| 1 | /**************************************************************************** | 
| 2 | ** | 
| 3 | ** Copyright (C) 2018 Klaralvdalens Datakonsult AB (KDAB). | 
| 4 | ** Contact: https://www.qt.io/licensing/ | 
| 5 | ** | 
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. | 
| 7 | ** | 
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| 25 | ** GNU General Public License Usage | 
| 26 | ** Alternatively, this file may be used under the terms of the GNU | 
| 27 | ** General Public License version 2.0 or (at your option) the GNU General | 
| 28 | ** Public license version 3 or any later version approved by the KDE Free | 
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| 35 | ** | 
| 36 | ** $QT_END_LICENSE$ | 
| 37 | ** | 
| 38 | ****************************************************************************/ | 
| 39 |  | 
| 40 | #include "qabstractraycaster.h" | 
| 41 | #include "qabstractraycaster_p.h" | 
| 42 | #include <Qt3DCore/qentity.h> | 
| 43 | #include <Qt3DCore/qpropertyupdatedchange.h> | 
| 44 | #include <Qt3DCore/qpropertynodeaddedchange.h> | 
| 45 | #include <Qt3DCore/qpropertynoderemovedchange.h> | 
| 46 | #include <Qt3DCore/private/qcomponent_p.h> | 
| 47 | #include <Qt3DCore/private/qscene_p.h> | 
| 48 | #include <Qt3DRender/qlayer.h> | 
| 49 |  | 
| 50 | QT_BEGIN_NAMESPACE | 
| 51 |  | 
| 52 | namespace Qt3DRender { | 
| 53 |  | 
| 54 | QAbstractRayCasterPrivate::QAbstractRayCasterPrivate() | 
| 55 |     : QComponentPrivate() | 
| 56 | { | 
| 57 |     m_enabled = false; | 
| 58 |     m_shareable = false; | 
| 59 | } | 
| 60 |  | 
| 61 | QAbstractRayCasterPrivate *QAbstractRayCasterPrivate::get(QAbstractRayCaster *obj) | 
| 62 | { | 
| 63 |     return obj->d_func(); | 
| 64 | } | 
| 65 |  | 
| 66 | const QAbstractRayCasterPrivate *QAbstractRayCasterPrivate::get(const QAbstractRayCaster *obj) | 
| 67 | { | 
| 68 |     return obj->d_func(); | 
| 69 | } | 
| 70 |  | 
| 71 | void QAbstractRayCasterPrivate::updateHitEntites(QAbstractRayCaster::Hits &hits, Qt3DCore::QScene *scene) | 
| 72 | { | 
| 73 |     for (int i = 0; i < hits.size(); i++) | 
| 74 |         hits[i].setEntity(qobject_cast<Qt3DCore::QEntity *>(object: scene->lookupNode(id: hits[i].entityId()))); | 
| 75 | } | 
| 76 |  | 
| 77 | void QAbstractRayCasterPrivate::dispatchHits(const QAbstractRayCaster::Hits &hits) | 
| 78 | { | 
| 79 |     Q_Q(QAbstractRayCaster); | 
| 80 |     m_hits = hits; | 
| 81 |     updateHitEntites(hits&: m_hits, scene: m_scene); | 
| 82 |     bool v = q->blockNotifications(block: true); | 
| 83 |     emit q->hitsChanged(hits: m_hits); | 
| 84 |     q->blockNotifications(block: v); | 
| 85 | } | 
| 86 |  | 
| 87 | /*! | 
| 88 |     \class Qt3DRender::QAbstractRayCaster | 
| 89 |     \brief An abstract base class for ray casting in 3d scenes. | 
| 90 |     \inmodule Qt3DRender | 
| 91 |     \since 5.11 | 
| 92 |     \inherits QComponent | 
| 93 |  | 
| 94 |     Qt3DRender::QAbstractRayCaster is an abstract base class for casting rays into a 3d scene. | 
| 95 |     Qt3DRender::QAbstractRayCaster can not be directly instantiated, but rather | 
| 96 |     through its subclasses. QAbstractRayCaster specifies common properties | 
| 97 |     for all ray casters, such as run mode and layer handling, while leaving the actual | 
| 98 |     ray casting details to the subclasses. | 
| 99 |  | 
| 100 |     Ray castings differs from picking (using Qt3DRender::QObjectPicker) in that it does not | 
| 101 |     require mouse events to trigger. | 
| 102 |  | 
