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39 | |
40 | #include "qabstractraycaster.h" |
41 | #include "qabstractraycaster_p.h" |
42 | #include <Qt3DCore/qentity.h> |
43 | #include <Qt3DCore/qpropertyupdatedchange.h> |
44 | #include <Qt3DCore/qpropertynodeaddedchange.h> |
45 | #include <Qt3DCore/qpropertynoderemovedchange.h> |
46 | #include <Qt3DCore/private/qcomponent_p.h> |
47 | #include <Qt3DCore/private/qscene_p.h> |
48 | #include <Qt3DRender/qlayer.h> |
49 | |
50 | QT_BEGIN_NAMESPACE |
51 | |
52 | namespace Qt3DRender { |
53 | |
54 | QAbstractRayCasterPrivate::QAbstractRayCasterPrivate() |
55 | : QComponentPrivate() |
56 | { |
57 | m_enabled = false; |
58 | m_shareable = false; |
59 | } |
60 | |
61 | QAbstractRayCasterPrivate *QAbstractRayCasterPrivate::get(QAbstractRayCaster *obj) |
62 | { |
63 | return obj->d_func(); |
64 | } |
65 | |
66 | const QAbstractRayCasterPrivate *QAbstractRayCasterPrivate::get(const QAbstractRayCaster *obj) |
67 | { |
68 | return obj->d_func(); |
69 | } |
70 | |
71 | void QAbstractRayCasterPrivate::updateHitEntites(QAbstractRayCaster::Hits &hits, Qt3DCore::QScene *scene) |
72 | { |
73 | for (int i = 0; i < hits.size(); i++) |
74 | hits[i].setEntity(qobject_cast<Qt3DCore::QEntity *>(object: scene->lookupNode(id: hits[i].entityId()))); |
75 | } |
76 | |
77 | void QAbstractRayCasterPrivate::dispatchHits(const QAbstractRayCaster::Hits &hits) |
78 | { |
79 | Q_Q(QAbstractRayCaster); |
80 | m_hits = hits; |
81 | updateHitEntites(hits&: m_hits, scene: m_scene); |
82 | bool v = q->blockNotifications(block: true); |
83 | emit q->hitsChanged(hits: m_hits); |
84 | q->blockNotifications(block: v); |
85 | } |
86 | |
87 | /*! |
88 | \class Qt3DRender::QAbstractRayCaster |
89 | \brief An abstract base class for ray casting in 3d scenes. |
90 | \inmodule Qt3DRender |
91 | \since 5.11 |
92 | \inherits QComponent |
93 | |
94 | Qt3DRender::QAbstractRayCaster is an abstract base class for casting rays into a 3d scene. |
95 | Qt3DRender::QAbstractRayCaster can not be directly instantiated, but rather |
96 | through its subclasses. QAbstractRayCaster specifies common properties |
97 | for all ray casters, such as run mode and layer handling, while leaving the actual |
98 | ray casting details to the subclasses. |
99 | |
100 | Ray castings differs from picking (using Qt3DRender::QObjectPicker) in that it does not |
101 | require mouse events to trigger. |
102 | |
103 | By default, the instances of Qt3DRender::QAbstractRayCaster are disabled. When enabled, |
104 | the specified ray will be tested for intersecting objects at every frame. The |
105 | QAbstractRayCaster::hits property will be updated with the results of the ray casting, |
106 | even if no objects are found. |
107 | |
108 | The Qt3DRender::QPickingSettings can be used to control the ray casting, such as which |
109 | primitives are tested and how the results are returned. |
110 | |
111 | Furthermore, Qt3DRender::QLayer components can be used to control how entities, or entity |
112 | sub-graphs, react to ray casting. |
113 | |
114 | \note Components derived from QAbstractRayCaster should not be shared amount multiple entities. |
115 | |
116 | \sa Qt3DRender::QRayCaster, Qt3DRender::QScreenRayCaster, Qt3DRender::QObjectPicker, |
117 | Qt3DRender::QPickingSettings, Qt3DRender::QNoPicking |
118 | */ |
119 | /*! |
120 | \qmltype AbstractRayCaster |
121 | \brief An abstract base class for ray casting in 3d scenes. |
122 | \inqmlmodule Qt3D.Render |
123 | \since 5.11 |
124 | \instantiates Qt3DRender::QAbstractRayCaster |
125 | |
126 | AbstractRayCaster is an abstract base class for casting rays into a 3d scene. |
