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2 | ** |
3 | ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). |
4 | ** Copyright (C) 2016 The Qt Company Ltd and/or its subsidiary(-ies). |
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39 | ****************************************************************************/ |
40 | |
41 | #include "renderpass_p.h" |
42 | #include <Qt3DRender/private/filterkey_p.h> |
43 | #include <Qt3DRender/qrenderstate.h> |
44 | #include <Qt3DRender/qrenderpass.h> |
45 | #include <Qt3DRender/qparameter.h> |
46 | |
47 | #include <Qt3DRender/private/qrenderpass_p.h> |
48 | #include <Qt3DRender/private/renderstates_p.h> |
49 | |
50 | #include <algorithm> |
51 | |
52 | QT_BEGIN_NAMESPACE |
53 | |
54 | using namespace Qt3DCore; |
55 | |
56 | namespace Qt3DRender { |
57 | namespace Render { |
58 | |
59 | RenderPass::RenderPass() |
60 | : BackendNode() |
61 | { |
62 | } |
63 | |
64 | RenderPass::~RenderPass() |
65 | { |
66 | } |
67 | |
68 | void RenderPass::cleanup() |
69 | { |
70 | QBackendNode::setEnabled(false); |
71 | m_renderStates.clear(); |
72 | m_filterKeyList.clear(); |
73 | m_parameterPack.clear(); |
74 | m_shaderUuid = Qt3DCore::QNodeId(); |
75 | } |
76 | |
77 | void RenderPass::syncFromFrontEnd(const QNode *frontEnd, bool firstTime) |
78 | { |
79 | BackendNode::syncFromFrontEnd(frontEnd, firstTime); |
80 | const QRenderPass *node = qobject_cast<const QRenderPass *>(object: frontEnd); |
81 | if (!node) |
82 | return; |
83 | |
84 | if ((node->shaderProgram() && node->shaderProgram()->id() != m_shaderUuid) || |
85 | (!node->shaderProgram() && !m_shaderUuid.isNull())) { |
86 | m_shaderUuid = node->shaderProgram() ? node->shaderProgram()->id() : QNodeId{}; |
87 | } |
88 | |
89 | auto filterList = qIdsForNodes(nodes: node->filterKeys()); |
90 | std::sort(first: std::begin(cont&: filterList), last: std::end(cont&: filterList)); |
91 | if (m_filterKeyList != filterList) |
92 | m_filterKeyList = filterList; |
93 | |
94 | auto parameters = qIdsForNodes(nodes: node->parameters()); |
95 | std::sort(first: std::begin(cont&: parameters), last: std::end(cont&: parameters)); |
96 | if (m_parameterPack.parameters() != parameters) |
97 | m_parameterPack.setParameters(parameters); |
98 | |
99 | auto renderStates = qIdsForNodes(nodes: node->renderStates()); |
100 | std::sort(first: std::begin(cont&: renderStates), last: std::end(cont&: renderStates)); |
101 | if (m_renderStates != renderStates) |
102 | m_renderStates = renderStates; |
103 | |
104 | markDirty(changes: AbstractRenderer::AllDirty); |
105 | } |
106 | |
107 | Qt3DCore::QNodeId RenderPass::shaderProgram() const |
108 | { |
109 | return m_shaderUuid; |
110 | } |
111 | |
112 | QVector<Qt3DCore::QNodeId> RenderPass::filterKeys() const |
113 | { |
114 | return m_filterKeyList; |
115 | } |
116 | |
117 | QVector<Qt3DCore::QNodeId> RenderPass::parameters() const |
118 | { |
119 | return m_parameterPack.parameters(); |
120 | } |
121 | |
122 | QVector<QNodeId> RenderPass::renderStates() const |
123 | { |
124 | return m_renderStates; |
125 | } |
126 | |
127 | void RenderPass::appendFilterKey(Qt3DCore::QNodeId filterKeyId) |
128 | { |
129 | if (!m_filterKeyList.contains(t: filterKeyId)) |
130 | m_filterKeyList.append(t: filterKeyId); |
131 | } |
132 | |
133 | void RenderPass::removeFilterKey(Qt3DCore::QNodeId filterKeyId) |
134 | { |
135 | m_filterKeyList.removeOne(t: filterKeyId); |
136 | } |
137 | |
138 | void RenderPass::addRenderState(QNodeId renderStateId) |
139 | { |
140 | if (!m_renderStates.contains(t: renderStateId)) |
141 | m_renderStates.push_back(t: renderStateId); |
142 | } |
143 | |
144 | void RenderPass::removeRenderState(QNodeId renderStateId) |
145 | { |
146 | m_renderStates.removeOne(t: renderStateId); |
147 | } |
148 | |
149 | |
150 | } // namespace Render |
151 | } // namespace Qt3DRender |
152 | |
153 | QT_END_NAMESPACE |
154 |