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| 3 | ** Copyright (C) 2018 Klaralvdalens Datakonsult AB (KDAB). |
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| 39 | |
| 40 | #include "qabstractraycaster.h" |
| 41 | #include "qabstractraycaster_p.h" |
| 42 | #include <Qt3DCore/qentity.h> |
| 43 | #include <Qt3DCore/qpropertyupdatedchange.h> |
| 44 | #include <Qt3DCore/qpropertynodeaddedchange.h> |
| 45 | #include <Qt3DCore/qpropertynoderemovedchange.h> |
| 46 | #include <Qt3DCore/private/qcomponent_p.h> |
| 47 | #include <Qt3DCore/private/qscene_p.h> |
| 48 | #include <Qt3DRender/qlayer.h> |
| 49 | |
| 50 | QT_BEGIN_NAMESPACE |
| 51 | |
| 52 | namespace Qt3DRender { |
| 53 | |
| 54 | QAbstractRayCasterPrivate::QAbstractRayCasterPrivate() |
| 55 | : QComponentPrivate() |
| 56 | { |
| 57 | m_enabled = false; |
| 58 | m_shareable = false; |
| 59 | } |
| 60 | |
| 61 | QAbstractRayCasterPrivate *QAbstractRayCasterPrivate::get(QAbstractRayCaster *obj) |
| 62 | { |
| 63 | return obj->d_func(); |
| 64 | } |
| 65 | |
| 66 | const QAbstractRayCasterPrivate *QAbstractRayCasterPrivate::get(const QAbstractRayCaster *obj) |
| 67 | { |
| 68 | return obj->d_func(); |
| 69 | } |
| 70 | |
| 71 | void QAbstractRayCasterPrivate::updateHitEntites(QAbstractRayCaster::Hits &hits, Qt3DCore::QScene *scene) |
| 72 | { |
| 73 | for (int i = 0; i < hits.size(); i++) |
| 74 | hits[i].setEntity(qobject_cast<Qt3DCore::QEntity *>(object: scene->lookupNode(id: hits[i].entityId()))); |
| 75 | } |
| 76 | |
| 77 | void QAbstractRayCasterPrivate::dispatchHits(const QAbstractRayCaster::Hits &hits) |
| 78 | { |
| 79 | Q_Q(QAbstractRayCaster); |
| 80 | m_hits = hits; |
| 81 | updateHitEntites(hits&: m_hits, scene: m_scene); |
| 82 | bool v = q->blockNotifications(block: true); |
| 83 | emit q->hitsChanged(hits: m_hits); |
| 84 | q->blockNotifications(block: v); |
| 85 | } |
| 86 | |
| 87 | /*! |
| 88 | \class Qt3DRender::QAbstractRayCaster |
| 89 | \brief An abstract base class for ray casting in 3d scenes. |
| 90 | \inmodule Qt3DRender |
| 91 | \since 5.11 |
| 92 | \inherits QComponent |
| 93 | |
| 94 | Qt3DRender::QAbstractRayCaster is an abstract base class for casting rays into a 3d scene. |
| 95 | Qt3DRender::QAbstractRayCaster can not be directly instantiated, but rather |
| 96 | through its subclasses. QAbstractRayCaster specifies common properties |
| 97 | for all ray casters, such as run mode and layer handling, while leaving the actual |
| 98 | ray casting details to the subclasses. |
| 99 | |
| 100 | Ray castings differs from picking (using Qt3DRender::QObjectPicker) in that it does not |
| 101 | require mouse events to trigger. |
| 102 | |
| 103 | By default, the instances of Qt3DRender::QAbstractRayCaster are disabled. When enabled, |
| 104 | the specified ray will be tested for intersecting objects at every frame. The |
| 105 | QAbstractRayCaster::hits property will be updated with the results of the ray casting, |
| 106 | even if no objects are found. |
| 107 | |
| 108 | The Qt3DRender::QPickingSettings can be used to control the ray casting, such as which |
| 109 | primitives are tested and how the results are returned. |
| 110 | |
| 111 | Furthermore, Qt3DRender::QLayer components can be used to control how entities, or entity |
| 112 | sub-graphs, react to ray casting. |
| 113 | |
| 114 | \note Components derived from QAbstractRayCaster should not be shared amount multiple entities. |
| 115 | |
| 116 | \sa Qt3DRender::QRayCaster, Qt3DRender::QScreenRayCaster, Qt3DRender::QObjectPicker, |
| 117 | Qt3DRender::QPickingSettings, Qt3DRender::QNoPicking |
| 118 | */ |
| 119 | /*! |
| 120 | \qmltype AbstractRayCaster |
| 121 | \brief An abstract base class for ray casting in 3d scenes. |
| 122 | \inqmlmodule Qt3D.Render |
| 123 | \since 5.11 |
| 124 | \instantiates Qt3DRender::QAbstractRayCaster |
| 125 | |
