| 1 | /**************************************************************************** | 
| 2 | ** | 
| 3 | ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). | 
| 4 | ** Contact: https://www.qt.io/licensing/ | 
| 5 | ** | 
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. | 
| 7 | ** | 
| 8 | ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ | 
| 9 | ** Commercial License Usage | 
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in | 
| 11 | ** accordance with the commercial license agreement provided with the | 
| 12 | ** Software or, alternatively, in accordance with the terms contained in | 
| 13 | ** a written agreement between you and The Qt Company. For licensing terms | 
| 14 | ** and conditions see https://www.qt.io/terms-conditions. For further | 
| 15 | ** information use the contact form at https://www.qt.io/contact-us. | 
| 16 | ** | 
| 17 | ** GNU General Public License Usage | 
| 18 | ** Alternatively, this file may be used under the terms of the GNU | 
| 19 | ** General Public License version 3 as published by the Free Software | 
| 20 | ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT | 
| 21 | ** included in the packaging of this file. Please review the following | 
| 22 | ** information to ensure the GNU General Public License requirements will | 
| 23 | ** be met: https://www.gnu.org/licenses/gpl-3.0.html. | 
| 24 | ** | 
| 25 | ** $QT_END_LICENSE$ | 
| 26 | ** | 
| 27 | ****************************************************************************/ | 
| 28 |  | 
| 29 | #include <QtTest/QtTest> | 
| 30 | #include <QMutex> | 
| 31 | #include <QWaitCondition> | 
| 32 | #include <QThread> | 
| 33 | #include <renderqueue_p.h> | 
| 34 | #include <renderview_p.h> | 
| 35 |  | 
| 36 | class tst_RenderQueue : public QObject | 
| 37 | { | 
| 38 |     Q_OBJECT | 
| 39 | public : | 
| 40 |     tst_RenderQueue() {} | 
| 41 |     ~tst_RenderQueue() {} | 
| 42 |  | 
| 43 | private Q_SLOTS: | 
| 44 |     void setRenderViewCount(); | 
| 45 |     void circleQueues(); | 
| 46 |     void checkOrder(); | 
| 47 |     void checkTimeToSubmit(); | 
| 48 |     void concurrentQueueAccess(); | 
| 49 |     void resetQueue(); | 
| 50 | }; | 
| 51 |  | 
| 52 |  | 
| 53 | void tst_RenderQueue::setRenderViewCount() | 
| 54 | { | 
| 55 |     // GIVEN | 
| 56 |     Qt3DRender::Render::OpenGL::RenderQueue renderQueue; | 
| 57 |  | 
| 58 |     // THEN | 
| 59 |     QCOMPARE(renderQueue.wasReset(), true); | 
| 60 |  | 
| 61 |     // WHEN | 
| 62 |     renderQueue.setTargetRenderViewCount(7); | 
| 63 |  | 
| 64 |     // THEN | 
| 65 |     QCOMPARE(renderQueue.wasReset(), false); | 
| 66 |     QVERIFY(renderQueue.targetRenderViewCount() == 7); | 
| 67 |     QVERIFY(renderQueue.currentRenderViewCount()== 0); | 
| 68 | } | 
| 69 |  | 
| 70 | void tst_RenderQueue::circleQueues() | 
| 71 | { | 
| 72 |     // GIVEN | 
| 73 |     Qt3DRender::Render::OpenGL::RenderQueue renderQueue; | 
| 74 |     renderQueue.setTargetRenderViewCount(7); | 
| 75 |  | 
| 76 |     // WHEN | 
| 77 |     for (int j = 0; j < 10; j++) { | 
| 78 |  | 
| 79 |         // WHEN | 
| 80 |         renderQueue.reset(); | 
| 81 |         renderQueue.setTargetRenderViewCount(7); | 
| 82 |  | 
| 83 |         // THEN | 
| 84 |         QVERIFY(!renderQueue.isFrameQueueComplete()); | 
| 85 |         QCOMPARE(renderQueue.currentRenderViewCount(), 0); | 
| 86 |  | 
