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39
40#include "qtexturedataupdate.h"
41#include "qtexturedataupdate_p.h"
42#include <iostream>
43
44QT_BEGIN_NAMESPACE
45
46namespace Qt3DRender
47{
48
49static bool operator==(const QTextureDataUpdatePrivate &lhs, const QTextureDataUpdatePrivate &rhs) noexcept
50{
51 return lhs.m_x == rhs.m_x &&
52 lhs.m_y == rhs.m_y &&
53 lhs.m_z == rhs.m_z &&
54 lhs.m_layer == rhs.m_layer &&
55 lhs.m_mipLevel == rhs.m_mipLevel &&
56 lhs.m_face == rhs.m_face &&
57 lhs.m_data == rhs.m_data;
58}
59
60/*!
61 \class Qt3DRender::QTextureDataUpdate
62 \inmodule Qt3DRender
63 \brief QTextureDataUpdate holds content and information required to perform
64 partial updates of a texture content.
65
66 The actual data content is contained in a QTextureImageDataPtr member.
67 Additional members allow to specify the x, y, z offset of the content update
68 as well as the eventual layer, mipLevel and face.
69
70 \sa QAbstractTexture
71 \since 5.14
72 */
73
74QTextureDataUpdate::QTextureDataUpdate()
75 : d_ptr(new QTextureDataUpdatePrivate())
76{
77}
78
79QTextureDataUpdate::QTextureDataUpdate(const QTextureDataUpdate &other)
80 = default;
81
82QTextureDataUpdate &QTextureDataUpdate::operator=(const QTextureDataUpdate &other)
83 = default;
84
85QTextureDataUpdate::~QTextureDataUpdate()
86 = default;
87
88bool operator==(const QTextureDataUpdate &lhs, const QTextureDataUpdate &rhs) noexcept
89{
90 return *lhs.d_func() == *rhs.d_func();
91}
92
93int QTextureDataUpdate::x() const
94{
95 Q_D(const QTextureDataUpdate);
96 return d->m_x;
97}
98
99int QTextureDataUpdate::y() const
100{
101 Q_D(const QTextureDataUpdate);
102 return d->m_y;
103}
104
105int QTextureDataUpdate::z() const
106{
107 Q_D(const QTextureDataUpdate);
108 return d->m_z;
109}
110
111int QTextureDataUpdate::layer() const
112{
113 Q_D(const QTextureDataUpdate);
114 return d->m_layer;
115}
116
117int QTextureDataUpdate::mipLevel() const
118{
119 Q_D(const QTextureDataUpdate);
120 return d->m_mipLevel;
121}
122
123QAbstractTexture::CubeMapFace QTextureDataUpdate::face() const
124{
125 Q_D(const QTextureDataUpdate);
126 return d->m_face;
127}
128
129QTextureImageDataPtr QTextureDataUpdate::data() const
130{
131 Q_D(const QTextureDataUpdate);
132 return d->m_data;
133}
134
135void QTextureDataUpdate::setX(int x)
136{
137 d_ptr.detach();
138 Q_D(QTextureDataUpdate);
139 d->m_x = x;
140}
141
142void QTextureDataUpdate::setY(int y)
143{
144 d_ptr.detach();
145 Q_D(QTextureDataUpdate);
146 d->m_y = y;
147}
148
149void QTextureDataUpdate::setZ(int z)
150{
151 d_ptr.detach();
152 Q_D(QTextureDataUpdate);
153 d->m_z = z;
154}
155
156void QTextureDataUpdate::setLayer(int layer)
157{
158 d_ptr.detach();
159 Q_D(QTextureDataUpdate);
160 d->m_layer = layer;
161}
162
163void QTextureDataUpdate::setMipLevel(int mipLevel)
164{
165 d_ptr.detach();
166 Q_D(QTextureDataUpdate);
167 d->m_mipLevel = mipLevel;
168}
169
170void QTextureDataUpdate::setFace(QAbstractTexture::CubeMapFace face)
171{
172 d_ptr.detach();
173 Q_D(QTextureDataUpdate);
174 d->m_face = face;
175}
176
177void QTextureDataUpdate::setData(const QTextureImageDataPtr &data)
178{
179 d_ptr.detach();
180 Q_D(QTextureDataUpdate);
181 d->m_data = data;
182}
183
184} // Qt3DRender
185
186QT_END_NAMESPACE
187

source code of qt3d/src/render/texture/qtexturedataupdate.cpp