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| 39 | |
| 40 | #include "qcamera.h" |
| 41 | #include "qcamera_p.h" |
| 42 | |
| 43 | #include <QtMath> |
| 44 | |
| 45 | QT_BEGIN_NAMESPACE |
| 46 | |
| 47 | namespace Qt3DRender { |
| 48 | |
| 49 | /*! |
| 50 | * \internal |
| 51 | */ |
| 52 | QCameraPrivate::QCameraPrivate() |
| 53 | : Qt3DCore::QEntityPrivate() |
| 54 | , m_position(0.0f, 0.0f, 0.0f) |
| 55 | , m_viewCenter(0.0f, 0.0f, -100.0f) |
| 56 | , m_upVector(0.0f, 1.0f, 0.0f) |
| 57 | , m_cameraToCenter(m_viewCenter - m_position) |
| 58 | , m_viewMatrixDirty(false) |
| 59 | , m_lens(new QCameraLens()) |
| 60 | , m_transform(new Qt3DCore::QTransform()) |
| 61 | { |
| 62 | updateViewMatrixAndTransform(doEmit: false); |
| 63 | } |
| 64 | |
| 65 | void QCameraPrivate::updateViewMatrixAndTransform(bool doEmit) |
| 66 | { |
| 67 | Q_Q(QCamera); |
| 68 | |
| 69 | const QVector3D viewDirection = (m_viewCenter - m_position).normalized(); |
| 70 | |
| 71 | QMatrix4x4 transformMatrix; |
| 72 | transformMatrix.translate(vector: m_position); |
| 73 | |
| 74 | // Negative viewDirection because OpenGL convention is looking down -Z |
| 75 | transformMatrix.rotate(quaternion: QQuaternion::fromDirection(direction: -viewDirection, up: m_upVector.normalized())); |
| 76 | |
| 77 | m_transform->setMatrix(transformMatrix); |
| 78 | |
| 79 | QMatrix4x4 viewMatrix; |
| 80 | viewMatrix.lookAt(eye: m_position, center: m_viewCenter, up: m_upVector); |
| 81 | m_viewMatrix = viewMatrix; |
| 82 | if (doEmit) |
| 83 | emit q->viewMatrixChanged(); |
| 84 | } |
| 85 | |
| 86 | /*! |
| 87 | * \class Qt3DRender::QCamera |
| 88 | * \inheaderfile Qt3DRender/QCamera |
| 89 | * \brief The QCamera class defines a view point through which the scene will be |
| 90 | * rendered. |
| 91 | * \inmodule Qt3DRender |
| 92 | * \since 5.5 |
| 93 | */ |
| 94 | |
| 95 | /*! |
| 96 | * \qmltype Camera |
| 97 | * \instantiates Qt3DRender::QCamera |
| 98 | * \inherits Entity |
| 99 | * \inqmlmodule Qt3D.Render |
| 100 | * \since 5.5 |
| 101 | * \brief Defines a view point through which the scene will be rendered. |
| 102 | */ |
| 103 | |
| 104 | /*! |
| 105 | * \enum Qt3DRender::QCamera::CameraTranslationOption |
| 106 | * |
| 107 | * This enum specifies how camera view center is translated |
| 108 | * \value TranslateViewCenter Translate the view center causing the view direction to remain the same |
| 109 | * \value DontTranslateViewCenter Don't translate the view center causing the view direction to change |
| 110 | */ |
| 111 | |
| 112 | /*! |
| 113 | * \qmlmethod quaternion Qt3D.Render::Camera::tiltRotation(real angle) |
| 114 | * |
| 115 | * Returns the calculated tilt rotation in relation to the \a angle in degrees taken in |
| 116 | * to adjust the camera's tilt or up/down rotation on the X axis. |
| 117 | */ |
| 118 | |
| 119 | /*! |
| 120 | * \qmlmethod quaternion Qt3D.Render::Camera::panRotation(real angle) |
| 121 | * |
| 122 | * Returns the calculated pan rotation in relation to the \a angle in degrees taken in |
| 123 | * to adjust the camera's pan or left/right rotation on the Y axis. |
| 124 | */ |
| 125 | |
| 126 | /*! |
| 127 | * \qmlmethod quaternion Qt3D.Render::Camera::rollRotation(real angle) |
| 128 | * |
| 129 | * Returns the calculated roll rotation in relation to the \a angle in degrees taken in |
| 130 | * to adjust the camera's roll or lean left/right rotation on the Z axis. |
| 131 | */ |
| 132 | |
| 133 | /*! |
| 134 | * \qmlmethod quaternion Qt3D.Render::Camera::rotation(real angle, vector3d axis) |
| 135 | * |
| 136 | * Returns the calculated rotation in relation to the \a angle in degrees and |
| 137 | * chosen \a axis taken in. |
| 138 | */ |
| 139 | |
| 140 | /*! |
| 141 | * \qmlmethod void Qt3D.Render::Camera::translate(vector3d vLocal, enumeration option) |
| 142 | * |
| 143 | * Translates the camera's position and its view vector by \a vLocal in local coordinates. |
| 144 | * The \a option allows for toggling whether the view center should be translated. |
| 145 | * \list |
| 146 | * \li Camera.TranslateViewCenter |
| 147 | * \li Camera.DontTranslateViewCenter |
| 148 | * \endlist |
| 149 | * \sa Qt3DRender::QCamera::CameraTranslationOption |
| 150 | */ |
| 151 | |
| 152 | /*! |
| 153 | * \qmlmethod void Qt3D.Render::Camera::translateWorld(vector3d vWorld, enumeration option) |
| 154 | * |
| 155 | * Translates the camera's position and its view vector by \a vWorld in world coordinates. |
| 156 | * The \a option allows for toggling whether the view center should be translated. |
| 157 | * \list |
| 158 | * \li Camera.TranslateViewCenter |
| 159 | * \li Camera.DontTranslateViewCenter |
| 160 | * \endlist |
| 161 | * \sa Qt3DRender::QCamera::CameraTranslationOption |
| 162 | */ |
| 163 | |
| 164 | /*! |
| 165 | * \qmlmethod void Qt3D.Render::Camera::tilt(real angle) |
| 166 | * |
| 167 | * Adjusts the tilt angle of the camera by \a angle in degrees. |
| 168 | */ |
| 169 | |
| 170 | /*! |
| 171 | * \qmlmethod void Qt3D.Render::Camera::pan(real angle) |
| 172 | * |
| 173 | * Adjusts the pan angle of the camera by \a angle in degrees. |
| 174 | */ |
| 175 | |
| 176 | /*! |
