| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ |
| 9 | ** Commercial License Usage |
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in |
| 11 | ** accordance with the commercial license agreement provided with the |
| 12 | ** Software or, alternatively, in accordance with the terms contained in |
| 13 | ** a written agreement between you and The Qt Company. For licensing terms |
| 14 | ** and conditions see https://www.qt.io/terms-conditions. For further |
| 15 | ** information use the contact form at https://www.qt.io/contact-us. |
| 16 | ** |
| 17 | ** GNU General Public License Usage |
| 18 | ** Alternatively, this file may be used under the terms of the GNU |
| 19 | ** General Public License version 3 as published by the Free Software |
| 20 | ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT |
| 21 | ** included in the packaging of this file. Please review the following |
| 22 | ** information to ensure the GNU General Public License requirements will |
| 23 | ** be met: https://www.gnu.org/licenses/gpl-3.0.html. |
| 24 | ** |
| 25 | ** $QT_END_LICENSE$ |
| 26 | ** |
| 27 | ****************************************************************************/ |
| 28 | |
| 29 | #include <QtTest/QtTest> |
| 30 | #include <QMutex> |
| 31 | #include <QWaitCondition> |
| 32 | #include <QThread> |
| 33 | #include <renderqueue_p.h> |
| 34 | #include <renderview_p.h> |
| 35 | |
| 36 | class tst_RenderQueue : public QObject |
| 37 | { |
| 38 | Q_OBJECT |
| 39 | public : |
| 40 | tst_RenderQueue() {} |
| 41 | ~tst_RenderQueue() {} |
| 42 | |
| 43 | private Q_SLOTS: |
| 44 | void setRenderViewCount(); |
| 45 | void circleQueues(); |
| 46 | void checkOrder(); |
| 47 | void checkTimeToSubmit(); |
| 48 | void concurrentQueueAccess(); |
| 49 | void resetQueue(); |
| 50 | }; |
| 51 | |
| 52 | |
| 53 | void tst_RenderQueue::setRenderViewCount() |
| 54 | { |
| 55 | // GIVEN |
| 56 | Qt3DRender::Render::OpenGL::RenderQueue renderQueue; |
| 57 | |
| 58 | // THEN |
| 59 | QCOMPARE(renderQueue.wasReset(), true); |
| 60 | |
| 61 | // WHEN |
| 62 | renderQueue.setTargetRenderViewCount(7); |
| 63 | |
| 64 | // THEN |
| 65 | QCOMPARE(renderQueue.wasReset(), false); |
| 66 | QVERIFY(renderQueue.targetRenderViewCount() == 7); |
| 67 | QVERIFY(renderQueue.currentRenderViewCount()== 0); |
| 68 | } |
| 69 | |
| 70 | void tst_RenderQueue::circleQueues() |
| 71 | { |
| 72 | // GIVEN |
| 73 | Qt3DRender::Render::OpenGL::RenderQueue renderQueue; |
| 74 | renderQueue.setTargetRenderViewCount(7); |
| 75 | |
| 76 | // WHEN |
| 77 | for (int j = 0; j < 10; j++) { |
| 78 | |
| 79 | // WHEN |
| 80 | renderQueue.reset(); |
| 81 | renderQueue.setTargetRenderViewCount(7); |
| 82 | |
| 83 | // THEN |
| 84 | QVERIFY(!renderQueue.isFrameQueueComplete()); |
| 85 | QCOMPARE(renderQueue.currentRenderViewCount(), 0); |
| 86 | |
| 87 | // WHEN |