| 103 |     By default, the instances of Qt3DRender::QAbstractRayCaster are disabled. When enabled, | 
| 104 |     the specified ray will be tested for intersecting objects at every frame. The | 
| 105 |     QAbstractRayCaster::hits property will be updated with the results of the ray casting, | 
| 106 |     even if no objects are found. | 
| 107 |  | 
| 108 |     The Qt3DRender::QPickingSettings can be used to control the ray casting, such as which | 
| 109 |     primitives are tested and how the results are returned. | 
| 110 |  | 
| 111 |     Furthermore, Qt3DRender::QLayer components can be used to control how entities, or entity | 
| 112 |     sub-graphs, react to ray casting. | 
| 113 |  | 
| 114 |     \note Components derived from QAbstractRayCaster should not be shared amount multiple entities. | 
| 115 |  | 
| 116 |     \sa Qt3DRender::QRayCaster, Qt3DRender::QScreenRayCaster, Qt3DRender::QObjectPicker, | 
| 117 |     Qt3DRender::QPickingSettings, Qt3DRender::QNoPicking | 
| 118 | */ | 
| 119 | /*! | 
| 120 |     \qmltype AbstractRayCaster | 
| 121 |     \brief An abstract base class for ray casting in 3d scenes. | 
| 122 |     \inqmlmodule Qt3D.Render | 
| 123 |     \since 5.11 | 
| 124 |     \instantiates Qt3DRender::QAbstractRayCaster | 
| 125 |  | 
| 126 |     AbstractRayCaster is an abstract base class for casting rays into a 3d scene. | 
| 127 |     AbstractRayCaster can not be directly instantiated, but rather | 
| 128 |     through its subclasses. QAbstractRayCaster specifies common properties | 
| 129 |     for all ray casters, such as run mode and layer handling, while leaving the actual | 
| 130 |     ray casting details to the subclasses. | 
| 131 |  | 
| 132 |     Ray castings differs from picking (using ObjectPicker) in that it does not | 
| 133 |     require mouse events to trigger. | 
| 134 |  | 
| 135 |     By default, the instances of AbstractRayCaster are disabled. When enabled, | 
| 136 |     the specified ray will be tested for intersecting objects at every frame. The | 
| 137 |     AbstractRayCaster.hits property will be updated with the results of the ray casting, | 
| 138 |     even if no objects are found. | 
| 139 |  | 
| 140 |     The Qt3D.Render::PickingSettings can be used to control the ray casting, such as which | 
| 141 |     primitives are tested and how the results are returned. | 
| 142 |  | 
| 143 |     Furthermore, Qt3D.Render::Layer components can be used to control how entities, or entity | 
| 144 |     sub-graphs, react to ray casting. | 
| 145 |  | 
| 146 |     Note: components derived from AbstractRayCaster should not be shared amount multiple entities. | 
| 147 |  | 
| 148 |     \sa Qt3D.Render::RayCaster, Qt3D.Render::ScreenRayCaster, Qt3D.Render::ObjectPicker, | 
| 149 |     Qt3D.Render::PickingSettings, Qt3D.Render::NoPicking | 
| 150 | */ | 
| 151 |  | 
| 152 | /*! | 
| 153 |     \enum QAbstractRayCaster::RunMode | 
| 154 |  | 
| 155 |     This enumeration specifies how often ray casting is performed | 
| 156 |     \value Continuous Ray casting is performed at every frame as long as the component is enabled. | 
| 157 |     \value SingleShot Ray casting is done once then the component disables itself. This is the default | 
| 158 | */ | 
| 159 | /*! | 
| 160 |     \enum QAbstractRayCaster::FilterMode | 
| 161 |  | 
| 162 |     Specifies the rules for selecting entities to test for raycasting. | 
| 163 |  | 
| 164 |     \value AcceptAnyMatchingLayers | 
| 165 |     Accept entities that reference one or more \l QLayer objects added to this | 
