| 1 | /**************************************************************************** | 
| 2 | ** | 
| 3 | ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). | 
| 4 | ** Contact: https://www.qt.io/licensing/ | 
| 5 | ** | 
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. | 
| 7 | ** | 
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ | 
| 9 | ** Commercial License Usage | 
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| 15 | ** information use the contact form at https://www.qt.io/contact-us. | 
| 16 | ** | 
| 17 | ** GNU Lesser General Public License Usage | 
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser | 
| 19 | ** General Public License version 3 as published by the Free Software | 
| 20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the | 
| 21 | ** packaging of this file. Please review the following information to | 
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements | 
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. | 
| 24 | ** | 
| 25 | ** GNU General Public License Usage | 
| 26 | ** Alternatively, this file may be used under the terms of the GNU | 
| 27 | ** General Public License version 2.0 or (at your option) the GNU General | 
| 28 | ** Public license version 3 or any later version approved by the KDE Free | 
| 29 | ** Qt Foundation. The licenses are as published by the Free Software | 
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| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. | 
| 35 | ** | 
| 36 | ** $QT_END_LICENSE$ | 
| 37 | ** | 
| 38 | ****************************************************************************/ | 
| 39 |  | 
| 40 | #include "qshaderdata.h" | 
| 41 | #include "qshaderdata_p.h" | 
| 42 |  | 
| 43 | QT_BEGIN_NAMESPACE | 
| 44 |  | 
| 45 | namespace Qt3DRender { | 
| 46 |  | 
| 47 | PropertyReaderInterface::~PropertyReaderInterface() | 
| 48 | { | 
| 49 | } | 
| 50 |  | 
| 51 | QShaderDataPrivate::QShaderDataPrivate() | 
| 52 |     : QComponentPrivate() | 
| 53 |     , m_propertyReader(PropertyReaderInterfacePtr(new QShaderDataPropertyReader())) | 
| 54 | { | 
| 55 | } | 
| 56 |  | 
| 57 | QShaderDataPrivate::QShaderDataPrivate(PropertyReaderInterfacePtr reader) | 
| 58 |     : QComponentPrivate() | 
| 59 |     , m_propertyReader(reader) | 
| 60 | { | 
| 61 | } | 
| 62 |  | 
| 63 | /*! | 
| 64 |  * \class Qt3DRender::QShaderData | 
| 65 |  * \inheaderfile Qt3DRender/QShaderData | 
| 66 |  * \inmodule Qt3DRender | 
| 67 |  * | 
| 68 |  * \brief Provides a way of specifying values of a Uniform Block or a shader | 
| 69 |  * structure. | 
| 70 |  * | 
| 71 |  * \note When subclassing and adding properties to QShaderData, note that if | 
| 72 |  * you need to nest an inner Qt3DRender::QShaderData, the data type of the | 
| 73 |  * property should be Qt3DRender::QShaderData* instead of the name of your | 
| 74 |  * subclass. | 
| 75 |  * | 
| 76 |  * \since 5.5 | 
| 77 |  */ | 
| 78 |  | 
| 79 | /*! | 
| 80 |   \fn Qt3DRender::PropertyReaderInterface::readProperty(const QVariant &v) | 
| 81 |   \return the property identified by \a v. | 
| 82 |  */ | 
| 83 |  | 
| 84 | /*! | 
| 85 |  *   Constructs a new QShaderData with the specified \a parent. | 
| 86 |  */ | 
| 87 | QShaderData::QShaderData(QNode *parent) | 
| 88 |     : QComponent(*new QShaderDataPrivate, parent) | 
| 89 | { | 
| 90 | } | 
| 91 |  | 
| 92 | /*! \internal */ | 
| 93 | QShaderData::~QShaderData() | 
| 94 | { | 
| 95 | } | 
| 96 | /*! | 
| 97 |  * \brief QShaderData::propertyReader | 
| 98 |  * Returns the PropertyReaderInterfacePtr for this shader data | 
| 99 |  */ | 
| 100 | PropertyReaderInterfacePtr QShaderData::propertyReader() const | 
| 101 | { | 
| 102 |     Q_D(const QShaderData); | 
| 103 |     return d->m_propertyReader; | 
| 104 | } | 
| 105 |  | 
| 106 | /*! \internal */ | 
| 107 | QShaderData::QShaderData(QShaderDataPrivate &dd, QNode *parent) | 
| 108 |     : QComponent(dd, parent) | 
| 109 | { | 
| 110 | } | 
| 111 |  | 
| 112 | /*! \internal */ | 
| 113 | bool QShaderData::event(QEvent *event) | 
| 114 | { | 
| 115 |     Q_D(QShaderData); | 
| 116 |  | 
| 117 |     if (event->type() == QEvent::DynamicPropertyChange) { | 
| 118 |         auto e = static_cast<QDynamicPropertyChangeEvent*>(event); | 
| 119 |         const auto propertyName = e->propertyName(); | 
| 120 |  | 
| 121 |         const QVariant data = property(name: propertyName); | 
| 122 |         if (data.canConvert<Qt3DCore::QNode*>()) { | 
| 123 |             const auto node = data.value<Qt3DCore::QNode*>(); | 
| 124 |             const auto id = node ? node->id() : Qt3DCore::QNodeId(); | 
| 125 |             d->notifyDynamicPropertyChange(name: propertyName, value: QVariant::fromValue(value: id)); | 
| 126 |         } else { | 
| 127 |             d->notifyDynamicPropertyChange(name: propertyName, value: data); | 
| 128 |         } | 
| 129 |     } | 
| 130 |  | 
| 131 |     return QComponent::event(event); | 
| 132 | } | 
| 133 |  | 
| 134 | Qt3DCore::QNodeCreatedChangeBasePtr QShaderData::createNodeCreationChange() const | 
| 135 | { | 
| 136 |     Q_D(const QShaderData); | 
| 137 |  | 
| 138 |     auto creationChange = Qt3DCore::QNodeCreatedChangePtr<QShaderDataData>::create(arguments: this); | 
| 139 |     QShaderDataData &data = creationChange->data; | 
| 140 |  | 
| 141 |     data.propertyReader = d->m_propertyReader; | 
| 142 |  | 
| 143 |     const QMetaObject *metaObj = metaObject(); | 
| 144 |     const int propertyOffset = QShaderData::staticMetaObject.propertyOffset(); | 
| 145 |     const int propertyCount = metaObj->propertyCount(); | 
| 146 |  | 
| 147 |     const auto propertyNames = dynamicPropertyNames(); | 
| 148 |     data.properties.reserve(asize: propertyCount - propertyOffset + propertyNames.size()); | 
| 149 |  | 
| 150 |     for (int i = propertyOffset; i < propertyCount; ++i) { | 
| 151 |         const QMetaProperty pro = metaObj->property(index: i); | 
| 152 |         if (pro.isWritable()) { | 
| 153 |             data.properties.push_back(t: qMakePair(x: pro.name(), | 
| 154 |                                                 y: propertyReader()->readProperty(v: property(name: pro.name())))); | 
| 155 |         } | 
| 156 |     } | 
| 157 |  | 
| 158 |     for (const QByteArray &propertyName : propertyNames) { | 
| 159 |         data.properties.push_back(t: qMakePair(x: propertyName, | 
| 160 |                                             y: propertyReader()->readProperty(v: property(name: propertyName)))); | 
| 161 |     } | 
| 162 |  | 
| 163 |     return creationChange; | 
| 164 | } | 
| 165 |  | 
| 166 | } // namespace Qt3DRender | 
| 167 |  | 
| 168 | QT_END_NAMESPACE | 
| 169 |  |