| 1 | /**************************************************************************** | 
| 2 | ** | 
| 3 | ** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). | 
| 4 | ** Contact: https://www.qt.io/licensing/ | 
| 5 | ** | 
| 6 | ** This file is part of the test suite of the Qt Toolkit. | 
| 7 | ** | 
| 8 | ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ | 
| 9 | ** Commercial License Usage | 
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in | 
| 11 | ** accordance with the commercial license agreement provided with the | 
| 12 | ** Software or, alternatively, in accordance with the terms contained in | 
| 13 | ** a written agreement between you and The Qt Company. For licensing terms | 
| 14 | ** and conditions see https://www.qt.io/terms-conditions. For further | 
| 15 | ** information use the contact form at https://www.qt.io/contact-us. | 
| 16 | ** | 
| 17 | ** GNU General Public License Usage | 
| 18 | ** Alternatively, this file may be used under the terms of the GNU | 
| 19 | ** General Public License version 3 as published by the Free Software | 
| 20 | ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT | 
| 21 | ** included in the packaging of this file. Please review the following | 
| 22 | ** information to ensure the GNU General Public License requirements will | 
| 23 | ** be met: https://www.gnu.org/licenses/gpl-3.0.html. | 
| 24 | ** | 
| 25 | ** $QT_END_LICENSE$ | 
| 26 | ** | 
| 27 | ****************************************************************************/ | 
| 28 |  | 
| 29 |  | 
| 30 | #include <QtTest/QtTest> | 
| 31 |  | 
| 32 | #include <QtCore/qbuffer.h> | 
| 33 |  | 
| 34 | #include <Qt3DRender/private/qshadergraphloader_p.h> | 
| 35 | #include <Qt3DRender/private/qshaderlanguage_p.h> | 
| 36 |  | 
| 37 | using namespace Qt3DRender; | 
| 38 |  | 
| 39 | using QBufferPointer = QSharedPointer<QBuffer>; | 
| 40 | Q_DECLARE_METATYPE(QBufferPointer); | 
| 41 |  | 
| 42 | using PrototypeHash = QHash<QString, QShaderNode>; | 
| 43 | Q_DECLARE_METATYPE(PrototypeHash); | 
| 44 |  | 
| 45 | namespace | 
| 46 | { | 
| 47 |     QBufferPointer createBuffer(const QByteArray &data, QIODevice::OpenMode openMode = QIODevice::ReadOnly) | 
| 48 |     { | 
| 49 |         auto buffer = QBufferPointer::create(); | 
| 50 |         buffer->setData(data); | 
| 51 |         if (openMode != QIODevice::NotOpen) | 
| 52 |             buffer->open(openMode); | 
| 53 |         return buffer; | 
| 54 |     } | 
| 55 |  | 
| 56 |     QShaderFormat createFormat(QShaderFormat::Api api, int majorVersion, int minorVersion) | 
| 57 |     { | 
| 58 |         auto format = QShaderFormat(); | 
| 59 |         format.setApi(api); | 
| 60 |         format.setVersion(QVersionNumber(majorVersion, minorVersion)); | 
| 61 |         return format; | 
| 62 |     } | 
| 63 |  | 
| 64 |     QShaderNodePort createPort(QShaderNodePort::Direction portDirection, const QString &portName) | 
| 65 |     { | 
| 66 |         auto port = QShaderNodePort(); | 
| 67 |         port.direction = portDirection; | 
| 68 |         port.name = portName; | 
| 69 |         return port; | 
| 70 |     } | 
| 71 |  | 
| 72 |     QShaderNode createNode(const QVector<QShaderNodePort> &ports, const QStringList &layers = QStringList()) | 
| 73 |     { | 
| 74 |         auto node = QShaderNode(); | 
| 75 |         node.setUuid(QUuid::createUuid()); | 
| 76 |         node.setLayers(layers); | 
| 77 |         for (const auto &port : ports) | 
| 78 |             node.addPort(port); | 
| 79 |         return node; | 
| 80 |     } | 
| 81 |  | 
| 82 |     QShaderGraph::Edge createEdge(const QUuid &sourceUuid, const QString &sourceName, | 
| 83 |                                   const QUuid &targetUuid, const QString &targetName, | 
| 84 |                                   const QStringList &layers = QStringList()) | 
| 85 |     { | 
| 86 |         auto edge = QShaderGraph::Edge(); | 
| 87 |         edge.sourceNodeUuid = sourceUuid; | 
| 88 |         edge.sourcePortName = sourceName; | 
| 89 |         edge.targetNodeUuid = targetUuid; | 
| 90 |         edge.targetPortName = targetName; | 
| 91 |         edge.layers = layers; | 
| 92 |         return edge; | 
| 93 |     } | 
| 94 |  | 
| 95 |     QShaderGraph createGraph() | 
| 96 |     { | 
| 97 |         const auto openGLES2 = createFormat(api: QShaderFormat::OpenGLES, majorVersion: 2, minorVersion: 0); | 
| 98 |         const auto openGL3 = createFormat(api: QShaderFormat::OpenGLCoreProfile, majorVersion: 3, minorVersion: 0); | 
| 99 |  | 
| 100 |         auto graph = QShaderGraph(); | 
| 101 |  | 
| 102 |         auto worldPosition = createNode(ports: { | 
| 103 |             createPort(portDirection: QShaderNodePort::Output, portName: "value" ) | 
| 104 |         }); | 
| 105 |         worldPosition.setUuid(QUuid("{00000000-0000-0000-0000-000000000001}" )); | 
| 106 |         worldPosition.setParameter(name: "name" , value: "worldPosition" ); | 
| 107 |         worldPosition.setParameter(name: "qualifier" , value: QVariant::fromValue<QShaderLanguage::StorageQualifier>(value: QShaderLanguage::Input)); | 
