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39 | |
40 | #include "qcomputecommand.h" |
41 | #include "qcomputecommand_p.h" |
42 | |
43 | QT_BEGIN_NAMESPACE |
44 | |
45 | namespace Qt3DRender { |
46 | |
47 | /*! |
48 | \class Qt3DRender::QComputeCommand |
49 | \since 5.7 |
50 | \inmodule Qt3DRender |
51 | \brief QComponent to issue work for the compute shader on GPU. |
52 | |
53 | A Qt3DRender::QComputeCommand is used to issue work for the compute shader. |
54 | The compute shader is specified in the QMaterial component of the same entity the |
55 | QComputeCommand is added to. The workGroupX, workGroupY and workGroupZ properties |
56 | specify the work group sizes for the compute shader invocation. Qt3DRender::QDispatchCompute |
57 | node needs to be present in the FrameGraph to actually issue the commands. |
58 | |
59 | \note If the rendering policy is set to Qt3DRender::QRenderSettings::OnDemand and there are no |
60 | changes to the scene, the ComputeCommand will not be invoked repeatedly. |
61 | The Qt3DRender::QRenderSettings::Always render policy must be set for the ComputeCommand |
62 | to be repeatedly invoked if there are no other changes to the scene that triggers rendering a |
63 | new frame. |
64 | */ |
65 | |
66 | /*! |
67 | \qmltype ComputeCommand |
68 | \since 5.7 |
69 | \inqmlmodule Qt3D.Render |
70 | \inherits Component3D |
71 | \instantiates Qt3DRender::QComputeCommand |
72 | \brief Component to issue work for the compute shader on GPU. |
73 | |
74 | A ComputeCommand is used to issue work for the compute shader. |
75 | The compute shader is specified in the Material component of the same entity the |
76 | ComputeCommand is added to. The workGroupX, workGroupY and workGroupZ properties |
77 | specify the work group sizes for the compute shader invocation. DispatchCompute |
78 | node needs to be present in the FrameGraph to actually issue the commands. The execution behavior |
79 | of the compute command can be controlled with the run type property. |
80 | |
81 | \note If the rendering policy is set to RenderSettings.OnDemand, the run |
82 | type is set to Continuous and there are no changes to the scene, the |
83 | ComputeCommand will not be invoked repeatedly. The RenderSettings.Always |
84 | render policy must be set for the ComputeCommand to be repeatedly invoked |
85 | if there are no other changes to the scene that triggers rendering a new |
86 | frame. |
87 | */ |
88 | |
89 | /*! |
90 | \qmlproperty int ComputeCommand::workGroupX |
91 | Specifies X workgroup size. |
92 | */ |
93 | |
94 | /*! |
95 | \qmlproperty enumeration ComputeCommand::runType |
96 | |
97 | Specifies whether the compute command should be performed every frame or |
98 | manually triggered. |
99 | |
100 | \value ComputeCommand.Continuous Compute command is executed everyframe. This is the |
101 | default. |
102 | |
103 | \value ComputeCommand.Manual CompouteCommand is executed for a given number of frames and |
104 | then the component disables itself. |
105 | */ |
106 | |
107 | /*! |
108 | \qmlproperty int ComputeCommand::workGroupY |
109 | Specifies Y workgroup size. |
110 | */ |
111 | |
112 | /*! |
113 | \qmlproperty int ComputeCommand::workGroupZ |
114 | Specifies Z workgroup size. |
115 | */ |
116 | |
117 | /*! |
118 | \property QComputeCommand::workGroupX |
119 | Specifies X workgroup size. |
120 | */ |
121 | |
122 | /*! |
123 | \property QComputeCommand::workGroupY |
124 | Specifies Y workgroup size. |
125 | */ |
126 | |
127 | /*! |
128 | \property QComputeCommand::workGroupZ |
129 | Specifies Z workgroup size. |
130 | */ |
131 | |
132 | /*! |
133 | \property QComputeCommand::runType |
134 | |
135 | Specifies whether the compute command should be performed every frame or |
136 | manually triggered. |
137 | |
138 | If set to Continuous, Compute command is executed everyframe. This is the |
139 | default. |
140 | |
141 | If set to Manual CompouteCommand is executed for a given number of frames |
142 | and then the component disables itself. |
143 | */ |
144 | |
145 | QComputeCommandPrivate::QComputeCommandPrivate() |
146 | : Qt3DCore::QComponentPrivate() |
147 | , m_workGroupX(1) |
148 | , m_workGroupY(1) |
149 | , m_workGroupZ(1) |
150 | , m_runType(QComputeCommand::Continuous) |
151 | , m_frameCount(0) |
152 | { |
153 | } |
154 | |