| 177 | * \qmlmethod void Qt3D.Render::Camera::pan(real angle, vector3d axis) |
| 178 | * |
| 179 | * Adjusts the camera pan about view center by \a angle in degrees on \a axis. |
| 180 | */ |
| 181 | |
| 182 | /*! |
| 183 | * \qmlmethod void Qt3D.Render::Camera::roll(real angle) |
| 184 | * |
| 185 | * Adjusts the camera roll by \a angle in degrees. |
| 186 | */ |
| 187 | |
| 188 | /*! |
| 189 | * \qmlmethod void Qt3D.Render::Camera::tiltAboutViewCenter(real angle) |
| 190 | * |
| 191 | * Adjusts the camera tilt about view center by \a angle in degrees. |
| 192 | */ |
| 193 | |
| 194 | /*! |
| 195 | * \qmlmethod void Qt3D.Render::Camera::panAboutViewCenter(real angle) |
| 196 | * |
| 197 | * Adjusts the camera pan about view center by \a angle in degrees. |
| 198 | */ |
| 199 | |
| 200 | /*! |
| 201 | * \qmlmethod void Qt3D.Render::Camera::panAboutViewCenter(real angle, vector3d axis) |
| 202 | * |
| 203 | * Adjusts the camera pan about view center by \a angle in degrees on \a axis. |
| 204 | */ |
| 205 | |
| 206 | /*! |
| 207 | * \qmlmethod void Qt3D.Render::Camera::rollAboutViewCenter(real angle) |
| 208 | * |
| 209 | * Adjusts the camera roll about view center by \a angle in degrees. |
| 210 | */ |
| 211 | |
| 212 | /*! |
| 213 | * \qmlmethod void Qt3D.Render::Camera::rotate(quaternion q) |
| 214 | * |
| 215 | * Rotates the camera with the use of a Quaternion in \a q. |
| 216 | */ |
| 217 | |
| 218 | /*! |
| 219 | * \qmlmethod void Qt3D.Render::Camera::rotateAboutViewCenter(quaternion q) |
| 220 | * |
| 221 | * Rotates the camera about the view center with the use of a Quaternion in \a q. |
| 222 | */ |
| 223 | |
| 224 | /*! |
| 225 | * \qmlmethod void Qt3D.Render::Camera::viewAll() |
| 226 | * |
| 227 | * Rotates and moves the camera so that it's viewCenter is the center of the scene's bounding volume |
| 228 | * and the entire scene fits in the view port. |
| 229 | * |
| 230 | * \note Only works if the lens is in perspective or orthographic projection mode. |
| 231 | * \sa Qt3D.Render::Camera::projectionType |
| 232 | */ |
| 233 | |
| 234 | /*! |
| 235 | * \qmlmethod void Qt3D.Render::Camera::viewEntity(Entity entity) |
| 236 | * |
| 237 | * Rotates and moves the camera so that it's viewCenter is the center of the entity's bounding volume |
| 238 | * and the entire \a entity fits in the view port. |
| 239 | * |
| 240 | * \note Only works if the lens is in perspective or orthographic projection mode. |
| 241 | * \sa Qt3D.Render::Camera::projectionType |
| 242 | */ |
| 243 | |
| 244 | /*! |
| 245 | * \qmlmethod void Qt3D.Render::Camera::viewSphere(vector3d center, real radius) |
| 246 | * |
| 247 | * Rotates and moves the camera so that it's viewCenter is \a center |
| 248 | * and a sphere of \a radius fits in the view port. |
| 249 | * |
| 250 | * \note Only works if the lens is in perspective or orthographic projection mode. |
| 251 | * \sa Qt3D.Render::Camera::projectionType |
| 252 | */ |
| 253 | |
| 254 | /*! |
| 255 | * \qmlproperty enumeration Qt3D.Render::Camera::projectionType |
| 256 | * |
| 257 | * Holds the type of the camera projection. The default value is |
| 258 | * CameraLens.PerspectiveProjection. |
| 259 | * |
| 260 | * \list |
| 261 | * \li CameraLens.OrthographicProjection - Parallel lines appear parallel. Objects appear |
| 262 | * the same size regardless of distance. |
| 263 | * \li CameraLens.PerspectiveProjection - Parallel lines appear to meet in the distance. |
| 264 | * Objects appear to shrink the farther they are from the camera. |
| 265 | * \li CameraLens.FrustumProjection |
| 266 | * \li CameraLens.CustomProjection |
| 267 | * \endlist |
| 268 | * \sa Qt3DRender::QCameraLens::ProjectionType |
| 269 | */ |
| 270 | |
| 271 | /*! |
| 272 | * \qmlproperty real Qt3D.Render::Camera::nearPlane |
| 273 | * Holds the current camera near plane of the camera. Objects that |
| 274 | * are closer to the camera than the nearPlane will not be rendered. |
| 275 | */ |
| 276 | |
| 277 | /*! |
| 278 | * \qmlproperty real Qt3D.Render::Camera::farPlane |
| 279 | * Holds the current camera far plane of the camera. Objects that |
| 280 | * are farther from the camera than the farPlane will not be rendered. |
| 281 | */ |
| 282 | |
| 283 | /*! |
| 284 | * \qmlproperty Qt3DRender::QCameraLens QCamera::lens |
| 285 | * Holds the CameraLens component of the camera. |
| 286 | * \since 5.14 |
| 287 | */ |
| 288 | |
| 289 | /*! |
| 290 | * \qmlproperty Qt3DCore::QTransform QCamera::transform |
| 291 | * Holds the Transform component of the camera. |
| 292 | * \since 5.14 |
| 293 | */ |
| 294 | |
| 295 | /*! |
| 296 | * \qmlproperty real Qt3D.Render::Camera::fieldOfView |
| 297 | * Holds the current vertical field of view of the camera in degrees. |
| 298 | * |
| 299 | * Along with \l aspectRatio, this property determines how much of |
| 300 | * the scene is visible to the camera. In that respect you might |
| 301 | * think of it as analogous to choosing a wide angle (wide horizontal |
| 302 | * field of view) or telephoto (narrow horizontal field of view) lens, |
| 303 | * depending on how much of a scene you want to capture. |
| 304 | * |
| 305 | * fieldOfView is only relevant when \l projectionType is |
