| 1 | /**************************************************************************** | 
| 2 | ** | 
| 3 | ** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). | 
| 4 | ** Contact: https://www.qt.io/licensing/ | 
| 5 | ** | 
| 6 | ** This file is part of the QtGui module of the Qt Toolkit. | 
| 7 | ** | 
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ | 
| 9 | ** Commercial License Usage | 
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| 12 | ** Software or, alternatively, in accordance with the terms contained in | 
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| 14 | ** and conditions see https://www.qt.io/terms-conditions. For further | 
| 15 | ** information use the contact form at https://www.qt.io/contact-us. | 
| 16 | ** | 
| 17 | ** GNU Lesser General Public License Usage | 
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser | 
| 19 | ** General Public License version 3 as published by the Free Software | 
| 20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the | 
| 21 | ** packaging of this file. Please review the following information to | 
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements | 
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. | 
| 24 | ** | 
| 25 | ** GNU General Public License Usage | 
| 26 | ** Alternatively, this file may be used under the terms of the GNU | 
| 27 | ** General Public License version 2.0 or (at your option) the GNU General | 
| 28 | ** Public license version 3 or any later version approved by the KDE Free | 
| 29 | ** Qt Foundation. The licenses are as published by the Free Software | 
| 30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 | 
| 31 | ** included in the packaging of this file. Please review the following | 
| 32 | ** information to ensure the GNU General Public License requirements will | 
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| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. | 
| 35 | ** | 
| 36 | ** $QT_END_LICENSE$ | 
| 37 | ** | 
| 38 | ****************************************************************************/ | 
| 39 |  | 
| 40 | #include "qshadergenerator_p.h" | 
| 41 |  | 
| 42 | #include "qshaderlanguage_p.h" | 
| 43 | #include <QRegularExpression> | 
| 44 |  | 
| 45 | #include <cctype> | 
| 46 | #include <qshaderprogram_p.h> | 
| 47 |  | 
| 48 | QT_BEGIN_NAMESPACE | 
| 49 | namespace Qt3DRender { | 
| 50 | Q_LOGGING_CATEGORY(ShaderGenerator, "ShaderGenerator" , QtWarningMsg) | 
| 51 |  | 
| 52 | namespace | 
| 53 | { | 
| 54 |     QByteArray toGlsl(QShaderLanguage::StorageQualifier qualifier, const QShaderFormat &format) noexcept | 
| 55 |     { | 
| 56 |         if (format.version().majorVersion() <= 2 && format.api() != QShaderFormat::RHI) { | 
| 57 |             // Note we're assuming fragment shader only here, it'd be different | 
| 58 |             // values for vertex shader, will need to be fixed properly at some | 
| 59 |             // point but isn't necessary yet (this problem already exists in past | 
| 60 |             // commits anyway) | 
| 61 |             switch (qualifier) { | 
| 62 |             case QShaderLanguage::Const: | 
| 63 |                 return "const" ; | 
| 64 |             case QShaderLanguage::Input: | 
| 65 |                 if (format.shaderType() == QShaderFormat::Vertex) | 
| 66 |                     return "attribute" ; | 
| 67 |                 else | 
| 68 |                     return "varying" ; | 
| 69 |             case QShaderLanguage::Output: | 
| 70 |                 return "" ; // Although fragment shaders for <=2 only have fixed outputs | 
| 71 |             case QShaderLanguage::Uniform: | 
| 72 |                 return "uniform" ; | 
| 73 |             case QShaderLanguage::BuiltIn: | 
| 74 |                 return "//" ; | 
| 75 |             } | 
| 76 |         } else { | 
| 77 |             switch (qualifier) { | 
| 78 |             case QShaderLanguage::Const: | 
| 79 |                 return "const" ; | 
| 80 |             case QShaderLanguage::Input: | 
| 81 |                 return "in" ; | 
| 82 |             case QShaderLanguage::Output: | 
| 83 |                 return "out" ; | 
| 84 |             case QShaderLanguage::Uniform: | 
| 85 |                 return "uniform" ; | 
| 86 |             case QShaderLanguage::BuiltIn: | 
| 87 |                 return "//" ; | 
| 88 |             } | 
| 89 |         } | 
| 90 |  | 
| 91 |         Q_UNREACHABLE(); | 
| 92 |     } | 
| 93 |  | 
| 94 |     QByteArray toGlsl(QShaderLanguage::VariableType type) noexcept | 
| 95 |     { | 
| 96 |         switch (type) { | 
| 97 |         case QShaderLanguage::Bool: | 
| 98 |             return "bool" ; | 
| 99 |         case QShaderLanguage::Int: | 
| 100 |             return "int" ; | 
| 101 |         case QShaderLanguage::Uint: | 
| 102 |             return "uint" ; | 
| 103 |         case QShaderLanguage::Float: | 
| 104 |             return "float" ; | 
| 105 |         case QShaderLanguage::Double: | 
| 106 |             return "double" ; | 
| 107 |         case QShaderLanguage::Vec2: | 
| 108 |             return "vec2" ; | 
| 109 |         case QShaderLanguage::Vec3: | 
| 110 |             return "vec3" ; | 
| 111 |         case QShaderLanguage::Vec4: | 
| 112 |             return "vec4" ; | 
| 113 |         case QShaderLanguage::DVec2: | 