| 108 |         worldPosition.setParameter(name: "type" , value: QVariant::fromValue<QShaderLanguage::VariableType>(value: QShaderLanguage::Vec3)); | 
| 109 |         worldPosition.addRule(format: openGLES2, rule: QShaderNode::Rule("highp $type $value = $name;" , | 
| 110 |                                                            QByteArrayList() << "$qualifier highp $type $name;" )); | 
| 111 |         worldPosition.addRule(format: openGL3, rule: QShaderNode::Rule("$type $value = $name;" , | 
| 112 |                                                          QByteArrayList() << "$qualifier $type $name;" )); | 
| 113 |  | 
| 114 |         auto texture = createNode(ports: { | 
| 115 |             createPort(portDirection: QShaderNodePort::Output, portName: "texture" ) | 
| 116 |         }); | 
| 117 |         texture.setUuid(QUuid("{00000000-0000-0000-0000-000000000002}" )); | 
| 118 |         texture.addRule(format: openGLES2, rule: QShaderNode::Rule("sampler2D $texture = texture;" , | 
| 119 |                                                      QByteArrayList() << "uniform sampler2D texture;" )); | 
| 120 |         texture.addRule(format: openGL3, rule: QShaderNode::Rule("sampler2D $texture = texture;" , | 
| 121 |                                                    QByteArrayList() << "uniform sampler2D texture;" )); | 
| 122 |  | 
| 123 |         auto texCoord = createNode(ports: { | 
| 124 |             createPort(portDirection: QShaderNodePort::Output, portName: "texCoord" ) | 
| 125 |         }); | 
| 126 |         texCoord.setUuid(QUuid("{00000000-0000-0000-0000-000000000003}" )); | 
| 127 |         texCoord.addRule(format: openGLES2, rule: QShaderNode::Rule("highp vec2 $texCoord = texCoord;" , | 
| 128 |                                                       QByteArrayList() << "varying highp vec2 texCoord;" )); | 
| 129 |         texCoord.addRule(format: openGL3, rule: QShaderNode::Rule("vec2 $texCoord = texCoord;" , | 
| 130 |                                                     QByteArrayList() << "in vec2 texCoord;" )); | 
| 131 |  | 
| 132 |         auto lightIntensity = createNode(ports: { | 
| 133 |             createPort(portDirection: QShaderNodePort::Output, portName: "value" ) | 
| 134 |         }); | 
| 135 |         lightIntensity.setUuid(QUuid("{00000000-0000-0000-0000-000000000004}" )); | 
| 136 |         lightIntensity.setParameter(name: "name" , value: "defaultName" ); | 
| 137 |         lightIntensity.setParameter(name: "qualifier" , value: QVariant::fromValue<QShaderLanguage::StorageQualifier>(value: QShaderLanguage::Uniform)); | 
| 138 |         lightIntensity.setParameter(name: "type" , value: QVariant::fromValue<QShaderLanguage::VariableType>(value: QShaderLanguage::Float)); | 
| 139 |         lightIntensity.addRule(format: openGLES2, rule: QShaderNode::Rule("highp $type $value = $name;" , | 
| 140 |                                                             QByteArrayList() << "$qualifier highp $type $name;" )); | 
| 141 |         lightIntensity.addRule(format: openGL3, rule: QShaderNode::Rule("$type $value = $name;" , | 
| 142 |                                                           QByteArrayList() << "$qualifier $type $name;" )); | 
| 143 |  | 
| 144 |         auto exposure = createNode(ports: { | 
| 145 |             createPort(portDirection: QShaderNodePort::Output, portName: "exposure" ) | 
| 146 |         }); | 
| 147 |         exposure.setUuid(QUuid("{00000000-0000-0000-0000-000000000005}" )); | 
| 148 |         exposure.addRule(format: openGLES2, rule: QShaderNode::Rule("highp float $exposure = exposure;" , | 
| 149 |                                                       QByteArrayList() << "uniform highp float exposure;" )); | 
| 150 |         exposure.addRule(format: openGL3, rule: QShaderNode::Rule("float $exposure = exposure;" , | 
| 151 |                                                     QByteArrayList() << "uniform float exposure;" )); | 
| 152 |  | 
| 153 |         auto fragColor = createNode(ports: { | 
| 154 |             createPort(portDirection: QShaderNodePort::Input, portName: "fragColor" ) | 
| 155 |         }); | 
| 156 |         fragColor.setUuid(QUuid("{00000000-0000-0000-0000-000000000006}" )); | 
| 157 |         fragColor.addRule(format: openGLES2, rule: QShaderNode::Rule("gl_fragColor = $fragColor;" )); | 
| 158 |         fragColor.addRule(format: openGL3, rule: QShaderNode::Rule("fragColor = $fragColor;" , | 
| 159 |                                                      QByteArrayList() << "out vec4 fragColor;" )); | 
| 160 |  | 
| 161 |         auto sampleTexture = createNode(ports: { | 
| 162 |             createPort(portDirection: QShaderNodePort::Input, portName: "sampler" ), | 
| 163 |             createPort(portDirection: QShaderNodePort::Input, portName: "coord" ), | 
| 164 |             createPort(portDirection: QShaderNodePort::Output, portName: "color" ) | 
| 165 |         }); | 
| 166 |         sampleTexture.setUuid(QUuid("{00000000-0000-0000-0000-000000000007}" )); | 
| 167 |         sampleTexture.addRule(format: openGLES2, rule: QShaderNode::Rule("highp vec4 $color = texture2D($sampler, $coord);" )); | 