| 88 | QList<Qt3DRender::Render::OpenGL::RenderView *> renderViews; |
| 89 | for (int i = 0; i < 7; i++) { |
| 90 | renderViews << new Qt3DRender::Render::OpenGL::RenderView(); |
| 91 | renderQueue.queueRenderView(renderView: renderViews.at(i), submissionOrderIndex: i); |
| 92 | } |
| 93 | |
| 94 | // THEN |
| 95 | QVERIFY(renderQueue.isFrameQueueComplete()); |
| 96 | } |
| 97 | } |
| 98 | |
| 99 | void tst_RenderQueue::checkOrder() |
| 100 | { |
| 101 | // GIVEN |
| 102 | Qt3DRender::Render::OpenGL::RenderQueue renderQueue; |
| 103 | renderQueue.setTargetRenderViewCount(7); |
| 104 | QVector<Qt3DRender::Render::OpenGL::RenderView *> renderViews(7); |
| 105 | |
| 106 | // WHEN |
| 107 | for (int i = 0; i < 7; ++i) { |
| 108 | int processingOrder = (i % 2 == 0) ? (6 - i) : i; |
| 109 | renderViews[processingOrder] = new Qt3DRender::Render::OpenGL::RenderView(); |
| 110 | renderQueue.queueRenderView(renderView: renderViews[processingOrder], submissionOrderIndex: processingOrder); |
| 111 | } |
| 112 | |
| 113 | // THEN |
| 114 | QVector<Qt3DRender::Render::OpenGL::RenderView *> frame = renderQueue.nextFrameQueue(); |
| 115 | for (int i = 0; i < 7; ++i) { |
| 116 | QVERIFY(frame[i] == renderViews[i]); |
| 117 | } |
| 118 | } |
| 119 | |
| 120 | void tst_RenderQueue::checkTimeToSubmit() |
| 121 | { |
| 122 | // GIVEN |
| 123 | Qt3DRender::Render::OpenGL::RenderQueue renderQueue; |
| 124 | renderQueue.setTargetRenderViewCount(7); |
| 125 | QVector<Qt3DRender::Render::OpenGL::RenderView *> renderViews(7); |
| 126 | |
| 127 | // WHEN |
| 128 | for (int i = 0; i < 7; i++) { |
| 129 | int processingOrder = (i % 2 == 0) ? (6 - i) : i; |
| 130 | renderViews[processingOrder] = new Qt3DRender::Render::OpenGL::RenderView(); |
| 131 | renderQueue.queueRenderView(renderView: renderViews[processingOrder], submissionOrderIndex: processingOrder); |
| 132 | |
| 133 | // THEN |
| 134 | if (i < 6) |
| 135 | QVERIFY(!renderQueue.isFrameQueueComplete()); |
| 136 | else |
| 137 | QVERIFY(renderQueue.isFrameQueueComplete()); |
| 138 | } |
| 139 | } |
| 140 | |
| 141 | class SimpleWorker : public QThread |
| 142 | { |
| 143 | Q_OBJECT |
| 144 | public: |
| 145 | QSemaphore m_waitSubmit; |
| 146 | QSemaphore m_waitQueue; |
| 147 | Qt3DRender::Render::OpenGL::RenderQueue *m_renderQueues; |
| 148 | |
| 149 | public Q_SLOTS: |
| 150 | |
| 151 | void run() final // In Thread |
| 152 | { |
| 153 | for (int i = 0; i < 5; i++) { |
| 154 | m_waitQueue.acquire(); |
| 155 | |
| 156 | QVERIFY(m_renderQueues->currentRenderViewCount() == 0); |
| 157 | QVERIFY(!m_renderQueues->isFrameQueueComplete()); |
| 158 | |
| 159 | for (int j = 0; j < 7; ++j) { |
| 160 | // THEN |
| 161 | QCOMPARE(m_renderQueues->currentRenderViewCount(), j); |
| 162 | // WHEN |
| 163 | m_renderQueues->queueRenderView(renderView: new Qt3DRender::Render::OpenGL::RenderView(), submissionOrderIndex: j); |