127 | AbstractRayCaster can not be directly instantiated, but rather |
128 | through its subclasses. QAbstractRayCaster specifies common properties |
129 | for all ray casters, such as run mode and layer handling, while leaving the actual |
130 | ray casting details to the subclasses. |
131 | |
132 | Ray castings differs from picking (using ObjectPicker) in that it does not |
133 | require mouse events to trigger. |
134 | |
135 | By default, the instances of AbstractRayCaster are disabled. When enabled, |
136 | the specified ray will be tested for intersecting objects at every frame. The |
137 | AbstractRayCaster.hits property will be updated with the results of the ray casting, |
138 | even if no objects are found. |
139 | |
140 | The Qt3D.Render::PickingSettings can be used to control the ray casting, such as which |
141 | primitives are tested and how the results are returned. |
142 | |
143 | Furthermore, Qt3D.Render::Layer components can be used to control how entities, or entity |
144 | sub-graphs, react to ray casting. |
145 | |
146 | Note: components derived from AbstractRayCaster should not be shared amount multiple entities. |
147 | |
148 | \sa Qt3D.Render::RayCaster, Qt3D.Render::ScreenRayCaster, Qt3D.Render::ObjectPicker, |
149 | Qt3D.Render::PickingSettings, Qt3D.Render::NoPicking |
150 | */ |
151 | |
152 | /*! |
153 | \enum QAbstractRayCaster::RunMode |
154 | |
155 | This enumeration specifies how often ray casting is performed |
156 | \value Continuous Ray casting is performed at every frame as long as the component is enabled. |
157 | \value SingleShot Ray casting is done once then the component disables itself. This is the default |
158 | */ |
159 | /*! |
160 | \enum QAbstractRayCaster::FilterMode |
161 | |
162 | Specifies the rules for selecting entities to test for raycasting. |
163 | |
164 | \value AcceptAnyMatchingLayers |
165 | Accept entities that reference one or more \l QLayer objects added to this |
166 | QAbstractRayCaster. This is the default |
167 | |
168 | \value AcceptAllMatchingLayers |
169 | Accept entities that reference all the \l QLayer objects added to this QAbstractRayCaster |
170 | |
171 | \value DiscardAnyMatchingLayers |
172 | Discard entities that reference one or more \l QLayer objects added to this QAbstractRayCaster |
173 | |
174 | \value DiscardAllMatchingLayers |
175 | Discard entities that reference all \l QLayer objects added to this QAbstractRayCaster |
176 | */ |
177 | |
178 | /*! |
179 | \property Qt3DRender::QAbstractRayCaster::filterMode |
180 | |
181 | Holds the filter mode specifying the entities to select for ray casting tests. |
182 | |
183 | The default value is AcceptMatchingLayers. |
184 | */ |
185 | /*! |
186 | \qmlproperty enumeration AbstractRayCaster::filterMode |
187 | |
188 | Holds the filter mode specifying the entities to select for ray casting tests. |
189 | |
190 | The default value is \c {AbstractRayCaster.AcceptMatchingLayers}. |
191 | |
192 | \value AcceptAnyMatchingLayers |
193 | Accept entities that reference one or more \l Layer objects added to this |
194 | AbstractRayCaster. This is the default |
195 | |
196 | \value AcceptAllMatchingLayers |
197 | Accept entities that reference all the \l Layer objects added to this AbstractRayCaster |
198 | |
199 | \value DiscardAnyMatchingLayers |
200 | Discard entities that reference one or more \l Layer objects added to this AbstractRayCaster |
201 | |
202 | \value DiscardAllMatchingLayers |
203 | Discard entities that reference all \l Layer objects added to this AbstractRayCaster |
204 | */ |
205 | |
206 | /*! |
207 | \property Qt3DRender::QAbstractRayCaster::runMode |
208 | |