| 306 | * CameraLens.PerspectiveProjection. |
| 307 | */ |
| 308 | |
| 309 | /*! |
| 310 | * \qmlproperty real Qt3D.Render::Camera::aspectRatio |
| 311 | * Holds the current aspect ratio of the camera. |
| 312 | */ |
| 313 | |
| 314 | /*! |
| 315 | *\qmlproperty real Qt3D.Render::Camera::left |
| 316 | * Holds the current left of the camera. |
| 317 | * |
| 318 | * This property is only relevant when \l projectionType is |
| 319 | * CameraLens.OrthographicProjection. |
| 320 | */ |
| 321 | |
| 322 | /*! |
| 323 | * \qmlproperty real Qt3D.Render::Camera::right |
| 324 | * Holds the current right of the camera. |
| 325 | * |
| 326 | * This property is only relevant when \l projectionType is |
| 327 | * CameraLens.OrthographicProjection. |
| 328 | */ |
| 329 | |
| 330 | /*! |
| 331 | * \qmlproperty real Qt3D.Render::Camera::bottom |
| 332 | * Holds the current bottom of the camera. |
| 333 | * |
| 334 | * This property is only relevant when \l projectionType is |
| 335 | * CameraLens.OrthographicProjection. |
| 336 | */ |
| 337 | |
| 338 | /*! |
| 339 | * \qmlproperty real Qt3D.Render::Camera::top |
| 340 | * Holds the current top of the camera. |
| 341 | * |
| 342 | * This property is only relevant when \l projectionType is |
| 343 | * CameraLens.OrthographicProjection. |
| 344 | */ |
| 345 | |
| 346 | /*! |
| 347 | * \qmlproperty matrix4x4 Qt3D.Render::Camera::projectionMatrix |
| 348 | * Holds the current projection matrix of the camera. |
| 349 | */ |
| 350 | |
| 351 | /*! |
| 352 | * \qmlproperty real Qt3D.Render::Camera::exposure |
| 353 | * Holds the current exposure of the camera. |
| 354 | * |
| 355 | * The default value is 0.0. |
| 356 | * |
| 357 | * The MetalRoughMaterial in Qt 3D Extras is currently the only provided |
| 358 | * material that makes use of camera exposure. Negative values will cause |
| 359 | * the material to be darker, and positive values will cause it to be lighter. |
| 360 | * |
| 361 | * Custom materials may choose to interpret the value differently. |
| 362 | */ |
| 363 | |
| 364 | /*! |
| 365 | * \qmlproperty vector3d Qt3D.Render::Camera::position |
| 366 | * Holds the current position of the camera in coordinates relative to |
| 367 | * the parent entity. |
| 368 | */ |
| 369 | |
| 370 | /*! |
| 371 | * \qmlproperty vector3d Qt3D.Render::Camera::upVector |
| 372 | * Holds the current up vector of the camera in coordinates relative to |
| 373 | * the parent entity. |
| 374 | * |
| 375 | * The up vector indicates which direction the top of the camera is |
| 376 | * facing. Think of taking a picture: after positioning yourself |
| 377 | * and pointing the camera at your target, you might rotate the camera |
| 378 | * left or right, giving you a portrait or landscape (or angled!) |
| 379 | * shot. upVector allows you to control this type of movement. |
| 380 | */ |
| 381 | |
| 382 | /*! |
| 383 | * \qmlproperty vector3d Qt3D.Render::Camera::viewCenter |
| 384 | * Holds the current view center of the camera in coordinates relative to |
| 385 | * the parent entity. |
| 386 | * |
| 387 | * Intuitively, the viewCenter is the location the camera is pointing at. |
| 388 | */ |
| 389 | |
| 390 | /*! |
| 391 | * \qmlproperty vector3d Qt3D.Render::Camera::viewVector |
| 392 | * Holds the camera's view vector in coordinates relative to |
| 393 | * the parent entity. |
| 394 | * |
| 395 | * This vector decribes the displacement from the camera (\l position) |
| 396 | * to its target (\l viewCenter). |
| 397 | * \readonly |
| 398 | */ |
| 399 | |
| 400 | /*! |
| 401 | * \qmlproperty matrix4x4 Qt3D.Render::Camera::viewMatrix |
| 402 | * \deprecated |
| 403 | * Holds the camera's view matrix in coordinates relative |
| 404 | * to the parent entity. |
| 405 | * \readonly |
| 406 | */ |
| 407 | |
| 408 | /*! |
| 409 | * \property QCamera::projectionType |
| 410 | * |
| 411 | * Holds the type of the camera projection. The default value is |
| 412 | * QCameraLens::PerspectiveProjection. |
| 413 | * |
| 414 | * \list |
| 415 | * \li QCameraLens::OrthographicProjection - Parallel lines appear parallel. Objects appear |
| 416 | * the same size regardless of distance. |
| 417 | * \li QCameraLens::PerspectiveProjection - Parallel lines appear to meet in the distance. |
| 418 | * Objects appear to shrink the farther they are from the camera. |
| 419 | * \li QCameraLens::FrustumProjection |
| 420 | * \li QCameraLens::CustomProjection |
| 421 | * \endlist |
| 422 | * \sa Qt3DRender::QCameraLens::ProjectionType |
| 423 | */ |
| 424 | |
| 425 | /*! |
| 426 | * \property QCamera::nearPlane |
| 427 | * Holds the current camera near plane. Objects that are closer to the |
| 428 | * camera than the nearPlane will not be rendered. |
| 429 | */ |
| 430 | |
| 431 | /*! |
| 432 | * \property QCamera::farPlane |
| 433 | * Holds the current camera far plane. Objects that are farther from the |
| 434 | * camera than the farPlane will not be rendered. |
| 435 | */ |
| 436 | |
| 437 | /*! |
| 438 | * \property QCamera::lens |
| 439 | * Holds the Qt3DRender::QCameraLens component of the camera. |
| 440 | * \since 5.14 |
| 441 | */ |
| 442 | |
| 443 | /*! |
