1/****************************************************************************
2**
3** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
4** Contact: https://www.qt.io/licensing/
5**
6** This file is part of the Qt3D module of the Qt Toolkit.
7**
8** $QT_BEGIN_LICENSE:BSD$
9** Commercial License Usage
10** Licensees holding valid commercial Qt licenses may use this file in
11** accordance with the commercial license agreement provided with the
12** Software or, alternatively, in accordance with the terms contained in
13** a written agreement between you and The Qt Company. For licensing terms
14** and conditions see https://www.qt.io/terms-conditions. For further
15** information use the contact form at https://www.qt.io/contact-us.
16**
17** BSD License Usage
18** Alternatively, you may use this file under the terms of the BSD license
19** as follows:
20**
21** "Redistribution and use in source and binary forms, with or without
22** modification, are permitted provided that the following conditions are
23** met:
24** * Redistributions of source code must retain the above copyright
25** notice, this list of conditions and the following disclaimer.
26** * Redistributions in binary form must reproduce the above copyright
27** notice, this list of conditions and the following disclaimer in
28** the documentation and/or other materials provided with the
29** distribution.
30** * Neither the name of The Qt Company Ltd nor the names of its
31** contributors may be used to endorse or promote products derived
32** from this software without specific prior written permission.
33**
34**
35** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
36** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
37** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
38** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
39** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
40** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
41** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
42** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
43** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
44** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
45** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
46**
47** $QT_END_LICENSE$
48**
49****************************************************************************/
50
51#ifndef ENTITY_H
52#define ENTITY_H
53
54#include <Qt3DCore/QEntity>
55#include <QtGui/QColor>
56#include <QtGui/QVector3D>
57
58QT_BEGIN_NAMESPACE
59
60namespace Qt3DCore {
61class QTransform;
62}
63
64namespace Qt3DRender {
65class QEffect;
66class QGeometryRenderer;
67class QMaterial;
68class QParameter;
69}
70
71QT_END_NAMESPACE
72
73class Entity : public Qt3DCore::QEntity
74{
75 Q_OBJECT
76 Q_PROPERTY(float theta READ theta WRITE setTheta NOTIFY thetaChanged)
77 Q_PROPERTY(float phi READ phi WRITE setPhi NOTIFY phiChanged)
78 Q_PROPERTY(QVector3D position READ position WRITE setPosition NOTIFY positionChanged)
79 Q_PROPERTY(QColor diffuseColor READ diffuseColor WRITE setDiffuseColor NOTIFY diffuseColorChanged)
80
81public:
82 Entity(Qt3DRender::QEffect *effect, Qt3DCore::QNode *parent = 0);
83
84 float theta() const;
85 float phi() const;
86 QVector3D position() const;
87 QColor diffuseColor() const;
88
89public slots:
90 void setTheta(float theta);
91 void setPhi(float phi);
92 void setPosition(QVector3D position);
93 void setDiffuseColor(QColor diffuseColor);
94
95signals:
96 void thetaChanged(float theta);
97 void phiChanged(float phi);
98 void positionChanged(QVector3D position);
99 void diffuseColorChanged(QColor diffuseColor);
100
101private:
102 void updateTransform();
103
104private:
105 Qt3DCore::QTransform *m_transform;
106 Qt3DRender::QMaterial *m_material;
107 Qt3DRender::QParameter *m_diffuseColorParam;
108 float m_theta;
109 float m_phi;
110 QVector3D m_position;
111};
112
113#endif // ENTITY_H
114

source code of qt3d/tests/manual/bigscene-cpp/entity.h