209 | Holds the run mode controlling how often ray casting tests are performed. |
210 | |
211 | If set to SingleShot (the default), when the component is enabled, a single ray casting |
212 | test will be performed and the component will automatically disable itself. |
213 | |
214 | If set to Continuous, ray casting tests will be performed at every frame as long as |
215 | the component is enabled. |
216 | */ |
217 | /*! |
218 | \qmlproperty enumeration AbstractRayCaster::runMode |
219 | Holds the run mode controlling how often ray casting tests are performed. |
220 | |
221 | \value Continuous Ray casting is performed at every frame as long as the component is enabled. |
222 | |
223 | \value SingleShot Ray casting is done once then the component disables itself. This is the default |
224 | */ |
225 | |
226 | /*! |
227 | \property Qt3DRender::QAbstractRayCaster::hits |
228 | |
229 | Holds the results of last ray casting test as a vector of Qt3DRender::QRayCasterHit instances. |
230 | |
231 | Note that even if successive tests return the exact same results (or empty results), a |
232 | change notification will be emitted at every test. |
233 | */ |
234 | |
235 | /*! |
236 | \qmlproperty array AbstractRayCaster::hits |
237 | |
238 | Holds the results of last ray casting test as an array of javascript objects. The fields |
239 | defined on the objects are defined below. |
240 | |
241 | \code |
242 | { |
243 | type // enum value of RayCasterHit.HitType |
244 | entity // entity that was intersected |
245 | distance // distance from ray origin to intersection |
246 | localIntersection.x: // coordinate of intersection in the entity's coordinate system |
247 | localIntersection.y |
248 | localIntersection.z |
249 | worldIntersection.x // coordinate of intersection in the model's coordinate system |
250 | worldIntersection.y |
251 | worldIntersection.z |
252 | primitiveIndex // index of the primitive (triangle, line, point) that was intersected; |
253 | // (undefined if the picking mode is set to bounding volume) |
254 | vertex1Index // index of the first point of the triangle or line that was intersected |
255 | // (undefined if the picking mode is set to bounding volume or points) |
256 | vertex2Index // index of the second point of the triangle or line that was intersected |
257 | // (undefined if the picking mode is set to bounding volume or points) |
258 | vertex3Index // index of the second point of the triangle that was intersected |
259 | // (undefined if the picking mode is set to bounding volume, points or lines) |
260 | } |
261 | \endcode |
262 | |
263 | Note that even if successive tests return the exact same results (or empty results), a |
264 | change notification will be emitted at every test. |
265 | */ |
266 | |
267 | |
268 | QAbstractRayCaster::QAbstractRayCaster(Qt3DCore::QNode *parent) |
269 | : Qt3DCore::QComponent(*new QAbstractRayCasterPrivate(), parent) |
270 | { |
271 | } |
272 | |
273 | /*! \internal */ |
274 | QAbstractRayCaster::QAbstractRayCaster(QAbstractRayCasterPrivate &dd, Qt3DCore::QNode *parent) |
275 | : Qt3DCore::QComponent(dd, parent) |
276 | { |
277 | } |
278 | |
279 | /*! \internal */ |
280 | QAbstractRayCaster::~QAbstractRayCaster() |
281 | { |
282 | } |
283 | |
284 | QAbstractRayCaster::RunMode QAbstractRayCaster::runMode() const |
285 | { |
286 | Q_D(const QAbstractRayCaster); |
287 | return d->m_runMode; |
288 | } |
289 | |
290 | void QAbstractRayCaster::setRunMode(QAbstractRayCaster::RunMode runMode) |
291 | { |
292 | Q_D(QAbstractRayCaster); |
293 | if (d->m_runMode != runMode) { |
294 | d->m_runMode = runMode; |
295 | emit runModeChanged(runMode: d->m_runMode); |
296 | } |
297 | } |
298 | |
