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| 2 | ** | 
| 3 | ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). | 
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| 5 | ** | 
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| 17 | ** GNU General Public License Usage | 
| 18 | ** Alternatively, this file may be used under the terms of the GNU | 
| 19 | ** General Public License version 3 as published by the Free Software | 
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| 27 | ****************************************************************************/ | 
| 28 |  | 
| 29 | #include <QtTest/QtTest> | 
| 30 | #include <qgraphicsutils_p.h> | 
| 31 |  | 
| 32 | class tst_QGraphicsUtils : public QObject | 
| 33 | { | 
| 34 |     Q_OBJECT | 
| 35 | private slots: | 
| 36 |     void fillScalarInDataArray(); | 
| 37 |     void fillArray(); | 
| 38 |     void fillScalarWithOffsets(); | 
| 39 |     void fillMatrix4x4(); | 
| 40 |     void fillMatrix3x4(); | 
| 41 |     void fillMatrix4x3(); | 
| 42 |     void fillMatrixArray(); | 
| 43 | }; | 
| 44 |  | 
| 45 | void tst_QGraphicsUtils::fillScalarInDataArray() | 
| 46 | { | 
| 47 |     Qt3DRender::Render::OpenGL::ShaderUniform description; | 
| 48 |  | 
| 49 |     description.m_size = 1; | 
| 50 |     description.m_offset = 0; | 
| 51 |     description.m_arrayStride = 10; | 
| 52 |  | 
| 53 |     QVector4D testVector(8.0f, 8.0f, 3.0f, 1.0f); | 
| 54 |     const GLfloat *vectorData = Qt3DRender::Render::OpenGL::QGraphicsUtils::valueArrayFromVariant<GLfloat>(v: testVector, count: 1, tupleSize: 4); | 
| 55 |  | 
| 56 |     for (int i = 0; i < 4; i++) { | 
| 57 |         if (i == 0) | 
| 58 |             QVERIFY(vectorData[i] == testVector.x()); | 
| 59 |         else if (i == 1) | 
| 60 |             QVERIFY(vectorData[i] == testVector.y()); | 
| 61 |         else if (i == 2) | 
| 62 |             QVERIFY(vectorData[i] == testVector.z()); | 
| 63 |         else if (i == 3) | 
| 64 |             QVERIFY(vectorData[i] == testVector.w()); | 
| 65 |     } | 
| 66 |  | 
| 67 |     QByteArray data(description.m_size * 4 * sizeof(GLfloat), 0); | 
| 68 |     char *innerData = data.data(); | 
| 69 |  | 
| 70 |     // Checked that we are not overflowing | 
| 71 |     Qt3DRender::Render::OpenGL::QGraphicsUtils::fillDataArray(buffer: innerData, data: vectorData, description, tupleSize: 2); | 
| 72 |     for (int i = 0; i < 4; ++i) { | 
| 73 |         if (i < 2) | 
| 74 |             QVERIFY(vectorData[i] == ((GLfloat*)innerData)[i]); | 
| 75 |         else | 
| 76 |             QVERIFY(((GLfloat*)innerData)[i] == 0.0f); | 
| 77 |     } | 
| 78 |  | 
| 79 |     // Check that all values are copied | 
| 80 |     Qt3DRender::Render::OpenGL::QGraphicsUtils::fillDataArray(buffer: innerData, data: vectorData, description, tupleSize: 4); | 
| 81 |     for (int i = 0; i < 4; ++i) | 
| 82 |         QVERIFY(vectorData[i] == ((GLfloat*)innerData)[i]); | 
| 83 |  | 
| 84 |     // check that offsetting works | 
| 85 |     description.m_offset = 16; | 
| 86 |     data = QByteArray(description.m_size * 8 * sizeof(GLfloat), 0); | 
| 87 |     innerData = data.data(); | 
| 88 |  | 
| 89 |     Qt3DRender::Render::OpenGL::QGraphicsUtils::fillDataArray(buffer: innerData, data: vectorData, description, tupleSize: 4); | 
| 90 |     for (int i = 0; i < 8; ++i) { | 
| 91 |         if (i < 4) | 
| 92 |             QVERIFY(((GLfloat*)innerData)[i] == 0.0f); | 
