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39
40#include "renderpassfilternode_p.h"
41#include "qfilterkey.h"
42#include "qrenderpassfilter.h"
43#include <Qt3DRender/private/qrenderpassfilter_p.h>
44#include <Qt3DRender/qparameter.h>
45
46QT_BEGIN_NAMESPACE
47
48using namespace Qt3DCore;
49
50namespace Qt3DRender {
51namespace Render {
52
53RenderPassFilter::RenderPassFilter()
54 : FrameGraphNode(FrameGraphNode::RenderPassFilter)
55{
56}
57
58void RenderPassFilter::syncFromFrontEnd(const QNode *frontEnd, bool firstTime)
59{
60 const QRenderPassFilter *node = qobject_cast<const QRenderPassFilter *>(object: frontEnd);
61 if (!node)
62 return;
63
64 FrameGraphNode::syncFromFrontEnd(frontEnd, firstTime);
65
66 if (firstTime)
67 m_parameterPack.clear();
68
69 auto parameters = qIdsForNodes(nodes: node->parameters());
70 std::sort(first: std::begin(cont&: parameters), last: std::end(cont&: parameters));
71 if (m_parameterPack.parameters() != parameters) {
72 m_parameterPack.setParameters(parameters);
73 markDirty(changes: AbstractRenderer::FrameGraphDirty);
74 }
75
76 auto filterIds = qIdsForNodes(nodes: node->matchAny());
77 std::sort(first: std::begin(cont&: filterIds), last: std::end(cont&: filterIds));
78 if (m_filters != filterIds) {
79 m_filters = filterIds;
80 markDirty(changes: AbstractRenderer::FrameGraphDirty);
81 }
82}
83
84
85QVector<Qt3DCore::QNodeId> RenderPassFilter::filters() const
86{
87 return m_filters;
88}
89
90void RenderPassFilter::appendFilter(Qt3DCore::QNodeId criterionId)
91{
92 if (!m_filters.contains(t: criterionId))
93 m_filters.append(t: criterionId);
94}
95
96void RenderPassFilter::removeFilter(Qt3DCore::QNodeId criterionId)
97{
98 m_filters.removeOne(t: criterionId);
99}
100
101QVector<Qt3DCore::QNodeId> RenderPassFilter::parameters() const
102{
103 return m_parameterPack.parameters();
104}
105
106} // namespace Render
107} // namespace Qt3DRender
108
109QT_END_NAMESPACE
110

source code of qt3d/src/render/framegraph/renderpassfilternode.cpp