| 168 |         sampleTexture.addRule(format: openGL3, rule: QShaderNode::Rule("vec4 $color = texture2D($sampler, $coord);" )); | 
| 169 |  | 
| 170 |         auto lightFunction = createNode(ports: { | 
| 171 |             createPort(portDirection: QShaderNodePort::Input, portName: "baseColor" ), | 
| 172 |             createPort(portDirection: QShaderNodePort::Input, portName: "position" ), | 
| 173 |             createPort(portDirection: QShaderNodePort::Input, portName: "lightIntensity" ), | 
| 174 |             createPort(portDirection: QShaderNodePort::Output, portName: "outputColor" ) | 
| 175 |         }); | 
| 176 |         lightFunction.setUuid(QUuid("{00000000-0000-0000-0000-000000000008}" )); | 
| 177 |         lightFunction.addRule(format: openGLES2, rule: QShaderNode::Rule("highp vec4 $outputColor = lightModel($baseColor, $position, $lightIntensity);" , | 
| 178 |                                                            QByteArrayList() << "#pragma include es2/lightmodel.frag.inc" )); | 
| 179 |         lightFunction.addRule(format: openGL3, rule: QShaderNode::Rule("vec4 $outputColor = lightModel($baseColor, $position, $lightIntensity);" , | 
| 180 |                                                          QByteArrayList() << "#pragma include gl3/lightmodel.frag.inc" )); | 
| 181 |  | 
| 182 |         auto exposureFunction = createNode(ports: { | 
| 183 |             createPort(portDirection: QShaderNodePort::Input, portName: "inputColor" ), | 
| 184 |             createPort(portDirection: QShaderNodePort::Input, portName: "exposure" ), | 
| 185 |             createPort(portDirection: QShaderNodePort::Output, portName: "outputColor" ) | 
| 186 |         }); | 
| 187 |         exposureFunction.setUuid(QUuid("{00000000-0000-0000-0000-000000000009}" )); | 
| 188 |         exposureFunction.addRule(format: openGLES2, rule: QShaderNode::Rule("highp vec4 $outputColor = $inputColor * pow(2.0, $exposure);" )); | 
| 189 |         exposureFunction.addRule(format: openGL3, rule: QShaderNode::Rule("vec4 $outputColor = $inputColor * pow(2.0, $exposure);" )); | 
| 190 |  | 
| 191 |         graph.addNode(node: worldPosition); | 
| 192 |         graph.addNode(node: texture); | 
| 193 |         graph.addNode(node: texCoord); | 
| 194 |         graph.addNode(node: lightIntensity); | 
| 195 |         graph.addNode(node: exposure); | 
| 196 |         graph.addNode(node: fragColor); | 
| 197 |         graph.addNode(node: sampleTexture); | 
| 198 |         graph.addNode(node: lightFunction); | 
| 199 |         graph.addNode(node: exposureFunction); | 
| 200 |  | 
| 201 |         graph.addEdge(edge: createEdge(sourceUuid: texture.uuid(), sourceName: "texture" , targetUuid: sampleTexture.uuid(), targetName: "sampler" )); | 
| 202 |         graph.addEdge(edge: createEdge(sourceUuid: texCoord.uuid(), sourceName: "texCoord" , targetUuid: sampleTexture.uuid(), targetName: "coord" )); | 
| 203 |  | 
| 204 |         graph.addEdge(edge: createEdge(sourceUuid: worldPosition.uuid(), sourceName: "value" , targetUuid: lightFunction.uuid(), targetName: "position" )); | 
| 205 |         graph.addEdge(edge: createEdge(sourceUuid: sampleTexture.uuid(), sourceName: "color" , targetUuid: lightFunction.uuid(), targetName: "baseColor" )); | 
| 206 |         graph.addEdge(edge: createEdge(sourceUuid: lightIntensity.uuid(), sourceName: "value" , targetUuid: lightFunction.uuid(), targetName: "lightIntensity" )); | 
| 207 |  | 
| 208 |         graph.addEdge(edge: createEdge(sourceUuid: lightFunction.uuid(), sourceName: "outputColor" , targetUuid: exposureFunction.uuid(), targetName: "inputColor" )); | 
| 209 |         graph.addEdge(edge: createEdge(sourceUuid: exposure.uuid(), sourceName: "exposure" , targetUuid: exposureFunction.uuid(), targetName: "exposure" )); | 
| 210 |  | 
| 211 |         graph.addEdge(edge: createEdge(sourceUuid: exposureFunction.uuid(), sourceName: "outputColor" , targetUuid: fragColor.uuid(), targetName: "fragColor" )); | 
| 212 |  | 
| 213 |         return graph; | 
| 214 |     } | 
| 215 |  | 
| 216 |     void debugStatement(const QString &prefix, const QShaderGraph::Statement &statement) | 
| 217 |     { | 
| 218 |         qDebug() << prefix << statement.inputs << statement.uuid().toString() << statement.outputs; | 
| 219 |     } | 
| 220 |  | 
| 221 |     void dumpStatementsIfNeeded(const QVector<QShaderGraph::Statement> &statements, const QVector<QShaderGraph::Statement> &expected) | 
| 222 |     { | 
| 223 |         if (statements != expected) { | 
| 224 |             for (int i = 0; i < qMax(a: statements.size(), b: expected.size()); i++) { | 
| 225 |                 qDebug() << "----"  << i << "----" ; | 
| 226 |                 if (i < statements.size()) | 
| 227 |                     debugStatement(prefix: "A:" , statement: statements.at(i)); | 
| 228 |                 if (i < expected.size()) | 
| 229 |                     debugStatement(prefix: "E:" , statement: expected.at(i)); | 
| 230 |                 qDebug() << "-----------" ; | 
| 231 |             } | 
| 232 |         } | 
| 233 |     } | 
| 234 | } | 
| 235 |  | 