| 87 |         // WHEN | 
| 88 |         QList<Qt3DRender::Render::OpenGL::RenderView *> renderViews; | 
| 89 |         for (int i = 0; i < 7; i++) { | 
| 90 |             renderViews << new Qt3DRender::Render::OpenGL::RenderView(); | 
| 91 |             renderQueue.queueRenderView(renderView: renderViews.at(i), submissionOrderIndex: i); | 
| 92 |         } | 
| 93 |  | 
| 94 |         // THEN | 
| 95 |         QVERIFY(renderQueue.isFrameQueueComplete()); | 
| 96 |     } | 
| 97 | } | 
| 98 |  | 
| 99 | void tst_RenderQueue::checkOrder() | 
| 100 | { | 
| 101 |     // GIVEN | 
| 102 |     Qt3DRender::Render::OpenGL::RenderQueue renderQueue; | 
| 103 |     renderQueue.setTargetRenderViewCount(7); | 
| 104 |     QVector<Qt3DRender::Render::OpenGL::RenderView *> renderViews(7); | 
| 105 |  | 
| 106 |     // WHEN | 
| 107 |     for (int i = 0; i < 7; ++i) { | 
| 108 |         int processingOrder = (i % 2 == 0) ? (6 - i) : i; | 
| 109 |         renderViews[processingOrder] = new Qt3DRender::Render::OpenGL::RenderView(); | 
| 110 |         renderQueue.queueRenderView(renderView: renderViews[processingOrder], submissionOrderIndex: processingOrder); | 
| 111 |     } | 
| 112 |  | 
| 113 |     // THEN | 
| 114 |     QVector<Qt3DRender::Render::OpenGL::RenderView *> frame = renderQueue.nextFrameQueue(); | 
| 115 |     for (int i = 0; i < 7; ++i) { | 
| 116 |         QVERIFY(frame[i] == renderViews[i]); | 
| 117 |     } | 
| 118 | } | 
| 119 |  | 
| 120 | void tst_RenderQueue::checkTimeToSubmit() | 
| 121 | { | 
| 122 |     // GIVEN | 
| 123 |     Qt3DRender::Render::OpenGL::RenderQueue renderQueue; | 
| 124 |     renderQueue.setTargetRenderViewCount(7); | 
| 125 |     QVector<Qt3DRender::Render::OpenGL::RenderView *> renderViews(7); | 
| 126 |  | 
| 127 |     // WHEN | 
| 128 |     for (int i = 0; i < 7; i++) { | 
| 129 |         int processingOrder = (i % 2 == 0) ? (6 - i) : i; | 
| 130 |         renderViews[processingOrder] = new Qt3DRender::Render::OpenGL::RenderView(); | 
| 131 |         renderQueue.queueRenderView(renderView: renderViews[processingOrder], submissionOrderIndex: processingOrder); | 
| 132 |  | 
| 133 |         // THEN | 
| 134 |         if (i < 6) | 
| 135 |             QVERIFY(!renderQueue.isFrameQueueComplete()); | 
| 136 |         else | 
| 137 |             QVERIFY(renderQueue.isFrameQueueComplete()); | 
| 138 |     } | 
| 139 | } | 
| 140 |  | 
| 141 | class SimpleWorker : public QThread | 
| 142 | { | 
| 143 |     Q_OBJECT | 
| 144 | public: | 
| 145 |     QSemaphore m_waitSubmit; | 
| 146 |     QSemaphore m_waitQueue; | 
| 147 |     Qt3DRender::Render::OpenGL::RenderQueue *m_renderQueues; | 
| 148 |  | 
| 149 | public Q_SLOTS: | 
| 150 |  | 
| 151 |     void run() final // In Thread | 
| 152 |     { | 
| 153 |         for (int i = 0; i < 5; i++) { | 
| 154 |             m_waitQueue.acquire(); | 
| 155 |  | 
| 156 |             QVERIFY(m_renderQueues->currentRenderViewCount() == 0); | 
| 157 |             QVERIFY(!m_renderQueues->isFrameQueueComplete()); | 
| 158 |  | 
| 159 |             for (int j = 0; j < 7; ++j) { | 
| 160 |                 // THEN | 
| 161 |                 QCOMPARE(m_renderQueues->currentRenderViewCount(), j); | 
| 162 |                 // WHEN | 
| 163 |                 m_renderQueues->queueRenderView(renderView: new Qt3DRender::Render::OpenGL::RenderView(), submissionOrderIndex: j); | 