| 114 |             return "dvec2" ; | 
| 115 |         case QShaderLanguage::DVec3: | 
| 116 |             return "dvec3" ; | 
| 117 |         case QShaderLanguage::DVec4: | 
| 118 |             return "dvec4" ; | 
| 119 |         case QShaderLanguage::BVec2: | 
| 120 |             return "bvec2" ; | 
| 121 |         case QShaderLanguage::BVec3: | 
| 122 |             return "bvec3" ; | 
| 123 |         case QShaderLanguage::BVec4: | 
| 124 |             return "bvec4" ; | 
| 125 |         case QShaderLanguage::IVec2: | 
| 126 |             return "ivec2" ; | 
| 127 |         case QShaderLanguage::IVec3: | 
| 128 |             return "ivec3" ; | 
| 129 |         case QShaderLanguage::IVec4: | 
| 130 |             return "ivec4" ; | 
| 131 |         case QShaderLanguage::UVec2: | 
| 132 |             return "uvec2" ; | 
| 133 |         case QShaderLanguage::UVec3: | 
| 134 |             return "uvec3" ; | 
| 135 |         case QShaderLanguage::UVec4: | 
| 136 |             return "uvec4" ; | 
| 137 |         case QShaderLanguage::Mat2: | 
| 138 |             return "mat2" ; | 
| 139 |         case QShaderLanguage::Mat3: | 
| 140 |             return "mat3" ; | 
| 141 |         case QShaderLanguage::Mat4: | 
| 142 |             return "mat4" ; | 
| 143 |         case QShaderLanguage::Mat2x2: | 
| 144 |             return "mat2x2" ; | 
| 145 |         case QShaderLanguage::Mat2x3: | 
| 146 |             return "mat2x3" ; | 
| 147 |         case QShaderLanguage::Mat2x4: | 
| 148 |             return "mat2x4" ; | 
| 149 |         case QShaderLanguage::Mat3x2: | 
| 150 |             return "mat3x2" ; | 
| 151 |         case QShaderLanguage::Mat3x3: | 
| 152 |             return "mat3x3" ; | 
| 153 |         case QShaderLanguage::Mat3x4: | 
| 154 |             return "mat3x4" ; | 
| 155 |         case QShaderLanguage::Mat4x2: | 
| 156 |             return "mat4x2" ; | 
| 157 |         case QShaderLanguage::Mat4x3: | 
| 158 |             return "mat4x3" ; | 
| 159 |         case QShaderLanguage::Mat4x4: | 
| 160 |             return "mat4x4" ; | 
| 161 |         case QShaderLanguage::DMat2: | 
| 162 |             return "dmat2" ; | 
| 163 |         case QShaderLanguage::DMat3: | 
| 164 |             return "dmat3" ; | 
| 165 |         case QShaderLanguage::DMat4: | 
| 166 |             return "dmat4" ; | 
| 167 |         case QShaderLanguage::DMat2x2: | 
| 168 |             return "dmat2x2" ; | 
| 169 |         case QShaderLanguage::DMat2x3: | 
| 170 |             return "dmat2x3" ; | 
| 171 |         case QShaderLanguage::DMat2x4: | 
| 172 |             return "dmat2x4" ; | 
| 173 |         case QShaderLanguage::DMat3x2: | 
| 174 |             return "dmat3x2" ; | 
| 175 |         case QShaderLanguage::DMat3x3: | 
| 176 |             return "dmat3x3" ; | 
| 177 |         case QShaderLanguage::DMat3x4: | 
| 178 |             return "dmat3x4" ; | 
| 179 |         case QShaderLanguage::DMat4x2: | 
| 180 |             return "dmat4x2" ; | 
| 181 |         case QShaderLanguage::DMat4x3: | 
| 182 |             return "dmat4x3" ; | 
| 183 |         case QShaderLanguage::DMat4x4: | 
| 184 |             return "dmat4x4" ; | 
| 185 |         case QShaderLanguage::Sampler1D: | 
| 186 |             return "sampler1D" ; | 
| 187 |         case QShaderLanguage::Sampler2D: | 
| 188 |             return "sampler2D" ; | 
| 189 |         case QShaderLanguage::Sampler3D: | 
| 190 |             return "sampler3D" ; | 
| 191 |         case QShaderLanguage::SamplerCube: | 
| 192 |             return "samplerCube" ; | 
| 193 |         case QShaderLanguage::Sampler2DRect: | 
| 194 |             return "sampler2DRect" ; | 
| 195 |         case QShaderLanguage::Sampler2DMs: | 
| 196 |             return "sampler2DMS" ; | 
| 197 |         case QShaderLanguage::SamplerBuffer: | 
| 198 |             return "samplerBuffer" ; | 
| 199 |         case QShaderLanguage::Sampler1DArray: | 
| 200 |             return "sampler1DArray" ; | 
| 201 |         case QShaderLanguage::Sampler2DArray: | 
| 202 |             return "sampler2DArray" ; | 
| 203 |         case QShaderLanguage::Sampler2DMsArray: | 
| 204 |             return "sampler2DMSArray" ; | 
| 205 |         case QShaderLanguage::SamplerCubeArray: | 
| 206 |             return "samplerCubeArray" ; | 
| 207 |         case QShaderLanguage::Sampler1DShadow: | 
| 208 |             return "sampler1DShadow" ; | 
| 209 |         case QShaderLanguage::Sampler2DShadow: | 
| 210 |             return "sampler2DShadow" ; | 
| 211 |         case QShaderLanguage::Sampler2DRectShadow: | 
| 212 |             return "sampler2DRectShadow" ; | 
| 213 |         case QShaderLanguage::Sampler1DArrayShadow: | 
| 214 |             return "sampler1DArrayShadow" ; | 
| 215 |         case QShaderLanguage::Sampler2DArrayShadow: | 
| 216 |             return "sampler2DArrayShadow" ; | 
| 217 |         case QShaderLanguage::SamplerCubeShadow: | 
| 218 |             return "samplerCubeShadow" ; | 
| 219 |         case QShaderLanguage::SamplerCubeArrayShadow: | 
| 220 |             return "samplerCubeArrayShadow" ; | 
| 221 |         case QShaderLanguage::ISampler1D: | 
| 222 |             return "isampler1D" ; | 
| 223 |         case QShaderLanguage::ISampler2D: | 
| 224 |             return "isampler2D" ; | 
| 225 |         case QShaderLanguage::ISampler3D: | 
