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50 | |
51 | #include <QtTest/QtTest> |
52 | |
53 | #include <Qt3DCore/QEntity> |
54 | #include <Qt3DCore/QTransform> |
55 | #include <Qt3DCore/QAspectEngine> |
56 | |
57 | #include <Qt3DInput/QInputAspect> |
58 | #include <Qt3DInput/QInputSettings> |
59 | |
60 | #include <Qt3DLogic/QLogicAspect> |
61 | |
62 | #include <Qt3DRender/QCamera> |
63 | #include <Qt3DRender/QCameraLens> |
64 | #include <Qt3DRender/QRenderAspect> |
65 | #include <Qt3DRender/QRenderSettings> |
66 | |
67 | #include <Qt3DExtras/QForwardRenderer> |
68 | #include <Qt3DExtras/Qt3DWindow> |
69 | #include <Qt3DExtras/QPhongMaterial> |
70 | #include <Qt3DExtras/QSphereMesh> |
71 | #include <Qt3DExtras/QTorusMesh> |
72 | |
73 | #include <QPropertyAnimation> |
74 | |
75 | namespace { |
76 | |
77 | Qt3DCore::QEntity *createScene(QWindow *w) |
78 | { |
79 | // Root entity |
80 | Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity; |
81 | |
82 | // Camera |
83 | Qt3DRender::QCamera *camera = new Qt3DRender::QCamera(rootEntity); |
84 | camera->lens()->setPerspectiveProjection(fieldOfView: 45.0f, aspect: 16.0f/9.0f, nearPlane: 0.1f, farPlane: 1000.0f); |
85 | camera->setPosition(QVector3D(0, 0, 40.0f)); |
86 | camera->setViewCenter(QVector3D(0, 0, 0)); |
87 | |
88 | // FrameGraph |
89 | Qt3DRender::QRenderSettings *renderSettings = new Qt3DRender::QRenderSettings(); |
90 | Qt3DExtras::QForwardRenderer *forwardRenderer = new Qt3DExtras::QForwardRenderer(); |
91 | forwardRenderer->setSurface(w); |
92 | forwardRenderer->setCamera(camera); |
93 | forwardRenderer->setClearColor(QColor(Qt::blue)); |
94 | renderSettings->setActiveFrameGraph(forwardRenderer); |
95 | rootEntity->addComponent(comp: renderSettings); |
96 | |
97 | // InputSettings |
98 | Qt3DInput::QInputSettings *inputSettigns = new Qt3DInput::QInputSettings(); |
99 | rootEntity->addComponent(comp: inputSettigns); |
100 | |
101 | // Material |
102 | Qt3DRender::QMaterial *material = new Qt3DExtras::QPhongMaterial(rootEntity); |
103 | |
104 | // Torus |
105 | Qt3DCore::QEntity *torusEntity = new Qt3DCore::QEntity(rootEntity); |
106 | Qt3DExtras::QTorusMesh *torusMesh = new Qt3DExtras::QTorusMesh; |
107 | torusMesh->setRadius(5); |
108 | torusMesh->setMinorRadius(1); |
109 | torusMesh->setRings(100); |
110 | torusMesh->setSlices(20); |
111 | |
112 | Qt3DCore::QTransform *torusTransform = new Qt3DCore::QTransform; |
113 | torusTransform->setScale3D(QVector3D(1.5, 1, 0.5)); |
114 | torusTransform->setRotation(QQuaternion::fromAxisAndAngle(axis: QVector3D(1, 0, 0), angle: 45.0f)); |
115 | |
116 | torusEntity->addComponent(comp: torusMesh); |
117 | torusEntity->addComponent(comp: torusTransform); |
118 | torusEntity->addComponent(comp: material); |
119 | |
120 | // Sphere |
121 | Qt3DCore::QEntity *sphereEntity = new Qt3DCore::QEntity(rootEntity); |
122 | Qt3DExtras::QSphereMesh *sphereMesh = new Qt3DExtras::QSphereMesh; |