| 164 | // THEN |
| 165 | QVERIFY(m_renderQueues->targetRenderViewCount() == 7); |
| 166 | QCOMPARE(m_renderQueues->currentRenderViewCount(), j + 1); |
| 167 | QVERIFY(m_renderQueues->isFrameQueueComplete() == (j == 6)); |
| 168 | QThread::msleep(20); // Simulates business |
| 169 | } |
| 170 | |
| 171 | QVERIFY(m_renderQueues->isFrameQueueComplete()); |
| 172 | m_waitSubmit.release(); |
| 173 | } |
| 174 | } |
| 175 | }; |
| 176 | |
| 177 | |
| 178 | void tst_RenderQueue::concurrentQueueAccess() |
| 179 | { |
| 180 | // GIVEN |
| 181 | Qt3DRender::Render::OpenGL::RenderQueue *renderQueue = new Qt3DRender::Render::OpenGL::RenderQueue; |
| 182 | |
| 183 | SimpleWorker *jobsThread = new SimpleWorker(); |
| 184 | renderQueue->setTargetRenderViewCount(7); |
| 185 | jobsThread->m_renderQueues = renderQueue; |
| 186 | |
| 187 | // THEN |
| 188 | QVERIFY(jobsThread->m_renderQueues->targetRenderViewCount() == renderQueue->targetRenderViewCount()); |
| 189 | QVERIFY(jobsThread->m_renderQueues->currentRenderViewCount() == renderQueue->currentRenderViewCount()); |
| 190 | |
| 191 | // Start thread |
| 192 | jobsThread->start(); |
| 193 | |
| 194 | jobsThread->m_waitQueue.release(); |
| 195 | |
| 196 | for (int i = 0; i < 5; ++i) { |
| 197 | jobsThread->m_waitSubmit.acquire(); |
| 198 | |
| 199 | // WHEN unlocked |
| 200 | // THEN |
| 201 | QVERIFY (renderQueue->isFrameQueueComplete()); |
| 202 | QCOMPARE(renderQueue->nextFrameQueue().size(), renderQueue->targetRenderViewCount()); |
| 203 | |
| 204 | // reset queue for next frame |
| 205 | renderQueue->reset(); |
| 206 | renderQueue->setTargetRenderViewCount(7); |
| 207 | jobsThread->m_waitQueue.release(); |
| 208 | } |
| 209 | jobsThread->wait(); |
| 210 | } |
| 211 | |
| 212 | void tst_RenderQueue::resetQueue() |
| 213 | { |
| 214 | // GIVEN |
| 215 | Qt3DRender::Render::OpenGL::RenderQueue renderQueue; |
| 216 | |
| 217 | for (int j = 0; j < 5; j++) { |
| 218 | // WHEN |
| 219 | renderQueue.setTargetRenderViewCount(5); |
| 220 | // THEN |
| 221 | QCOMPARE(renderQueue.wasReset(), false); |
| 222 | QVERIFY(renderQueue.currentRenderViewCount() == 0); |
| 223 | |
| 224 | // WHEN |
| 225 | QVector<Qt3DRender::Render::OpenGL::RenderView *> renderViews(5); |
| 226 | for (int i = 0; i < 5; ++i) { |
| 227 | renderQueue.queueRenderView(renderView: renderViews.at(i), submissionOrderIndex: i); |
| 228 | } |
| 229 | // THEN |
| 230 | QCOMPARE(renderQueue.currentRenderViewCount(), 5); |
| 231 | QVERIFY(renderQueue.isFrameQueueComplete()); |
| 232 | |
| 233 | // WHEN |
| 234 | renderQueue.reset(); |
| 235 | QCOMPARE(renderQueue.wasReset(), true); |
| 236 | // THEN |
| 237 | QVERIFY(renderQueue.currentRenderViewCount() == 0); |
| 238 | } |
| 239 | } |
| 240 | |
| 241 | QTEST_APPLESS_MAIN(tst_RenderQueue) |
| 242 | |
| 243 | #include "tst_renderqueue.moc" |
| 244 | |