| 226 |             return "isampler3D" ; | 
| 227 |         case QShaderLanguage::ISamplerCube: | 
| 228 |             return "isamplerCube" ; | 
| 229 |         case QShaderLanguage::ISampler2DRect: | 
| 230 |             return "isampler2DRect" ; | 
| 231 |         case QShaderLanguage::ISampler2DMs: | 
| 232 |             return "isampler2DMS" ; | 
| 233 |         case QShaderLanguage::ISamplerBuffer: | 
| 234 |             return "isamplerBuffer" ; | 
| 235 |         case QShaderLanguage::ISampler1DArray: | 
| 236 |             return "isampler1DArray" ; | 
| 237 |         case QShaderLanguage::ISampler2DArray: | 
| 238 |             return "isampler2DArray" ; | 
| 239 |         case QShaderLanguage::ISampler2DMsArray: | 
| 240 |             return "isampler2DMSArray" ; | 
| 241 |         case QShaderLanguage::ISamplerCubeArray: | 
| 242 |             return "isamplerCubeArray" ; | 
| 243 |         case QShaderLanguage::USampler1D: | 
| 244 |             return "usampler1D" ; | 
| 245 |         case QShaderLanguage::USampler2D: | 
| 246 |             return "usampler2D" ; | 
| 247 |         case QShaderLanguage::USampler3D: | 
| 248 |             return "usampler3D" ; | 
| 249 |         case QShaderLanguage::USamplerCube: | 
| 250 |             return "usamplerCube" ; | 
| 251 |         case QShaderLanguage::USampler2DRect: | 
| 252 |             return "usampler2DRect" ; | 
| 253 |         case QShaderLanguage::USampler2DMs: | 
| 254 |             return "usampler2DMS" ; | 
| 255 |         case QShaderLanguage::USamplerBuffer: | 
| 256 |             return "usamplerBuffer" ; | 
| 257 |         case QShaderLanguage::USampler1DArray: | 
| 258 |             return "usampler1DArray" ; | 
| 259 |         case QShaderLanguage::USampler2DArray: | 
| 260 |             return "usampler2DArray" ; | 
| 261 |         case QShaderLanguage::USampler2DMsArray: | 
| 262 |             return "usampler2DMSArray" ; | 
| 263 |         case QShaderLanguage::USamplerCubeArray: | 
| 264 |             return "usamplerCubeArray" ; | 
| 265 |         } | 
| 266 |  | 
| 267 |         Q_UNREACHABLE(); | 
| 268 |     } | 
| 269 |  | 
| 270 |     QByteArray replaceParameters(const QByteArray &original, const QShaderNode &node, | 
| 271 |                                  const QShaderFormat &format) noexcept | 
| 272 |     { | 
| 273 |         QByteArray result = original; | 
| 274 |  | 
| 275 |         const QStringList parameterNames = node.parameterNames(); | 
| 276 |         for (const QString ¶meterName : parameterNames) { | 
| 277 |             const QByteArray placeholder = QByteArray(QByteArrayLiteral("$" ) + parameterName.toUtf8()); | 
| 278 |             const QVariant parameter = node.parameter(name: parameterName); | 
| 279 |             if (parameter.userType() == qMetaTypeId<QShaderLanguage::StorageQualifier>()) { | 
| 280 |                 const QShaderLanguage::StorageQualifier qualifier = | 
| 281 |                         qvariant_cast<QShaderLanguage::StorageQualifier>(v: parameter); | 
| 282 |                 const QByteArray value = toGlsl(qualifier, format); | 
| 283 |                 result.replace(before: placeholder, after: value); | 
| 284 |             } else if (parameter.userType() == qMetaTypeId<QShaderLanguage::VariableType>()) { | 
| 285 |                 const QShaderLanguage::VariableType type = | 
| 286 |                         qvariant_cast<QShaderLanguage::VariableType>(v: parameter); | 
| 287 |                 const QByteArray value = toGlsl(type); | 
| 288 |                 result.replace(before: placeholder, after: value); | 
| 289 |             } else { | 
| 290 |                 const QByteArray value = parameter.toString().toUtf8(); | 
| 291 |                 result.replace(before: placeholder, after: value); | 
| 292 |             } | 
| 293 |         } | 
| 294 |  | 
| 295 |         return result; | 
| 296 |     } | 
| 297 |  | 
| 298 |     struct ShaderGenerationState | 
| 299 |     { | 
| 300 |         ShaderGenerationState(const QShaderGenerator &gen, | 
| 301 |                               QVector<QShaderGraph::Statement> statements) | 
| 302 |             : generator { gen }, statements { statements } | 
| 303 |         { | 
| 304 |  | 
| 305 |         } | 
| 306 |  | 
| 307 |         const QShaderGenerator &generator; | 
| 308 |         QVector<QShaderGraph::Statement> statements; | 
| 309 |         QByteArrayList code; | 
| 310 |     }; | 
| 311 |  | 
| 312 |     class  | 
| 313 |     { | 
| 314 |     public: | 
| 315 |         void (ShaderGenerationState &state) | 
| 316 |         { | 
| 317 |             const auto &format = state.generator.format; | 
| 318 |             auto &code = state.code; | 
| 319 |             for (const QShaderGraph::Statement &statement : state.statements) { | 
| 320 |                 const QShaderNode &node = statement.node; | 
| 321 |                 const QByteArrayList & = node.rule(format).headerSnippets; | 
| 322 |                 for (const QByteArray &snippet : headerSnippets) { | 
| 323 |                     auto replacedSnippet = replaceParameters(original: snippet, node, format).trimmed(); | 
| 324 |  | 
| 325 |                     if (replacedSnippet.startsWith(QByteArrayLiteral("add-input" ))) { | 
| 326 |                         onInOut(code, snippet: replacedSnippet); | 