| 93 |         else | 
| 94 |             QVERIFY(vectorData[i - 4] == ((GLfloat*)innerData)[i]); | 
| 95 |     } | 
| 96 | } | 
| 97 |  | 
| 98 | void tst_QGraphicsUtils::fillArray() | 
| 99 | { | 
| 100 |     QVector4D testVector(8.0f, 8.0f, 3.0f, 1.0f); | 
| 101 |     QVector4D testVector2(3.0f, 5.0f, 0.0f, 7.0f); | 
| 102 |     QVector4D testVector3(4.0f, 5.0f, 4.0f, 2.0f); | 
| 103 |  | 
| 104 |     QVariantList variantList = QVariantList() << testVector << testVector2 << testVector3; | 
| 105 |     const GLfloat *vectorData = Qt3DRender::Render::OpenGL::QGraphicsUtils::valueArrayFromVariant<GLfloat>(v: QVariant(variantList), count: 3, tupleSize: 4); | 
| 106 |  | 
| 107 |     Qt3DRender::Render::OpenGL::ShaderUniform description; | 
| 108 |  | 
| 109 |     description.m_size = 3; | 
| 110 |     description.m_offset = 16; | 
| 111 |     description.m_arrayStride = 16; | 
| 112 |  | 
| 113 |     QByteArray data(description.m_size * (4 + description.m_arrayStride) * sizeof(GLfloat) + description.m_offset, 0); | 
| 114 |     char *innerData = data.data(); | 
| 115 |     Qt3DRender::Render::OpenGL::QGraphicsUtils::fillDataArray(buffer: innerData, data: vectorData, description, tupleSize: 4); | 
| 116 |  | 
| 117 |     int offset = description.m_offset / sizeof(GLfloat); | 
| 118 |     int stride = description.m_arrayStride / sizeof(GLfloat); | 
| 119 |  | 
| 120 |     GLfloat *innerDataFloat = (GLfloat*)innerData; | 
| 121 |  | 
| 122 |     for (int i = 0; i < 3; ++i) { | 
| 123 |         for (int j = 0; j < 4; ++j) { | 
| 124 |             int idx = i * 4 + j; | 
| 125 |             QVERIFY(innerDataFloat[offset + j] ==  vectorData[idx]); | 
| 126 |         } | 
| 127 |         offset += stride; | 
| 128 |     } | 
| 129 | } | 
| 130 |  | 
| 131 | void tst_QGraphicsUtils::fillScalarWithOffsets() | 
| 132 | { | 
| 133 |     // Simulates Uniform Block | 
| 134 |  | 
| 135 |     // uniform Block { | 
| 136 |     // vec3 position; // Offset 0 - 12 bytes | 
| 137 |     // vec3 direction; // Offset 16 - 12 bytes | 
| 138 |     // vec4 color; // Offset 32 - 16 bytes | 
| 139 |     // float intensity; // Offset 48 - bytes | 
| 140 |     // } // total size 64 bytes | 
| 141 |  | 
| 142 |     QVector3D position(8.0f, 8.0f, 3.0f); | 
| 143 |     QVector3D direction(3.0f, 5.0f, 2.0f); | 
| 144 |     QVector4D color(4.0f, 5.0f, 4.0f, 1.0f); | 
| 145 |     float intensity = 1.0f; | 
| 146 |  | 
| 147 |     Qt3DRender::Render::OpenGL::ShaderUniform posUniform; | 
| 148 |     posUniform.m_size = 1; | 
| 149 |     posUniform.m_arrayStride = 0; | 
| 150 |     posUniform.m_matrixStride = 0; | 
| 151 |     posUniform.m_offset = 0; | 
| 152 |  | 
| 153 |     Qt3DRender::Render::OpenGL::ShaderUniform dirUniform; | 
| 154 |     dirUniform.m_size = 1; | 
| 155 |     dirUniform.m_arrayStride = 0; | 
| 156 |     dirUniform.m_matrixStride = 0; | 
| 157 |     dirUniform.m_offset = 16; | 
| 158 |  | 
| 159 |     Qt3DRender::Render::OpenGL::ShaderUniform colUniform; | 
| 160 |     colUniform.m_size = 1; | 
| 161 |     colUniform.m_arrayStride = 0; | 
| 162 |     colUniform.m_matrixStride = 0; | 
| 163 |     colUniform.m_offset = 32; | 
| 164 |  | 
| 165 |     Qt3DRender::Render::OpenGL::ShaderUniform intUniform; | 
| 166 |     intUniform.m_size = 1; | 
| 167 |     intUniform.m_arrayStride = 0; | 
| 168 |     intUniform.m_matrixStride = 0; | 
| 169 |     intUniform.m_offset = 48; | 
| 170 |  | 
| 171 |     QVector<GLfloat> data(16); | 