| 236 | class tst_QShaderGraphLoader : public QObject | 
| 237 | { | 
| 238 |     Q_OBJECT | 
| 239 | private slots: | 
| 240 |     void shouldManipulateLoaderMembers(); | 
| 241 |     void shouldLoadFromJsonStream_data(); | 
| 242 |     void shouldLoadFromJsonStream(); | 
| 243 | }; | 
| 244 |  | 
| 245 | void tst_QShaderGraphLoader::shouldManipulateLoaderMembers() | 
| 246 | { | 
| 247 |     // GIVEN | 
| 248 |     auto loader = QShaderGraphLoader(); | 
| 249 |  | 
| 250 |     // THEN (default state) | 
| 251 |     QCOMPARE(loader.status(), QShaderGraphLoader::Null); | 
| 252 |     QVERIFY(!loader.device()); | 
| 253 |     QVERIFY(loader.graph().nodes().isEmpty()); | 
| 254 |     QVERIFY(loader.graph().edges().isEmpty()); | 
| 255 |     QVERIFY(loader.prototypes().isEmpty()); | 
| 256 |  | 
| 257 |     // WHEN | 
| 258 |     auto device1 = createBuffer(data: QByteArray("..........." ), openMode: QIODevice::NotOpen); | 
| 259 |     loader.setDevice(device1.data()); | 
| 260 |  | 
| 261 |     // THEN | 
| 262 |     QCOMPARE(loader.status(), QShaderGraphLoader::Error); | 
| 263 |     QCOMPARE(loader.device(), device1.data()); | 
| 264 |     QVERIFY(loader.graph().nodes().isEmpty()); | 
| 265 |     QVERIFY(loader.graph().edges().isEmpty()); | 
| 266 |  | 
| 267 |     // WHEN | 
| 268 |     auto device2 = createBuffer(data: QByteArray("..........." ), openMode: QIODevice::ReadOnly); | 
| 269 |     loader.setDevice(device2.data()); | 
| 270 |  | 
| 271 |     // THEN | 
| 272 |     QCOMPARE(loader.status(), QShaderGraphLoader::Waiting); | 
| 273 |     QCOMPARE(loader.device(), device2.data()); | 
| 274 |     QVERIFY(loader.graph().nodes().isEmpty()); | 
| 275 |     QVERIFY(loader.graph().edges().isEmpty()); | 
| 276 |  | 
| 277 |  | 
| 278 |     // WHEN | 
| 279 |     const auto prototypes = [this]{ | 
| 280 |         auto res = QHash<QString, QShaderNode>(); | 
| 281 |         res.insert(akey: "foo" , avalue: createNode(ports: {})); | 
| 282 |         return res; | 
| 283 |     }(); | 
| 284 |     loader.setPrototypes(prototypes); | 
| 285 |  | 
| 286 |     // THEN | 
| 287 |     QCOMPARE(loader.prototypes().size(), prototypes.size()); | 
| 288 |     QVERIFY(loader.prototypes().contains("foo" )); | 
| 289 |     QCOMPARE(loader.prototypes().value("foo" ).uuid(), prototypes.value("foo" ).uuid()); | 
| 290 | } | 
| 291 |  | 
| 292 | void tst_QShaderGraphLoader::shouldLoadFromJsonStream_data() | 
| 293 | { | 
| 294 |     QTest::addColumn<QBufferPointer>(name: "device" ); | 
| 295 |     QTest::addColumn<PrototypeHash>(name: "prototypes" ); | 
| 296 |     QTest::addColumn<QShaderGraph>(name: "graph" ); | 
| 297 |     QTest::addColumn<QShaderGraphLoader::Status>(name: "status" ); | 
| 298 |  | 
| 299 |     QTest::newRow(dataTag: "empty" ) << createBuffer(data: "" , openMode: QIODevice::ReadOnly) << PrototypeHash() | 
| 300 |                            << QShaderGraph() << QShaderGraphLoader::Error; | 
| 301 |  | 
| 302 |     const auto smallJson = "{"  | 
| 303 |                            "    \"nodes\": ["  | 
| 304 |                            "        {"  | 
| 305 |                            "            \"uuid\": \"{00000000-0000-0000-0000-000000000001}\","  | 
| 306 |                            "            \"type\": \"MyInput\","  | 
| 307 |                            "            \"layers\": [\"foo\", \"bar\"]"  | 
| 308 |                            "        },"  | 
| 309 |                            "        {"  | 
| 310 |                            "            \"uuid\": \"{00000000-0000-0000-0000-000000000002}\","  | 
| 311 |                            "            \"type\": \"MyOutput\""  | 
| 312 |                            "        },"  | 
| 313 |                            "        {"  | 
| 314 |                            "            \"uuid\": \"{00000000-0000-0000-0000-000000000003}\","  | 
| 315 |                            "            \"type\": \"MyFunction\""  | 
| 316 |                            "        }"  | 
| 317 |                            "    ],"  | 
| 318 |                            "    \"edges\": ["  | 
| 319 |                            "        {"  | 
| 320 |                            "            \"sourceUuid\": \"{00000000-0000-0000-0000-000000000001}\","  | 
| 321 |                            "            \"sourcePort\": \"input\","  | 
| 322 |                            "            \"targetUuid\": \"{00000000-0000-0000-0000-000000000003}\","  | 
| 323 |                            "            \"targetPort\": \"functionInput\","  | 
| 324 |                            "            \"layers\": [\"bar\", \"baz\"]"  | 
| 325 |                            "        },"  | 
| 326 |                            "        {"  | 
| 327 |                            "            \"sourceUuid\": \"{00000000-0000-0000-0000-000000000003}\","  | 
| 328 |                            "            \"sourcePort\": \"functionOutput\","  | 
| 329 |                            "            \"targetUuid\": \"{00000000-0000-0000-0000-000000000002}\","  | 
| 330 |                            "            \"targetPort\": \"output\""  | 
| 331 |                            "        }"  | 