| 327 |                     } else if (replacedSnippet.startsWith(QByteArrayLiteral("add-uniform" ))) { | 
| 328 |                         onNamedUniform(ubo, snippet: replacedSnippet); | 
| 329 |                     } else if (replacedSnippet.startsWith(QByteArrayLiteral("add-sampler" ))) { | 
| 330 |                         onNamedSampler(code, snippet: replacedSnippet); | 
| 331 |                     } else if (replacedSnippet.startsWith(QByteArrayLiteral("#pragma include " ))) { | 
| 332 |                         onInclude(code, snippet: replacedSnippet); | 
| 333 |                     } else { | 
| 334 |                         code << replacedSnippet; | 
| 335 |                     } | 
| 336 |                 } | 
| 337 |             } | 
| 338 |  | 
| 339 |             if (!ubo.isEmpty()) { | 
| 340 |                 code << QByteArrayLiteral("layout(std140, binding = " ) | 
| 341 |                                 + QByteArray::number(currentBinding++) | 
| 342 |                                 + QByteArrayLiteral(") uniform qt3d_shadergraph_generated_uniforms {" ); | 
| 343 |                 code << ubo; | 
| 344 |                 code << "};" ; | 
| 345 |             } | 
| 346 |         } | 
| 347 |  | 
| 348 |     private: | 
| 349 |         void (QByteArrayList &code, const QByteArray &snippet) noexcept | 
| 350 |         { | 
| 351 |             const auto split = snippet.split(sep: ' '); | 
| 352 |             if (split.size() < 4) { | 
| 353 |                 qDebug() << "Invalid header snippet: "  << snippet; | 
| 354 |                 return; | 
| 355 |             } | 
| 356 |             const auto &qualifier = split[1]; | 
| 357 |             const auto &type = split[2]; | 
| 358 |             const auto &name = split[3]; | 
| 359 |  | 
| 360 |             if (qualifier == QByteArrayLiteral("in" )) { | 
| 361 |                 code << (QByteArrayLiteral("layout(location = " ) | 
| 362 |                          + QByteArray::number(currentInputLocation++) + QByteArrayLiteral(") in " ) | 
| 363 |                          + type + ' ' + name + QByteArrayLiteral(";" )); | 
| 364 |             } else if (qualifier == QByteArrayLiteral("out" )) { | 
| 365 |                 code << (QByteArrayLiteral("layout(location = " ) | 
| 366 |                          + QByteArray::number(currentOutputLocation++) + QByteArrayLiteral(") out " ) | 
| 367 |                          + type + ' ' + name + QByteArrayLiteral(";" )); | 
| 368 |             } else if (qualifier == QByteArrayLiteral("uniform" )) { | 
| 369 |                 ubo << (type + ' ' + name + ';'); | 
| 370 |             } | 
| 371 |         } | 
| 372 |  | 
| 373 |         void (QByteArrayList &ubo, const QByteArray &snippet) noexcept | 
| 374 |         { | 
| 375 |             const auto split = snippet.split(sep: ' '); | 
| 376 |             if (split.size() < 3) { | 
| 377 |                 qDebug() << "Invalid header snippet: "  << snippet; | 
| 378 |                 return; | 
| 379 |             } | 
| 380 |  | 
| 381 |             const auto &type = split[1]; | 
| 382 |             const auto &name = split[2]; | 
| 383 |  | 
| 384 |             ubo << (type + ' ' + name + ';'); | 
| 385 |         } | 
| 386 |  | 
| 387 |         void (QByteArrayList &code, const QByteArray &snippet) noexcept | 
| 388 |         { | 
| 389 |             const auto split = snippet.split(sep: ' '); | 
| 390 |             if (split.size() < 3) { | 
| 391 |                 qDebug() << "Invalid header snippet: "  << snippet; | 
| 392 |                 return; | 
| 393 |             } | 
| 394 |             const auto binding = QByteArray::number(currentBinding++); | 
| 395 |             const auto &type = split[1]; | 
| 396 |             const auto &name = split[2]; | 
| 397 |  | 
| 398 |             code << (QByteArrayLiteral("layout(binding = " ) + binding + QByteArrayLiteral(") uniform " ) | 
| 399 |                      + type + ' ' + name + QByteArrayLiteral(";" )); | 
| 400 |         } | 
| 401 |  | 
| 402 |         void (QByteArrayList &code, const QByteArray &snippet) noexcept | 
| 403 |         { | 
| 404 |             const auto filepath = QString::fromUtf8(str: snippet.mid(index: strlen(s: "#pragma include " ))); | 
| 405 |             QString deincluded = QString::fromUtf8(str: QShaderProgramPrivate::deincludify(filePath: filepath)); | 
| 406 |  | 
| 407 |             // This lambda will replace all occurrences of a string (e.g. "binding = auto") by another, | 
| 408 |             // with the incremented int passed as argument (e.g. "binding = 1", "binding = 2" ...) | 
| 409 |             const auto replaceAndIncrement = [&deincluded](const QRegularExpression ®exp, | 
| 410 |                                                            int &variable, | 
| 411 |                                                            const QString &replacement) noexcept { | 
| 412 |                 int matchStart = 0; | 
| 413 |                 do { | 
| 414 |                     matchStart = deincluded.indexOf(re: regexp, from: matchStart); | 
| 415 |                     if (matchStart != -1) { | 
| 416 |                         const auto match = regexp.match(subjectRef: deincluded.midRef(position: matchStart)); | 
| 417 |                         const auto length = match.capturedLength(nth: 0); | 