123 | sphereMesh->setRadius(3); |
124 | |
125 | Qt3DCore::QTransform *sphereTransform = new Qt3DCore::QTransform; |
126 | |
127 | sphereEntity->addComponent(comp: sphereMesh); |
128 | sphereEntity->addComponent(comp: sphereTransform); |
129 | sphereEntity->addComponent(comp: material); |
130 | |
131 | return rootEntity; |
132 | } |
133 | |
134 | } // anonymous |
135 | |
136 | class tst_AspectsStartupShutdown : public QObject |
137 | { |
138 | Q_OBJECT |
139 | |
140 | public: |
141 | |
142 | private slots: |
143 | |
144 | void checkStartupAndShutdownImmediately() |
145 | { |
146 | QSKIP("Fails on CI for some unexplained reason" ); |
147 | |
148 | // GIVEN |
149 | QWindow *win = new QWindow(); |
150 | win->setSurfaceType(QSurface::OpenGLSurface); |
151 | win->resize(w: 1024, h: 768); |
152 | win->show(); |
153 | |
154 | // WHEN |
155 | Qt3DCore::QAspectEngine *engine = new Qt3DCore::QAspectEngine(); |
156 | engine->registerAspect(aspect: new Qt3DRender::QRenderAspect()); |
157 | engine->registerAspect(aspect: new Qt3DInput::QInputAspect()); |
158 | engine->registerAspect(aspect: new Qt3DLogic::QLogicAspect()); |
159 | QPointer<Qt3DCore::QEntity> scene = createScene(w: win); |
160 | engine->setRootEntity(Qt3DCore::QEntityPtr(scene.data())); |
161 | |
162 | // THEN |
163 | QCOMPARE(engine->rootEntity().data(), scene.data()); |
164 | |
165 | // WHEN |
166 | win->close(); |
167 | delete engine; |
168 | |
169 | // THEN -> shouldn't crash or deadlock |
170 | delete win; |
171 | } |
172 | |
173 | void checkStartupAndShutdownAfterAFewFrames() |
174 | { |
175 | QSKIP("Fails on CI for some unexplained reason" ); |
176 | |
177 | // GIVEN |
178 | QWindow *win = new QWindow(); |
179 | win->setSurfaceType(QSurface::OpenGLSurface); |
180 | win->resize(w: 1024, h: 768); |
181 | win->show(); |
182 | |
183 | // WHEN |
184 | Qt3DCore::QAspectEngine *engine = new Qt3DCore::QAspectEngine(); |
185 | engine->registerAspect(aspect: new Qt3DRender::QRenderAspect()); |
186 | engine->registerAspect(aspect: new Qt3DInput::QInputAspect()); |
187 | engine->registerAspect(aspect: new Qt3DLogic::QLogicAspect()); |
188 | QPointer<Qt3DCore::QEntity> scene = createScene(w: win); |
189 | engine->setRootEntity(Qt3DCore::QEntityPtr(scene.data())); |
190 | |
191 | // THEN |
192 | QCOMPARE(engine->rootEntity().data(), scene.data()); |
193 | |
194 | // Allow a few frames |
195 | for (int i = 0; i < 10; ++i) { |
196 | QCoreApplication::processEvents(); |
197 | QThread::msleep(16); |
198 | } |
199 | |
200 | // WHEN |
201 | // Right now we need to close the window before destroying |
202 | // the engine to prevent the render thread from trying to render |
203 | // while things are being destroyed |
204 | win->close(); |
205 | delete engine; |
206 | |
207 | // THEN -> shouldn't crash or deadlock |
208 | delete win; |
209 | } |
210 | }; |
211 | |
212 | QTEST_MAIN(tst_AspectsStartupShutdown) |
213 | |
214 | #include "tst_aspects_startup_shutdown.moc" |
215 | |