| 444 | * \property QCamera::transform |
| 445 | * Holds the Qt3DCore::QTransform component of the camera. |
| 446 | * \since 5.14 |
| 447 | */ |
| 448 | |
| 449 | /*! |
| 450 | * \property QCamera::fieldOfView |
| 451 | * Holds the current vertical field of view in degrees. |
| 452 | * |
| 453 | * Along with \l aspectRatio, this property determines how much of |
| 454 | * the scene is visible to the camera. In that respect you might |
| 455 | * think of it as analogous to choosing a wide angle (wide horizontal |
| 456 | * field of view) or telephoto (narrow horizontal field of view) lens |
| 457 | * depending on how much of a scene you want to capture. |
| 458 | * |
| 459 | * fieldOfView is only relevant when \l projectionType is |
| 460 | * QCameraLens::PerspectiveProjection. |
| 461 | */ |
| 462 | |
| 463 | /*! |
| 464 | * \property QCamera::aspectRatio |
| 465 | * Holds the current aspect ratio. |
| 466 | */ |
| 467 | |
| 468 | /*! |
| 469 | *\property QCamera::left |
| 470 | * Holds the current left of the camera. |
| 471 | * |
| 472 | * This property is only relevant when \l projectionType is |
| 473 | * QCameraLens::OrthographicProjection. |
| 474 | */ |
| 475 | |
| 476 | /*! |
| 477 | * \property QCamera::right |
| 478 | * Holds the current right of the camera. |
| 479 | * |
| 480 | * This property is only relevant when \l projectionType is |
| 481 | * QCameraLens::OrthographicProjection. |
| 482 | */ |
| 483 | |
| 484 | /*! |
| 485 | * \property QCamera::bottom |
| 486 | * Holds the current bottom of the camera. |
| 487 | * |
| 488 | * This property is only relevant when \l projectionType is |
| 489 | * QCameraLens::OrthographicProjection. |
| 490 | */ |
| 491 | |
| 492 | /*! |
| 493 | * \property QCamera::top |
| 494 | * Holds the current top of the camera. |
| 495 | * |
| 496 | * This property is only relevant when \l projectionType is |
| 497 | * QCameraLens::OrthographicProjection. |
| 498 | */ |
| 499 | |
| 500 | /*! |
| 501 | * \property QCamera::projectionMatrix |
| 502 | * Holds the current projection matrix of the camera. |
| 503 | */ |
| 504 | |
| 505 | /*! |
| 506 | * \property QCamera::exposure |
| 507 | * Holds the current exposure of the camera. |
| 508 | * |
| 509 | * The default value is 0.0. |
| 510 | * |
| 511 | * The MetalRoughMaterial in Qt 3D Extras is currently the only provided |
| 512 | * material that makes use of camera exposure. Negative values will cause |
| 513 | * the material to be darker, and positive values will cause it to be lighter. |
| 514 | * |
| 515 | * Custom materials may choose to interpret the value differently. |
| 516 | */ |
| 517 | |
| 518 | /*! |
| 519 | * \property QCamera::position |
| 520 | * Holds the camera's position in coordinates relative to |
| 521 | * the parent entity. |
| 522 | */ |
| 523 | |
| 524 | /*! |
| 525 | * \property QCamera::upVector |
| 526 | * Holds the camera's up vector in coordinates relative to |
| 527 | * the parent entity. |
| 528 | * |
| 529 | * The up vector indicates which direction the top of the camera is |
| 530 | * facing. Think of taking a picture: after positioning yourself |
| 531 | * and pointing the camera at your target, you might rotate the camera |
| 532 | * left or right, giving you a portrait or landscape (or angled!) |
| 533 | * shot. upVector allows you to control this type of movement. |
| 534 | */ |
| 535 | |
| 536 | /*! |
| 537 | * \property QCamera::viewCenter |
| 538 | * Holds the camera's view center in coordinates relative to |
| 539 | * the parent entity. |
| 540 | * |
| 541 | * Intuitively, the viewCenter is the location the camera is pointing at. |
| 542 | */ |
| 543 | |
| 544 | /*! |
| 545 | * \property QCamera::viewVector |
| 546 | * Holds the camera's view vector in coordinates relative to |
| 547 | * the parent entity. |
| 548 | * |
| 549 | * This vector decribes the displacement from the camera (\l position) |
| 550 | * to its target (\l viewCenter). |
| 551 | */ |
| 552 | |
| 553 | /*! |
| 554 | * \property QCamera::viewMatrix |
| 555 | * \deprecated |
| 556 | * Holds the camera's view matrix in coordinates relative to |
| 557 | * the parent entity. |
| 558 | */ |
| 559 | |
| 560 | /*! |
| 561 | * Creates a new QCamera instance with the |
| 562 | * specified \a parent. |
| 563 | */ |
| 564 | QCamera::QCamera(Qt3DCore::QNode *parent) |
| 565 | : Qt3DCore::QEntity(*new QCameraPrivate, parent) |
| 566 | { |
| 567 | QObject::connect(sender: d_func()->m_lens, SIGNAL(projectionTypeChanged(QCameraLens::ProjectionType)), receiver: this, SIGNAL(projectionTypeChanged(QCameraLens::ProjectionType))); |
| 568 | QObject::connect(sender: d_func()->m_lens, SIGNAL(nearPlaneChanged(float)), receiver: this, SIGNAL(nearPlaneChanged(float))); |
| 569 | QObject::connect(sender: d_func()->m_lens, SIGNAL(farPlaneChanged(float)), receiver: this, SIGNAL(farPlaneChanged(float))); |
| 570 | QObject::connect(sender: d_func()->m_lens, SIGNAL(fieldOfViewChanged(float)), receiver: this, SIGNAL(fieldOfViewChanged(float))); |
| 571 | QObject::connect(sender: d_func()->m_lens, SIGNAL(aspectRatioChanged(float)), receiver: this, SIGNAL(aspectRatioChanged(float))); |