| 166 |     QAbstractRayCaster. This is the default | 
| 167 |  | 
| 168 |     \value AcceptAllMatchingLayers | 
| 169 |     Accept entities that reference all the \l QLayer objects added to this QAbstractRayCaster | 
| 170 |  | 
| 171 |     \value DiscardAnyMatchingLayers | 
| 172 |     Discard entities that reference one or more \l QLayer objects added to this QAbstractRayCaster | 
| 173 |  | 
| 174 |     \value DiscardAllMatchingLayers | 
| 175 |     Discard entities that reference all \l QLayer objects added to this QAbstractRayCaster | 
| 176 | */ | 
| 177 |  | 
| 178 | /*! | 
| 179 |     \property Qt3DRender::QAbstractRayCaster::filterMode | 
| 180 |  | 
| 181 |     Holds the filter mode specifying the entities to select for ray casting tests. | 
| 182 |  | 
| 183 |     The default value is AcceptMatchingLayers. | 
| 184 | */ | 
| 185 | /*! | 
| 186 |     \qmlproperty enumeration AbstractRayCaster::filterMode | 
| 187 |  | 
| 188 |     Holds the filter mode specifying the entities to select for ray casting tests. | 
| 189 |  | 
| 190 |     The default value is \c {AbstractRayCaster.AcceptMatchingLayers}. | 
| 191 |  | 
| 192 |     \value AcceptAnyMatchingLayers | 
| 193 |     Accept entities that reference one or more \l Layer objects added to this | 
| 194 |     AbstractRayCaster. This is the default | 
| 195 |  | 
| 196 |     \value AcceptAllMatchingLayers | 
| 197 |     Accept entities that reference all the \l Layer objects added to this AbstractRayCaster | 
| 198 |  | 
| 199 |     \value DiscardAnyMatchingLayers | 
| 200 |     Discard entities that reference one or more \l Layer objects added to this AbstractRayCaster | 
| 201 |  | 
| 202 |     \value DiscardAllMatchingLayers | 
| 203 |     Discard entities that reference all \l Layer objects added to this AbstractRayCaster | 
| 204 | */ | 
| 205 |  | 
| 206 | /*! | 
| 207 |     \property Qt3DRender::QAbstractRayCaster::runMode | 
| 208 |  | 
| 209 |     Holds the run mode controlling how often ray casting tests are performed. | 
| 210 |  | 
| 211 |     If set to SingleShot (the default), when the component is enabled, a single ray casting | 
| 212 |     test will be performed and the component will automatically disable itself. | 
| 213 |  | 
| 214 |     If set to Continuous, ray casting tests will be performed at every frame as long as | 
| 215 |     the component is enabled. | 
| 216 | */ | 
| 217 | /*! | 
| 218 |     \qmlproperty enumeration AbstractRayCaster::runMode | 
| 219 |     Holds the run mode controlling how often ray casting tests are performed. | 
| 220 |  | 
| 221 |     \value Continuous Ray casting is performed at every frame as long as the component is enabled. | 
| 222 |  | 
| 223 |     \value SingleShot Ray casting is done once then the component disables itself. This is the default | 
| 224 | */ | 
| 225 |  | 
| 226 | /*! | 
| 227 |     \property Qt3DRender::QAbstractRayCaster::hits | 
| 228 |  | 
| 229 |     Holds the results of last ray casting test as a vector of Qt3DRender::QRayCasterHit instances. | 
| 230 |  | 
| 231 |     Note that even if successive tests return the exact same results (or empty results), a | 
| 232 |     change notification will be emitted at every test. | 
| 233 | */ | 
| 234 |  | 
| 235 | /*! | 
| 236 |     \qmlproperty array AbstractRayCaster::hits | 
| 237 |  | 
| 238 |     Holds the results of last ray casting test as an array of javascript objects. The fields | 
| 239 |     defined on the objects are defined below. | 