| 332 |                            "    ]"  | 
| 333 |                            "}" ; | 
| 334 |  | 
| 335 |     const auto smallProtos = [this]{ | 
| 336 |         auto protos = PrototypeHash(); | 
| 337 |  | 
| 338 |         auto input = createNode(ports: { | 
| 339 |             createPort(portDirection: QShaderNodePort::Output, portName: "input" ) | 
| 340 |         }); | 
| 341 |         protos.insert(akey: "MyInput" , avalue: input); | 
| 342 |  | 
| 343 |         auto output = createNode(ports: { | 
| 344 |             createPort(portDirection: QShaderNodePort::Input, portName: "output" ) | 
| 345 |         }); | 
| 346 |         protos.insert(akey: "MyOutput" , avalue: output); | 
| 347 |  | 
| 348 |         auto function = createNode(ports: { | 
| 349 |             createPort(portDirection: QShaderNodePort::Input, portName: "functionInput" ), | 
| 350 |             createPort(portDirection: QShaderNodePort::Output, portName: "functionOutput" ) | 
| 351 |         }); | 
| 352 |         protos.insert(akey: "MyFunction" , avalue: function); | 
| 353 |         return protos; | 
| 354 |     }(); | 
| 355 |  | 
| 356 |     const auto smallGraph = [this]{ | 
| 357 |         auto graph = QShaderGraph(); | 
| 358 |  | 
| 359 |         auto input = createNode(ports: { | 
| 360 |             createPort(portDirection: QShaderNodePort::Output, portName: "input" ) | 
| 361 |         }, layers: {"foo" , "bar" }); | 
| 362 |         input.setUuid(QUuid("{00000000-0000-0000-0000-000000000001}" )); | 
| 363 |         auto output = createNode(ports: { | 
| 364 |             createPort(portDirection: QShaderNodePort::Input, portName: "output" ) | 
| 365 |         }); | 
| 366 |         output.setUuid(QUuid("{00000000-0000-0000-0000-000000000002}" )); | 
| 367 |         auto function = createNode(ports: { | 
| 368 |             createPort(portDirection: QShaderNodePort::Input, portName: "functionInput" ), | 
| 369 |             createPort(portDirection: QShaderNodePort::Output, portName: "functionOutput" ) | 
| 370 |         }); | 
| 371 |         function.setUuid(QUuid("{00000000-0000-0000-0000-000000000003}" )); | 
| 372 |  | 
| 373 |         graph.addNode(node: input); | 
| 374 |         graph.addNode(node: output); | 
| 375 |         graph.addNode(node: function); | 
| 376 |         graph.addEdge(edge: createEdge(sourceUuid: input.uuid(), sourceName: "input" , targetUuid: function.uuid(), targetName: "functionInput" , layers: {"bar" , "baz" })); | 
| 377 |         graph.addEdge(edge: createEdge(sourceUuid: function.uuid(), sourceName: "functionOutput" , targetUuid: output.uuid(), targetName: "output" )); | 
| 378 |  | 
| 379 |         return graph; | 
| 380 |     }(); | 
| 381 |  | 
| 382 |     QTest::newRow(dataTag: "TwoNodesOneEdge" ) << createBuffer(data: smallJson) << smallProtos << smallGraph << QShaderGraphLoader::Ready; | 
| 383 |     QTest::newRow(dataTag: "NotOpen" ) << createBuffer(data: smallJson, openMode: QIODevice::NotOpen) << smallProtos << QShaderGraph() << QShaderGraphLoader::Error; | 
| 384 |     QTest::newRow(dataTag: "NoPrototype" ) << createBuffer(data: smallJson) << PrototypeHash() << QShaderGraph() << QShaderGraphLoader::Error; | 
| 385 |  | 
| 386 |     const auto complexJson = "{"  | 
| 387 |                              "    \"nodes\": ["  | 
| 388 |                              "        {"  | 
| 389 |                              "            \"uuid\": \"{00000000-0000-0000-0000-000000000001}\","  | 
| 390 |                              "            \"type\": \"inputValue\","  | 
| 391 |                              "            \"parameters\": {"  | 
| 392 |                              "                \"name\": \"worldPosition\","  | 
| 393 |                              "                \"qualifier\": {"  | 
| 394 |                              "                    \"type\": \"QShaderLanguage::StorageQualifier\","  | 
| 395 |                              "                    \"value\": \"QShaderLanguage::Input\""  | 
| 396 |                              "                },"  | 
| 397 |                              "                \"type\": {"  | 
| 398 |                              "                    \"type\": \"QShaderLanguage::VariableType\","  | 
| 399 |                              "                    \"value\": \"QShaderLanguage::Vec3\""  | 
| 400 |                              "                }"  | 
| 401 |                              "            }"  | 
| 402 |                              "        },"  | 
| 403 |                              "        {"  | 
| 404 |                              "            \"uuid\": \"{00000000-0000-0000-0000-000000000002}\","  | 
| 405 |                              "            \"type\": \"texture\""  | 
| 406 |                              "        },"  | 
| 407 |                              "        {"  | 
| 408 |                              "            \"uuid\": \"{00000000-0000-0000-0000-000000000003}\","  | 
| 409 |                              "            \"type\": \"texCoord\""  | 
| 410 |                              "        },"  | 