| 164 |                 // THEN | 
| 165 |                 QVERIFY(m_renderQueues->targetRenderViewCount() == 7); | 
| 166 |                 QCOMPARE(m_renderQueues->currentRenderViewCount(), j + 1); | 
| 167 |                 QVERIFY(m_renderQueues->isFrameQueueComplete() == (j == 6)); | 
| 168 |                 QThread::msleep(20); // Simulates business | 
| 169 |             } | 
| 170 |  | 
| 171 |             QVERIFY(m_renderQueues->isFrameQueueComplete()); | 
| 172 |             m_waitSubmit.release(); | 
| 173 |         } | 
| 174 |     } | 
| 175 | }; | 
| 176 |  | 
| 177 |  | 
| 178 | void tst_RenderQueue::concurrentQueueAccess() | 
| 179 | { | 
| 180 |     // GIVEN | 
| 181 |     Qt3DRender::Render::OpenGL::RenderQueue *renderQueue = new Qt3DRender::Render::OpenGL::RenderQueue; | 
| 182 |  | 
| 183 |     SimpleWorker *jobsThread = new SimpleWorker(); | 
| 184 |     renderQueue->setTargetRenderViewCount(7); | 
| 185 |     jobsThread->m_renderQueues = renderQueue; | 
| 186 |  | 
| 187 |     // THEN | 
| 188 |     QVERIFY(jobsThread->m_renderQueues->targetRenderViewCount() == renderQueue->targetRenderViewCount()); | 
| 189 |     QVERIFY(jobsThread->m_renderQueues->currentRenderViewCount() == renderQueue->currentRenderViewCount()); | 
| 190 |  | 
| 191 |     // Start thread | 
| 192 |     jobsThread->start(); | 
| 193 |  | 
| 194 |     jobsThread->m_waitQueue.release(); | 
| 195 |  | 
| 196 |     for (int i = 0; i < 5; ++i) { | 
| 197 |         jobsThread->m_waitSubmit.acquire(); | 
| 198 |  | 
| 199 |         // WHEN unlocked | 
| 200 |         // THEN | 
| 201 |         QVERIFY (renderQueue->isFrameQueueComplete()); | 
| 202 |         QCOMPARE(renderQueue->nextFrameQueue().size(), renderQueue->targetRenderViewCount()); | 
| 203 |  | 
| 204 |         // reset queue for next frame | 
| 205 |         renderQueue->reset(); | 
| 206 |         renderQueue->setTargetRenderViewCount(7); | 
| 207 |         jobsThread->m_waitQueue.release(); | 
| 208 |     } | 
| 209 |     jobsThread->wait(); | 
| 210 | } | 
| 211 |  | 
| 212 | void tst_RenderQueue::resetQueue() | 
| 213 | { | 
| 214 |     // GIVEN | 
| 215 |     Qt3DRender::Render::OpenGL::RenderQueue renderQueue; | 
| 216 |  | 
| 217 |     for (int j = 0; j < 5; j++) { | 
| 218 |         // WHEN | 
| 219 |         renderQueue.setTargetRenderViewCount(5); | 
| 220 |         // THEN | 
| 221 |         QCOMPARE(renderQueue.wasReset(), false); | 
| 222 |         QVERIFY(renderQueue.currentRenderViewCount() == 0); | 
| 223 |  | 
| 224 |         // WHEN | 
| 225 |         QVector<Qt3DRender::Render::OpenGL::RenderView *> renderViews(5); | 
| 226 |         for (int i = 0; i < 5; ++i) { | 
| 227 |             renderQueue.queueRenderView(renderView: renderViews.at(i), submissionOrderIndex: i); | 
| 228 |         } | 
| 229 |         // THEN | 
| 230 |         QCOMPARE(renderQueue.currentRenderViewCount(), 5); | 
| 231 |         QVERIFY(renderQueue.isFrameQueueComplete()); | 
| 232 |  | 
| 233 |         // WHEN | 
| 234 |         renderQueue.reset(); | 
| 235 |         QCOMPARE(renderQueue.wasReset(), true); | 
| 236 |         // THEN | 
| 237 |         QVERIFY(renderQueue.currentRenderViewCount() == 0); | 
| 238 |     } | 
| 239 | } | 
| 240 |  | 
| 241 | QTEST_APPLESS_MAIN(tst_RenderQueue) | 
| 242 |  | 
| 243 | #include "tst_renderqueue.moc" | 
| 244 |  |