299 | QAbstractRayCaster::FilterMode QAbstractRayCaster::filterMode() const |
300 | { |
301 | Q_D(const QAbstractRayCaster); |
302 | return d->m_filterMode; |
303 | } |
304 | |
305 | void QAbstractRayCaster::setFilterMode(QAbstractRayCaster::FilterMode filterMode) |
306 | { |
307 | Q_D(QAbstractRayCaster); |
308 | if (d->m_filterMode != filterMode) { |
309 | d->m_filterMode = filterMode; |
310 | emit filterModeChanged(filterMode: d->m_filterMode); |
311 | } |
312 | } |
313 | |
314 | QAbstractRayCaster::Hits QAbstractRayCaster::hits() const |
315 | { |
316 | Q_D(const QAbstractRayCaster); |
317 | return d->m_hits; |
318 | } |
319 | |
320 | /*! |
321 | Add \a layer to the current list of layers |
322 | */ |
323 | void QAbstractRayCaster::addLayer(QLayer *layer) |
324 | { |
325 | Q_ASSERT(layer); |
326 | Q_D(QAbstractRayCaster); |
327 | if (!d->m_layers.contains(t: layer)) { |
328 | d->m_layers.append(t: layer); |
329 | |
330 | // Ensures proper bookkeeping |
331 | d->registerDestructionHelper(node: layer, func: &QAbstractRayCaster::removeLayer, d->m_layers); |
332 | |
333 | // We need to add it as a child of the current node if it has been declared inline |
334 | // Or not previously added as a child of the current node so that |
335 | // 1) The backend gets notified about it's creation |
336 | // 2) When the current node is destroyed, it gets destroyed as well |
337 | if (!layer->parent()) |
338 | layer->setParent(this); |
339 | |
340 | d->updateNode(node: layer, property: "layer" , change: Qt3DCore::PropertyValueAdded); |
341 | } |
342 | } |
343 | |
344 | /*! |
345 | Remove \a layer from the current list of layers |
346 | */ |
347 | void QAbstractRayCaster::removeLayer(QLayer *layer) |
348 | { |
349 | Q_ASSERT(layer); |
350 | Q_D(QAbstractRayCaster); |
351 | if (!d->m_layers.removeOne(t: layer)) |
352 | return; |
353 | d->updateNode(node: layer, property: "layer" , change: Qt3DCore::PropertyValueRemoved); |
354 | // Remove bookkeeping connection |
355 | d->unregisterDestructionHelper(node: layer); |
356 | } |
357 | |
358 | /*! |
359 | \return the current list of layers |
360 | */ |
361 | QVector<QLayer *> QAbstractRayCaster::layers() const |
362 | { |
363 | Q_D(const QAbstractRayCaster); |
364 | return d->m_layers; |
365 | } |
366 | |
367 | /*! \internal */ |
368 | void QAbstractRayCaster::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &change) |
369 | { |
370 | Q_D(QAbstractRayCaster); |
371 | Qt3DCore::QPropertyUpdatedChangePtr e = qSharedPointerCast<Qt3DCore::QPropertyUpdatedChange>(src: change); |
372 | if (e->type() == Qt3DCore::PropertyUpdated) { |
373 | const QByteArray propertyName = e->propertyName(); |
374 | if (propertyName == QByteArrayLiteral("hits" )) { |
375 | Hits hits = e->value().value<Hits>(); |
376 | d->dispatchHits(hits); |
377 | } |
378 | } |
379 | |
380 | QComponent::sceneChangeEvent(change); |
381 | } |
382 | |
383 | /*! \internal */ |
384 | Qt3DCore::QNodeCreatedChangeBasePtr QAbstractRayCaster::createNodeCreationChange() const |
385 | { |
386 | auto creationChange = Qt3DCore::QNodeCreatedChangePtr<QAbstractRayCasterData>::create(arguments: this); |
387 | auto &data = creationChange->data; |
388 | Q_D(const QAbstractRayCaster); |
389 | data.casterType = d->m_rayCasterType; |
390 | data.runMode = d->m_runMode; |
391 | data.origin = d->m_origin; |
392 | data.direction = d->m_direction; |
393 | data.length = d->m_length; |
394 | data.position = d->m_position; |
395 | data.filterMode = d->m_filterMode; |
396 | data.layerIds = qIdsForNodes(nodes: d->m_layers); |
397 | return creationChange; |
398 | } |
399 | |
400 | } // Qt3DRender |
401 | |
402 | QT_END_NAMESPACE |
403 | |