| 572 | QObject::connect(sender: d_func()->m_lens, SIGNAL(leftChanged(float)), receiver: this, SIGNAL(leftChanged(float))); |
| 573 | QObject::connect(sender: d_func()->m_lens, SIGNAL(rightChanged(float)), receiver: this, SIGNAL(rightChanged(float))); |
| 574 | QObject::connect(sender: d_func()->m_lens, SIGNAL(bottomChanged(float)), receiver: this, SIGNAL(bottomChanged(float))); |
| 575 | QObject::connect(sender: d_func()->m_lens, SIGNAL(topChanged(float)), receiver: this, SIGNAL(topChanged(float))); |
| 576 | QObject::connect(sender: d_func()->m_lens, SIGNAL(projectionMatrixChanged(const QMatrix4x4 &)), receiver: this, SIGNAL(projectionMatrixChanged(const QMatrix4x4 &))); |
| 577 | QObject::connect(sender: d_func()->m_lens, SIGNAL(exposureChanged(float)), receiver: this, SIGNAL(exposureChanged(float))); |
| 578 | QObject::connect(sender: d_func()->m_lens, signal: &QCameraLens::viewSphere, receiver: this, slot: &QCamera::viewSphere); |
| 579 | |
| 580 | addComponent(comp: d_func()->m_lens); |
| 581 | addComponent(comp: d_func()->m_transform); |
| 582 | } |
| 583 | |
| 584 | /*! |
| 585 | * \internal |
| 586 | */ |
| 587 | QCamera::~QCamera() |
| 588 | { |
| 589 | } |
| 590 | |
| 591 | /*! |
| 592 | * \internal |
| 593 | */ |
| 594 | QCamera::QCamera(QCameraPrivate &dd, Qt3DCore::QNode *parent) |
| 595 | : Qt3DCore::QEntity(dd, parent) |
| 596 | { |
| 597 | QObject::connect(sender: d_func()->m_lens, SIGNAL(projectionTypeChanged(QCameraLens::ProjectionType)), receiver: this, SIGNAL(projectionTypeChanged(QCameraLens::ProjectionType))); |
| 598 | QObject::connect(sender: d_func()->m_lens, SIGNAL(nearPlaneChanged(float)), receiver: this, SIGNAL(nearPlaneChanged(float))); |
| 599 | QObject::connect(sender: d_func()->m_lens, SIGNAL(farPlaneChanged(float)), receiver: this, SIGNAL(farPlaneChanged(float))); |
| 600 | QObject::connect(sender: d_func()->m_lens, SIGNAL(fieldOfViewChanged(float)), receiver: this, SIGNAL(fieldOfViewChanged(float))); |
| 601 | QObject::connect(sender: d_func()->m_lens, SIGNAL(aspectRatioChanged(float)), receiver: this, SIGNAL(aspectRatioChanged(float))); |
| 602 | QObject::connect(sender: d_func()->m_lens, SIGNAL(leftChanged(float)), receiver: this, SIGNAL(leftChanged(float))); |
| 603 | QObject::connect(sender: d_func()->m_lens, SIGNAL(rightChanged(float)), receiver: this, SIGNAL(rightChanged(float))); |
| 604 | QObject::connect(sender: d_func()->m_lens, SIGNAL(bottomChanged(float)), receiver: this, SIGNAL(bottomChanged(float))); |
| 605 | QObject::connect(sender: d_func()->m_lens, SIGNAL(topChanged(float)), receiver: this, SIGNAL(topChanged(float))); |
| 606 | QObject::connect(sender: d_func()->m_lens, SIGNAL(projectionMatrixChanged(const QMatrix4x4 &)), receiver: this, SIGNAL(projectionMatrixChanged(const QMatrix4x4 &))); |
| 607 | QObject::connect(sender: d_func()->m_lens, signal: &QCameraLens::viewSphere, receiver: this, slot: &QCamera::viewSphere); |
| 608 | |
| 609 | addComponent(comp: d_func()->m_lens); |
| 610 | addComponent(comp: d_func()->m_transform); |
| 611 | } |
| 612 | |
| 613 | /*! |
| 614 | * Returns the current lens. |
| 615 | */ |
| 616 | QCameraLens *QCamera::lens() const |
| 617 | { |
| 618 | Q_D(const QCamera); |
| 619 | return d->m_lens; |
| 620 | } |
| 621 | |
| 622 | /*! |
| 623 | * Returns the camera's position via transform. |
| 624 | */ |
| 625 | Qt3DCore::QTransform *QCamera::transform() const |
| 626 | { |
| 627 | Q_D(const QCamera); |
| 628 | return d->m_transform; |
| 629 | } |
| 630 | |
| 631 | /*! |
| 632 | * Translates the camera's position and its view vector by \a vLocal in local coordinates. |
| 633 | * The \a option allows for toggling whether the view center should be translated. |
| 634 | */ |
| 635 | void QCamera::translate(const QVector3D &vLocal, CameraTranslationOption option) |
| 636 | { |
| 637 | QVector3D viewVector = viewCenter() - position(); // From "camera" position to view center |
| 638 | |
| 639 | // Calculate the amount to move by in world coordinates |
| 640 | QVector3D vWorld; |
| 641 | if (!qFuzzyIsNull(f: vLocal.x())) { |
| 642 | // Calculate the vector for the local x axis |
| 643 | const QVector3D x = QVector3D::crossProduct(v1: viewVector, v2: upVector()).normalized(); |
| 644 | vWorld += vLocal.x() * x; |
| 645 | } |
| 646 | |
| 647 | if (!qFuzzyIsNull(f: vLocal.y())) |
| 648 | vWorld += vLocal.y() * upVector(); |
| 649 | |
| 650 | if (!qFuzzyIsNull(f: vLocal.z())) |
| 651 | vWorld += vLocal.z() * viewVector.normalized(); |
| 652 | |
| 653 | // Update the camera position using the calculated world vector |
| 654 | setPosition(position() + vWorld); |
| 655 | |
| 656 | // May be also update the view center coordinates |
| 657 | if (option == TranslateViewCenter) |
| 658 | setViewCenter(viewCenter() + vWorld); |
| 659 | |
| 660 | // Refresh the camera -> view center vector |
| 661 | viewVector = viewCenter() - position(); |
| 662 | |
| 663 | // Calculate a new up vector. We do this by: |
| 664 | // 1) Calculate a new local x-direction vector from the cross product of the new |
| 665 | // camera to view center vector and the old up vector. |
| 666 | // 2) The local x vector is the normal to the plane in which the new up vector |
