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50 | |
51 | #ifndef ENTITY_H |
52 | #define ENTITY_H |
53 | |
54 | #include <Qt3DCore/QEntity> |
55 | #include <QtGui/QColor> |
56 | #include <QtGui/QVector3D> |
57 | |
58 | QT_BEGIN_NAMESPACE |
59 | |
60 | namespace Qt3DCore { |
61 | class QTransform; |
62 | } |
63 | |
64 | namespace Qt3DRender { |
65 | class QEffect; |
66 | class QGeometryRenderer; |
67 | class QMaterial; |
68 | class QParameter; |
69 | } |
70 | |
71 | QT_END_NAMESPACE |
72 | |
73 | class Entity : public Qt3DCore::QEntity |
74 | { |
75 | Q_OBJECT |
76 | Q_PROPERTY(float theta READ theta WRITE setTheta NOTIFY thetaChanged) |
77 | Q_PROPERTY(float phi READ phi WRITE setPhi NOTIFY phiChanged) |
78 | Q_PROPERTY(QVector3D position READ position WRITE setPosition NOTIFY positionChanged) |
79 | Q_PROPERTY(QColor diffuseColor READ diffuseColor WRITE setDiffuseColor NOTIFY diffuseColorChanged) |
80 | |
81 | public: |
82 | Entity(Qt3DRender::QEffect *effect, Qt3DCore::QNode *parent = 0); |
83 | |
84 | float theta() const; |
85 | float phi() const; |
86 | QVector3D position() const; |
87 | QColor diffuseColor() const; |
88 | |
89 | public slots: |
90 | void setTheta(float theta); |
91 | void setPhi(float phi); |
92 | void setPosition(QVector3D position); |
93 | void setDiffuseColor(QColor diffuseColor); |
94 | |
95 | signals: |
96 | void thetaChanged(float theta); |
97 | void phiChanged(float phi); |
98 | void positionChanged(QVector3D position); |
99 | void diffuseColorChanged(QColor diffuseColor); |
100 | |
101 | private: |
102 | void updateTransform(); |
103 | |
104 | private: |
105 | Qt3DCore::QTransform *m_transform; |
106 | Qt3DRender::QMaterial *m_material; |
107 | Qt3DRender::QParameter *m_diffuseColorParam; |
108 | float m_theta; |
109 | float m_phi; |
110 | QVector3D m_position; |
111 | }; |
112 | |
113 | #endif // ENTITY_H |
114 | |