| 172 |     void *innerData = data.data(); | 
| 173 |  | 
| 174 |     Qt3DRender::Render::OpenGL::QGraphicsUtils::fillDataArray(buffer: innerData, | 
| 175 |                                                               data: Qt3DRender::Render::OpenGL::QGraphicsUtils::valueArrayFromVariant<GLfloat>(v: position, count: 1, tupleSize: 3), | 
| 176 |                                                               description: posUniform, tupleSize: 3); | 
| 177 |     Qt3DRender::Render::OpenGL::QGraphicsUtils::fillDataArray(buffer: innerData, | 
| 178 |                                                               data: Qt3DRender::Render::OpenGL::QGraphicsUtils::valueArrayFromVariant<GLfloat>(v: direction, count: 1, tupleSize: 3), | 
| 179 |                                                               description: dirUniform, tupleSize: 3); | 
| 180 |     Qt3DRender::Render::OpenGL::QGraphicsUtils::fillDataArray(buffer: innerData, | 
| 181 |                                                               data: Qt3DRender::Render::OpenGL::QGraphicsUtils::valueArrayFromVariant<GLfloat>(v: color, count: 1, tupleSize: 4), | 
| 182 |                                                               description: colUniform, tupleSize: 4); | 
| 183 |     Qt3DRender::Render::OpenGL::QGraphicsUtils::fillDataArray(buffer: innerData, | 
| 184 |                                                               data: Qt3DRender::Render::OpenGL::QGraphicsUtils::valueArrayFromVariant<GLfloat>(v: intensity, count: 1, tupleSize: 1), | 
| 185 |                                                               description: intUniform, tupleSize: 1); | 
| 186 |  | 
| 187 |     GLfloat *floatData = (GLfloat*)innerData; | 
| 188 |  | 
| 189 |     // Check first 16 bytes - position | 
| 190 |     QVERIFY(floatData[0] == position.x()); | 
| 191 |     QVERIFY(floatData[1] == position.y()); | 
| 192 |     QVERIFY(floatData[2] == position.z()); | 
| 193 |     QVERIFY(floatData[3] == 0.0f); | 
| 194 |     // Check 16 - 32 bytes - direction | 
| 195 |     QVERIFY(floatData[4] == direction.x()); | 
| 196 |     QVERIFY(floatData[5] == direction.y()); | 
| 197 |     QVERIFY(floatData[6] == direction.z()); | 
| 198 |     QVERIFY(floatData[7] == 0.0f); | 
| 199 |     // Check 32 - 48 bytes - color | 
| 200 |     QVERIFY(floatData[8] == color.x()); | 
| 201 |     QVERIFY(floatData[9] == color.y()); | 
| 202 |     QVERIFY(floatData[10] == color.z()); | 
| 203 |     QVERIFY(floatData[11] == color.w()); | 
| 204 |     // Check 48 - 64 bytes - intensity | 
| 205 |     QVERIFY(floatData[12] == intensity); | 
| 206 |     QVERIFY(floatData[13] == 0.0f); | 
| 207 |     QVERIFY(floatData[14] == 0.0f); | 
| 208 |     QVERIFY(floatData[15] == 0.0f); | 
| 209 | } | 
| 210 |  | 
| 211 | void tst_QGraphicsUtils::fillMatrix4x4() | 
| 212 | { | 
| 213 |     // row major | 
| 214 |     QMatrix4x4 mat(1.0f, 2.0f, 3.0f, 4.0f, 5.0f, 6.0f, 7.0f, 8.0f, 9.0f, 10.0f, 11.0f, 12.0f, 13.0f, 14.0f, 15.0f, 16.0f); | 
| 215 |  | 
| 216 |     // column major | 
| 217 |     const GLfloat *matData = Qt3DRender::Render::OpenGL::QGraphicsUtils::valueArrayFromVariant<GLfloat>(v: mat, count: 1, tupleSize: 16); | 
| 218 |  | 
| 219 |     Qt3DRender::Render::OpenGL::ShaderUniform description; | 
| 220 |  | 
| 221 |     description.m_size = 1; | 
| 222 |     description.m_offset = 0; | 
| 223 |     description.m_arrayStride = 0; | 
| 224 |     description.m_matrixStride = 16; | 