| 240 |  | 
| 241 |     \code | 
| 242 |     { | 
| 243 |         type // enum value of RayCasterHit.HitType | 
| 244 |         entity // entity that was intersected | 
| 245 |         distance // distance from ray origin to intersection | 
| 246 |         localIntersection.x: // coordinate of intersection in the entity's coordinate system | 
| 247 |         localIntersection.y | 
| 248 |         localIntersection.z | 
| 249 |         worldIntersection.x // coordinate of intersection in the model's coordinate system | 
| 250 |         worldIntersection.y | 
| 251 |         worldIntersection.z | 
| 252 |         primitiveIndex // index of the primitive (triangle, line, point) that was intersected; | 
| 253 |                        // (undefined if the picking mode is set to bounding volume) | 
| 254 |         vertex1Index // index of the first point of the triangle or line that was intersected | 
| 255 |                      // (undefined if the picking mode is set to bounding volume or points) | 
| 256 |         vertex2Index // index of the second point of the triangle or line that was intersected | 
| 257 |                      // (undefined if the picking mode is set to bounding volume or points) | 
| 258 |         vertex3Index // index of the second point of the triangle that was intersected | 
| 259 |                      // (undefined if the picking mode is set to bounding volume, points or lines) | 
| 260 |     } | 
| 261 |     \endcode | 
| 262 |  | 
| 263 |     Note that even if successive tests return the exact same results (or empty results), a | 
| 264 |     change notification will be emitted at every test. | 
| 265 | */ | 
| 266 |  | 
| 267 |  | 
| 268 | QAbstractRayCaster::QAbstractRayCaster(Qt3DCore::QNode *parent) | 
| 269 |     : Qt3DCore::QComponent(*new QAbstractRayCasterPrivate(), parent) | 
| 270 | { | 
| 271 | } | 
| 272 |  | 
| 273 | /*! \internal */ | 
| 274 | QAbstractRayCaster::QAbstractRayCaster(QAbstractRayCasterPrivate &dd, Qt3DCore::QNode *parent) | 
| 275 |     : Qt3DCore::QComponent(dd, parent) | 
| 276 | { | 
| 277 | } | 
| 278 |  | 
| 279 | /*! \internal */ | 
| 280 | QAbstractRayCaster::~QAbstractRayCaster() | 
| 281 | { | 
| 282 | } | 
| 283 |  | 
| 284 | QAbstractRayCaster::RunMode QAbstractRayCaster::runMode() const | 
| 285 | { | 
| 286 |     Q_D(const QAbstractRayCaster); | 
| 287 |     return d->m_runMode; | 
| 288 | } | 
| 289 |  | 
| 290 | void QAbstractRayCaster::setRunMode(QAbstractRayCaster::RunMode runMode) | 
| 291 | { | 
| 292 |     Q_D(QAbstractRayCaster); | 
| 293 |     if (d->m_runMode != runMode) { | 
| 294 |         d->m_runMode = runMode; | 
| 295 |         emit runModeChanged(runMode: d->m_runMode); | 
| 296 |     } | 
| 297 | } | 
| 298 |  | 
| 299 | QAbstractRayCaster::FilterMode QAbstractRayCaster::filterMode() const | 
| 300 | { | 
| 301 |     Q_D(const QAbstractRayCaster); | 
| 302 |     return d->m_filterMode; | 
| 303 | } | 
| 304 |  | 
| 305 | void QAbstractRayCaster::setFilterMode(QAbstractRayCaster::FilterMode filterMode) | 
| 306 | { | 
| 307 |     Q_D(QAbstractRayCaster); | 
| 308 |     if (d->m_filterMode != filterMode) { | 
| 309 |         d->m_filterMode = filterMode; | 
| 310 |         emit filterModeChanged(filterMode: d->m_filterMode); | 
| 311 |     } | 
| 312 | } | 
| 313 |  | 
| 314 | QAbstractRayCaster::Hits QAbstractRayCaster::hits() const | 
| 315 | { | 
| 316 |     Q_D(const QAbstractRayCaster); | 
| 317 |     return d->m_hits; | 
| 318 | } | 
| 319 |  | 
| 320 | /*! | 
