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39 | |
40 | #include "qeffect.h" |
41 | #include "qeffect_p.h" |
42 | #include "qtechnique.h" |
43 | #include "qparameter.h" |
44 | |
45 | QT_BEGIN_NAMESPACE |
46 | |
47 | using namespace Qt3DCore; |
48 | |
49 | namespace Qt3DRender { |
50 | |
51 | QEffectPrivate::QEffectPrivate() |
52 | : QNodePrivate() |
53 | { |
54 | } |
55 | |
56 | /*! |
57 | \class Qt3DRender::QEffect |
58 | \inmodule Qt3DRender |
59 | \inherits Qt3DCore::QNode |
60 | \since 5.7 |
61 | \brief The base class for effects in a Qt 3D scene. |
62 | |
63 | The QEffect class combines a set of techniques and parameters used by those techniques to |
64 | produce a rendering effect for a material. |
65 | |
66 | An QEffect instance should be shared among several QMaterial instances when possible. |
67 | |
68 | \note QEffect node can not be disabled. |
69 | |
70 | \code |
71 | QEffect *effect = new QEffect(); |
72 | |
73 | // Create technique, render pass and shader |
74 | QTechnique *gl3Technique = new QTechnique(); |
75 | QRenderPass *gl3Pass = new QRenderPass(); |
76 | QShaderProgram *glShader = new QShaderProgram(); |
77 | |
78 | // Set the shader on the render pass |
79 | gl3Pass->setShaderProgram(glShader); |
80 | |
81 | // Add the pass to the technique |
82 | gl3Technique->addRenderPass(gl3Pass); |
83 | |
84 | // Set the targeted GL version for the technique |
85 | gl3Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGL); |
86 | gl3Technique->graphicsApiFilter()->setMajorVersion(3); |
87 | gl3Technique->graphicsApiFilter()->setMinorVersion(1); |
88 | gl3Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::CoreProfile); |
89 | |
90 | // Add the technique to the effect |
91 | effect->addTechnique(gl3Technique); |
92 | \endcode |
93 | |
94 | A QParameter defined on a QEffect overrides parameter (of the same |
95 | name) defined in QTechnique and QRenderPass, but are overridden by parameter in |
96 | QRenderPassFilter, QTechniqueFilter and QMaterial. |
97 | |
98 | \sa QMaterial, QTechnique, QParameter |
99 | */ |
100 | |
101 | /*! |
102 | \qmltype Effect |
103 | \instantiates Qt3DRender::QEffect |
104 | \inherits Node |
105 | \inqmlmodule Qt3D.Render |
106 | \since 5.7 |
107 | \brief The base class for effects in a Qt 3D scene. |
108 | |
109 | The Effect type combines a set of techniques and parameters used by those techniques to |
110 | produce a rendering effect for a material. |
111 | |
112 | An Effect instance should be shared among several Material instances when possible. |
113 | |
114 | A Parameter defined on a Effect overrides parameter (of the same |
115 | name) defined in Technique and RenderPass, but are overridden by parameter in |
116 | RenderPassFilter, TechniqueFilter and Material. |
117 | |
118 | \note Effect node can not be disabled. |
119 | |
120 | \code |
121 | Effect { |
122 | id: effect |
123 | |
124 | technique: [ |
125 | Technique { |
126 | id: gl3Technique |
127 | graphicsApiFilter { |
128 | api: GraphicsApiFilter.OpenGL |
129 | profile: GraphicsApiFilter.CoreProfile |
130 | majorVersion: 3 |
131 | minorVersion: 1 |
132 | } |
133 | renderPasses: [ |
134 | RenderPass { |
135 | id: gl3Pass |
136 | shaderProgram: ShaderProgram { |
137 | ... |
138 | } |
139 | } |
140 | ] |
141 | } |
142 | ] |
143 | } |
144 | \endcode |
145 | |
146 | \sa Material, Technique, Parameter |
147 | */ |
148 | |
149 | QEffect::QEffect(QNode *parent) |
150 | : QNode(*new QEffectPrivate, parent) |
151 | { |
152 | } |
153 | |
154 | QEffect::~QEffect() |
155 | { |
156 | } |
157 | |
158 | /*! \internal */ |
159 | QEffect::QEffect(QEffectPrivate &dd, QNode *parent) |
160 | : QNode(dd, parent) |
161 | { |
162 | } |
163 | |
164 | /*! |
165 | \qmlproperty list<Technique> Effect::techniques |
166 | |
167 | Holds the list of techniques used by this effect. |
168 | */ |
169 | /*! |
170 | \qmlproperty list<Parameter> Effect::parameters |
171 | |
172 | Holds the list of parameters used by this effect. |
