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36 | |
37 | #include "armature_p.h" |
38 | |
39 | #include <Qt3DCore/qarmature.h> |
40 | #include <Qt3DCore/qabstractskeleton.h> |
41 | |
42 | #include <Qt3DCore/private/qarmature_p.h> |
43 | |
44 | QT_BEGIN_NAMESPACE |
45 | |
46 | using namespace Qt3DCore; |
47 | |
48 | namespace Qt3DRender { |
49 | namespace Render { |
50 | |
51 | Armature::Armature() |
52 | : BackendNode(Qt3DCore::QBackendNode::ReadOnly) |
53 | { |
54 | } |
55 | |
56 | void Armature::syncFromFrontEnd(const QNode *frontEnd, bool firstTime) |
57 | { |
58 | BackendNode::syncFromFrontEnd(frontEnd, firstTime); |
59 | const QArmature *node = qobject_cast<const QArmature *>(object: frontEnd); |
60 | if (!node) |
61 | return; |
62 | |
63 | m_skeletonId = node->skeleton() ? node->skeleton()->id() : QNodeId{}; |
64 | } |
65 | |
66 | void Armature::cleanup() |
67 | { |
68 | m_skeletonId = Qt3DCore::QNodeId(); |
69 | setEnabled(false); |
70 | } |
71 | |
72 | } // namespace Render |
73 | } // namespace Qt3DRender |
74 | |
75 | QT_END_NAMESPACE |
76 | |