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39
40#include "raycaster_p.h"
41#include "qpickevent.h"
42#include <Qt3DRender/private/abstractrenderer_p.h>
43#include <Qt3DRender/qabstractraycaster.h>
44#include <Qt3DRender/qlayer.h>
45#include <Qt3DRender/private/qabstractraycaster_p.h>
46#include <Qt3DRender/private/raycastingjob_p.h>
47#include <Qt3DRender/private/qrenderaspect_p.h>
48
49QT_BEGIN_NAMESPACE
50
51using namespace Qt3DCore;
52
53namespace Qt3DRender {
54
55namespace Render {
56
57RayCaster::RayCaster()
58 : BackendNode(QBackendNode::ReadWrite)
59{
60}
61
62RayCaster::~RayCaster()
63{
64 notifyJob();
65}
66
67QAbstractRayCasterPrivate::RayCasterType RayCaster::type() const
68{
69 return m_type;
70}
71
72QAbstractRayCaster::RunMode RayCaster::runMode() const
73{
74 return m_runMode;
75}
76
77QVector3D RayCaster::origin() const
78{
79 return m_origin;
80}
81
82QVector3D RayCaster::direction() const
83{
84 return m_direction;
85}
86
87float RayCaster::length() const
88{
89 return m_length;
90}
91
92QPoint RayCaster::position() const
93{
94 return m_position;
95}
96
97Qt3DCore::QNodeIdVector RayCaster::layerIds() const
98{
99 return m_layerIds;
100}
101
102QAbstractRayCaster::FilterMode RayCaster::filterMode() const
103{
104 return m_filterMode;
105}
106
107void RayCaster::cleanup()
108{
109 BackendNode::setEnabled(false);
110 m_type = QAbstractRayCasterPrivate::WorldSpaceRayCaster;
111 m_runMode = QAbstractRayCaster::SingleShot;
112 m_direction = QVector3D(0.f, 0.f, 1.f);
113 m_origin = {};
114 m_length = 0.f;
115 m_position = {};
116 m_filterMode = QAbstractRayCaster::AcceptAllMatchingLayers;
117 m_layerIds.clear();
118 notifyJob();
119}
120
121void RayCaster::syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime)
122{
123 const QAbstractRayCaster *node = qobject_cast<const QAbstractRayCaster *>(object: frontEnd);
124 if (!node)
125 return;
126
127 BackendNode::syncFromFrontEnd(frontEnd, firstTime);
128
129 if (node->runMode() != m_runMode) {
130 m_runMode = node->runMode();
131 notifyJob();
132 markDirty(changes: AbstractRenderer::AllDirty);
133 }
134
135 if (node->filterMode() != m_filterMode) {
136 m_filterMode = node->filterMode();
137 notifyJob();
138 markDirty(changes: AbstractRenderer::AllDirty);
139 }
140
141 const Qt3DCore::QNodeIdVector layerIds = Qt3DCore::qIdsForNodes(nodes: node->layers());
142 if (layerIds != m_layerIds) {
143 m_layerIds = layerIds;
144 markDirty(changes: AbstractRenderer::LayersDirty);
145 notifyJob();
146 }
147
148 const QAbstractRayCasterPrivate *d = static_cast<const QAbstractRayCasterPrivate *>(QNodePrivate::get(q: node));
149 if (d->m_direction != m_direction) {
150 m_direction = d->m_direction;
151 notifyJob();
152 markDirty(changes: AbstractRenderer::AllDirty);
153 }
154
155 if (!qFuzzyCompare(p1: d->m_length, p2: m_length)) {
156 m_length = d->m_length;
157 notifyJob();
158 markDirty(changes: AbstractRenderer::AllDirty);
159 }
160
161 if (d->m_origin != m_origin) {
162 m_origin = d->m_origin;
163 notifyJob();
164 markDirty(changes: AbstractRenderer::AllDirty);
165 }
166
167 if (d->m_position != m_position) {
168 m_position = d->m_position;
169 notifyJob();
170 markDirty(changes: AbstractRenderer::AllDirty);
171 }
172
173 if (d->m_rayCasterType != m_type) {
174 m_type = d->m_rayCasterType;
175 notifyJob();
176 markDirty(changes: AbstractRenderer::AllDirty);
177 }
178}
179
180void RayCaster::notifyJob()
181{
182 if (m_renderer && m_renderer->aspect())
183 QRenderAspectPrivate::get(q: m_renderer->aspect())->m_rayCastingJob->markCastersDirty();
184}
185
186} // Render
187
188} // Qt3DRender
189
190QT_END_NAMESPACE
191

source code of qt3d/src/render/picking/raycaster.cpp