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39 | |
40 | #include "qshadergraph_p.h" |
41 | |
42 | QT_BEGIN_NAMESPACE |
43 | namespace Qt3DRender |
44 | { |
45 | |
46 | namespace |
47 | { |
48 | QVector<QShaderNode> copyOutputNodes(const QVector<QShaderNode> &nodes, const QVector<QShaderGraph::Edge> &edges) |
49 | { |
50 | auto res = QVector<QShaderNode>(); |
51 | std::copy_if(first: nodes.cbegin(), last: nodes.cend(), |
52 | result: std::back_inserter(x&: res), |
53 | pred: [&edges] (const QShaderNode &node) { |
54 | return node.type() == QShaderNode::Output || |
55 | (node.type() == QShaderNode::Function && |
56 | !std::any_of(first: edges.cbegin(), |
57 | last: edges.cend(), |
58 | pred: [&node] (const QShaderGraph::Edge &edge) { |
59 | return edge.sourceNodeUuid == |
60 | node.uuid(); |
61 | })); |
62 | }); |
63 | return res; |
64 | } |
65 | |
66 | QVector<QShaderGraph::Edge> incomingEdges(const QVector<QShaderGraph::Edge> &edges, const QUuid &uuid) |
67 | { |
68 | auto res = QVector<QShaderGraph::Edge>(); |
69 | std::copy_if(first: edges.cbegin(), last: edges.cend(), |
70 | result: std::back_inserter(x&: res), |
71 | pred: [uuid] (const QShaderGraph::Edge &edge) { |
72 | return edge.sourceNodeUuid == uuid; |
73 | }); |
74 | return res; |
75 | } |
76 | |
77 | QVector<QShaderGraph::Edge> outgoingEdges(const QVector<QShaderGraph::Edge> &edges, const QUuid &uuid) |
78 | { |
79 | auto res = QVector<QShaderGraph::Edge>(); |
80 | std::copy_if(first: edges.cbegin(), last: edges.cend(), |
81 | result: std::back_inserter(x&: res), |
82 | pred: [uuid] (const QShaderGraph::Edge &edge) { |
83 | return edge.targetNodeUuid == uuid; |
84 | }); |
85 | return res; |
86 | } |
87 | |
88 | QShaderGraph::Statement nodeToStatement(const QShaderNode &node, int &nextVarId) |
89 | { |
90 | auto statement = QShaderGraph::Statement(); |
91 | statement.node = node; |
92 | |
93 | const QVector<QShaderNodePort> ports = node.ports(); |
94 | for (const QShaderNodePort &port : ports) { |
95 | if (port.direction == QShaderNodePort::Input) { |
96 | statement.inputs.append(t: -1); |
97 | } else { |
98 | statement.outputs.append(t: nextVarId); |
99 | nextVarId++; |
100 | } |
101 | } |
102 | return statement; |
103 | } |
104 | |
105 | QShaderGraph::Statement completeStatement(const QHash<QUuid, QShaderGraph::Statement> &idHash, |
106 | const QVector<QShaderGraph::Edge> edges, |
107 | const QUuid &uuid) |
108 | { |
109 | auto targetStatement = idHash.value(akey: uuid); |
110 | for (const QShaderGraph::Edge &edge : edges) { |
111 | if (edge.targetNodeUuid != uuid) |
112 | continue; |
113 | |
114 | const QShaderGraph::Statement sourceStatement = idHash.value(akey: edge.sourceNodeUuid); |
115 | const int sourcePortIndex = sourceStatement.portIndex(direction: QShaderNodePort::Output, portName: edge.sourcePortName); |
116 | const int targetPortIndex = targetStatement.portIndex(direction: QShaderNodePort::Input, portName: edge.targetPortName); |
117 | |
118 | if (sourcePortIndex < 0 || targetPortIndex < 0) |
119 | continue; |
120 | |
121 | const QVector<int> sourceOutputs = sourceStatement.outputs; |
122 | QVector<int> &targetInputs = targetStatement.inputs; |
123 | targetInputs[targetPortIndex] = sourceOutputs[sourcePortIndex]; |
124 | } |
125 | return targetStatement; |
126 | } |
127 | |
128 | void removeNodesWithUnboundInputs(QVector<QShaderGraph::Statement> &statements, |
129 | const QVector<QShaderGraph::Edge> &allEdges) |
130 | { |
131 | // A node is invalid if any of its input ports is disconected |
132 | // or connected to the output port of another invalid node. |