| 411 |                              "        {"  | 
| 412 |                              "            \"uuid\": \"{00000000-0000-0000-0000-000000000004}\","  | 
| 413 |                              "            \"type\": \"inputValue\""  | 
| 414 |                              "        },"  | 
| 415 |                              "        {"  | 
| 416 |                              "            \"uuid\": \"{00000000-0000-0000-0000-000000000005}\","  | 
| 417 |                              "            \"type\": \"exposure\""  | 
| 418 |                              "        },"  | 
| 419 |                              "        {"  | 
| 420 |                              "            \"uuid\": \"{00000000-0000-0000-0000-000000000006}\","  | 
| 421 |                              "            \"type\": \"fragColor\""  | 
| 422 |                              "        },"  | 
| 423 |                              "        {"  | 
| 424 |                              "            \"uuid\": \"{00000000-0000-0000-0000-000000000007}\","  | 
| 425 |                              "            \"type\": \"sampleTexture\""  | 
| 426 |                              "        },"  | 
| 427 |                              "        {"  | 
| 428 |                              "            \"uuid\": \"{00000000-0000-0000-0000-000000000008}\","  | 
| 429 |                              "            \"type\": \"lightModel\""  | 
| 430 |                              "        },"  | 
| 431 |                              "        {"  | 
| 432 |                              "            \"uuid\": \"{00000000-0000-0000-0000-000000000009}\","  | 
| 433 |                              "            \"type\": \"exposureFunction\""  | 
| 434 |                              "        }"  | 
| 435 |                              "    ],"  | 
| 436 |                              "    \"edges\": ["  | 
| 437 |                              "        {"  | 
| 438 |                              "            \"sourceUuid\": \"{00000000-0000-0000-0000-000000000002}\","  | 
| 439 |                              "            \"sourcePort\": \"texture\","  | 
| 440 |                              "            \"targetUuid\": \"{00000000-0000-0000-0000-000000000007}\","  | 
| 441 |                              "            \"targetPort\": \"sampler\""  | 
| 442 |                              "        },"  | 
| 443 |                              "        {"  | 
| 444 |                              "            \"sourceUuid\": \"{00000000-0000-0000-0000-000000000003}\","  | 
| 445 |                              "            \"sourcePort\": \"texCoord\","  | 
| 446 |                              "            \"targetUuid\": \"{00000000-0000-0000-0000-000000000007}\","  | 
| 447 |                              "            \"targetPort\": \"coord\""  | 
| 448 |                              "        },"  | 
| 449 |                              "        {"  | 
| 450 |                              "            \"sourceUuid\": \"{00000000-0000-0000-0000-000000000001}\","  | 
| 451 |                              "            \"sourcePort\": \"value\","  | 
| 452 |                              "            \"targetUuid\": \"{00000000-0000-0000-0000-000000000008}\","  | 
| 453 |                              "            \"targetPort\": \"position\""  | 
| 454 |                              "        },"  | 
| 455 |                              "        {"  | 
| 456 |                              "            \"sourceUuid\": \"{00000000-0000-0000-0000-000000000007}\","  | 
| 457 |                              "            \"sourcePort\": \"color\","  | 
| 458 |                              "            \"targetUuid\": \"{00000000-0000-0000-0000-000000000008}\","  | 
| 459 |                              "            \"targetPort\": \"baseColor\""  | 
| 460 |                              "        },"  | 
| 461 |                              "        {"  | 
| 462 |                              "            \"sourceUuid\": \"{00000000-0000-0000-0000-000000000004}\","  | 
| 463 |                              "            \"sourcePort\": \"value\","  | 
| 464 |                              "            \"targetUuid\": \"{00000000-0000-0000-0000-000000000008}\","  | 
| 465 |                              "            \"targetPort\": \"lightIntensity\""  | 
| 466 |                              "        },"  | 
| 467 |                              "        {"  | 
| 468 |                              "            \"sourceUuid\": \"{00000000-0000-0000-0000-000000000008}\","  | 
| 469 |                              "            \"sourcePort\": \"outputColor\","  | 
| 470 |                              "            \"targetUuid\": \"{00000000-0000-0000-0000-000000000009}\","  | 
| 471 |                              "            \"targetPort\": \"inputColor\""  | 
| 472 |                              "        },"  | 
| 473 |                              "        {"  | 
| 474 |                              "            \"sourceUuid\": \"{00000000-0000-0000-0000-000000000005}\","  | 
| 475 |                              "            \"sourcePort\": \"exposure\","  | 