| 225 |  | 
| 226 |  | 
| 227 |     QByteArray data(description.m_size * 16 * sizeof(GLfloat), 0); | 
| 228 |     char *innerData = data.data(); | 
| 229 |     Qt3DRender::Render::OpenGL::QGraphicsUtils::fillDataMatrixArray(buffer: innerData, data: matData, description, cols: 4, rows: 4); | 
| 230 |     // Check for no offset/no stride | 
| 231 |     for (int i = 0; i < 16; ++i) | 
| 232 |         QVERIFY((((GLfloat *)innerData)[i]) == matData[i]); | 
| 233 |  | 
| 234 |     description.m_offset = 12; | 
| 235 |     data = QByteArray((description.m_size * 16  + description.m_offset) * sizeof(GLfloat), 0); | 
| 236 |     innerData = data.data(); | 
| 237 |     Qt3DRender::Render::OpenGL::QGraphicsUtils::fillDataMatrixArray(buffer: innerData, data: matData, description, cols: 4, rows: 4); | 
| 238 |     // Check with 12 offset/no stride | 
| 239 |     for (int i = 0; i < 16; ++i) | 
| 240 |         QVERIFY((((GLfloat *)innerData)[3 + i]) == matData[i]); | 
| 241 |  | 
| 242 |     description.m_matrixStride = 16; | 
| 243 |     data = QByteArray((description.m_size * 16 + 4 * description.m_matrixStride + description.m_offset) * sizeof(GLfloat), 0); | 
| 244 |     innerData = data.data(); | 
| 245 |     Qt3DRender::Render::OpenGL::QGraphicsUtils::fillDataMatrixArray(buffer: innerData, data: matData, description, cols: 4, rows: 4); | 
| 246 |     // Check with 10 offset/ 16 stride | 
| 247 |     int offset = description.m_offset / sizeof(GLfloat); | 
| 248 |     int matrixStride = description.m_matrixStride / sizeof(GLfloat); | 
| 249 |  | 
| 250 |     for (int col = 0; col < 4; ++col) { | 
| 251 |         for (int row = 0; row < 4; ++row) | 
| 252 |             QVERIFY((((GLfloat *)innerData)[offset + row]) == matData[col * 4 + row]); | 
| 253 |         offset += matrixStride; | 
| 254 |     } | 
| 255 | } | 
| 256 |  | 
| 257 | void tst_QGraphicsUtils::fillMatrix3x4() | 
| 258 | { | 
| 259 |     QMatrix3x4 mat; | 
| 260 |  | 
| 261 |     mat.fill(value: 6.0f); | 
| 262 |     const GLfloat *matData = Qt3DRender::Render::OpenGL::QGraphicsUtils::valueArrayFromVariant<GLfloat>(v: QVariant::fromValue(value: mat), count: 1, tupleSize: 12); | 
| 263 |  | 
| 264 |     Qt3DRender::Render::OpenGL::ShaderUniform description; | 
| 265 |  | 
| 266 |     description.m_size = 1; | 
| 267 |     description.m_offset = 16; | 
| 268 |     description.m_arrayStride = 0; | 
| 269 |     description.m_matrixStride = 12; | 
| 270 |  | 
| 271 |     QByteArray data((description.m_size * 12 + 3 * description.m_matrixStride + description.m_offset) * sizeof(GLfloat), 0); | 
| 272 |     char *innerData = data.data(); | 
| 273 |     Qt3DRender::Render::OpenGL::QGraphicsUtils::fillDataMatrixArray(buffer: innerData, data: matData, description, cols: 3, rows: 4); | 
| 274 |     // Check with 16 offset/ 12 stride | 
| 275 |     int offset = description.m_offset / sizeof(GLfloat); | 
| 276 |     int matrixStride = description.m_matrixStride / sizeof(GLfloat); | 
| 277 |  | 
| 278 |     for (int col = 0; col < 3; ++col) { | 
| 279 |         for (int row = 0; row < 4; ++row) | 
| 280 |             QVERIFY((((GLfloat *)innerData)[offset + row]) == matData[col * 4 + row]); | 
| 281 |         offset += matrixStride; | 
| 282 |     } | 
| 283 | } | 
| 284 |  | 
| 285 | void tst_QGraphicsUtils::fillMatrix4x3() | 
| 286 | { | 
| 287 |     QMatrix4x3 mat; | 
| 288 |  | 
| 289 |     mat.fill(value: 6.0f); | 