133 | |
134 | // Keeps track of the edges from the nodes we know to be valid |
135 | // to unvisited nodes |
136 | auto currentEdges = QVector<QShaderGraph::Edge>(); |
137 | |
138 | statements.erase(abegin: std::remove_if(first: statements.begin(), |
139 | last: statements.end(), |
140 | pred: [¤tEdges, &allEdges] (const QShaderGraph::Statement &statement) { |
141 | const QShaderNode &node = statement.node; |
142 | const QVector<QShaderGraph::Edge> outgoing = outgoingEdges(edges: currentEdges, uuid: node.uuid()); |
143 | const QVector<QShaderNodePort> ports = node.ports(); |
144 | |
145 | bool allInputsConnected = true; |
146 | for (const QShaderNodePort &port : node.ports()) { |
147 | if (port.direction == QShaderNodePort::Output) |
148 | continue; |
149 | |
150 | const auto edgeIt = std::find_if(first: outgoing.cbegin(), |
151 | last: outgoing.cend(), |
152 | pred: [&port] (const QShaderGraph::Edge &edge) { |
153 | return edge.targetPortName == port.name; |
154 | }); |
155 | |
156 | if (edgeIt != outgoing.cend()) |
157 | currentEdges.removeAll(t: *edgeIt); |
158 | else |
159 | allInputsConnected = false; |
160 | } |
161 | |
162 | if (allInputsConnected) { |
163 | const QVector<QShaderGraph::Edge> incoming = incomingEdges(edges: allEdges, uuid: node.uuid()); |
164 | currentEdges.append(l: incoming); |
165 | } |
166 | |
167 | return !allInputsConnected; |
168 | }), |
169 | aend: statements.end()); |
170 | } |
171 | } |
172 | |
173 | QUuid QShaderGraph::Statement::uuid() const noexcept |
174 | { |
175 | return node.uuid(); |
176 | } |
177 | |
178 | int QShaderGraph::Statement::portIndex(QShaderNodePort::Direction direction, const QString &portName) const noexcept |
179 | { |
180 | const QVector<QShaderNodePort> ports = node.ports(); |
181 | int index = 0; |
182 | for (const QShaderNodePort &port : ports) { |
183 | if (port.name == portName && port.direction == direction) |
184 | return index; |
185 | else if (port.direction == direction) |
186 | index++; |
187 | } |
188 | return -1; |
189 | } |
190 | |
191 | void QShaderGraph::addNode(const QShaderNode &node) |
192 | { |
193 | removeNode(node); |
194 | m_nodes.append(t: node); |
195 | } |
196 | |
197 | void QShaderGraph::removeNode(const QShaderNode &node) |
198 | { |
199 | const auto it = std::find_if(first: m_nodes.begin(), last: m_nodes.end(), |
200 | pred: [node] (const QShaderNode &n) { return n.uuid() == node.uuid(); }); |
201 | if (it != m_nodes.end()) |
202 | m_nodes.erase(pos: it); |
203 | } |
204 | |
205 | QVector<QShaderNode> QShaderGraph::nodes() const noexcept |
206 | { |
207 | return m_nodes; |
208 | } |
209 | |
210 | void QShaderGraph::addEdge(const QShaderGraph::Edge &edge) |
211 | { |
212 | if (m_edges.contains(t: edge)) |
213 | return; |
214 | m_edges.append(t: edge); |
215 | } |
216 | |
217 | void QShaderGraph::removeEdge(const QShaderGraph::Edge &edge) |
218 | { |
219 | m_edges.removeAll(t: edge); |
220 | } |
221 | |
222 | QVector<QShaderGraph::Edge> QShaderGraph::edges() const noexcept |
223 | { |
224 | return m_edges; |
225 | } |
226 | |
227 | QVector<QShaderGraph::Statement> QShaderGraph::createStatements(const QStringList &enabledLayers) const |
228 | { |
229 | const auto intersectsEnabledLayers = [enabledLayers] (const QStringList &layers) { |
230 | return layers.isEmpty() |
231 | || std::any_of(first: layers.cbegin(), last: layers.cend(), |
232 | pred: [enabledLayers] (const QString &s) { return enabledLayers.contains(str: s); }); |
233 | }; |
234 | |
235 | const QVector<QShaderNode> enabledNodes = [this, intersectsEnabledLayers] { |