155 | void QComputeCommandPrivate::setFrameCount(int frameCount) |
156 | { |
157 | m_frameCount = frameCount; |
158 | update(); |
159 | } |
160 | |
161 | /*! |
162 | The constructor creates a new Qt3DRender::QComputeCommand instance with the |
163 | specified \a parent. |
164 | */ |
165 | QComputeCommand::QComputeCommand(Qt3DCore::QNode *parent) |
166 | : Qt3DCore::QComponent(*new QComputeCommandPrivate, parent) |
167 | { |
168 | } |
169 | |
170 | /*! \internal */ |
171 | QComputeCommand::~QComputeCommand() |
172 | { |
173 | } |
174 | |
175 | int QComputeCommand::workGroupX() const |
176 | { |
177 | Q_D(const QComputeCommand); |
178 | return d->m_workGroupX; |
179 | } |
180 | |
181 | int QComputeCommand::workGroupY() const |
182 | { |
183 | Q_D(const QComputeCommand); |
184 | return d->m_workGroupY; |
185 | } |
186 | |
187 | int QComputeCommand::workGroupZ() const |
188 | { |
189 | Q_D(const QComputeCommand); |
190 | return d->m_workGroupZ; |
191 | } |
192 | |
193 | QComputeCommand::RunType QComputeCommand::runType() const |
194 | { |
195 | Q_D(const QComputeCommand); |
196 | return d->m_runType; |
197 | } |
198 | |
199 | /*! |
200 | Sets the workgroup for the first dimension to \a workGroupX. |
201 | */ |
202 | void QComputeCommand::setWorkGroupX(int workGroupX) |
203 | { |
204 | Q_D(QComputeCommand); |
205 | if (d->m_workGroupX != workGroupX) { |
206 | d->m_workGroupX = workGroupX; |
207 | emit workGroupXChanged(); |
208 | } |
209 | } |
210 | |
211 | /*! |
212 | Sets the workgroup for the second dimension to \a workGroupY. |
213 | */ |
214 | void QComputeCommand::setWorkGroupY(int workGroupY) |
215 | { |
216 | Q_D(QComputeCommand); |
217 | if (d->m_workGroupY != workGroupY) { |
218 | d->m_workGroupY = workGroupY; |
219 | emit workGroupYChanged(); |
220 | } |
221 | } |
222 | |
223 | /*! |
224 | Sets the workgroup for the third dimension to \a workGroupZ. |
225 | */ |
226 | void QComputeCommand::setWorkGroupZ(int workGroupZ) |
227 | { |
228 | Q_D(QComputeCommand); |
229 | if (d->m_workGroupZ != workGroupZ) { |
230 | d->m_workGroupZ = workGroupZ; |
231 | emit workGroupZChanged(); |
232 | } |
233 | } |
234 | |
235 | void QComputeCommand::setRunType(QComputeCommand::RunType runType) |
236 | { |
237 | Q_D(QComputeCommand); |
238 | if (d->m_runType != runType) { |
239 | d->m_runType = runType; |
240 | emit runTypeChanged(); |
241 | } |
242 | } |
243 | |
244 | /*! |
245 | When the run type is set to Manual, calling trigger will make the compute |
246 | command be executed for the next \a frameCount frames. Upon completion of |
247 | the execution, the enabled property will be set to false. |
248 | */ |
249 | void QComputeCommand::trigger(int frameCount) |
250 | { |
251 | if (isEnabled()) |
252 | qWarning() << Q_FUNC_INFO << "is triggered while it hasn't finished executing" ; |
253 | |
254 | Q_D(QComputeCommand); |
255 | d->setFrameCount(frameCount); |
256 | setEnabled(true); |
257 | } |
258 | |
259 | /*! |
260 | When the run type is set to Manual, calling trigger will make the compute |
261 | command be executed for the next \a frameCount frames. Upon completion of |
262 | the execution, the enabled property will be set to false. The size of the |
263 | workgroup previously set will be overridden with \a workGroupX, \a |
264 | workGroupY, \a workGroupZ. |
265 | */ |
266 | void QComputeCommand::trigger(int workGroupX, int workGroupY, int workGroupZ, int frameCount) |
267 | { |
268 | if (isEnabled()) |
269 | qWarning() << Q_FUNC_INFO << "is triggered while it hasn't finished executing" ; |
270 | |
271 | setWorkGroupX(workGroupX); |
272 | setWorkGroupY(workGroupY); |
273 | setWorkGroupZ(workGroupZ); |
274 | Q_D(QComputeCommand); |
275 | d->setFrameCount(frameCount); |
276 | setEnabled(true); |
277 | } |
278 | |
279 | Qt3DCore::QNodeCreatedChangeBasePtr QComputeCommand::createNodeCreationChange() const |
280 | { |
281 | auto creationChange = Qt3DCore::QNodeCreatedChangePtr<QComputeCommandData>::create(arguments: this); |
282 | auto &data = creationChange->data; |
283 | Q_D(const QComputeCommand); |
284 | data.workGroupX = d->m_workGroupX; |
285 | data.workGroupY = d->m_workGroupY; |
286 | data.workGroupZ = d->m_workGroupZ; |
287 | data.runType = d->m_runType; |
288 | data.frameCount = d->m_frameCount; |
289 | return creationChange; |
290 | } |
291 | |
292 | } // Render |
293 | |
294 | QT_END_NAMESPACE |
295 | |