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39 | |
40 | #include "qmaterial.h" |
41 | #include "qmaterial_p.h" |
42 | #include "qtexture.h" |
43 | #include "qeffect.h" |
44 | #include <Qt3DRender/private/renderlogging_p.h> |
45 | #include "qparameter.h" |
46 | |
47 | /*! |
48 | \qmltype Material |
49 | \instantiates Qt3DRender::QMaterial |
50 | \inqmlmodule Qt3D.Render |
51 | \brief Non-creatable abstract base for materials. |
52 | \since 5.5 |
53 | |
54 | Material provides a way to specify the rendering of an \l{Qt3D.Core::Entity}{entity}. |
55 | Any aspect can define its own subtype of Material so that a |
56 | Material can be used to describe a visual element; for example, the way |
57 | sound should reflect off an element, the temperature of a surface, |
58 | and so on. |
59 | |
60 | In itself, a Material doesn't do anything. It's only when it references an |
61 | Effect node that a Material becomes useful. |
62 | |
63 | In practice, it often happens that a single Effect is being referenced by |
64 | several Material components. This allows to only create the effect, |
65 | techniques, passes and shaders once while allowing to specify the material |
66 | by adding Parameter instances. |
67 | |
68 | A Parameter defined on a Material overrides parameter (of the same |
69 | name) defined in a Effect, Technique and RenderPass, but are overridden by parameters in |
70 | RenderPassFilter and TechniqueFilter. |
71 | |
72 | \code |
73 | Effect { |
74 | id: effect |
75 | |
76 | technique: [ |
77 | Technique { |
78 | id: gl3Technique |
79 | graphicsApiFilter { |
80 | api: GraphicsApiFilter.OpenGL |
81 | profile: GraphicsApiFilter.CoreProfile |
82 | majorVersion: 3 |
83 | minorVersion: 1 |
84 | } |
85 | renderPasses: [ |
86 | RenderPass { |
87 | id: gl3Pass |
88 | shaderProgram: ShaderProgram { |
89 | ... |
90 | } |
91 | } |
92 | ] |
93 | } |
94 | ] |
95 | } |
96 | |
97 | Material { |
98 | id: material1 |
99 | parameters: [ |
100 | Parameter { name: "color"; value: "green" } |
101 | ] |
102 | } |
103 | |
104 | Material { |
105 | id: material2 |
106 | parameters: [ |
107 | Parameter { name: "color"; value: "white" } |
108 | ] |
109 | } |
110 | \endcode |
111 | |
112 | \sa Effect, Technique, Parameter |
113 | */ |
114 | |
115 | /*! |
116 | \class Qt3DRender::QMaterial |
117 | \inmodule Qt3DRender |
118 | \inherits Qt3DCore::QComponent |
119 | \brief Provides an abstract class that should be the base of all material component classes |
120 | in a scene. |
121 | \since 5.5 |
122 | |
123 | QMaterial provides a way to specify the rendering of an \l{Qt3DCore::QEntity}{entity}. |
124 | Any aspect can define its own subclass of QMaterial so that a |
125 | Material can be used to describe a visual element; for example, the way |
126 | sound should reflect off an element, the temperature of a surface, |
127 | and so on. |
128 | |
129 | In itself, a QMaterial doesn't do anything. It's only when it references a |
130 | QEffect node that a QMaterial becomes useful. |
131 | |
132 | In practice, it often happens that a single QEffect is being referenced by |
133 | several QMaterial components. This allows to only create the effect, |
134 | techniques, passes and shaders once while allowing to specify the material |
135 | by adding QParameter instances. |
136 | |
137 | A QParameter defined on a QMaterial overrides parameter (of the same |
138 | name) defined in a QEffect, QTechnique and QRenderPass, but are overridden by parameter in |
139 | QRenderPassFilter and QTechniqueFilter. |
140 | |
141 | \code |
142 | QMaterial *material1 = new QMaterial(); |
143 | QMaterial *material2 = new QMaterial(); |
144 | |
145 | // Create effect, technique, render pass and shader |
146 | QEffect *effect = new QEffect(); |
147 | QTechnique *gl3Technique = new QTechnique(); |
148 | QRenderPass *gl3Pass = new QRenderPass(); |
149 | QShaderProgram *glShader = new QShaderProgram(); |
150 | |
151 | // Set the shader on the render pass |
152 | gl3Pass->setShaderProgram(glShader); |
153 | |
154 | // Add the pass to the technique |
155 | gl3Technique->addRenderPass(gl3Pass); |
156 | |
157 | // Set the targeted GL version for the technique |
158 | gl3Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGL); |
159 | gl3Technique->graphicsApiFilter()->setMajorVersion(3); |
160 | gl3Technique->graphicsApiFilter()->setMinorVersion(1); |
161 | gl3Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::CoreProfile); |
162 | |
163 | // Add the technique to the effect |
164 | effect->addTechnique(gl3Technique); |
165 | |
166 | // Set the effect on the materials |
167 | material1->setEffect(effect); |
168 | material2->setEffect(effect); |
169 | |