173 | A parameter is used to set a corresponding uniform value in the shader used by this effect. |
174 | */ |
175 | |
176 | /*! |
177 | * Adds \a parameter to the effect. It sends an update to the backend. |
178 | * The \a parameter will be used to set a corresponding uniform value in the shader used |
179 | * by this effect. |
180 | */ |
181 | void QEffect::addParameter(QParameter *parameter) |
182 | { |
183 | Q_D(QEffect); |
184 | if (parameter && !d->m_parameters.contains(t: parameter)) { |
185 | d->m_parameters.append(t: parameter); |
186 | |
187 | // Ensures proper bookkeeping |
188 | d->registerDestructionHelper(node: parameter, func: &QEffect::removeParameter, d->m_parameters); |
189 | |
190 | // We need to add it as a child of the current node if it has been declared inline |
191 | // Or not previously added as a child of the current node so that |
192 | // 1) The backend gets notified about it's creation |
193 | // 2) When the current node is destroyed, it gets destroyed as well |
194 | if (!parameter->parent()) |
195 | parameter->setParent(this); |
196 | |
197 | d->updateNode(node: parameter, property: "parameter" , change: Qt3DCore::PropertyValueAdded); |
198 | } |
199 | } |
200 | |
201 | /*! |
202 | * Removes a parameter \a parameter from the effect. |
203 | */ |
204 | void QEffect::removeParameter(QParameter *parameter) |
205 | { |
206 | Q_D(QEffect); |
207 | |
208 | if (!d->m_parameters.removeOne(t: parameter)) |
209 | return; |
210 | // Remove bookkeeping connection |
211 | d->unregisterDestructionHelper(node: parameter); |
212 | d->updateNode(node: parameter, property: "parameter" , change: Qt3DCore::PropertyValueRemoved); |
213 | } |
214 | |
215 | /*! |
216 | * Returns the list of parameters used by the effect. |
217 | */ |
218 | QVector<QParameter *> QEffect::parameters() const |
219 | { |
220 | Q_D(const QEffect); |
221 | return d->m_parameters; |
222 | } |
223 | |
224 | /*! |
225 | * Adds a new technique \a t to the effect. It sends an update to the backend. |
226 | */ |
227 | void QEffect::addTechnique(QTechnique *t) |
228 | { |
229 | Q_ASSERT(t); |
230 | Q_D(QEffect); |
231 | if (t && !d->m_techniques.contains(t)) { |
232 | d->m_techniques.append(t); |
233 | |
234 | // Ensures proper bookkeeping |
235 | d->registerDestructionHelper(node: t, func: &QEffect::removeTechnique, d->m_techniques); |
236 | |
237 | // We need to add it as a child of the current node if it has been declared inline |
238 | // Or not previously added as a child of the current node so that |
239 | // 1) The backend gets notified about it's creation |
240 | // 2) When the current node is destroyed, tit gets destroyed as well |
241 | if (!t->parent()) |
242 | t->setParent(this); |
243 | |
244 | d->updateNode(node: t, property: "technique" , change: Qt3DCore::PropertyValueAdded); |
245 | } |
246 | } |
247 | |
248 | /*! |
249 | * Removes a technique \a t from the effect. |
250 | */ |
251 | void QEffect::removeTechnique(QTechnique *t) |
252 | { |
253 | Q_D(QEffect); |
254 | if (!d->m_techniques.removeOne(t)) |
255 | return; |
256 | d->updateNode(node: t, property: "technique" , change: Qt3DCore::PropertyValueRemoved); |
257 | // Remove bookkeeping connection |
258 | d->unregisterDestructionHelper(node: t); |
259 | } |
260 | |
261 | /*! |
262 | * Returns the list of techniques used by the effect. |
263 | */ |
264 | QVector<QTechnique *> QEffect::techniques() const |
265 | { |
266 | Q_D(const QEffect); |
267 | return d->m_techniques; |
268 | } |
269 | |
270 | Qt3DCore::QNodeCreatedChangeBasePtr QEffect::createNodeCreationChange() const |
271 | { |
272 | auto creationChange = Qt3DCore::QNodeCreatedChangePtr<QEffectData>::create(arguments: this); |
273 | auto &data = creationChange->data; |
274 | Q_D(const QEffect); |
275 | data.parameterIds = qIdsForNodes(nodes: d->m_parameters); |
276 | data.techniqueIds = qIdsForNodes(nodes: d->m_techniques); |
277 | return creationChange; |
278 | } |
279 | |
280 | } // namespace Qt3DRender |
281 | |
282 | QT_END_NAMESPACE |
283 | |