| 667 | // must lay. So we can take the cross product of this normal and the new |
| 668 | // x vector. The new normal vector forms the last part of the orthonormal basis |
| 669 | const QVector3D x = QVector3D::crossProduct(v1: viewVector, v2: upVector()).normalized(); |
| 670 | setUpVector(QVector3D::crossProduct(v1: x, v2: viewVector).normalized()); |
| 671 | } |
| 672 | |
| 673 | /*! |
| 674 | * Translates the camera's position and its view vector by \a vWorld in world coordinates. |
| 675 | * The \a option allows for toggling whether the view center should be translated. |
| 676 | */ |
| 677 | void QCamera::translateWorld(const QVector3D &vWorld, CameraTranslationOption option) |
| 678 | { |
| 679 | // Update the camera position using the calculated world vector |
| 680 | setPosition(position() + vWorld); |
| 681 | |
| 682 | // May be also update the view center coordinates |
| 683 | if (option == TranslateViewCenter) |
| 684 | setViewCenter(viewCenter() + vWorld); |
| 685 | } |
| 686 | |
| 687 | /*! |
| 688 | * Returns the calculated tilt rotation in relation to the \a angle in degrees taken in |
| 689 | * to adjust the camera's tilt or up/down rotation on the X axis. |
| 690 | */ |
| 691 | QQuaternion QCamera::tiltRotation(float angle) const |
| 692 | { |
| 693 | const QVector3D viewVector = viewCenter() - position(); |
| 694 | const QVector3D xBasis = QVector3D::crossProduct(v1: upVector(), v2: viewVector.normalized()).normalized(); |
| 695 | return QQuaternion::fromAxisAndAngle(axis: xBasis, angle: -angle); |
| 696 | } |
| 697 | |
| 698 | /*! |
| 699 | * Returns the calculated pan rotation in relation to the \a angle in degrees taken in |
| 700 | * to adjust the camera's pan or left/right rotation on the Y axis. |
| 701 | */ |
| 702 | QQuaternion QCamera::panRotation(float angle) const |
| 703 | { |
| 704 | return QQuaternion::fromAxisAndAngle(axis: upVector(), angle); |
| 705 | } |
| 706 | |
| 707 | /*! |
| 708 | * Returns the calculated roll rotation in relation to the \a angle in degrees taken in |
| 709 | * to adjust the camera's roll or lean left/right rotation on the Z axis. |
| 710 | */ |
| 711 | QQuaternion QCamera::rollRotation(float angle) const |
| 712 | { |
| 713 | QVector3D viewVector = viewCenter() - position(); |
| 714 | return QQuaternion::fromAxisAndAngle(axis: viewVector, angle: -angle); |
| 715 | } |
| 716 | |
| 717 | /*! |
| 718 | * Returns the calculated rotation in relation to the \a angle in degrees and |
| 719 | * chosen \a axis taken in. |
| 720 | */ |
| 721 | QQuaternion QCamera::rotation(float angle, const QVector3D &axis) const |
| 722 | { |
| 723 | return QQuaternion::fromAxisAndAngle(axis, angle); |
| 724 | } |
| 725 | |
| 726 | /*! |
| 727 | * Adjusts the tilt angle of the camera by \a angle in degrees. |
| 728 | */ |
| 729 | void QCamera::tilt(float angle) |
| 730 | { |
| 731 | QQuaternion q = tiltRotation(angle); |
| 732 | rotate(q); |
| 733 | } |
| 734 | |
| 735 | /*! |
| 736 | * Adjusts the pan angle of the camera by \a angle in degrees. |
| 737 | */ |
| 738 | void QCamera::pan(float angle) |
| 739 | { |
| 740 | QQuaternion q = panRotation(angle: -angle); |
| 741 | rotate(q); |
| 742 | } |
| 743 | |
| 744 | /*! |
| 745 | * Adjusts the pan angle of the camera by \a angle in degrees on a chosen \a axis. |
| 746 | */ |
| 747 | void QCamera::pan(float angle, const QVector3D &axis) |
| 748 | { |
| 749 | QQuaternion q = rotation(angle: -angle, axis); |
| 750 | rotate(q); |
| 751 | } |
| 752 | |
| 753 | /*! |
| 754 | * Adjusts the camera roll by \a angle in degrees. |
| 755 | */ |
| 756 | void QCamera::roll(float angle) |
| 757 | { |
| 758 | QQuaternion q = rollRotation(angle: -angle); |
| 759 | rotate(q); |
| 760 | } |
| 761 | |
| 762 | /*! |
| 763 | * Adjusts the camera tilt about view center by \a angle in degrees. |
| 764 | */ |
| 765 | void QCamera::tiltAboutViewCenter(float angle) |
| 766 | { |
| 767 | QQuaternion q = tiltRotation(angle: -angle); |
| 768 | rotateAboutViewCenter(q); |
| 769 | } |
| 770 | |
| 771 | /*! |
| 772 | * Adjusts the camera pan about view center by \a angle in degrees. |
| 773 | */ |
| 774 | void QCamera::panAboutViewCenter(float angle) |
| 775 | { |
| 776 | QQuaternion q = panRotation(angle); |
| 777 | rotateAboutViewCenter(q); |
| 778 | } |
| 779 | |
| 780 | /*! |
| 781 | * Adjusts the camera pan about view center by \a angle in degrees on \a axis. |
| 782 | */ |
| 783 | void QCamera::panAboutViewCenter(float angle, const QVector3D &axis) |
| 784 | { |
| 785 | QQuaternion q = rotation(angle, axis); |
| 786 | rotateAboutViewCenter(q); |
| 787 | } |
| 788 | |
| 789 | /*! |
| 790 | * Adjusts the camera roll about view center by \a angle in degrees. |
| 791 | */ |
| 792 | void QCamera::rollAboutViewCenter(float angle) |
| 793 | { |
| 794 | QQuaternion q = rollRotation(angle); |
| 795 | rotateAboutViewCenter(q); |
| 796 | } |
| 797 | |
| 798 | /*! |
| 799 | * Rotates the camera with the use of a Quaternion in \a q. |
| 800 | */ |
| 801 | void QCamera::rotate(const QQuaternion& q) |
| 802 | { |
| 803 | setUpVector(q * upVector()); |
| 804 | QVector3D viewVector = viewCenter() - position(); |
| 805 | QVector3D cameraToCenter = q * viewVector; |
