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39 | |
40 | #include "environmentlight_p.h" |
41 | #include "qenvironmentlight.h" |
42 | #include "qenvironmentlight_p.h" |
43 | |
44 | QT_BEGIN_NAMESPACE |
45 | |
46 | using namespace Qt3DCore; |
47 | |
48 | namespace Qt3DRender { |
49 | namespace Render { |
50 | |
51 | QNodeId EnvironmentLight::shaderData() const |
52 | { |
53 | return m_shaderDataId; |
54 | } |
55 | |
56 | void EnvironmentLight::syncFromFrontEnd(const QNode *frontEnd, bool firstTime) |
57 | { |
58 | BackendNode::syncFromFrontEnd(frontEnd, firstTime); |
59 | const QEnvironmentLight *node = qobject_cast<const QEnvironmentLight *>(object: frontEnd); |
60 | if (!node) |
61 | return; |
62 | |
63 | if (firstTime) { |
64 | QEnvironmentLightPrivate *d = static_cast<QEnvironmentLightPrivate *>(QEnvironmentLightPrivate::get(q: const_cast<Qt3DCore::QNode *>(frontEnd))); |
65 | m_shaderDataId = d->m_shaderData ? d->m_shaderData->id() : QNodeId{}; |
66 | } |
67 | } |
68 | |
69 | } // namespace Render |
70 | } // namespace Qt3DRender |
71 | |
72 | QT_END_NAMESPACE |
73 |