170 | // Set different parameters on the materials |
171 | const QString parameterName = QStringLiteral("color"); |
172 | material1->addParameter(new QParameter(parameterName, QColor::fromRgbF(0.0f, 1.0f, 0.0f, 1.0f); |
173 | material2->addParameter(new QParameter(parameterName, QColor::fromRgbF(1.0f, 1.0f, 1.0f, 1.0f); |
174 | |
175 | \endcode |
176 | |
177 | \sa QEffect, QTechnique, QParameter |
178 | */ |
179 | |
180 | QT_BEGIN_NAMESPACE |
181 | |
182 | using namespace Qt3DCore; |
183 | |
184 | namespace Qt3DRender { |
185 | |
186 | QMaterialPrivate::QMaterialPrivate() |
187 | : QComponentPrivate() |
188 | , m_effect(nullptr) |
189 | { |
190 | } |
191 | |
192 | QMaterialPrivate::~QMaterialPrivate() |
193 | { |
194 | } |
195 | |
196 | QMaterial::QMaterial(QNode *parent) |
197 | : QComponent(*new QMaterialPrivate, parent) |
198 | { |
199 | } |
200 | |
201 | QMaterial::~QMaterial() |
202 | { |
203 | } |
204 | |
205 | /*! \internal */ |
206 | QMaterial::QMaterial(QMaterialPrivate &dd, QNode *parent) |
207 | : QComponent(dd, parent) |
208 | { |
209 | } |
210 | |
211 | /*! |
212 | \qmlproperty list<Parameter> Material::parameters |
213 | |
214 | Holds the list of parameters used by the material. |
215 | */ |
216 | |
217 | /*! |
218 | \qmlproperty Effect Material::effect |
219 | |
220 | Specifies the effect to be used with the material. |
221 | */ |
222 | /*! |
223 | \property QMaterial::effect |
224 | |
225 | Specifies the effect to be used with the material. |
226 | */ |
227 | void QMaterial::setEffect(QEffect *effect) |
228 | { |
229 | Q_D(QMaterial); |
230 | if (effect != d->m_effect) { |
231 | |
232 | if (d->m_effect) |
233 | d->unregisterDestructionHelper(node: d->m_effect); |
234 | |
235 | // We need to add it as a child of the current node if it has been declared inline |
236 | // Or not previously added as a child of the current node so that |
237 | // 1) The backend gets notified about it's creation |
238 | // 2) When the current node is destroyed, it gets destroyed as well |
239 | if (effect && !effect->parent()) |
240 | effect->setParent(this); |
241 | d->m_effect = effect; |
242 | |
243 | // Ensures proper bookkeeping |
244 | if (d->m_effect) |
245 | d->registerDestructionHelper(node: d->m_effect, func: &QMaterial::setEffect, d->m_effect); |
246 | |
247 | emit effectChanged(effect); |
248 | } |
249 | } |
250 | |
251 | QEffect *QMaterial::effect() const |
252 | { |
253 | Q_D(const QMaterial); |
254 | return d->m_effect; |
255 | } |
256 | |
257 | /*! |
258 | * Add a \a parameter to the material's parameters. |
259 | */ |
260 | void QMaterial::addParameter(QParameter *parameter) |
261 | { |
262 | Q_ASSERT(parameter); |
263 | Q_D(QMaterial); |
264 | if (!d->m_parameters.contains(t: parameter)) { |
265 | d->m_parameters.append(t: parameter); |
266 | |
267 | // Ensures proper bookkeeping |
268 | d->registerDestructionHelper(node: parameter, func: &QMaterial::removeParameter, d->m_parameters); |
269 | |
270 | // We need to add it as a child of the current node if it has been declared inline |
271 | // Or not previously added as a child of the current node so that |
272 | // 1) The backend gets notified about it's creation |
273 | // 2) When the current node is destroyed, it gets destroyed as well |
274 | if (!parameter->parent()) |
275 | parameter->setParent(this); |
276 | |
277 | d->updateNode(node: parameter, property: "parameter" , change: Qt3DCore::PropertyValueAdded); |
278 | } |
279 | } |
280 | |
281 | /*! |
282 | * Remove a \a parameter from the material's parameters. |
283 | */ |
284 | void QMaterial::removeParameter(QParameter *parameter) |
285 | { |
286 | Q_ASSERT(parameter); |
287 | Q_D(QMaterial); |
288 | if (!d->m_parameters.removeOne(t: parameter)) |
289 | return; |
290 | d->unregisterDestructionHelper(node: parameter); |
291 | d->updateNode(node: parameter, property: "parameter" , change: Qt3DCore::PropertyValueRemoved); |
292 | } |
293 | |
294 | /*! |
295 | * Returns a vector of the material's current parameters |
296 | */ |
297 | QVector<QParameter *> QMaterial::parameters() const |
298 | { |
299 | Q_D(const QMaterial); |
300 | return d->m_parameters; |
301 | } |
302 | |
303 | Qt3DCore::QNodeCreatedChangeBasePtr QMaterial::createNodeCreationChange() const |
304 | { |
305 | auto creationChange = Qt3DCore::QNodeCreatedChangePtr<QMaterialData>::create(arguments: this); |
306 | auto &data = creationChange->data; |
307 | Q_D(const QMaterial); |
308 | data.parameterIds = qIdsForNodes(nodes: d->m_parameters); |
309 | data.effectId = qIdForNode(node: d->m_effect); |
310 | return creationChange; |
311 | } |
312 | |
313 | } // namespace Qt3DRender |
314 | |
315 | QT_END_NAMESPACE |
316 | |