGraphNodePrivate() |
| 54 | { |
| 55 | } |
| 56 | |
| 57 | /*! |
| 58 | \class Qt3DRender::QRenderStateSet |
| 59 | \inmodule Qt3DRender |
| 60 | \since 5.5 |
| 61 | \brief The QRenderStateSet \l {QFrameGraphNode}{FrameGraph} node offers a way of |
| 62 | specifying a set of QRenderState objects to be applied during the execution |
| 63 | of a framegraph branch. |
| 64 | |
| 65 | States set on a QRenderStateSet are set globally, contrary to the per-material |
| 66 | states that can be set on a QRenderPass. By default, an empty |
| 67 | QRenderStateSet will result in all render states being disabled when |
| 68 | executed. Adding a QRenderState state explicitly enables that render |
| 69 | state at runtime. |
| 70 | |
| 71 | The RenderStateSet is enabled when added to the active frame graph: |
| 72 | |
| 73 | \code |
| 74 | // using namespace Qt3DRender; |
| 75 | |
| 76 | Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity(); |
| 77 | |
| 78 | QRenderSettings *renderSettings = new QRenderSettings(); |
| 79 | |
| 80 | QViewport *viewport = new QViewport(); |
| 81 | QCameraSelector *cameraSelector = new QCameraSelector(viewport); |
| 82 | |
| 83 | QClearBuffers *clearBuffers = new QClearBuffers(cameraSelector); |
| 84 | clearBuffers->setBuffers(QClearBuffers::ColorDepthBuffer); |
| 85 | |
| 86 | QRenderStateSet *renderStateSet = new QRenderStateSet(cameraSelector); |
| 87 | QCullFace *cullFace = new QCullFace(renderStateSet); |
| 88 | cullFace->setMode(QCullFace::Front); |
| 89 | renderStateSet->addRenderState(cullFace); |
| 90 | |
| 91 | renderSettings->setActiveFrameGraph(viewport); |
| 92 | |
| 93 | rootEntity->addComponent(renderSettings); |
| 94 | \endcode |
| 95 | |
| 96 | \sa QRenderState, QRenderPass |
| 97 | */ |
| 98 | |
| 99 | /*! |
| 100 | \qmltype RenderStateSet |
| 101 | \inqmlmodule Qt3D.Render |
| 102 | \since 5.5 |
| 103 | \inherits FrameGraphNode |
| 104 | \instantiates Qt3DRender::QRenderStateSet |
| 105 | \brief The RenderStateSet \l {FrameGraphNode}{FrameGraph} node offers a way of |
| 106 | specifying a set of RenderState objects to be applied during the execution |
| 107 | of a framegraph branch. |
| 108 | |
| 109 | States set on a RenderStateSet are set globally, contrary to the per-material |
| 110 | states that can be set on a RenderPass. By default, an empty |
| 111 | RenderStateSet will result in all render states being disabled when |
| 112 | executed. Adding a RenderState state explicitly enables that render |
| 113 | state at runtime. |
| 114 | |
| 115 | The RenderStateSet is enabled when added to the active frame graph: |
| 116 | |
| 117 | \qml |
| 118 | import Qt3D.Core 2.0 |
| 119 | import Qt3D.Render 2.0 |
| 120 | import Qt3D.Extras 2.0 |
| 121 | |
| 122 | Entity { |
| 123 | id: rootNode |
| 124 | components: [ |
| 125 | RenderSettings { |
| 126 | activeFrameGraph: RenderSurfaceSelector { |
| 127 | ClearBuffers { |
| 128 | buffers : ClearBuffers.ColorDepthBuffer |
| 129 | |
| 130 | CameraSelector { |
| 131 | camera: Camera { |
| 132 | position: Qt.vector3d(10, 0, 0) |
| 133 | viewCenter: Qt.vector3d(0, 0, 0) |
| 134 | } |
| 135 | RenderStateSet { |