| 418 |  | 
| 419 |                         deincluded.replace(i: matchStart, len: length, after: replacement.arg(a: variable++)); | 
| 420 |                     } | 
| 421 |                 } while (matchStart != -1); | 
| 422 |             }; | 
| 423 |  | 
| 424 |             // 1. Handle uniforms | 
| 425 |             { | 
| 426 |                 thread_local const QRegularExpression bindings( | 
| 427 |                         QStringLiteral("binding\\s?+=\\s?+auto" )); | 
| 428 |  | 
| 429 |                 replaceAndIncrement(bindings, currentBinding, QStringLiteral("binding = %1" )); | 
| 430 |             } | 
| 431 |  | 
| 432 |             // 2. Handle inputs | 
| 433 |             { | 
| 434 |                 thread_local const QRegularExpression inLocations( | 
| 435 |                         QStringLiteral("location\\s?+=\\s?+auto\\s?+\\)\\s?+in\\s+" )); | 
| 436 |  | 
| 437 |                 replaceAndIncrement(inLocations, currentInputLocation, | 
| 438 |                                     QStringLiteral("location = %1) in " )); | 
| 439 |             } | 
| 440 |  | 
| 441 |             // 3. Handle outputs | 
| 442 |             { | 
| 443 |                 thread_local const QRegularExpression outLocations( | 
| 444 |                         QStringLiteral("location\\s?+=\\s?+auto\\s?+\\)\\s?+out\\s+" )); | 
| 445 |  | 
| 446 |                 replaceAndIncrement(outLocations, currentOutputLocation, | 
| 447 |                                     QStringLiteral("location = %1) out " )); | 
| 448 |             } | 
| 449 |  | 
| 450 |             code << deincluded.toUtf8(); | 
| 451 |         } | 
| 452 |  | 
| 453 |         int  { 0 }; | 
| 454 |         int  { 0 }; | 
| 455 |         int  { 2 }; | 
| 456 |         QByteArrayList ; | 
| 457 |     }; | 
| 458 |  | 
| 459 |     struct  | 
| 460 |     { | 
| 461 |         void (ShaderGenerationState &state) | 
| 462 |         { | 
| 463 |             const auto &format = state.generator.format; | 
| 464 |             auto &code = state.code; | 
| 465 |             for (const QShaderGraph::Statement &statement : state.statements) { | 
| 466 |                 const QShaderNode &node = statement.node; | 
| 467 |                 const QByteArrayList & = node.rule(format).headerSnippets; | 
| 468 |                 for (const QByteArray &snippet : headerSnippets) { | 
| 469 |                     code << replaceParameters(original: snippet, node, format); | 
| 470 |                 } | 
| 471 |             } | 
| 472 |         } | 
| 473 |     }; | 
| 474 |  | 
| 475 |     QByteArray versionString(const QShaderFormat &format) noexcept | 
| 476 |     { | 
| 477 |         if (!format.isValid()) | 
| 478 |             return {}; | 
| 479 |  | 
| 480 |         switch (format.api()) { | 
| 481 |         case QShaderFormat::RHI: { | 
| 482 |             return QByteArrayLiteral("#version 450" ); | 
| 483 |         } | 
| 484 |         case QShaderFormat::VulkanFlavoredGLSL: { | 
| 485 |             const int major = format.version().majorVersion(); | 
| 486 |             const int minor = format.version().minorVersion(); | 
| 487 |             return (QByteArrayLiteral("#version " ) + QByteArray::number(major * 100 + minor * 10)); | 
| 488 |         } | 
| 489 |         default: { | 
| 490 |             const bool isGLES = format.api() == QShaderFormat::OpenGLES; | 
| 491 |             const int major = format.version().majorVersion(); | 
| 492 |             const int minor = format.version().minorVersion(); | 
| 493 |  | 
| 494 |             const int version = major == 2 && isGLES ? 100 | 
| 495 |                               : major == 3 && isGLES ? 300 | 
| 496 |                               : major == 2 ? 100 + 10 * (minor + 1) | 
| 497 |                               : major == 3 && minor <= 2 ? 100 + 10 * (minor + 3) | 
| 498 |                               : major * 100 + minor * 10; | 
| 499 |  | 
| 500 |             const QByteArray profile = | 
| 501 |                     isGLES && version > 100 ? QByteArrayLiteral(" es" ) | 
| 502 |                     : version >= 150 && format.api() == QShaderFormat::OpenGLCoreProfile ? QByteArrayLiteral(" core" ) | 
| 503 |                     : version >= 150 && format.api() == QShaderFormat::OpenGLCompatibilityProfile ? QByteArrayLiteral(" compatibility" ) | 
| 504 |                     : QByteArray(); | 
| 505 |  | 
| 506 |             return (QByteArrayLiteral("#version " ) + QByteArray::number(version) + profile); | 
| 507 |         } | 
| 508 |         } | 
| 509 |     } | 
| 510 |  | 
| 511 |     QByteArrayList layerDefines(const QStringList &enabledLayers) noexcept | 
| 512 |     { | 
| 513 |         QByteArrayList defines; | 
| 514 |         const QString defineTemplate = QStringLiteral("#define LAYER_%1" ); | 
| 515 |  | 
| 516 |         for (const QString &layer : enabledLayers) | 
| 517 |             defines << defineTemplate.arg(a: layer).toUtf8(); | 
| 518 |  | 
| 519 |         return defines; | 
| 520 |     } | 
| 521 | } | 
| 522 |  | 
| 523 | QByteArray QShaderGenerator::createShaderCode(const QStringList &enabledLayers) const | 
| 524 | { | 
| 525 |     const QVector<QShaderNode> nodes = graph.nodes(); | 
| 526 |     const auto statements = graph.createStatements(enabledLayers); | 
