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3 | ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). |
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50 | |
51 | #include "entity.h" |
52 | |
53 | #include <QGuiApplication> |
54 | |
55 | #include <QPropertyAnimation> |
56 | #include <QUrl> |
57 | #include <QTimer> |
58 | #include <Qt3DCore/QEntity> |
59 | #include <Qt3DRender/QCamera> |
60 | #include <Qt3DCore/QTransform> |
61 | #include <Qt3DCore/qaspectengine.h> |
62 | #include <Qt3DInput/QInputAspect> |
63 | #include <Qt3DRender/QParameter> |
64 | #include <Qt3DExtras/QCylinderMesh> |
65 | #include <Qt3DRender/QRenderAspect> |
66 | #include <Qt3DRender/QCameraSelector> |
67 | #include <Qt3DExtras/QPhongMaterial> |
68 | #include <Qt3DExtras/QForwardRenderer> |
69 | #include <qmath.h> |
70 | #include <Qt3DExtras/qt3dwindow.h> |
71 | #include <Qt3DExtras/qfirstpersoncameracontroller.h> |
72 | #include <Qt3DRender/QRenderSurfaceSelector> |
73 | #include <Qt3DRender/QCameraSelector> |
74 | #include <Qt3DRender/QViewport> |
75 | #include <Qt3DRender/QNoDraw> |
76 | #include <Qt3DRender/QDebugOverlay> |
77 | |
78 | using namespace Qt3DCore; |
79 | using namespace Qt3DRender; |
80 | |
81 | int main(int ac, char **av) |
82 | { |
83 | QGuiApplication app(ac, av); |
84 | Qt3DExtras::Qt3DWindow view; |
85 | |
86 | // FrameGraph |
87 | { |
88 | QRenderSurfaceSelector *surfaceSelector = new QRenderSurfaceSelector(); |
89 | QCameraSelector *cameraSelector = new Qt3DRender::QCameraSelector(surfaceSelector); |
90 | cameraSelector->setCamera(view.camera()); |
91 | QClearBuffers *clearBuffers = new Qt3DRender::QClearBuffers(cameraSelector); |
92 | clearBuffers->setClearColor(QColor(Qt::gray)); |
93 | clearBuffers->setBuffers(QClearBuffers::ColorDepthBuffer); |
94 | new QNoDraw(clearBuffers); |
95 | |
96 | const QRectF viewports[] = { |
97 | {0.0f, 0.0f, 0.25f, 0.25f}, |
98 | {0.25f, 0.0f, 0.25f, 0.25f}, |
99 | {0.5f, 0.0f, 0.25f, 0.25f}, |
100 | {0.75f, 0.0f, 0.25f, 0.25f}, |
101 | {0.0f, 0.25f, 0.25f, 0.25f}, |
102 | {0.25f, 0.25f, 0.25f, 0.25f}, |
103 | {0.5f, 0.25f, 0.25f, 0.25f}, |
104 | {0.75f, 0.25f, 0.25f, 0.25f}, |
105 | {0.0f, 0.5f, 0.25f, 0.25f}, |
106 | {0.25f, 0.5f, 0.25f, 0.25f}, |
107 | {0.5f, 0.5f, 0.25f, 0.25f}, |
108 | {0.75f, 0.5f, 0.25f, 0.25f}, |
109 | {0.0f, 0.75f, 0.25f, 0.25f}, |
110 | {0.25f, 0.75f, 0.25f, 0.25f}, |
111 | {0.5f, 0.75f, 0.25f, 0.25f}, |
112 | {0.75f, 0.75f, 0.25f, 0.25f}, |
113 | }; |
114 | |
115 | for (const QRectF &vp : viewports) { |
116 | QViewport *viewport = new Qt3DRender::QViewport(cameraSelector); |
117 | viewport->setNormalizedRect(vp); |
118 | } |
119 | |
120 | new QDebugOverlay(qobject_cast<Qt3DCore::QNode *>(object: cameraSelector->children().last())); |
121 | |
122 | view.setActiveFrameGraph(surfaceSelector); |
123 | } |
124 | |
125 | |
126 | QEntity *root = new QEntity(); |
127 | |
128 | // Mesh |
129 | auto *mesh = new Qt3DExtras::QCylinderMesh(root); |
130 | mesh->setRings(50.0f); |
131 | mesh->setSlices(30.0f); |
132 | mesh->setRadius(2.5f); |
133 | mesh->setLength(5.0f); |
134 | |
135 | // Material |
136 | auto phongMaterial = new Qt3DExtras::QPhongMaterial(root); |
137 | auto effect = phongMaterial->effect(); |
138 | |
139 | // Camera |
140 | QCamera *cameraEntity = view.camera(); |
141 | cameraEntity->lens()->setPerspectiveProjection(fieldOfView: 45.0f, aspect: 16.0f/9.0f, nearPlane: 0.1f, farPlane: 1000.0f); |
142 | cameraEntity->setPosition(QVector3D(0, 250.0f, 50.0f)); |
143 | cameraEntity->setUpVector(QVector3D(0, 1, 0)); |
144 | cameraEntity->setViewCenter(QVector3D(0, 0, 0)); |
145 | |
146 | // For camera controls |
147 | Qt3DExtras::QFirstPersonCameraController *camController = new Qt3DExtras::QFirstPersonCameraController(root); |
148 | camController->setCamera(cameraEntity); |
149 | |
150 | const double radius = 100.0; |
151 | const int max = 1000; |
152 | const double det = 1.0 / max; |
153 | |
154 | // Scene |
155 | for (int i = 0; i < max; i++) { |
156 | Entity *e = new Entity(effect, root); |
157 | e->addComponent(comp: mesh); |
158 | const double angle = M_PI * 2.0 * double(i) * det * 10.; |
159 | |
160 | e->setDiffuseColor(QColor(int(qFabs(v: qCos(v: angle)) * 255.0), 204, 75)); |
161 | e->setPosition(QVector3D(float(radius * qCos(v: angle)), |
162 | float(-200.0 * i * det), |
163 | float(radius * qSin(v: angle)))); |
164 | e->setTheta(30.0f * i); |
165 | e->setPhi(45.0f * i); |
166 | |
167 | QPropertyAnimation *animX = new QPropertyAnimation(e, QByteArrayLiteral("theta" )); |
168 | animX->setDuration(2400 * (i + 1)); |
169 | animX->setStartValue(QVariant::fromValue(value: i * 30.0f)); |
170 | animX->setEndValue(QVariant::fromValue(value: (i + 1) * 390.0f)); |
171 | animX->setLoopCount(-1); |
172 | animX->start(); |
173 | |
174 | QPropertyAnimation *animZ = new QPropertyAnimation(e, QByteArrayLiteral("phi" )); |
175 | animZ->setDuration(2400 * (i + 1)); |
176 | animZ->setStartValue(QVariant::fromValue(value: i * 20.0f)); |
177 | animZ->setEndValue(QVariant::fromValue(value: (i + 1) * 380.0f)); |
178 | animZ->setLoopCount(-1); |
179 | animZ->start(); |
180 | } |
181 | |
182 | view.setRootEntity(root); |
183 | view.show(); |
184 | |
185 | if (app.arguments().contains(str: ("--bench" ))) |
186 | QTimer::singleShot(interval: 25 * 1000, context: &app, slot: &QCoreApplication::quit); |
187 | |
188 | return app.exec(); |
189 | } |
190 | |