236 | auto res = QVector<QShaderNode>(); |
237 | std::copy_if(first: m_nodes.cbegin(), last: m_nodes.cend(), |
238 | result: std::back_inserter(x&: res), |
239 | pred: [intersectsEnabledLayers] (const QShaderNode &node) { |
240 | return intersectsEnabledLayers(node.layers()); |
241 | }); |
242 | return res; |
243 | }(); |
244 | |
245 | const QHash<QUuid, Statement> idHash = [enabledNodes] { |
246 | auto nextVarId = 0; |
247 | auto res = QHash<QUuid, Statement>(); |
248 | for (const QShaderNode &node : enabledNodes) |
249 | res.insert(akey: node.uuid(), avalue: nodeToStatement(node, nextVarId)); |
250 | return res; |
251 | }(); |
252 | |
253 | const QVector<Edge> enabledEdges = [this, intersectsEnabledLayers, &idHash] { |
254 | auto res = QVector<Edge>(); |
255 | std::copy_if(first: m_edges.cbegin(), last: m_edges.cend(), |
256 | result: std::back_inserter(x&: res), |
257 | pred: [intersectsEnabledLayers, &idHash] (const Edge &edge) { |
258 | return intersectsEnabledLayers(edge.layers) |
259 | && idHash.contains(akey: edge.sourceNodeUuid) |
260 | && idHash.contains(akey: edge.targetNodeUuid); |
261 | }); |
262 | return res; |
263 | }(); |
264 | |
265 | auto result = QVector<Statement>(); |
266 | QVector<Edge> currentEdges = enabledEdges; |
267 | QVector<QUuid> currentUuids = [enabledNodes, enabledEdges] { |
268 | const QVector<QShaderNode> inputs = copyOutputNodes(nodes: enabledNodes, edges: enabledEdges); |
269 | auto res = QVector<QUuid>(); |
270 | std::transform(first: inputs.cbegin(), last: inputs.cend(), |
271 | result: std::back_inserter(x&: res), |
272 | unary_op: [](const QShaderNode &node) { return node.uuid(); }); |
273 | return res; |
274 | }(); |
275 | |
276 | // Implements Kahn's algorithm to flatten the graph |
277 | // https://en.wikipedia.org/wiki/Topological_sorting#Kahn.27s_algorithm |
278 | // |
279 | // We implement it with a small twist though, we follow the edges backward |
280 | // because we want to track the dependencies from the output nodes and not the |
281 | // input nodes |
282 | while (!currentUuids.isEmpty()) { |
283 | const QUuid uuid = currentUuids.takeFirst(); |
284 | result.append(t: completeStatement(idHash, edges: enabledEdges, uuid)); |
285 | |
286 | const QVector<QShaderGraph::Edge> outgoing = outgoingEdges(edges: currentEdges, uuid); |
287 | for (const QShaderGraph::Edge &outgoingEdge : outgoing) { |
288 | currentEdges.removeAll(t: outgoingEdge); |
289 | const QUuid nextUuid = outgoingEdge.sourceNodeUuid; |
290 | const QVector<QShaderGraph::Edge> incoming = incomingEdges(edges: currentEdges, uuid: nextUuid); |
291 | if (incoming.isEmpty()) { |
292 | currentUuids.append(t: nextUuid); |
293 | } |
294 | } |
295 | } |
296 | |
297 | std::reverse(first: result.begin(), last: result.end()); |
298 | |
299 | removeNodesWithUnboundInputs(statements&: result, allEdges: enabledEdges); |
300 | |
301 | return result; |
302 | } |
303 | |
304 | bool operator==(const QShaderGraph::Edge &lhs, const QShaderGraph::Edge &rhs) noexcept |
305 | { |
306 | return lhs.sourceNodeUuid == rhs.sourceNodeUuid |
307 | && lhs.sourcePortName == rhs.sourcePortName |
308 | && lhs.targetNodeUuid == rhs.targetNodeUuid |
309 | && lhs.targetPortName == rhs.targetPortName; |
310 | } |
311 | |
312 | bool operator==(const QShaderGraph::Statement &lhs, const QShaderGraph::Statement &rhs) noexcept |
313 | { |
314 | return lhs.inputs == rhs.inputs |
315 | && lhs.outputs == rhs.outputs |
316 | && lhs.node.uuid() == rhs.node.uuid(); |
317 | } |
318 | } |
319 | QT_END_NAMESPACE |
320 | |