| 527 |     ShaderGenerationState state(*this, statements); | 
| 528 |     QByteArrayList &code = state.code; | 
| 529 |  | 
| 530 |     code << versionString(format); | 
| 531 |     code << QByteArray(); | 
| 532 |     code << layerDefines(enabledLayers); | 
| 533 |  | 
| 534 |     if (format.api() == QShaderFormat::VulkanFlavoredGLSL || format.api() == QShaderFormat::RHI) { | 
| 535 |         GLSL45HeaderWriter builder; | 
| 536 |         builder.writeHeader(state); | 
| 537 |     } else { | 
| 538 |         GLSLHeaderWriter builder; | 
| 539 |         builder.writeHeader(state); | 
| 540 |     } | 
| 541 |  | 
| 542 |     code << QByteArray(); | 
| 543 |     code << QByteArrayLiteral("void main()" ); | 
| 544 |     code << QByteArrayLiteral("{" ); | 
| 545 |  | 
| 546 |     const QRegularExpression temporaryVariableToAssignmentRegExp( | 
| 547 |             QStringLiteral("([^;]*\\s+(v\\d+))\\s*=\\s*([^;]*);" )); | 
| 548 |     const QRegularExpression temporaryVariableInAssignmentRegExp(QStringLiteral("\\W*(v\\d+)\\W*" )); | 
| 549 |     const QRegularExpression statementRegExp(QStringLiteral("\\s*(\\w+)\\s*=\\s*([^;]*);" )); | 
| 550 |  | 
| 551 |     struct Variable; | 
| 552 |  | 
| 553 |     struct Assignment | 
| 554 |     { | 
| 555 |         QString expression; | 
| 556 |         QVector<Variable *> referencedVariables; | 
| 557 |     }; | 
| 558 |  | 
| 559 |     struct Variable | 
| 560 |     { | 
| 561 |         enum Type { GlobalInput, TemporaryAssignment, Output }; | 
| 562 |  | 
| 563 |         QString name; | 
| 564 |         QString declaration; | 
| 565 |         int referenceCount = 0; | 
| 566 |         Assignment assignment; | 
| 567 |         Type type = TemporaryAssignment; | 
| 568 |         bool substituted = false; | 
| 569 |  | 
| 570 |         static void substitute(Variable *v) | 
| 571 |         { | 
| 572 |             if (v->substituted) | 
| 573 |                 return; | 
| 574 |  | 
| 575 |             qCDebug(ShaderGenerator) | 
| 576 |                     << "Begin Substituting "  << v->name << " = "  << v->assignment.expression; | 
| 577 |             for (Variable *ref : qAsConst(t&: v->assignment.referencedVariables)) { | 
| 578 |                 // Recursively substitute | 
| 579 |                 Variable::substitute(v: ref); | 
| 580 |  | 
| 581 |                 // Replace all variables referenced only once in the assignment | 
| 582 |                 // by their actual expression | 
| 583 |                 if (ref->referenceCount == 1 || ref->type == Variable::GlobalInput) { | 
| 584 |                     const QRegularExpression r(QStringLiteral("(.*\\b)(%1)(\\b.*)" ).arg(a: ref->name)); | 
| 585 |                     if (v->assignment.referencedVariables.size() == 1) | 
| 586 |                         v->assignment.expression.replace( | 
| 587 |                                 re: r, QStringLiteral("\\1%2\\3" ).arg(a: ref->assignment.expression)); | 
| 588 |                     else | 
| 589 |                         v->assignment.expression.replace( | 
| 590 |                                 re: r, QStringLiteral("(\\1%2\\3)" ).arg(a: ref->assignment.expression)); | 
| 591 |                 } | 
| 592 |             } | 
| 593 |             qCDebug(ShaderGenerator) | 
| 594 |                     << "Done Substituting "  << v->name << " = "  << v->assignment.expression; | 
| 595 |             v->substituted = true; | 
| 596 |         } | 
| 597 |     }; | 
| 598 |  | 
| 599 |     struct LineContent | 
| 600 |     { | 
| 601 |         QByteArray rawContent; | 
| 602 |         Variable *var = nullptr; | 
| 603 |     }; | 
| 604 |  | 
| 605 |     // Table to store temporary variables that should be replaced: | 
| 606 |     // - If variable references a a global variables | 
| 607 |     //   -> we will use the global variable directly | 
| 608 |     // - If variable references a function results | 
| 609 |     //   -> will be kept only if variable is referenced more than once. | 
| 610 |     // This avoids having vec3 v56 = vertexPosition; when we could | 
| 611 |     // just use vertexPosition directly. | 
| 612 |     // The added benefit is when having arrays, we don't try to create | 
| 613 |     // mat4 v38 = skinningPalelette[100] which would be invalid | 
| 614 |     QVector<Variable> temporaryVariables; | 
| 615 |     // Reserve more than enough space to ensure no reallocation will take place | 
| 616 |     temporaryVariables.reserve(asize: nodes.size() * 8); | 
| 617 |  | 
| 618 |     QVector<LineContent> lines; | 
| 619 |  | 
| 620 |     auto createVariable = [&] () -> Variable * { | 
| 621 |         Q_ASSERT(temporaryVariables.capacity() > 0); | 
| 622 |         temporaryVariables.resize(asize: temporaryVariables.size() + 1); | 
| 623 |         return &temporaryVariables.last(); | 
| 624 |     }; | 
| 625 |  | 
| 626 |     auto findVariable = [&] (const QString &name) -> Variable * { | 
| 627 |         const auto end = temporaryVariables.end(); | 
| 628 |         auto it = std::find_if(first: temporaryVariables.begin(), last: end, | 
| 629 |                                pred: [=] (const Variable &a) { return a.name == name; }); | 
| 630 |         if (it != end) | 
| 631 |             return &(*it); | 
| 632 |         return nullptr; | 
| 633 |     }; | 
| 634 |  | 