| 290 |     const GLfloat *matData = Qt3DRender::Render::OpenGL::QGraphicsUtils::valueArrayFromVariant<GLfloat>(v: QVariant::fromValue(value: mat), count: 1, tupleSize: 12); | 
| 291 |  | 
| 292 |     Qt3DRender::Render::OpenGL::ShaderUniform description; | 
| 293 |  | 
| 294 |     description.m_size = 1; | 
| 295 |     description.m_offset = 16; | 
| 296 |     description.m_arrayStride = 0; | 
| 297 |     description.m_matrixStride = 16; | 
| 298 |  | 
| 299 |     QByteArray data((description.m_size * 12 + 4 * description.m_matrixStride + description.m_offset) * sizeof(GLfloat), 0); | 
| 300 |     char *innerData = data.data(); | 
| 301 |     Qt3DRender::Render::OpenGL::QGraphicsUtils::fillDataMatrixArray(buffer: innerData, data: matData, description, cols: 4, rows: 3); | 
| 302 |     // Check with 16 offset/ 16 stride | 
| 303 |     int offset = description.m_offset / sizeof(GLfloat); | 
| 304 |     int matrixStride = description.m_matrixStride / sizeof(GLfloat); | 
| 305 |  | 
| 306 |     for (int col = 0; col < 4; ++col) { | 
| 307 |         for (int row = 0; row < 3; ++row) | 
| 308 |             QVERIFY((((GLfloat *)innerData)[offset + row]) == matData[col * 3 + row]); | 
| 309 |         offset += matrixStride; | 
| 310 |     } | 
| 311 | } | 
| 312 |  | 
| 313 | void tst_QGraphicsUtils::fillMatrixArray() | 
| 314 | { | 
| 315 |     QMatrix4x3 mat1; | 
| 316 |     QMatrix4x3 mat2; | 
| 317 |     QMatrix4x3 mat3; | 
| 318 |     mat1.fill(value: 6.0f); | 
| 319 |     mat2.fill(value: 2.0f); | 
| 320 |     mat3.fill(value: 7.0f); | 
| 321 |  | 
| 322 |     QVariantList matrices = QVariantList() << QVariant::fromValue(value: mat1) << QVariant::fromValue(value: mat2) << QVariant::fromValue(value: mat3); | 
| 323 |  | 
| 324 |     const GLfloat *matData = Qt3DRender::Render::OpenGL::QGraphicsUtils::valueArrayFromVariant<GLfloat>(v: QVariant::fromValue(value: matrices), count: 3, tupleSize: 12); | 
| 325 |  | 
| 326 |     Qt3DRender::Render::OpenGL::ShaderUniform description; | 
| 327 |  | 
| 328 |     description.m_size = 3; | 
| 329 |     description.m_offset = 12; | 
| 330 |     description.m_arrayStride = 4; | 
| 331 |     description.m_matrixStride = 16; | 
| 332 |  | 
| 333 |     QByteArray data((description.m_size * (12 + 4 * description.m_matrixStride + description.m_arrayStride) + description.m_offset) * sizeof(GLfloat), 0); | 
| 334 |     char *innerData = data.data(); | 
| 335 |     Qt3DRender::Render::OpenGL::QGraphicsUtils::fillDataMatrixArray(buffer: innerData, data: matData, description, cols: 4, rows: 3); | 
| 336 |     // Check with 12 offset/ 4 array stride / 16 matrix stride | 
| 337 |     int offset = description.m_offset / sizeof(GLfloat); | 
| 338 |     int matrixStride = description.m_matrixStride / sizeof(GLfloat); | 
| 339 |     int arrayStride = description.m_arrayStride / sizeof(GLfloat); | 
| 340 |  | 
| 341 |     for (int i = 0; i < 3; ++i) { | 
| 342 |         for (int col = 0; col < 4; ++col) { | 
| 343 |             for (int row = 0; row < 3; ++row) { | 
| 344 |                 int idx = i * 4 * 3 + col * 3 + row; | 
| 345 |                 QVERIFY((((GLfloat *)innerData)[offset + row]) == matData[idx]); | 
| 346 |             } | 
| 347 |             offset += matrixStride; | 
| 348 |         } | 
| 349 |         offset += arrayStride; | 
| 350 |     } | 
| 351 | } | 
| 352 |  | 
| 353 | QTEST_APPLESS_MAIN(tst_QGraphicsUtils) | 
| 354 |  | 
| 355 | #include "tst_qgraphicsutils.moc" | 
| 356 |  |