| 321 |     Add \a layer to the current list of layers | 
| 322 |  */ | 
| 323 | void QAbstractRayCaster::addLayer(QLayer *layer) | 
| 324 | { | 
| 325 |     Q_ASSERT(layer); | 
| 326 |     Q_D(QAbstractRayCaster); | 
| 327 |     if (!d->m_layers.contains(t: layer)) { | 
| 328 |         d->m_layers.append(t: layer); | 
| 329 |  | 
| 330 |         // Ensures proper bookkeeping | 
| 331 |         d->registerDestructionHelper(node: layer, func: &QAbstractRayCaster::removeLayer, d->m_layers); | 
| 332 |  | 
| 333 |         // We need to add it as a child of the current node if it has been declared inline | 
| 334 |         // Or not previously added as a child of the current node so that | 
| 335 |         // 1) The backend gets notified about it's creation | 
| 336 |         // 2) When the current node is destroyed, it gets destroyed as well | 
| 337 |         if (!layer->parent()) | 
| 338 |             layer->setParent(this); | 
| 339 |  | 
| 340 |         d->updateNode(node: layer, property: "layer" , change: Qt3DCore::PropertyValueAdded); | 
| 341 |     } | 
| 342 | } | 
| 343 |  | 
| 344 | /*! | 
| 345 |     Remove \a layer from the current list of layers | 
| 346 |  */ | 
| 347 | void QAbstractRayCaster::removeLayer(QLayer *layer) | 
| 348 | { | 
| 349 |     Q_ASSERT(layer); | 
| 350 |     Q_D(QAbstractRayCaster); | 
| 351 |     if (!d->m_layers.removeOne(t: layer)) | 
| 352 |         return; | 
| 353 |     d->updateNode(node: layer, property: "layer" , change: Qt3DCore::PropertyValueRemoved); | 
| 354 |     // Remove bookkeeping connection | 
| 355 |     d->unregisterDestructionHelper(node: layer); | 
| 356 | } | 
| 357 |  | 
| 358 | /*! | 
| 359 |     \return the current list of layers | 
| 360 |  */ | 
| 361 | QVector<QLayer *> QAbstractRayCaster::layers() const | 
| 362 | { | 
| 363 |     Q_D(const QAbstractRayCaster); | 
| 364 |     return d->m_layers; | 
| 365 | } | 
| 366 |  | 
| 367 | /*! \internal */ | 
| 368 | void QAbstractRayCaster::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &change) | 
| 369 | { | 
| 370 |     Q_D(QAbstractRayCaster); | 
| 371 |     Qt3DCore::QPropertyUpdatedChangePtr e = qSharedPointerCast<Qt3DCore::QPropertyUpdatedChange>(src: change); | 
| 372 |     if (e->type() == Qt3DCore::PropertyUpdated) { | 
| 373 |         const QByteArray propertyName = e->propertyName(); | 
| 374 |         if (propertyName == QByteArrayLiteral("hits" )) { | 
| 375 |             Hits hits = e->value().value<Hits>(); | 
| 376 |             d->dispatchHits(hits); | 
| 377 |         } | 
| 378 |     } | 
| 379 |  | 
| 380 |     QComponent::sceneChangeEvent(change); | 
| 381 | } | 
| 382 |  | 
| 383 | /*! \internal */ | 
| 384 | Qt3DCore::QNodeCreatedChangeBasePtr QAbstractRayCaster::createNodeCreationChange() const | 
| 385 | { | 
| 386 |     auto creationChange = Qt3DCore::QNodeCreatedChangePtr<QAbstractRayCasterData>::create(arguments: this); | 
| 387 |     auto &data = creationChange->data; | 
| 388 |     Q_D(const QAbstractRayCaster); | 
| 389 |     data.casterType = d->m_rayCasterType; | 
| 390 |     data.runMode = d->m_runMode; | 
| 391 |     data.origin = d->m_origin; | 
| 392 |     data.direction = d->m_direction; | 
| 393 |     data.length = d->m_length; | 
| 394 |     data.position = d->m_position; | 
| 395 |     data.filterMode = d->m_filterMode; | 
| 396 |     data.layerIds = qIdsForNodes(nodes: d->m_layers); | 
| 397 |     return creationChange; | 
| 398 | } | 
| 399 |  | 
| 400 | } // Qt3DRender | 
| 401 |  | 
| 402 | QT_END_NAMESPACE | 
| 403 |  |