| 476 |                              "            \"targetUuid\": \"{00000000-0000-0000-0000-000000000009}\","  | 
| 477 |                              "            \"targetPort\": \"exposure\""  | 
| 478 |                              "        },"  | 
| 479 |                              "        {"  | 
| 480 |                              "            \"sourceUuid\": \"{00000000-0000-0000-0000-000000000009}\","  | 
| 481 |                              "            \"sourcePort\": \"outputColor\","  | 
| 482 |                              "            \"targetUuid\": \"{00000000-0000-0000-0000-000000000006}\","  | 
| 483 |                              "            \"targetPort\": \"fragColor\""  | 
| 484 |                              "        }"  | 
| 485 |                              "    ]"  | 
| 486 |                              "}" ; | 
| 487 |  | 
| 488 |     const auto complexProtos = [this]{ | 
| 489 |         const auto openGLES2 = createFormat(api: QShaderFormat::OpenGLES, majorVersion: 2, minorVersion: 0); | 
| 490 |         const auto openGL3 = createFormat(api: QShaderFormat::OpenGLCoreProfile, majorVersion: 3, minorVersion: 0); | 
| 491 |  | 
| 492 |         auto protos = PrototypeHash(); | 
| 493 |  | 
| 494 |         auto inputValue = createNode(ports: { | 
| 495 |             createPort(portDirection: QShaderNodePort::Output, portName: "value" ) | 
| 496 |         }); | 
| 497 |         inputValue.setParameter(name: "name" , value: "defaultName" ); | 
| 498 |         inputValue.setParameter(name: "qualifier" , value: QVariant::fromValue<QShaderLanguage::StorageQualifier>(value: QShaderLanguage::Uniform)); | 
| 499 |         inputValue.setParameter(name: "type" , value: QVariant::fromValue<QShaderLanguage::VariableType>(value: QShaderLanguage::Float)); | 
| 500 |         inputValue.addRule(format: openGLES2, rule: QShaderNode::Rule("highp $type $value = $name;" , | 
| 501 |                                                         QByteArrayList() << "$qualifier highp $type $name;" )); | 
| 502 |         inputValue.addRule(format: openGL3, rule: QShaderNode::Rule("$type $value = $name;" , | 
| 503 |                                                       QByteArrayList() << "$qualifier $type $name;" )); | 
| 504 |         protos.insert(akey: "inputValue" , avalue: inputValue); | 
| 505 |  | 
| 506 |         auto texture = createNode(ports: { | 
| 507 |             createPort(portDirection: QShaderNodePort::Output, portName: "texture" ) | 
| 508 |         }); | 
| 509 |         texture.addRule(format: openGLES2, rule: QShaderNode::Rule("sampler2D $texture = texture;" , | 
| 510 |                                                      QByteArrayList() << "uniform sampler2D texture;" )); | 
| 511 |         texture.addRule(format: openGL3, rule: QShaderNode::Rule("sampler2D $texture = texture;" , | 
| 512 |                                                    QByteArrayList() << "uniform sampler2D texture;" )); | 
| 513 |         protos.insert(akey: "texture" , avalue: texture); | 
| 514 |  | 
| 515 |         auto texCoord = createNode(ports: { | 
| 516 |             createPort(portDirection: QShaderNodePort::Output, portName: "texCoord" ) | 
| 517 |         }); | 
| 518 |         texCoord.addRule(format: openGLES2, rule: QShaderNode::Rule("highp vec2 $texCoord = texCoord;" , | 
| 519 |                                                       QByteArrayList() << "varying highp vec2 texCoord;" )); | 
| 520 |         texCoord.addRule(format: openGL3, rule: QShaderNode::Rule("vec2 $texCoord = texCoord;" , | 
| 521 |                                                     QByteArrayList() << "in vec2 texCoord;" )); | 
| 522 |         protos.insert(akey: "texCoord" , avalue: texCoord); | 
| 523 |  | 
| 524 |         auto exposure = createNode(ports: { | 
| 525 |             createPort(portDirection: QShaderNodePort::Output, portName: "exposure" ) | 
| 526 |         }); | 
| 527 |         exposure.addRule(format: openGLES2, rule: QShaderNode::Rule("highp float $exposure = exposure;" , | 
| 528 |                                                       QByteArrayList() << "uniform highp float exposure;" )); | 
| 529 |         exposure.addRule(format: openGL3, rule: QShaderNode::Rule("float $exposure = exposure;" , | 
| 530 |                                                     QByteArrayList() << "uniform float exposure;" )); | 
| 531 |         protos.insert(akey: "exposure" , avalue: exposure); | 
| 532 |  | 
| 533 |         auto fragColor = createNode(ports: { | 
| 534 |             createPort(portDirection: QShaderNodePort::Input, portName: "fragColor" ) | 
| 535 |         }); | 
| 536 |         fragColor.addRule(format: openGLES2, rule: QShaderNode::Rule("gl_fragColor = $fragColor;" )); | 
| 537 |         fragColor.addRule(format: openGL3, rule: QShaderNode::Rule("fragColor = $fragColor;" , | 
| 538 |                                                      QByteArrayList() << "out vec4 fragColor;" )); | 
| 539 |         protos.insert(akey: "fragColor" , avalue: fragColor); | 
| 540 |  | 
| 541 |         auto sampleTexture = createNode(ports: { | 