| 635 |     auto gatherTemporaryVariablesFromAssignment = [&](Variable *v, | 
| 636 |                                                       const QString &assignmentContent) { | 
| 637 |         QRegularExpressionMatchIterator subMatchIt = | 
| 638 |                 temporaryVariableInAssignmentRegExp.globalMatch(subject: assignmentContent); | 
| 639 |         while (subMatchIt.hasNext()) { | 
| 640 |             const QRegularExpressionMatch subMatch = subMatchIt.next(); | 
| 641 |             const QString variableName = subMatch.captured(nth: 1); | 
| 642 |  | 
| 643 |             // Variable we care about should already exists -> an expression cannot reference a | 
| 644 |             // variable that hasn't been defined | 
| 645 |             Variable *u = findVariable(variableName); | 
| 646 |             Q_ASSERT(u); | 
| 647 |  | 
| 648 |             // Increase reference count for u | 
| 649 |             ++u->referenceCount; | 
| 650 |             // Insert u as reference for variable v | 
| 651 |             v->assignment.referencedVariables.push_back(t: u); | 
| 652 |         } | 
| 653 |     }; | 
| 654 |  | 
| 655 |     for (const QShaderGraph::Statement &statement : statements) { | 
| 656 |         const QShaderNode node = statement.node; | 
| 657 |         QByteArray line = node.rule(format).substitution; | 
| 658 |         const QVector<QShaderNodePort> ports = node.ports(); | 
| 659 |  | 
| 660 |         struct VariableReplacement | 
| 661 |         { | 
| 662 |             QByteArray placeholder; | 
| 663 |             QByteArray variable; | 
| 664 |         }; | 
| 665 |  | 
| 666 |         QVector<VariableReplacement> variableReplacements; | 
| 667 |  | 
| 668 |         // Generate temporary variable names vN | 
| 669 |         for (const QShaderNodePort &port : ports) { | 
| 670 |             const QString portName = port.name; | 
| 671 |             const QShaderNodePort::Direction portDirection = port.direction; | 
| 672 |             const bool isInput = port.direction == QShaderNodePort::Input; | 
| 673 |  | 
| 674 |             const int portIndex = statement.portIndex(direction: portDirection, portName); | 
| 675 |  | 
| 676 |             Q_ASSERT(portIndex >= 0); | 
| 677 |  | 
| 678 |             const int variableIndex = | 
| 679 |                     isInput ? statement.inputs.at(i: portIndex) : statement.outputs.at(i: portIndex); | 
| 680 |             if (variableIndex < 0) | 
| 681 |                 continue; | 
| 682 |  | 
| 683 |             VariableReplacement replacement; | 
| 684 |             replacement.placeholder = QByteArrayLiteral("$" ) + portName.toUtf8(); | 
| 685 |             replacement.variable = QByteArrayLiteral("v" ) + QByteArray::number(variableIndex); | 
| 686 |  | 
| 687 |             variableReplacements.append(t: std::move(replacement)); | 
| 688 |         } | 
| 689 |  | 
| 690 |         int begin = 0; | 
| 691 |         while ((begin = line.indexOf(c: '$', from: begin)) != -1) { | 
| 692 |             int end = begin + 1; | 
| 693 |             char endChar = line.at(i: end); | 
| 694 |             const int size = line.size(); | 
| 695 |             while (end < size && (std::isalnum(endChar) || endChar == '_')) { | 
| 696 |                 ++end; | 
| 697 |                 endChar = line.at(i: end); | 
| 698 |             } | 
| 699 |  | 
| 700 |             const int placeholderLength = end - begin; | 
| 701 |  | 
| 702 |             const QByteArray variableName = line.mid(index: begin, len: placeholderLength); | 
| 703 |             const auto replacementIt = | 
| 704 |                     std::find_if(first: variableReplacements.cbegin(), last: variableReplacements.cend(), | 
| 705 |                                  pred: [&variableName](const VariableReplacement &replacement) { | 
| 706 |                                      return variableName == replacement.placeholder; | 
| 707 |                                  }); | 
| 708 |  | 
| 709 |             if (replacementIt != variableReplacements.cend()) { | 
| 710 |                 line.replace(index: begin, len: placeholderLength, s: replacementIt->variable); | 
| 711 |                 begin += replacementIt->variable.length(); | 
| 712 |             } else { | 
| 713 |                 begin = end; | 
| 714 |             } | 
| 715 |         } | 
| 716 |  | 
| 717 |         // Substitute variable names by generated vN variable names | 
| 718 |         const QByteArray substitutionedLine = replaceParameters(original: line, node, format); | 
| 719 |  | 
| 720 |         QRegularExpressionMatchIterator matches; | 
| 721 |  | 
| 722 |         switch (node.type()) { | 
| 723 |         case QShaderNode::Input: | 
| 724 |         case QShaderNode::Output: | 
| 725 |             matches = statementRegExp.globalMatch(subject: QString::fromUtf8(str: substitutionedLine)); | 
| 726 |             break; | 
| 727 |         case QShaderNode::Function: | 
| 728 |             matches = temporaryVariableToAssignmentRegExp.globalMatch( | 
| 729 |                     subject: QString::fromUtf8(str: substitutionedLine)); | 
| 730 |             break; | 
| 731 |         case QShaderNode::Invalid: | 
| 732 |             break; | 
| 733 |         } | 
| 734 |  | 
| 735 |         while (matches.hasNext()) { | 
| 736 |             QRegularExpressionMatch match = matches.next(); | 