| 806 | setViewCenter(position() + cameraToCenter); |
| 807 | } |
| 808 | |
| 809 | /*! |
| 810 | * Rotates the camera about the view center with the use of a Quaternion |
| 811 | * in \a q. |
| 812 | */ |
| 813 | void QCamera::rotateAboutViewCenter(const QQuaternion& q) |
| 814 | { |
| 815 | setUpVector(q * upVector()); |
| 816 | QVector3D viewVector = viewCenter() - position(); |
| 817 | QVector3D cameraToCenter = q * viewVector; |
| 818 | setPosition(viewCenter() - cameraToCenter); |
| 819 | setViewCenter(position() + cameraToCenter); |
| 820 | } |
| 821 | |
| 822 | /*! |
| 823 | * Rotates and moves the camera so that it's viewCenter is the center of the scene's bounding volume |
| 824 | * and the entire scene fits in the view port. |
| 825 | * |
| 826 | * \note Only works if the lens is in perspective or orthographic projection mode. |
| 827 | * \sa Qt3D.Render::Camera::projectionType |
| 828 | */ |
| 829 | void QCamera::viewAll() |
| 830 | { |
| 831 | Q_D(QCamera); |
| 832 | d->m_lens->viewAll(cameraId: id()); |
| 833 | } |
| 834 | |
| 835 | /*! |
| 836 | * Rotates and moves the camera so that it's viewCenter is \a center |
| 837 | * and a sphere of \a radius fits in the view port. |
| 838 | * |
| 839 | * \note Only works if the lens is in perspective or orthographic projection mode. |
| 840 | * \sa Qt3D.Render::Camera::projectionType |
| 841 | */ |
| 842 | void QCamera::viewSphere(const QVector3D ¢er, float radius) |
| 843 | { |
| 844 | Q_D(QCamera); |
| 845 | if ((d->m_lens->projectionType() != QCameraLens::PerspectiveProjection && |
| 846 | d->m_lens->projectionType() != QCameraLens::OrthographicProjection) || |
| 847 | radius <= 0.f) |
| 848 | return; |
| 849 | |
| 850 | // Ensure the sphere fits in the view port even if aspect ratio < 1 (i.e. width < height) |
| 851 | float height = (1.05f * radius) / (d->m_lens->aspectRatio() < 1.0f ? d->m_lens->aspectRatio() : 1.0f); |
| 852 | float dist = 1.0f; |
| 853 | if (d->m_lens->projectionType() == QCameraLens::PerspectiveProjection) { |
| 854 | dist = height / std::sin(x: qDegreesToRadians(degrees: d->m_lens->fieldOfView()) / 2.0f); |
| 855 | } |
| 856 | else if (d->m_lens->projectionType() == QCameraLens::OrthographicProjection) { |
| 857 | d->m_lens->setOrthographicProjection(left: -height * d->m_lens->aspectRatio(), right: height * d->m_lens->aspectRatio(), bottom: -height, top: height, |
| 858 | nearPlane: nearPlane(), farPlane: farPlane()); |
| 859 | dist = height / std::sin(x: qDegreesToRadians(degrees: d->m_lens->fieldOfView()) / 2.0f); |
| 860 | } |
| 861 | else { |
| 862 | dist = (d->m_viewCenter - d->m_position).length(); |
| 863 | } |
| 864 | QVector3D dir = (d->m_viewCenter - d->m_position).normalized(); |
| 865 | QVector3D newPos = center - (dir * dist); |
| 866 | setViewCenter(center); |
| 867 | setPosition(newPos); |
| 868 | } |
| 869 | |
| 870 | /*! |
| 871 | * Rotates and moves the camera so that it's viewCenter is the center of the |
| 872 | * \a {entity}'s bounding volume and the entire entity fits in the view port. |
| 873 | * |
| 874 | * \note Only works if the lens is in perspective or orthographic projection mode. |
| 875 | * \sa {Qt3D.Render::Camera::projectionType}{Camera.projectionType} |
| 876 | */ |
| 877 | void QCamera::viewEntity(Qt3DCore::QEntity *entity) |
| 878 | { |
| 879 | if (!entity) |
| 880 | return; |
| 881 | |
| 882 | Q_D(QCamera); |
| 883 | d->m_lens->viewEntity(entityId: entity->id(), cameraId: id()); |
| 884 | } |
| 885 | |
| 886 | /*! |
| 887 | * Sets the camera's projection type to \a type. |
| 888 | */ |
| 889 | void QCamera::setProjectionType(QCameraLens::ProjectionType type) |
| 890 | { |
| 891 | Q_D(QCamera); |
| 892 | d->m_lens->setProjectionType(type); |
| 893 | } |
| 894 | |
| 895 | QCameraLens::ProjectionType QCamera::projectionType() const |
| 896 | { |
| 897 | Q_D(const QCamera); |
| 898 | return d->m_lens->projectionType(); |
| 899 | } |
| 900 | |
| 901 | /*! |
| 902 | * Sets the camera's near plane to \a nearPlane. |
| 903 | */ |
| 904 | void QCamera::setNearPlane(float nearPlane) |
| 905 | { |
| 906 | Q_D(QCamera); |
| 907 | d->m_lens->setNearPlane(nearPlane); |
| 908 | } |
| 909 | |
| 910 | float QCamera::nearPlane() const |
| 911 | { |
| 912 | Q_D(const QCamera); |
| 913 | return d->m_lens->nearPlane(); |
| 914 | } |
| 915 | |
| 916 | /*! |
| 917 | * Sets the camera's far plane to \a farPlane |
| 918 | */ |
| 919 | void QCamera::setFarPlane(float farPlane) |
| 920 | { |
| 921 | Q_D(QCamera); |
| 922 | d->m_lens->setFarPlane(farPlane); |
| 923 | } |
| 924 | |
| 925 | float QCamera::farPlane() const |
| 926 | { |
| 927 | Q_D(const QCamera); |
| 928 | return d->m_lens->farPlane(); |
| 929 | } |
| 930 | |
| 931 | /*! |
| 932 | * Sets the camera's field of view to \a fieldOfView in degrees. |
| 933 | */ |
| 934 | void QCamera::setFieldOfView(float fieldOfView) |
| 935 | { |
| 936 | Q_D(QCamera); |
| 937 | d->m_lens->setFieldOfView(fieldOfView); |
| 938 | } |
| 939 | |
| 940 | float QCamera::fieldOfView() const |
| 941 | { |
| 942 | Q_D(const QCamera); |
| 943 | return d->m_lens->fieldOfView(); |
| 944 | } |
| 945 | |
| 946 | /*! |
| 947 | * Sets the camera's aspect ratio to \a aspectRatio. |