| 542 |             createPort(portDirection: QShaderNodePort::Input, portName: "sampler" ), | 
| 543 |             createPort(portDirection: QShaderNodePort::Input, portName: "coord" ), | 
| 544 |             createPort(portDirection: QShaderNodePort::Output, portName: "color" ) | 
| 545 |         }); | 
| 546 |         sampleTexture.addRule(format: openGLES2, rule: QShaderNode::Rule("highp vec4 $color = texture2D($sampler, $coord);" )); | 
| 547 |         sampleTexture.addRule(format: openGL3, rule: QShaderNode::Rule("vec4 $color = texture2D($sampler, $coord);" )); | 
| 548 |         protos.insert(akey: "sampleTexture" , avalue: sampleTexture); | 
| 549 |  | 
| 550 |         auto lightModel = createNode(ports: { | 
| 551 |             createPort(portDirection: QShaderNodePort::Input, portName: "baseColor" ), | 
| 552 |             createPort(portDirection: QShaderNodePort::Input, portName: "position" ), | 
| 553 |             createPort(portDirection: QShaderNodePort::Input, portName: "lightIntensity" ), | 
| 554 |             createPort(portDirection: QShaderNodePort::Output, portName: "outputColor" ) | 
| 555 |         }); | 
| 556 |         lightModel.addRule(format: openGLES2, rule: QShaderNode::Rule("highp vec4 $outputColor = lightModel($baseColor, $position, $lightIntensity);" , | 
| 557 |                                                         QByteArrayList() << "#pragma include es2/lightmodel.frag.inc" )); | 
| 558 |         lightModel.addRule(format: openGL3, rule: QShaderNode::Rule("vec4 $outputColor = lightModel($baseColor, $position, $lightIntensity);" , | 
| 559 |                                                       QByteArrayList() << "#pragma include gl3/lightmodel.frag.inc" )); | 
| 560 |         protos.insert(akey: "lightModel" , avalue: lightModel); | 
| 561 |  | 
| 562 |         auto exposureFunction = createNode(ports: { | 
| 563 |             createPort(portDirection: QShaderNodePort::Input, portName: "inputColor" ), | 
| 564 |             createPort(portDirection: QShaderNodePort::Input, portName: "exposure" ), | 
| 565 |             createPort(portDirection: QShaderNodePort::Output, portName: "outputColor" ) | 
| 566 |         }); | 
| 567 |         exposureFunction.addRule(format: openGLES2, rule: QShaderNode::Rule("highp vec4 $outputColor = $inputColor * pow(2.0, $exposure);" )); | 
| 568 |         exposureFunction.addRule(format: openGL3, rule: QShaderNode::Rule("vec4 $outputColor = $inputColor * pow(2.0, $exposure);" )); | 
| 569 |         protos.insert(akey: "exposureFunction" , avalue: exposureFunction); | 
| 570 |  | 
| 571 |         return protos; | 
| 572 |     }(); | 
| 573 |  | 
| 574 |     const auto complexGraph = createGraph(); | 
| 575 |  | 
| 576 |     QTest::newRow(dataTag: "ComplexGraph" ) << createBuffer(data: complexJson) << complexProtos << complexGraph << QShaderGraphLoader::Ready; | 
| 577 | } | 
| 578 |  | 
| 579 | void tst_QShaderGraphLoader::shouldLoadFromJsonStream() | 
| 580 | { | 
| 581 |     // GIVEN | 
| 582 |     QFETCH(QBufferPointer, device); | 
| 583 |     QFETCH(PrototypeHash, prototypes); | 
| 584 |  | 
| 585 |     auto loader = QShaderGraphLoader(); | 
| 586 |  | 
| 587 |     // WHEN | 
| 588 |     loader.setPrototypes(prototypes); | 
| 589 |     loader.setDevice(device.data()); | 
| 590 |     loader.load(); | 
| 591 |  | 
| 592 |     // THEN | 
| 593 |     QFETCH(QShaderGraphLoader::Status, status); | 
| 594 |     QCOMPARE(loader.status(), status); | 
| 595 |  | 
| 596 |     QFETCH(QShaderGraph, graph); | 
| 597 |     const auto statements = loader.graph().createStatements(enabledLayers: {"foo" , "bar" , "baz" }); | 
| 598 |     const auto expected = graph.createStatements(enabledLayers: {"foo" , "bar" , "baz" }); | 
| 599 |     dumpStatementsIfNeeded(statements, expected); | 
| 600 |     QCOMPARE(statements, expected); | 
| 601 |  | 
| 602 |     const auto sortedParameters = [](const QShaderNode &node) { | 
| 603 |         auto res = node.parameterNames(); | 
| 604 |         res.sort(); | 
| 605 |         return res; | 
| 606 |     }; | 
| 607 |  | 
| 608 |     for (int i = 0; i < statements.size(); i++) { | 
| 609 |         const auto actualNode = statements.at(i).node; | 
| 610 |         const auto expectedNode = expected.at(i).node; | 
| 611 |  | 
| 612 |         QCOMPARE(actualNode.layers(), expectedNode.layers()); | 
| 613 |         QCOMPARE(actualNode.ports(), expectedNode.ports()); | 
| 614 |         QCOMPARE(sortedParameters(actualNode), sortedParameters(expectedNode)); | 
| 615 |         for (const auto &name : expectedNode.parameterNames()) { | 
| 616 |             QCOMPARE(actualNode.parameter(name), expectedNode.parameter(name)); | 
| 617 |         } | 
| 618 |         QCOMPARE(actualNode.availableFormats(), expectedNode.availableFormats()); | 
| 619 |         for (const auto &format : expectedNode.availableFormats()) { | 
| 620 |             QCOMPARE(actualNode.rule(format), expectedNode.rule(format)); | 
| 621 |         } | 
| 622 |     } | 
| 623 | } | 
| 624 |  | 
| 625 | QTEST_MAIN(tst_QShaderGraphLoader) | 
| 626 |  | 
| 627 | #include "tst_qshadergraphloader.moc" | 
| 628 |  |