| 737 |  | 
| 738 |             Variable *v = nullptr; | 
| 739 |  | 
| 740 |             switch (node.type()) { | 
| 741 |             // Record name of temporary variable that possibly references a global input | 
| 742 |             // We will replace the temporary variables by the matching global variables later | 
| 743 |             case QShaderNode::Input: { | 
| 744 |                 const QString localVariable = match.captured(nth: 1); | 
| 745 |                 const QString globalVariable = match.captured(nth: 2); | 
| 746 |  | 
| 747 |                 v = createVariable(); | 
| 748 |                 v->name = localVariable; | 
| 749 |                 v->type = Variable::GlobalInput; | 
| 750 |  | 
| 751 |                 Assignment assignment; | 
| 752 |                 assignment.expression = globalVariable; | 
| 753 |                 v->assignment = assignment; | 
| 754 |                 break; | 
| 755 |             } | 
| 756 |  | 
| 757 |             case QShaderNode::Function: { | 
| 758 |                 const QString localVariableDeclaration = match.captured(nth: 1); | 
| 759 |                 const QString localVariableName = match.captured(nth: 2); | 
| 760 |                 const QString assignmentContent = match.captured(nth: 3); | 
| 761 |  | 
| 762 |                 // Add new variable -> it cannot exist already | 
| 763 |                 v = createVariable(); | 
| 764 |                 v->name = localVariableName; | 
| 765 |                 v->declaration = localVariableDeclaration; | 
| 766 |                 v->assignment.expression = assignmentContent; | 
| 767 |  | 
| 768 |                 // Find variables that may be referenced in the assignment | 
| 769 |                 gatherTemporaryVariablesFromAssignment(v, assignmentContent); | 
| 770 |                 break; | 
| 771 |             } | 
| 772 |  | 
| 773 |             case QShaderNode::Output: { | 
| 774 |                 const QString outputDeclaration = match.captured(nth: 1); | 
| 775 |                 const QString assignmentContent = match.captured(nth: 2); | 
| 776 |  | 
| 777 |                 v = createVariable(); | 
| 778 |                 v->name = outputDeclaration; | 
| 779 |                 v->declaration = outputDeclaration; | 
| 780 |                 v->type = Variable::Output; | 
| 781 |  | 
| 782 |                 Assignment assignment; | 
| 783 |                 assignment.expression = assignmentContent; | 
| 784 |                 v->assignment = assignment; | 
| 785 |  | 
| 786 |                 // Find variables that may be referenced in the assignment | 
| 787 |                 gatherTemporaryVariablesFromAssignment(v, assignmentContent); | 
| 788 |                 break; | 
| 789 |             } | 
| 790 |             case QShaderNode::Invalid: | 
| 791 |                 break; | 
| 792 |             } | 
| 793 |  | 
| 794 |             LineContent lineContent; | 
| 795 |             lineContent.rawContent = QByteArray(QByteArrayLiteral("    " ) + substitutionedLine); | 
| 796 |             lineContent.var = v; | 
| 797 |             lines << lineContent; | 
| 798 |         } | 
| 799 |     } | 
| 800 |  | 
| 801 |     // Go through all lines | 
| 802 |     // Perform substitution of line with temporary variables substitution | 
| 803 |     for (LineContent &lineContent : lines) { | 
| 804 |         Variable *v = lineContent.var; | 
| 805 |         qCDebug(ShaderGenerator) << lineContent.rawContent; | 
| 806 |         if (v != nullptr) { | 
| 807 |             Variable::substitute(v); | 
| 808 |  | 
| 809 |             qCDebug(ShaderGenerator) | 
| 810 |                     << "Line "  << lineContent.rawContent << "is assigned to temporary"  << v->name; | 
| 811 |  | 
| 812 |             // Check number of occurrences a temporary variable is referenced | 
| 813 |             if (v->referenceCount == 1 || v->type == Variable::GlobalInput) { | 
| 814 |                 // If it is referenced only once, no point in creating a temporary | 
| 815 |                 // Clear content for current line | 
| 816 |                 lineContent.rawContent.clear(); | 
| 817 |                 // We assume expression that were referencing vN will have vN properly substituted | 
| 818 |             } else { | 
| 819 |                 lineContent.rawContent = QStringLiteral("    %1 = %2;" ) | 
| 820 |                                                  .arg(a: v->declaration) | 
| 821 |                                                  .arg(a: v->assignment.expression) | 
| 822 |                                                  .toUtf8(); | 
| 823 |             } | 
| 824 |  | 
| 825 |             qCDebug(ShaderGenerator) << "Updated Line is "  << lineContent.rawContent; | 
| 826 |         } | 
| 827 |     } | 
| 828 |  | 
| 829 |     // Go throug all lines and insert content | 
| 830 |     for (const LineContent &lineContent : qAsConst(t&: lines)) { | 
| 831 |         if (!lineContent.rawContent.isEmpty()) { | 
| 832 |             code << lineContent.rawContent; | 
| 833 |         } | 
| 834 |     } | 
| 835 |  | 
| 836 |     code << QByteArrayLiteral("}" ); | 
| 837 |     code << QByteArray(); | 
| 838 |  | 
| 839 |     return code.join(sep: '\n'); | 
| 840 | } | 
| 841 |  | 
| 842 | } | 
| 843 | QT_END_NAMESPACE | 
| 844 |  |