| 136 | renderStates: [ |
| 137 | CullFace { mode: CullFace.Back } |
| 138 | ] |
| 139 | } |
| 140 | } |
| 141 | } |
| 142 | } |
| 143 | } |
| 144 | ] |
| 145 | |
| 146 | Entity { |
| 147 | id: sphereEntity |
| 148 | components: [ |
| 149 | SphereMesh {}, |
| 150 | PhongMaterial {} |
| 151 | ] |
| 152 | } |
| 153 | } |
| 154 | \endqml |
| 155 | |
| 156 | \sa RenderState, RenderPass |
| 157 | */ |
| 158 | |
| 159 | /*! |
| 160 | \qmlproperty list<RenderState> RenderStateSet::renderStates |
| 161 | Holds the list of RenderState objects used by the RenderStateSet. |
| 162 | */ |
| 163 | |
| 164 | QRenderStateSet::QRenderStateSet(QNode *parent) |
| 165 | : QFrameGraphNode(*new QRenderStateSetPrivate, parent) |
| 166 | { |
| 167 | } |
| 168 | |
| 169 | /*! \internal */ |
| 170 | QRenderStateSet::~QRenderStateSet() |
| 171 | { |
| 172 | } |
| 173 | |
| 174 | /*! |
| 175 | Adds a new QRenderState \a state to the QRenderStateSet instance. |
| 176 | |
| 177 | \note Not setting any QRenderState state on a QRenderStateSet instance |
| 178 | implies all the render states will be disabled at render time. |
| 179 | */ |
| 180 | void QRenderStateSet::addRenderState(QRenderState *state) |
| 181 | { |
| 182 | Q_ASSERT(state); |
| 183 | Q_D(QRenderStateSet); |
| 184 | |
| 185 | if (!d->m_renderStates.contains(t: state)) { |
| 186 | d->m_renderStates.append(t: state); |
| 187 | |
| 188 | // Ensures proper bookkeeping |
| 189 | d->registerDestructionHelper(node: state, func: &QRenderStateSet::removeRenderState, d->m_renderStates); |
| 190 | |
| 191 | if (!state->parent()) |
| 192 | state->setParent(this); |
| 193 | |
| 194 | d->updateNode(node: state, property: "renderState" , change: Qt3DCore::PropertyValueAdded); |
| 195 | } |
| 196 | } |
| 197 | |
| 198 | /*! |
| 199 | Removes the QRenderState \a state from the QRenderStateSet instance. |
| 200 | */ |
| 201 | void QRenderStateSet::removeRenderState(QRenderState *state) |
| 202 | { |
| 203 | Q_ASSERT(state); |
| 204 | Q_D(QRenderStateSet); |
| 205 | |
| 206 | if (!d->m_renderStates.removeOne(t: state)) |
| 207 | return; |
| 208 | d->updateNode(node: state, property: "renderState" , change: Qt3DCore::PropertyValueRemoved); |
| 209 | // Remove bookkeeping connection |
| 210 | d->unregisterDestructionHelper(node: state); |
| 211 | } |
| 212 | |
| 213 | /*! |
| 214 | Returns the list of QRenderState objects that compose the QRenderStateSet instance. |
| 215 | */ |
| 216 | QVector<QRenderState *> QRenderStateSet::renderStates() const |
| 217 | { |
| 218 | Q_D(const QRenderStateSet); |
| 219 | return d->m_renderStates; |
| 220 | } |
| 221 | |
| 222 | Qt3DCore::QNodeCreatedChangeBasePtr QRenderStateSet::createNodeCreationChange() const |
| 223 | { |
| 224 | auto creationChange = QFrameGraphNodeCreatedChangePtr<QRenderStateSetData>::create(arguments: this); |
| 225 | auto &data = creationChange->data; |
| 226 | Q_D(const QRenderStateSet); |
| 227 | data.renderStateIds = qIdsForNodes(nodes: d->m_renderStates); |
| 228 | return creationChange; |
| 229 | } |
| 230 | |
| 231 | } // namespace Qt3DRender |
| 232 | |
| 233 | QT_END_NAMESPACE |
| 234 | |