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39
40#include "statesetnode_p.h"
41
42#include <Qt3DRender/qrenderstateset.h>
43#include <Qt3DRender/private/qrenderstateset_p.h>
44#include <Qt3DRender/private/genericstate_p.h>
45#include <Qt3DRender/private/renderstateset_p.h>
46
47QT_BEGIN_NAMESPACE
48
49using namespace Qt3DCore;
50
51namespace Qt3DRender {
52namespace Render {
53
54StateSetNode::StateSetNode()
55 : FrameGraphNode(FrameGraphNode::StateSet)
56{
57}
58
59StateSetNode::~StateSetNode()
60{
61}
62
63QVector<QNodeId> StateSetNode::renderStates() const
64{
65 return m_renderStates;
66}
67
68void StateSetNode::syncFromFrontEnd(const QNode *frontEnd, bool firstTime)
69{
70 const QRenderStateSet *node = qobject_cast<const QRenderStateSet *>(object: frontEnd);
71 if (!node)
72 return;
73
74 FrameGraphNode::syncFromFrontEnd(frontEnd, firstTime);
75
76 auto stateIds = qIdsForNodes(nodes: node->renderStates());
77 std::sort(first: std::begin(cont&: stateIds), last: std::end(cont&: stateIds));
78 if (m_renderStates != stateIds) {
79 m_renderStates = stateIds;
80 markDirty(changes: AbstractRenderer::FrameGraphDirty);
81 }
82}
83
84void StateSetNode::addRenderState(QNodeId renderStateId)
85{
86 if (!m_renderStates.contains(t: renderStateId))
87 m_renderStates.push_back(t: renderStateId);
88}
89
90void StateSetNode::removeRenderState(QNodeId renderStateId)
91{
92 m_renderStates.removeOne(t: renderStateId);
93}
94
95} // namespace Render
96
97} // namespace Qt3DRender
98
99QT_END_NAMESPACE
100

source code of qt3d/src/render/framegraph/statesetnode.cpp