| 126 | AbstractRayCaster is an abstract base class for casting rays into a 3d scene. |
| 127 | AbstractRayCaster can not be directly instantiated, but rather |
| 128 | through its subclasses. QAbstractRayCaster specifies common properties |
| 129 | for all ray casters, such as run mode and layer handling, while leaving the actual |
| 130 | ray casting details to the subclasses. |
| 131 | |
| 132 | Ray castings differs from picking (using ObjectPicker) in that it does not |
| 133 | require mouse events to trigger. |
| 134 | |
| 135 | By default, the instances of AbstractRayCaster are disabled. When enabled, |
| 136 | the specified ray will be tested for intersecting objects at every frame. The |
| 137 | AbstractRayCaster.hits property will be updated with the results of the ray casting, |
| 138 | even if no objects are found. |
| 139 | |
| 140 | The Qt3D.Render::PickingSettings can be used to control the ray casting, such as which |
| 141 | primitives are tested and how the results are returned. |
| 142 | |
| 143 | Furthermore, Qt3D.Render::Layer components can be used to control how entities, or entity |
| 144 | sub-graphs, react to ray casting. |
| 145 | |
| 146 | Note: components derived from AbstractRayCaster should not be shared amount multiple entities. |
| 147 | |
| 148 | \sa Qt3D.Render::RayCaster, Qt3D.Render::ScreenRayCaster, Qt3D.Render::ObjectPicker, |
| 149 | Qt3D.Render::PickingSettings, Qt3D.Render::NoPicking |
| 150 | */ |
| 151 | |
| 152 | /*! |
| 153 | \enum QAbstractRayCaster::RunMode |
| 154 | |
| 155 | This enumeration specifies how often ray casting is performed |
| 156 | \value Continuous Ray casting is performed at every frame as long as the component is enabled. |
| 157 | \value SingleShot Ray casting is done once then the component disables itself. This is the default |
| 158 | */ |
| 159 | /*! |
| 160 | \enum QAbstractRayCaster::FilterMode |
| 161 | |
| 162 | Specifies the rules for selecting entities to test for raycasting. |
| 163 | |
| 164 | \value AcceptAnyMatchingLayers |
| 165 | Accept entities that reference one or more \l QLayer objects added to this |
| 166 | QAbstractRayCaster. This is the default |
| 167 | |
| 168 | \value AcceptAllMatchingLayers |
| 169 | Accept entities that reference all the \l QLayer objects added to this QAbstractRayCaster |
| 170 | |
| 171 | \value DiscardAnyMatchingLayers |
| 172 | Discard entities that reference one or more \l QLayer objects added to this QAbstractRayCaster |
| 173 | |
| 174 | \value DiscardAllMatchingLayers |
| 175 | Discard entities that reference all \l QLayer objects added to this QAbstractRayCaster |
| 176 | */ |
| 177 | |
| 178 | /*! |
| 179 | \property Qt3DRender::QAbstractRayCaster::filterMode |
| 180 | |
| 181 | Holds the filter mode specifying the entities to select for ray casting tests. |
| 182 | |
| 183 | The default value is AcceptMatchingLayers. |
| 184 | */ |
| 185 | /*! |
| 186 | \qmlproperty enumeration AbstractRayCaster::filterMode |
| 187 | |
| 188 | Holds the filter mode specifying the entities to select for ray casting tests. |
| 189 | |
| 190 | The default value is \c {AbstractRayCaster.AcceptMatchingLayers}. |
| 191 | |
| 192 | \value AcceptAnyMatchingLayers |
| 193 | Accept entities that reference one or more \l Layer objects added to this |
| 194 | AbstractRayCaster. This is the default |
| 195 | |
| 196 | \value AcceptAllMatchingLayers |
| 197 | Accept entities that reference all the \l Layer objects added to this AbstractRayCaster |
| 198 | |
| 199 | \value DiscardAnyMatchingLayers |
| 200 | Discard entities that reference one or more \l Layer objects added to this AbstractRayCaster |
| 201 | |
| 202 | \value DiscardAllMatchingLayers |
| 203 | Discard entities that reference all \l Layer objects added to this AbstractRayCaster |
| 204 | */ |
| 205 | |
| 206 | /*! |
| 207 | \property Qt3DRender::QAbstractRayCaster::runMode |