| 948 | */ |
| 949 | void QCamera::setAspectRatio(float aspectRatio) |
| 950 | { |
| 951 | Q_D(QCamera); |
| 952 | d->m_lens->setAspectRatio(aspectRatio); |
| 953 | } |
| 954 | |
| 955 | float QCamera::aspectRatio() const |
| 956 | { |
| 957 | Q_D(const QCamera); |
| 958 | return d->m_lens->aspectRatio(); |
| 959 | } |
| 960 | |
| 961 | /*! |
| 962 | * Sets the left of the camera to \a left. |
| 963 | */ |
| 964 | void QCamera::setLeft(float left) |
| 965 | { |
| 966 | Q_D(QCamera); |
| 967 | d->m_lens->setLeft(left); |
| 968 | } |
| 969 | |
| 970 | float QCamera::left() const |
| 971 | { |
| 972 | Q_D(const QCamera); |
| 973 | return d->m_lens->left(); |
| 974 | } |
| 975 | |
| 976 | /*! |
| 977 | * Sets the right of the camera to \a right. |
| 978 | */ |
| 979 | void QCamera::setRight(float right) |
| 980 | { |
| 981 | Q_D(QCamera); |
| 982 | d->m_lens->setRight(right); |
| 983 | } |
| 984 | |
| 985 | float QCamera::right() const |
| 986 | { |
| 987 | Q_D(const QCamera); |
| 988 | return d->m_lens->right(); |
| 989 | } |
| 990 | |
| 991 | /*! |
| 992 | * Sets the bottom of the camera to \a bottom. |
| 993 | */ |
| 994 | void QCamera::setBottom(float bottom) |
| 995 | { |
| 996 | Q_D(QCamera); |
| 997 | d->m_lens->setBottom(bottom); |
| 998 | } |
| 999 | |
| 1000 | float QCamera::bottom() const |
| 1001 | { |
| 1002 | Q_D(const QCamera); |
| 1003 | return d->m_lens->bottom(); |
| 1004 | } |
| 1005 | |
| 1006 | /*! |
| 1007 | * Sets the top of the camera to \a top. |
| 1008 | */ |
| 1009 | void QCamera::setTop(float top) |
| 1010 | { |
| 1011 | Q_D(QCamera); |
| 1012 | d->m_lens->setTop(top); |
| 1013 | } |
| 1014 | |
| 1015 | float QCamera::top() const |
| 1016 | { |
| 1017 | Q_D(const QCamera); |
| 1018 | return d->m_lens->top(); |
| 1019 | } |
| 1020 | |
| 1021 | /*! |
| 1022 | * Sets the camera's projection matrix to \a projectionMatrix. |
| 1023 | */ |
| 1024 | void QCamera::setProjectionMatrix(const QMatrix4x4 &projectionMatrix) |
| 1025 | { |
| 1026 | Q_D(QCamera); |
| 1027 | d->m_lens->setProjectionMatrix(projectionMatrix); |
| 1028 | } |
| 1029 | |
| 1030 | /*! |
| 1031 | * Sets the camera's exposure to \a exposure. |
| 1032 | */ |
| 1033 | void QCamera::setExposure(float exposure) |
| 1034 | { |
| 1035 | Q_D(QCamera); |
| 1036 | d->m_lens->setExposure(exposure); |
| 1037 | } |
| 1038 | |
| 1039 | QMatrix4x4 QCamera::projectionMatrix() const |
| 1040 | { |
| 1041 | Q_D(const QCamera); |
| 1042 | return d->m_lens->projectionMatrix(); |
| 1043 | } |
| 1044 | |
| 1045 | float QCamera::exposure() const |
| 1046 | { |
| 1047 | Q_D(const QCamera); |
| 1048 | return d->m_lens->exposure(); |
| 1049 | } |
| 1050 | |
| 1051 | /*! |
| 1052 | * Sets the camera's position in 3D space to \a position. |
| 1053 | */ |
| 1054 | void QCamera::setPosition(const QVector3D &position) |
| 1055 | { |
| 1056 | Q_D(QCamera); |
| 1057 | if (!qFuzzyCompare(v1: d->m_position, v2: position)) { |
| 1058 | d->m_position = position; |
| 1059 | d->m_cameraToCenter = d->m_viewCenter - position; |
| 1060 | d->m_viewMatrixDirty = true; |
| 1061 | emit positionChanged(position); |
| 1062 | emit viewVectorChanged(viewVector: d->m_cameraToCenter); |
| 1063 | d->updateViewMatrixAndTransform(); |
| 1064 | } |
| 1065 | } |
| 1066 | |
| 1067 | QVector3D QCamera::position() const |
| 1068 | { |
| 1069 | Q_D(const QCamera); |
| 1070 | return d->m_position; |
| 1071 | } |
| 1072 | |
| 1073 | /*! |
| 1074 | * Sets the camera's up vector to \a upVector. |
| 1075 | */ |
| 1076 | void QCamera::setUpVector(const QVector3D &upVector) |
| 1077 | { |
| 1078 | Q_D(QCamera); |
| 1079 | if (!qFuzzyCompare(v1: d->m_upVector, v2: upVector)) { |
| 1080 | d->m_upVector = upVector; |
| 1081 | d->m_viewMatrixDirty = true; |
| 1082 | emit upVectorChanged(upVector); |
| 1083 | d->updateViewMatrixAndTransform(); |
| 1084 | } |
| 1085 | } |
| 1086 | |
| 1087 | QVector3D QCamera::upVector() const |
| 1088 | { |
| 1089 | Q_D(const QCamera); |
| 1090 | return d->m_upVector; |
| 1091 | } |
| 1092 | |
| 1093 | /*! |
| 1094 | * Sets the camera's view center to \a viewCenter. |
| 1095 | */ |
| 1096 | void QCamera::setViewCenter(const QVector3D &viewCenter) |
| 1097 | { |
| 1098 | Q_D(QCamera); |
| 1099 | if (!qFuzzyCompare(v1: d->m_viewCenter, v2: viewCenter)) { |
| 1100 | d->m_viewCenter = viewCenter; |
| 1101 | d->m_cameraToCenter = viewCenter - d->m_position; |
| 1102 | d->m_viewMatrixDirty = true; |
| 1103 | emit viewCenterChanged(viewCenter); |
| 1104 | emit viewVectorChanged(viewVector: d->m_cameraToCenter); |
| 1105 | d->updateViewMatrixAndTransform(); |
| 1106 | } |
| 1107 | } |
| 1108 | |
| 1109 | QVector3D QCamera::viewCenter() const |
| 1110 | { |
| 1111 | Q_D(const QCamera); |
| 1112 | return d->m_viewCenter; |
| 1113 | } |
| 1114 | |
| 1115 | QVector3D QCamera::viewVector() const |
| 1116 | { |
| 1117 | Q_D(const QCamera); |
| 1118 | return d->m_cameraToCenter; |
| 1119 | } |
| 1120 | |
| 1121 | QMatrix4x4 QCamera::viewMatrix() const |
| 1122 | { |
| 1123 | Q_D(const QCamera); |
| 1124 | return d->m_viewMatrix; |
| 1125 | } |
| 1126 | |
| 1127 | } // Qt3DRender |
| 1128 | |
| 1129 | QT_END_NAMESPACE |
| 1130 | |