| 208 | |
| 209 | Holds the run mode controlling how often ray casting tests are performed. |
| 210 | |
| 211 | If set to SingleShot (the default), when the component is enabled, a single ray casting |
| 212 | test will be performed and the component will automatically disable itself. |
| 213 | |
| 214 | If set to Continuous, ray casting tests will be performed at every frame as long as |
| 215 | the component is enabled. |
| 216 | */ |
| 217 | /*! |
| 218 | \qmlproperty enumeration AbstractRayCaster::runMode |
| 219 | Holds the run mode controlling how often ray casting tests are performed. |
| 220 | |
| 221 | \value Continuous Ray casting is performed at every frame as long as the component is enabled. |
| 222 | |
| 223 | \value SingleShot Ray casting is done once then the component disables itself. This is the default |
| 224 | */ |
| 225 | |
| 226 | /*! |
| 227 | \property Qt3DRender::QAbstractRayCaster::hits |
| 228 | |
| 229 | Holds the results of last ray casting test as a vector of Qt3DRender::QRayCasterHit instances. |
| 230 | |
| 231 | Note that even if successive tests return the exact same results (or empty results), a |
| 232 | change notification will be emitted at every test. |
| 233 | */ |
| 234 | |
| 235 | /*! |
| 236 | \qmlproperty array AbstractRayCaster::hits |
| 237 | |
| 238 | Holds the results of last ray casting test as an array of javascript objects. The fields |
| 239 | defined on the objects are defined below. |
| 240 | |
| 241 | \code |
| 242 | { |
| 243 | type // enum value of RayCasterHit.HitType |
| 244 | entity // entity that was intersected |
| 245 | distance // distance from ray origin to intersection |
| 246 | localIntersection.x: // coordinate of intersection in the entity's coordinate system |
| 247 | localIntersection.y |
| 248 | localIntersection.z |
| 249 | worldIntersection.x // coordinate of intersection in the model's coordinate system |
| 250 | worldIntersection.y |
| 251 | worldIntersection.z |
| 252 | primitiveIndex // index of the primitive (triangle, line, point) that was intersected; |
| 253 | // (undefined if the picking mode is set to bounding volume) |
| 254 | vertex1Index // index of the first point of the triangle or line that was intersected |
| 255 | // (undefined if the picking mode is set to bounding volume or points) |
| 256 | vertex2Index // index of the second point of the triangle or line that was intersected |
| 257 | // (undefined if the picking mode is set to bounding volume or points) |
| 258 | vertex3Index // index of the second point of the triangle that was intersected |
| 259 | // (undefined if the picking mode is set to bounding volume, points or lines) |
| 260 | } |
| 261 | \endcode |
| 262 | |
| 263 | Note that even if successive tests return the exact same results (or empty results), a |
| 264 | change notification will be emitted at every test. |
| 265 | */ |
| 266 | |
| 267 | |
| 268 | QAbstractRayCaster::QAbstractRayCaster(Qt3DCore::QNode *parent) |
| 269 | : Qt3DCore::QComponent(*new QAbstractRayCasterPrivate(), parent) |
| 270 | { |
| 271 | } |
| 272 | |
| 273 | /*! \internal */ |
| 274 | QAbstractRayCaster::QAbstractRayCaster(QAbstractRayCasterPrivate &dd, Qt3DCore::QNode *parent) |
| 275 | : Qt3DCore::QComponent(dd, parent) |
| 276 | { |
| 277 | } |
| 278 | |
| 279 | /*! \internal */ |
| 280 | QAbstractRayCaster::~QAbstractRayCaster() |
| 281 | { |
| 282 | } |
| 283 | |
| 284 | QAbstractRayCaster::RunMode QAbstractRayCaster::runMode() const |
| 285 | { |
| 286 | Q_D(const QAbstractRayCaster); |
| 287 | return d->m_runMode; |
| 288 | } |
| 289 | |
| 290 | void QAbstractRayCaster::setRunMode(QAbstractRayCaster::RunMode runMode) |
| 291 | { |
| 292 | Q_D(QAbstractRayCaster); |
| 293 | if (d->m_runMode != runMode) { |
| 294 | d->m_runMode = runMode; |
| 295 | emit runModeChanged(runMode: d->m_runMode); |
| 296 | } |
| 297 | } |
| 298 | |
| 299 | QAbstractRayCaster::FilterMode QAbstractRayCaster::filterMode() const |
| 300 | { |
| 301 | Q_D(const QAbstractRayCaster); |
| 302 | return d->m_filterMode; |
| 303 | } |
| 304 | |
| 305 | void QAbstractRayCaster::setFilterMode(QAbstractRayCaster::FilterMode filterMode) |
| 306 | { |
| 307 | Q_D(QAbstractRayCaster); |
| 308 | if (d->m_filterMode != filterMode) { |
| 309 | d->m_filterMode = filterMode; |
| 310 | emit filterModeChanged(filterMode: d->m_filterMode); |
| 311 | } |
| 312 | } |
| 313 | |
| 314 | QAbstractRayCaster::Hits QAbstractRayCaster::hits() const |
| 315 | { |
| 316 | Q_D(const QAbstractRayCaster); |
| 317 | return d->m_hits; |
| 318 | } |
| 319 | |
| 320 | /*! |
| 321 | Add \a layer to the current list of layers |
| 322 | */ |
| 323 | void QAbstractRayCaster::addLayer(QLayer *layer) |
| 324 | { |
| 325 | Q_ASSERT(layer); |
| 326 | Q_D(QAbstractRayCaster); |
| 327 | if (!d->m_layers.contains(t: layer)) { |
| 328 | d->m_layers.append(t: layer); |
| 329 | |
| 330 | // Ensures proper bookkeeping |
| 331 | d->registerDestructionHelper(node: layer, func: &QAbstractRayCaster::removeLayer, d->m_layers); |
| 332 | |
| 333 | // We need to add it as a child of the current node if it has been declared inline |
| 334 | // Or not previously added as a child of the current node so that |
| 335 | // 1) The backend gets notified about it's creation |
| 336 | // 2) When the current node is destroyed, it gets destroyed as well |
| 337 | if (!layer->parent()) |
| 338 | layer->setParent(this); |
| 339 | |
| 340 | d->updateNode(node: layer, property: "layer" , change: Qt3DCore::PropertyValueAdded); |
| 341 | } |
| 342 | } |
| 343 | |
| 344 | /*! |
| 345 | Remove \a layer from the current list of layers |
| 346 | */ |
| 347 | void QAbstractRayCaster::removeLayer(QLayer *layer) |
| 348 | { |
| 349 | Q_ASSERT(layer); |
| 350 | Q_D(QAbstractRayCaster); |
| 351 | if (!d->m_layers.removeOne(t: layer)) |
| 352 | return; |
| 353 | d->updateNode(node: layer, property: "layer" , change: Qt3DCore::PropertyValueRemoved); |
| 354 | // Remove bookkeeping connection |
| 355 | d->unregisterDestructionHelper(node: layer); |
| 356 | } |
| 357 | |
| 358 | /*! |
| 359 | \return the current list of layers |
| 360 | */ |
| 361 | QVector<QLayer *> QAbstractRayCaster::layers() const |
| 362 | { |
| 363 | Q_D(const QAbstractRayCaster); |
| 364 | return d->m_layers; |
| 365 | } |
| 366 | |
| 367 | /*! \internal */ |
| 368 | void QAbstractRayCaster::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &change) |
| 369 | { |
| 370 | Q_D(QAbstractRayCaster); |
| 371 | Qt3DCore::QPropertyUpdatedChangePtr e = qSharedPointerCast<Qt3DCore::QPropertyUpdatedChange>(src: change); |
| 372 | if (e->type() == Qt3DCore::PropertyUpdated) { |
| 373 | const QByteArray propertyName = e->propertyName(); |
| 374 | if (propertyName == QByteArrayLiteral("hits" )) { |
| 375 | Hits hits = e->value().value<Hits>(); |
| 376 | d->dispatchHits(hits); |
| 377 | } |
| 378 | } |
| 379 | |
| 380 | QComponent::sceneChangeEvent(change); |
| 381 | } |
| 382 | |
| 383 | /*! \internal */ |
| 384 | Qt3DCore::QNodeCreatedChangeBasePtr QAbstractRayCaster::createNodeCreationChange() const |
| 385 | { |
| 386 | auto creationChange = Qt3DCore::QNodeCreatedChangePtr<QAbstractRayCasterData>::create(arguments: this); |
| 387 | auto &data = creationChange->data; |
| 388 | Q_D(const QAbstractRayCaster); |
| 389 | data.casterType = d->m_rayCasterType; |
| 390 | data.runMode = d->m_runMode; |
| 391 | data.origin = d->m_origin; |
| 392 | data.direction = d->m_direction; |
| 393 | data.length = d->m_length; |
| 394 | data.position = d->m_position; |
| 395 | data.filterMode = d->m_filterMode; |
| 396 | data.layerIds = qIdsForNodes(nodes: d->m_layers); |
| 397 | return creationChange; |
| 398 | } |
| 399 | |
| 400 | } // Qt3DRender |
| 401 | |
| 402 | QT_END_NAMESPACE |
| 403 | |